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Double-Edge すてみタックル Life-Risking Tackle
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[[File:|center]]
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Target
Foe
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Foe
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Foe
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Self
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Ally
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Ally
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Does not affect any Pokémon*
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Availability
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Condition
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Tough
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Appeal
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6 ♥♥♥♥♥♥
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Jam
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0
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If the user is jammed on the same turn after using this move, they lose twice as many hearts as usual.
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Double-Edge is a very highly-damaging Template:Type2 move introduced in Generation I.
Effect
Generation I
Double-Edge does damage, and the user receives recoil damage equal to 25% of the damage done to the opponent.
If the user of Double-Edge attacks first and faints itself due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.
Self-inflicted recoil damage from Double-Edge from the previous turn can be countered if the opponent does not make a move on the following turn. If Double-Edge breaks a substitute, the user will take no recoil damage.
In Stadium, no recoil damage is taken if Double-Edge knocks out an opponent.
Double-Edge has a power of 100 in this generation.
Generation II and on
Same as before, only with a power of 120.
In the anime
Chimechodoubleedge.jpg
Chimecho using Double Edge.
Pokémon
Pidgeotto. Pidgeotto towards its opponent and slams into it at full force.
Chimecho. Chimecho glows yellow and tackles the opponent at a great force.
Bonsly and Sudowoodo. They tackle the opponent at a great speed.
Hippowdon. Hippowdon tackles the opponent at a great speed.
Learnset
Trivia
- Since the introduction of abilities in Generation III, Double-Edge became a good strategy with the trait Rock Head, which prevents recoil damage, since most Pokémon with that ability can learn Double-Edge.
In other languages
- Spanish: Doble Filo
- French: Damoclès
- German: Risikotackle
- Italian: Sdoppiatore
Template:Project MoveDex notice