Disable (move)

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Disable
かなしばり Temporary Binding
Disable.png
[[File:|300pxpx|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Disable (Japanese: かなしばり Temporary Binding) is a non-damaging Normal-type move introduced in Generation I.

Effect

Generation I

Disable randomly selects one move that is in the target's current move set and whose current PP is greater than 0, and gives it a randomly chosen disable duration length of 0-6, which is reduced by 1 each time the Pokémon attempts to execute an attack. While the move is disabled, a message of "disabled!" will appear in place of the disabled move's PP, and the target will be unable to use the move until the round after Disable wears off (attempting to select the move will just result in a notice that the move is disabled).

If the target does manage to select the move (such as if it knows the move twice because of Mimic, or if the user is faster than the target and disables the attack that the target was going to use during that round) and attempts to execute it before the disable duration is over, it will only result in a wasted turn and a message that the move is disabled. Since the check to see if a move is disabled happens after the duration reduction, it is possible to disable the move the target was about to use for only 1 turn and as a result have Disable end immediately, still allowing the target to use said move during that round. It is also possible for the target to still use the disabled move if it is called via Metronome or Mirror Move.

If the target has only one move and that move is successfully disabled, it will use Struggle until it can select its move again. Disable will fail if the target has no PP for any of its moves.

Turns spent flinching, fast asleep, frozen solid, recharging, or partially trapped will not count towards the Disable duration length.

Even if unsuccessful (for any reason), using Disable against a Pokémon using Rage will cause its rage to build.

In Stadium, Disable will cause a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled.

Accuracy in this generation is 55%.

Generation II

The last move that the target used will be disabled for 2-5 turns if successful. It will fail if the target has not used a move yet, or if the last move it used was Struggle. Sleep Talk can still call a disabled move.

Generation III

Disable now lasts 4-7 turns.

Generation IV

Disable's accuracy is changed from 55% to 80%.

Generation V onwards

Disable now lasts 4 turns. Its accuracy is changed from 80% to 100% and it can now be reflected with Magic Coat.

Disable does not affect Pokémon under the protection of Aroma Veil.

If powered up by a Normalium Z into Z-Disable, all of the user's lowered stats are reset.

Description

Games Description
Stad A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
Stad2 A move that disables one of the target's moves. That move can't be used until it wears off.
GSC Disables the foe's most recent move.
RSE Psychically disables one of the foe's moves.
Colo.XD Psychically disables one of the target's moves.
FRLG For a few turns, it prevents the foe from using the move it last used.
DPPtHGSSPBR For several turns, this move prevents the foe from using the move it last used.
BWB2W2
XYORAS
SM
For four turns, this move prevents the target from using the move it last used.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0039 Jigglypuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 14 14 14 13 13 13XY
15ORAS
14
0040 Wigglytuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 1 1 1 1 1 1 1
0048 Venonat BugIC Big.png
PoisonIC Big.png
Bug Bug 1 1 1 1 1 1 1
0049 Venomoth BugIC Big.png
PoisonIC Big.png
Bug Bug 1 1 1 1 1 1 1
0054 Psyduck WaterIC Big.png Water 1 Field 31 10 10 14 14BW
11B2W2
11XY
22ORAS
19
0055 Golduck WaterIC Big.png Water 1 Field 1, 31 1, 10 1, 10 14 14BW
11B2W2
11XY
22ORAS
19
0064 Kadabra PsychicIC Big.png Human-Like Human-Like 1, 20RGB
20Y
18 18 18 18 18 18
0065 Alakazam PsychicIC Big.png Human-Like Human-Like 1, 20RGB
20Y
18 18 18 18 18 18
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1 18 29 29RSE
24FRLG
20 19 19 19
0080 Slowbro WaterIC Big.png
PsychicIC Big.png
Monster Water 1 1, 18 29 29RSE
24FRLG
20 19 19 19
0088 Grimer PoisonIC Big.png Amorphous Amorphous 1 10 8 12 12 12 12
088A Grimer
Grimer
Alola Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous 12
0089 Muk PoisonIC Big.png Amorphous Amorphous 1 37 8 12 12 12 12
089A Muk
Muk
Alola Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous 12
0096 Drowzee PsychicIC Big.png Human-Like Human-Like 12 10 10RSE
7FRLG
7 5 5 5
0097 Hypno PsychicIC Big.png Human-Like Human-Like 1, 12 1, 10 10RSE
1FRLG, 7
1, 7 1, 5 1, 5 1, 5
0108 Lickitung NormalIC Big.png Monster Monster 15 31 34 25 25 25 25
0150 Mewtwo PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1 1 1 1
0199 Slowking WaterIC Big.png
PsychicIC Big.png
Monster Water 1 29 29RSE
24FRLG
20 19 19 19
0355 Duskull GhostIC Big.png Amorphous Amorphous 5 6 6 6 6
0356 Dusclops GhostIC Big.png Amorphous Amorphous 1, 5 1, 6 1, 6 1, 6 1, 6
0463 Lickilicky NormalIC Big.png Monster Monster 25 25 25 25
0477 Dusknoir GhostIC Big.png Amorphous Amorphous 1, 6 1, 6 1, 6 1, 6
0491 Darkrai DarkIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1
0562 Yamask GhostIC Big.png Mineral Amorphous 5 5 5
0563 Cofagrigus GhostIC Big.png Mineral Amorphous 1, 5 1, 5 1, 5
0717 Yveltal DarkIC Big.png
FlyingIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 35 35
0758 Salazzle PoisonIC Big.png
FireIC Big.png
Monster Dragon 1
0779 Bruxish WaterIC Big.png
PsychicIC Big.png
Water 2 Water 2 20
0787 Tapu Bulu GrassIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0023 Ekans PoisonIC Big.png Field Dragon
0029 Nidoran♀ PoisonIC Big.png Monster Field
0032 Nidoran♂ PoisonIC Big.png Monster Field
0037 Vulpix FireIC Big.png Field Field
037A Vulpix
Vulpix
Alola Form
IceIC Big.png Field Field
0086 Seel WaterIC Big.png Water 1 Field
0092 Gastly GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous
0115 Kangaskhan NormalIC Big.png Monster Monster
0116 Horsea WaterIC Big.png Water 1 Dragon
0167 Spinarak BugIC Big.png
PoisonIC Big.png
Bug Bug
0234 Stantler NormalIC Big.png Field Field
0280 Ralts PsychicIC Big.png
FairyIC Big.png
Amorphous Amorphous
0327 Spinda NormalIC Big.png Field Human-Like
0331 Cacnea GrassIC Big.png Grass Human-Like
0335 Zangoose NormalIC Big.png Field Field
0351 Castform NormalIC Big.png Fairy Amorphous
0352 Kecleon NormalIC Big.png Field Field
0353 Shuppet GhostIC Big.png Amorphous Amorphous
0358 Chimecho PsychicIC Big.png Amorphous Amorphous
0361 Snorunt IceIC Big.png Fairy Mineral
0425 Drifloon GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous
0433 Chingling PsychicIC Big.png Amorphous Amorphous
0562 Yamask GhostIC Big.png Mineral Amorphous
0595 Joltik BugIC Big.png
ElectricIC Big.png
Bug Bug
0605 Elgyem PsychicIC Big.png Human-Like Human-Like
0682 Spritzee FairyIC Big.png Fairy Fairy
0710 Pumpkaboo GhostIC Big.png
GrassIC Big.png
Amorphous Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0092 Gastly GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous Dream World - Spooky Manor
0234 Stantler NormalIC Big.png Field Field Dream World - Pleasant Forest
0355 Duskull GhostIC Big.png Amorphous Amorphous Dream World - Spooky Manor
0596 Galvantula BugIC Big.png
ElectricIC Big.png
Bug Bug Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Disable paralyzes the opponent instead of disabling a move. It is unaffected by evasion and accuracy.

In Pokémon Mystery Dungeon: Gates to Infinity, Disable seals the move that its target most recently used on the floor.

Super Smash Bros. series

Mewtwo uses Disable as its down special move. Rather than disabling a move, Disable stuns the opponent, leaving them vulnerable for a short period of time. The move only works if the opponent is making eye contact with Mewtwo.

Description

Games Description
MDRB Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.
MDS Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.


In the anime

Lorelei Slowbro Disable.png
Slowbro
Misty Psyduck Disable.png
Psyduck
Golduck Disable.png
Golduck
Katie Venomoth Disable.png
Venomoth
The user stops the opponent from attacking.
Pokémon Method
User First Used In Notes
Psyduck Psyduck releases blue rings from its body that make the opponent unable to move.
Misty's Psyduck The Ninja Poké-Showdown! Debut
Golduck Golduck's eyes glow blue and a blue aura appears around it. Any attacks that try to hit Golduck are instantly disintegrated.
A wild Golduck Bye Bye Psyduck None
Slowbro Slowbro becomes outlined in light blue and the opponent starts to glow light blue, making it completely motionless and renders it under Slowbro's control.
Prima's Slowbro The Mandarin Island Miss-match None
Alakazam Alakazam throws its spoons in the air, then crosses them. The spoons glow red and the spoons release a red shock to the opponent, surround it and making it unable to move.
Eusine's Alakazam For Ho-Oh the Bells Toll! None
Venomoth Venomoth's eyes glow light blue while its opponent is using an attack. The opponent becomes outlined in light blue briefly and it stops using the attack. In addition, the opponent cannot use the attack for a while.
Katie's Venomoth Shocks and Bonds None


In the manga

In the Electric Tale of Pikachu manga


In the How I Became a Pokémon Card manga


  • Slowpoke was revealed to have known Disable in PW18 but it was not shown using it.

In the Magical Pokémon Journey manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Gotta Catch 'Em All manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 定身法 Dihngsānfaat *
石化功 Sehkfa Gūng *
定物法 Dihngmahtfaat *
Mandarin 定身法 Dìngshēnfǎ *
石化功 Shí​huà​ Gōng *
Denmark Flag.png Danish Neutralisere
The Netherlands Flag.png Dutch Ontwapen
Finland Flag.png Finnish Estäminen (EP032)
Lamaus (AG128-AG129)
France Flag.png French Entrave
Germany Flag.png German Aussetzer
Greece Flag.png Greek Αναστολέας
India Flag.png Hindi Viklaang kar dena
Italy Flag.png Italian Inibitore
South Korea Flag.png Korean 사슬묶기 Saseul Mukgi
Portuguese Brazil Flag.png Brazil Desabilitar (anime)
Inabilitar (TCG, manga)
Portugal Flag.png Portugal Incapacitar (anime)
Inabilitar (TCG)
Serbia Flag.png Serbian Onemogućavanje
Spain Flag.png Spanish Anulación
Sweden Flag.png Swedish Förlamning
Turkey Flag.png Turkish Sakatlama
Vietnam Flag.png Vietnamese Vô Hiệu Hóa


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