Doom Desire (move): Difference between revisions

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jname=はめつのねがい |
jname=はめつのねがい |
jtrans=Doom Desire |
jtrans=Doom Desire |
jtranslit=Hametsu No Negai |
jtranslit=Hametsu no Negai |
gameimage=Doom Desire V.png |
gameimage=Doom Desire VI.png |
gameimage2=Doom Desire VI 2.png |
gameimagewidth=300 |
type=Steel |
type=Steel |
damagecategory=Special |
damagecategory=Special |
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'''Doom Desire''' (Japanese: '''はめつのねがい''' ''Doom Desire'') is a damage-dealing {{type|Steel}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of {{p|Jirachi}}. It is a more powerful version of {{m|Future Sight}}.
'''Doom Desire''' (Japanese: '''はめつのねがい''' ''Doom Desire'') is a damage-dealing {{type|Steel}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of {{p|Jirachi}}. It is a more powerful version of {{m|Future Sight}}.


==Effect==
==Effect==
===Generation III===
===Generation III===
On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target, using the Attack stat of the user and Defense stat of the target ''at the time of use'' (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement). Although Doom Desire is a Steel-type attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it does not get {{STAB}}. Furthermore, Doom Desire cannot cause a {{DL|Damage modification|critical hit}}.
On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target.
 
The damage dealt uses the {{stat|Attack}} stat of the user and {{stat|Defense}} stat of the target ''at the time of move selection'' (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the original target Pokémon). Damage dealt by Doom Desire does not have a type; it is not affected by type effectiveness, does not receive {{STAB}}, and can hit Pokémon with {{a|Wonder Guard}}.


Doom Desire can hit through {{a|Wonder Guard}}, {{m|Protect}}, and {{m|Detect}}. It can [[fainting|knock out]] a target that used {{m|Endure}}, but a target using {{DL|In-battle effect item|Focus Band}} may be able to survive.
Doom Desire cannot land a [[critical hit]]. Doom Desire is not affected by {{cat|protection moves}} or {{m|Endure}}. A Pokémon holding a [[Focus Band]] can survive Doom Desire.


Doom Desire cannot be used on a target multiple times; it must complete before it may be used on a target again. {{m|Future Sight}} and Doom Desire cannot be stacked.
Doom Desire fails when used if the target is already set to be hit by {{m|Future Sight}} or Doom Desire. Doom Desire can hit the Pokémon that used the move. If Doom Desire misses, the miss will not occur until the third turn, and the game will display that the move "failed" rather than "missed".


When Doom Desire misses, the miss will not occur until the third turn, and it will say "it failed".
In [[Double Battle]]s, if the intended target has already fainted by the time the attack is foreseen such that there is no target, Doom Desire will redirect the same as other moves do (e.g., target the other opponent instead). If there is no target at the targeted slot by the time the attack is due, Doom Desire will fail without further notice.


===Generation IV===
===Generation IV===
Same as Generation III, but its damage is calculated by the user's Special Attack stat and the target's Special Defense instead. Its damage is not increased by {{DL|In-battle effect item|Life Orb}} and it cannot cause a Pokémon wearing a {{DL|In-battle effect item|Focus Sash}} that has full HP to faint.
Same as Generation III, but its damage is calculated using the user's {{stat|Special Attack}} stat and the target's {{stat|Special Defense}} instead.
 
Its damage is not increased by [[Life Orb]]. A Pokémon holding a [[Focus Sash]] can survive Doom Desire.


===Generation V to VI===
===Generation V onward===
Doom Desire's power changed from 120 to 140, and its accuracy changed from 85% to 100%.
Doom Desire's power changed from 120 to 140, and its accuracy changed from 85% to 100%.


Doom Desire now calculates its damage when it hits rather than when it's used. It does {{type|Steel}} damage, will take the user's and target's types into account, can receive {{STAB}}, and will not necessarily hit through Wonder Guard. Doom Desire uses the user's Special Attack and the hit Pokémon's Special Defense at the time damage is dealt.
Doom Desire now calculates its damage when it hits rather than when it is selected. Doom Desire uses the user's Special Attack and the hit Pokémon's Special Defense at the time damage is dealt.
 
It now inflicts damage as a {{type|Steel}} move; therefore, it is affected by type effectiveness, can receive {{STAB}}, and will not necessarily hit through {{a|Wonder Guard}}. If the user has {{a|Normalize}} or was affected by {{m|Electrify}} when Doom Desire hits, it hits as a {{t|Normal}}- or {{type|Electric}} move respectively (regardless of whether this was the case when the move was used); however, it cannot be redirected by {{a|Lightning Rod}} even if it is an Electric-type move. Doom Desire can now land a [[critical hit]].
 
In battles with multiple opponents, Doom Desire may now target a slot without an active Pokémon. (If a Pokémon occupies the selected slot by the time the attack is due, Doom Desire will attack as intended.) If there is no target at the targeted slot by the time the attack is due, Doom Desire will still fail without further notice.


