From Bulbapedia, the community-driven Pokémon encyclopedia.
Double-Edge (Japanese: すてみタックル Life-Risking Tackle) is a damage-dealing Normal-type move introduced in Generation I. It was TM10 in Generation I.
Double-Edge inflicts damage and the user receives recoil damage equal to 25% of the damage done to the target.
If the user of Double-Edge attacks first and makes itself faint due to recoil damage, the target will not attack or be subjected to recurrent damage during that round.
Self-inflicted recoil damage from Double-Edge from the previous turn can be countered if the target does not make a move on the following turn. If Double-Edge breaks a substitute, the user will take no recoil damage.
Double-Edge has a base power of 100 in this generation.
In Pokémon Stadium, no recoil damage is taken if Double-Edge knocks out a target.
Double-Edge's base power is increased to 120. The user will take recoil damage even if a substitute breaks.
Recoil is increased to ⅓ of damage done, rather than ¼.
Pokémon with Rock Head do not take recoil damage from this move.
Double-Edge can also be used as part of a Pokémon Contest combination, with the user gaining extra six appeal points if either the move Focus Energy or Harden was used in the prior turn.
|| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
|| A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
|| A tackle that also hurts the user.
|| A life-risking tackle that also hurts the user.
|| A reckless, life-risking tackle that also hurts the user a little.
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
| A reckless, life-risking tackle. This also damages the user quite a lot.
In other games
Double-Edge inflicts damage to the enemy and the user receives recoil. In Gates to Infinity and Pokémon Super Mystery Dungeon, the recoil damage is 20% of the user's max HP, rather than being affected by the damage dealt to the enemy.
This move has a damage rating of ☆☆☆☆☆.
|| Inflicts damage on the target. However, it also damages the user.
|| Inflicts damage on the target, but it also hurts the user.
|| てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう
|| It damages an enemy, but you receive recoil damage, too.
|| It damages an enemy, but you'll receive recoil damage, too.
In the anime
In the main series
In Pokémon Origins
In the manga
In the Aim to Be a Card Master!! manga
In the Pokémon Adventures manga
In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga
In the Pokémon Pocket Monsters manga
In other generations
Core series games
Side series games
Spin-off series games
In other languages
|| 捨身衝撞 Sésān Chūngjohng *|
捨身攻擊 Sésān Gūnggīk *
捨身撞擊 Sésān Johnggīk *
|| 捨身衝撞 / 舍身冲撞 Shěshēn Chōngzhuàng *|
捨身攻擊 / 舍身攻击 Shěshēn Gōngjī *
|| Dvojité ostří
|| Kaksoisterä (season 1)|
Tuplaterä (Advanced Challenge, Battle Frontier)
Kaksoiskulma/Tuplakulma (Advanced Battle)
| European French
|| Διπλή Κόψη Diple Kópse
|| दोहरी धार Dohri Dhaar
|| 이판사판태클 Ipansapan Tackle
|| Podwójne Uderzenie Kantem (DP series onwards)|
Podwójna Moc (EP079)
Podwójny Uścisk (EP073)
Podwójny Atak (EP063)
Podwójne Ostrze (EP045)
|| Faca de Dois Gumes (BW106-present, TCG, manga)|
Pontada Dupla (early anime)
Borda Dupla (The Official Pokémon Handbook)
|| Palmada Dupla (Pokémon Chronicles)|
Lâmina Dupla (Diamond and Pearl Series)
|| Lama Dublă
|| Dvostruka ivica
|| Latin America
|| Doble Filo (Original Series - Diamond and Pearl)|
Doble Poder (Battle Dimension - present)
|| Doble Filo
|| Dubbeleggad attack*|
|| Çifte Şiddet
|| Đòn Tông Chí Mạng