Double Iron Bash (move): Difference between revisions
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==Effect== | ==Effect== | ||
Double Iron Bash inflicts damage and has a 30% chance of causing the target to | Double Iron Bash inflicts damage, hitting the target twice per use, and has a 30% chance of causing the target to [[flinch]] with each hit. | ||
===Generation VII=== | |||
If the target has used {{m|Minimize}}, Double Iron Bash deals double its regular damage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. | |||
===Generation VIII=== | |||
====Pokémon Sword and Shield==== | |||
Double Iron Bash no longer has a special interaction with {{m|Minimize}}. | |||
====Pokémon Brilliant Diamond and Shining Pearl==== | |||
Double Iron Bash cannot be selected in a battle. | |||
==Description== | ==Description== | ||
{{movedesc|steel}} | {{movedesc|steel}} | ||
{{movedescentry|{{gameabbrev7|PE}}<br>{{gameabbrev8| | {{movedescentry|{{gameabbrev7|PE}}<br>{{gameabbrev8|SwShLA}}|The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.}} | ||
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/Level|Steel|7}} | {{Movehead/Level|Steel|7}} | ||
{{Moveentry/2|809|Melmetal|type=Steel|1| | {{Moveentry/2|809|Melmetal|type=Steel|1|No Eggs Discovered|No Eggs Discovered|72{{sup/7|PE}}|88{{sup/8|SwSh}}|STAB='''}} | ||
{{Movefoot|Steel|2}} | {{Movefoot|Steel|2}} | ||
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==Trivia== | ==Trivia== | ||
* In the {{pkmn|anime}}, {{an|Professor Kukui}} named this move. | * Double Iron Bash is the last [[Generation VII]] move in [[List of moves|index number]] order. | ||
* Double Iron Bash is the only move introduced in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]] that | * In the {{pkmn|anime}}, {{an|Professor Kukui}} named this [[move]]. | ||
* Double Iron Bash is the only move introduced in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]] that is usable in {{pkmn|Sword and Shield}}. | |||
** It is also the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! to have been used in the main series anime. | |||
==In other languages== | ==In other languages== | ||
Line 65: | Line 78: | ||
|it=Pugni Corazzati | |it=Pugni Corazzati | ||
|ko=더블펀처 ''Double Puncher'' | |ko=더블펀처 ''Double Puncher'' | ||
|pl=Podwójny Żelazny Cios | |||
|ru=Двойной Стальной Таран ''Dvoynoy Stal'noy Taran'' | |ru=Двойной Стальной Таран ''Dvoynoy Stal'noy Taran'' | ||
|es=Ferropuño Doble | |es=Ferropuño Doble | ||
|pt_br=Pancada de Ferro Dupla | |||
}} | }} | ||
{{-}} | {{-}} |
Revision as of 22:53, 17 April 2022
Double Iron Bash ダブルパンツァー Double Panzer | ||||||||||||
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Double Iron Bash (Japanese: ダブルパンツァー Double Panzer) is a damage-dealing Steel-type multi-strike move introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is the signature move of Melmetal.
Effect
Double Iron Bash inflicts damage, hitting the target twice per use, and has a 30% chance of causing the target to flinch with each hit.
Generation VII
If the target has used Minimize, Double Iron Bash deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Generation VIII
Pokémon Sword and Shield
Double Iron Bash no longer has a special interaction with Minimize.
Pokémon Brilliant Diamond and Shining Pearl
Double Iron Bash cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||
---|---|---|---|---|---|---|---|---|
VII | VIII | IX | ||||||
0809 | No Eggs Discovered | 72PE | 88SwSh | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user spins, then strikes the opponent with its arms. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Melmetal rapidly spins its body. Once it builds up enough force, it extends its arms and hits the opponent with them, one after the other. | |||
Ash's Melmetal | Final Rivals! | Debut |
In other generations
Trivia
- Double Iron Bash is the last Generation VII move in index number order.
- In the anime, Professor Kukui named this move.
- Double Iron Bash is the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! that is usable in Sword and Shield.
- It is also the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! to have been used in the main series anime.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
Categories:
- Moves
- Moves that can target any adjacent Pokémon
- Steel-type moves
- Physical moves
- Generation VII moves
- Signature moves
- Multi-strike moves
- Punching moves
- Moves that can cause flinching
- Moves that become stronger against a Minimized target
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield