From Bulbapedia, the community-driven Pokémon encyclopedia.
Detect (Japanese: みきり All-Seeing) is a non-damaging Template:Type2 move introduced in Generation II.
Generation II - III
Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from status ailment that it obtained on a previous turn. Using Detect, Protect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Detect cannot prevent the effects of Perish Song.
Generation IV - V
Detect now has a 50% chance of success on the current turn if Detect, Protect, Endure, Quick Guard, or Wide Guard was used successfully on the previous turn. Detect fails if the user goes last in the turn. Otherwise, it is exactly the same as Generation II - III.
The following moves cannot be stopped by Detect:
Additionally, Feint lifts Detect's protection for the rest of the turn.
In Diamond and Pearl, if an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in Rain, or Blizzard in Hail), or an ability (No Guard), it has a chance to hit through Detect equal to
(100 - move accuracy)%. OHKO moves are unaffected, and will never hit through Detect.
In the anime
In the manga
Phantom Thief Pokémon 7
Pokémon Diamond and Pearl Adventure
- In Generation II, after the appearance of the "[Pokémon's name] PROTECTING itself!" message, another message saying that the opponent's Pokémon missed the move was transmitted. The second message was removed in Generation III, likely to avoid redundancy.
- The description for this move's capability isn't entirely true. The only moves it will never block are Shadow Force and Feint.
- Due to the fact that Protect has the exact same effect, a higher PP and that all Pokémon capable of learning Detect can learn Protect, Detect is almost completely redundant compared to Protect.
In other languages