===Pokémon Mystery Dungeon: Red and Blue Rescue Teams===
A Pokémon can now endure Doom Desire with {{m|Endure}} or {{a|Sturdy}}, in addition to the [[Focus Sash]] and [[Focus Band]]. Doom Desire disappears with no message if it would hit the Pokémon that used the move.
The user will always inflict 35HP of damage for 3 turns.


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|RSE}}|Summons strong sunlight to attack 2 turns later.}}
{{movedescentry|{{gameabbrev3|RSE}}|Summons strong sunlight to attack 2 turns later.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A move that attacks the foe with a blast of light two turns after use.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A move that attacks the foe with a blast of light two turns after use.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Summons strong sunlight to attack 2 turns later.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Summons strong sunlight to attack 2 turns later.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|Two turns after this move is used, the user blasts the target with a concentrated bundle of light.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|Two turns after this move is used, the user blasts the target with a concentrated bundle of light.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Steel|3}}
{{Movehead/Level|Steel|3}}
{{Moveentry/Level3|385|Jirachi|2|Steel|Psychic|50|70|70|70|STAB='''|note=No STAB in Gen III and IV}}
{{Moveentry/5|385|Jirachi|type=Steel|type2=Psychic|1|Undiscovered|Undiscovered|50|70|70|70|70|STAB='''|note=No STAB in Gen III and IV}}
{{Movefooter|Steel|3}}
{{Movefoot|Steel|5}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], the user will always inflict 35 HP of damage for three turns.
===[[Pokémon GO]]===
{{GoSpecialAttack
|id=
|move=Doom Desire
|image=no
|type=Steel
|pow=80
|segments=2
|duration=1.7
|crit=5
|users={{MSP|385|Jirachi}}
}}


==In the anime==
==In the anime==
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{{movebtmManga|type=steel|user=Guile Hideout|user1=Guile Hideout's Jirachi|startcode=PS334|startname=The Final Battle VII|notes=Debut}}
{{movebtmManga|type=steel|user=Guile Hideout|user1=Guile Hideout's Jirachi|startcode=PS334|startname=The Final Battle VII|notes=Debut}}


==In other generations ==
==In other generations==
 
===Core series games===
{{Movegen|
{{Movegen|
type=steel|
type=steel|
genIII=Doom Desire III|
genIII=Doom Desire III|
genIV=Doom Desire IV|
genIV=Doom Desire IV|
genV=Doom Desire V|
}}
}}
===Spin-off series games===
{{Movegen|
type=steel|
Colo=Doom Desire Colo|
XD=Doom Desire XD|
PBR=Doom Desire PBR|
}}
{{Movegen|
{{Movegen|
type=steel|
type=steel|
PMDRB=Doom Desire PMD RB|
PMDRB=Doom Desire PMD RB|
}}
}}
==In other languages==
==In other languages==
{{Langtable|color={{steel color}}|bordercolor={{steel color light}}
{{Langtable|color={{steel color}}|bordercolor={{steel color light}}
|zh_cmn=破滅願望 ''{{tt|Pòmiè Yuànwàng|Doom Desire}}''
|zh_yue=破滅之願 ''{{tt|Pomiht-jī Yuhn|Doom Desire}}'' {{tt|*|Games}}<br>破滅願望 ''{{tt|Pomiht Yuhnmohng|Doom Desire}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=破滅之願 / 破灭之愿 ''{{tt|Pòmiè-zhī Yuàn|Doom Desire}}'' {{tt|*|Games}}<br>破滅願望 / 破灭愿望 ''{{tt|Pòmiè Yuànwàng|Doom Desire}}'' {{tt|*|Pre-Gen VII Media}}
|nl=Verdoemings Verlangen
|nl=Verdoemings Verlangen
|fr=Carnareket
|fr=Carnareket
|de=Kismetwunsch
|de=Kismetwunsch
|el=Εκτυφλωτική Καταδίκη
|el=Εκτυφλωτική Καταδίκη ''Ektyflotikí Katadíki''
|it=Obbliderio
|it=Obbliderio
|ko=파멸의소원 ''Pamyeol-yi Soweon''
|ko=파멸의소원 ''Pamyeol-ui Sowon''
|pt_br=Desejo de Destruição<br>Desejo Cruel (TCG)
|pt_eu=Desejo Mortal
|pt_eu=Desejo Mortal
|pt_br=Desejo de Destruição
|sr=Želja za Uništenje
|es=Deseo Oculto
|es=Deseo Oculto
|sr=Želja za Uništenje}}
|vi=Điều Ước Diệt Vong
}}
{{-}}
{{-}}


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[[de:Kismetwunsch]]
[[de:Kismetwunsch]]
[[es:Deseo Oculto]]
[[fr:Carnareket]]
[[fr:Carnareket]]
[[it:Obbliderio (mossa)]]
[[it:Obbliderio (mossa)]]
[[ja:はめつのねがい]]
[[ja:はめつのねがい]]
[[pl:Doom Desire]]
[[pl:Doom Desire]]
[[pt:Doom Desire]]
[[zh:破灭之愿(招式)]]
[[zh:破灭愿望(技能)]]

Revision as of 06:07, 16 January 2018

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII image

Doom Desire
はめつのねがい Doom Desire
Doom Desire VI.png
Doom Desire VI 2.png
Type  Steel
Category  Special
PP  5 (max. 8)
Power  140
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Excites the audience a lot if used last.

