From Bulbapedia, the community-driven Pokémon encyclopedia.
Double-Edge (Japanese: すてみタックル Life-Risking Tackle) is a damage-dealing Normal-type move introduced in Generation I. It can be seen as a stronger version of the move Take Down. It was TM10 in Generation I.
Double-Edge inflicts damage and the user receives recoil damage equal to 25% of the damage done to the target. Double-Edge has a Base Power of 100 in this generation.
If the user of Double-Edge attacks first and makes itself faint due to recoil damage, the target will not attack or be subjected to recurrent damage during that round.
Self-inflicted recoil damage from Double-Edge from the previous turn can be countered if the target does not make a move on the following turn. If Double-Edge breaks a Substitute, the user will take no recoil damage.
In Pokémon Stadium, no recoil damage is taken if Double-Edge knocks out a target.
Base power is increased to 120.
Generation III and on
Recoil is increased to ⅓ of damage done, rather than ¼.
Pokémon with Rock Head do not take recoil damage from this move.
This move has a damage rating of ☆☆☆☆☆.
|| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
|| A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
|| A tackle that also hurts the user.
|| A life-risking tackle that also hurts the user.
|| A reckless, life-risking tackle that also hurts the user a little.
|| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
| All Pokémon who can learn TMs can learn Double-Edge except Koffing or Weezing.
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
In the anime
In the manga
In the Pokémon Adventures manga
In other generations