Dizzy Punch (move): Difference between revisions

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|ko=잼잼천치 ''Jaemjaem Chagi
|ko=잼잼천치 ''Jaemjaem Chagi
|pl=Błędny Cios
|pl=Błędny Cios
|pt_br=Soco Atordoante <BR> Soco Louco
|pt_br=Soco Atordoante
|sr=Vrtoglavi Udarac
|sr=Vrtoglavi Udarac
|es=Puño-Mareo (Gen I-II) <BR> Puño Mareo (Gen III-present)
|es=Puño-Mareo (Gen I-II) <BR> Puño Mareo (Gen III-present)

Revision as of 23:26, 12 February 2013

Dizzy Punch
ピヨピヨパンチ Chirp Chirp Punch
Dizzy Punch.png
[[File:|center]]
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cool
Appeal  0  
Jamming  0  

Dizzy Punch (Japanese: ピヨピヨパンチ Chirp Chirp Punch) is a damage-dealing Normal-type move introduced in Generation I. Its Japanese name refers to the tweeting of birds associated with "cartoon" dizzyness. Prior to Generation III, it was the signature move of Kangaskhan.

Effect

Generation I

Dizzy Punch inflicts damage and has no secondary effects.

Generation II and on

Dizzy Punch now has a 20% chance of confusing the target.

Description

Games Description
A Normal-type attack. The punch is relatively strong and highly accurate.
A Normal-type attack. Has a one-in-five chance of leaving the target confused.
An attack that may cause confusion.
RSE A rhythmic punch that may confuse the foe.
FRLG The foe is hit with a rhythmic punch that may leave it confused.
A rhythmic punch that may confuse the target.
The foe is hit with rhythmically launched punches that may also leave it confused.
The target is hit with rhythmically launched punches that may also leave it confused.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
115 Kangaskhan Kangaskhan Normal Normal 46 43 43 25 34 ''''
327 Spinda Spinda Normal Normal     27 28 28 ''''
427 Buneary Buneary Normal Normal       36 36 ''''
428 Lopunny Lopunny Normal Normal       36 36 ''''
486 Regigigas Regigigas Normal Normal         -- -- ''''
579 Reuniclus Reuniclus Psychic Psychic         41 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
165 Ledyba Ledyba Bug Flying       Volbeat
241 Miltank Miltank Normal Normal     SpindaBunearyLopunny SpindaBunearyLopunny
313 Volbeat Volbeat Bug Bug       SpindaBunearyLopunny
352 Kecleon Kecleon Normal Normal     SpindaBunearyLopunny SpindaBunearyLopunny
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation II

#   Pokémon Type Obtained with
0172 Pichu Pichu
Electric Pokémon Crystal
0173 Cleffa Cleffa
Normal Pokémon Crystal
0174 Igglybuff Igglybuff
Normal Pokémon Crystal
0236 Tyrogue Tyrogue
Fighting Pokémon Crystal
0238 Smoochum Smoochum
Ice Psychic Pokémon Crystal
0239 Elekid Elekid
Electric Pokémon Crystal
0240 Magby Magby
Fire Pokémon Crystal
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0161 161 Sentret Normal New York Pokémon Center
0172 172 Pichu Electric New York Pokémon Center
0183 183 Marill Water New York Pokémon Center
0239 239 Elekid Electric New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Kangaskhan Dizzy Punch.png
Kangaskhan
Dawn Buneary Dizzy Punch.png
Buneary
Claire Spinda Dizzy Punch.png
Spinda
The user punches the opponent, causing confusion.
Pokémon Method
User First Used In Notes
Kangaskhan Kangaskhan holds its arms out in a 'T' formation, spins around, and hits the opponent, or Kangaskhan punches the opponent and the opponent becomes confused.
A wild Kangaskhan The Kangaskhan Kid Debut
A wild Kangaskhan An EGG-sighting Adventure! None
Spinda A rainbow colored orb appears around Spinda's fist and it punches the opponent, confusing it.
Claire and Kain's Spinda Going for a Spinda None
Buneary Buneary punches the opponent with both of its ears, causing it to become confused. Sometimes, the fluff on Buneary's ears glow multicolored.
Dawn's Buneary Setting the World on its Buneary! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Reuniclus is the only non-Normal-type Pokémon to learn Dizzy Punch via level-up.

In other languages

Language Title
Mandarin Chinese 迷昏拳 Míhūn Quán
The Netherlands Flag.png Dutch Duizelslag
Finland Flag.png Finnish Huippausisku
France Flag.png French Uppercut
Germany Flag.png German Irrschlag
Greece Flag.png Greek Γροθιά Ζαλάδας
India Flag.png Hindi चकराने वाला मुक्का Chakraane Wala Mukka
Indonesia Flag.png Indonesian Pukulan Memusingkan
Italy Flag.png Italian Stordipugno
South Korea Flag.png Korean 잼잼천치 Jaemjaem Chagi
Poland Flag.png Polish Błędny Cios
Brazil Flag.png Brazilian Portuguese Soco Atordoante
Romania Flag.png Romanian Lovitura Amețitoare
Serbia Flag.png Serbian Vrtoglavi Udarac
Spain Flag.png Spanish Puño-Mareo (Gen I-II)
Puño Mareo (Gen III-present)


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.