Doom Desire (Japanese: はめつのねがい Doom Desire) is a damage-dealing Steel-type move introduced in Generation III. It is the signature move of Jirachi. It is a more powerful version of Future Sight.

Effect

Generation III

On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target.

The damage dealt uses the Attack stat of the user and Defense stat of the target at the time of move selection (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the original target Pokémon). Damage dealt by Doom Desire does not have a type; it is not affected by type effectiveness, does not receive STAB, and can hit Pokémon with Wonder Guard.

Doom Desire cannot land a critical hit. Doom Desire is not affected by protection moves or Endure. A Pokémon holding a Focus Band can survive Doom Desire.

Doom Desire fails when used if the target is already set to be hit by Future Sight or Doom Desire. Doom Desire can hit the Pokémon that used the move. If Doom Desire misses, the miss will not occur until the third turn, and the game will display that the move "failed" rather than "missed".

In Double Battles, if the intended target has already fainted by the time the attack is foreseen such that there is no target, Doom Desire will redirect the same as other moves do (e.g., target the other opponent instead). If there is no target at the targeted slot by the time the attack is due, Doom Desire will fail without further notice.

Generation IV

Same as Generation III, but its damage is calculated using the user's Special Attack stat and the target's Special Defense instead.

Its damage is not increased by Life Orb. A Pokémon holding a Focus Sash can survive Doom Desire.

Generation V onward

Doom Desire's power changed from 120 to 140, and its accuracy changed from 85% to 100%.

Doom Desire now calculates its damage when it hits rather than when it is selected. Doom Desire uses the user's Special Attack and the hit Pokémon's Special Defense at the time damage is dealt.

It now inflicts damage as a Steel-type move; therefore, it is affected by type effectiveness, can receive STAB, and will not necessarily hit through Wonder Guard. If the user has Normalize or was affected by Electrify when Doom Desire hits, it hits as a Normal- or Electric-type move respectively (regardless of whether this was the case when the move was used); however, it cannot be redirected by Lightning Rod even if it is an Electric-type move. Doom Desire can now land a critical hit.

In battles with multiple opponents, Doom Desire may now target a slot without an active Pokémon. (If a Pokémon occupies the selected slot by the time the attack is due, Doom Desire will attack as intended.) If there is no target at the targeted slot by the time the attack is due, Doom Desire will still fail without further notice.

A Pokémon can now endure Doom Desire with Endure or Sturdy, in addition to the Focus Sash and Focus Band. Doom Desire disappears with no message if it would hit the Pokémon that used the move.

Description

Games Description
RSE Summons strong sunlight to attack 2 turns later.
FRLG A move that attacks the foe with a blast of light two turns after use.
Colo.XD Summons strong sunlight to attack 2 turns later.
DPPtHGSSPBR Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
BWB2W2
XYORAS
SMUSUM
Two turns after this move is used, the user blasts the target with a concentrated bundle of light.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0385 Jirachi SteelIC Big.png
PsychicIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 50 70 70 70 70
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the user will always inflict 35 HP of damage for three turns.

Pokémon GO

Template:GoSpecialAttack

In the anime

Jirachi Doom Desire 1.png
Charging Doom Desire
Jirachi Doom Desire 5.png
Burst of bright light
Jirachi Doom Desire 2.png
Raises its opponent
Jirachi Doom Desire 4.png
Explosion
The user blasts the foe with a concentrated bundle of light.
Pokémon Method
User First Used In Notes
Jirachi Jirachi's body starts to glow silver to charge the attack. Then, it starts to glow a very bright light and it flies up and raises the opponent into the air and it leaves behind a streak of white light, like a comet. It then lets off pulses of a multitude of colors and soars farther into the sky. Once it is high enough, it lets off an explosion. Finally, a meteor shower is released from the explosion.
Jirachi (M06) Jirachi: Wish Maker Debut


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 破滅之願 Pomiht-jī Yuhn *
破滅願望 Pomiht Yuhnmohng *
Mandarin 破滅之願 / 破灭之愿 Pòmiè-zhī Yuàn *
破滅願望 / 破灭愿望 Pòmiè Yuànwàng *
The Netherlands Flag.png Dutch Verdoemings Verlangen
France Flag.png French Carnareket
Germany Flag.png German Kismetwunsch
Greece Flag.png Greek Εκτυφλωτική Καταδίκη Ektyflotikí Katadíki
Italy Flag.png Italian Obbliderio
South Korea Flag.png Korean 파멸의소원 Pamyeol-ui Sowon
Portuguese Brazil Flag.png Brazil Desejo de Destruição
Desejo Cruel (TCG)
Portugal Flag.png Portugal Desejo Mortal
Serbia Flag.png Serbian Želja za Uništenje
Spain Flag.png Spanish Deseo Oculto
Vietnam Flag.png Vietnamese Điều Ước Diệt Vong


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