Darumaka (Pokémon)/Generation V learnset

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← Darumaka Darumaka

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
033 Rollout Rock Physical 03030 09090% 20
066 Incinerate Fire Special 03030 100100% 15
099 Rage Normal Physical 02020 100100% 20
1111 Fire Fang Fire Physical 06565 09595% 15
1414 Headbutt Normal Physical 07070 100100% 15
1717 Uproar Normal Special 09090 100100% 10
1919 Facade Normal Physical 07070 100100% 20
2222 Fire Punch Fire Physical 07575 100100% 15
2525 Work Up Normal Status 0000 00——% 30
2727 Thrash Normal Physical 120120 100100% 10
3030 Belly Drum Normal Status 0000 00——% 10
3333 Flare Blitz Fire Physical 120120 100100% 15
3535 Taunt Dark Status 0000 100100% 20
3939 Superpower Fighting Physical 120120 100100% 5
4242 Overheat Fire Special 140140 09090% 5
  • Bold indicates a move that gets STAB when used by Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Darumaka
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal Sprite.png TM05 Roar Normal Status 0000 100}}100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Fire Sprite.png TM43 Flame Charge Fire Physical 05050 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM50 Overheat Fire Special 140140 090}}90% 5
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM83 Work Up Normal Status 0000 00—}}—% 30
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Bug Sprite.png TM89 U-turn Bug Physical 07070 100}}100% 20
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Darumaka

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SeelDewgongSlakothVigorothSlakingSphealSealeoWalreinOshawottDewottSamurottMinccinoEmolga
Encore Normal Status 100% 5
SwinubPiloswineMamoswinePhanpyVigorothPachirisuBunearyLopunnyCubchooBeartic
Endure Normal Status —% 10
GrowlithePonytaRapidashCyndaquilQuilavaTyphlosionChimcharMonfernoInfernape
Flame Wheel Fire Physical 60 100% 25
RattataRaticateNidoran♂NidorinoNidokingMankeyPrimeapeTorchicCombuskenBlazikenVigorothNumelCameruptStunkySkuntankOshawottDewottSamurottBouffalant
Focus Energy Normal Status —% 30
VigorothScraggyScrafty
Focus Punch Fighting Physical 150 100% 20
RhydonRhyperiorUrsaringSlakingEmboarDarmanitan
Hammer Arm Fighting Physical 100 90% 10
WhismurLoudredExploud
Sleep Talk Normal Status —% 10
GrowlithePonytaRapidashSeelDewgongRhyhornRhydonRhyperiorTaurosEeveeDunsparceSnubbullGranbullSwinubPiloswineMamoswinePhanpyStantlerPoochyenaMightyenaNumelCameruptBidoofBibarelHippopotasHippowdonTepigPigniteEmboarLillipupHerdierStoutlandDeerlingSawsbuck
Take Down Normal Physical 90 85% 20
WooperQuagsireDunsparceSlakothSlakingBidoofBibarelHippopotasHippowdonPansearMunna
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Darumaka in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Darumaka in that game.
  • Bold indicates a move that gets STAB when used by Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Darumaka

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Darumaka can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Darumaka cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Darumaka
  • Italic indicates a move that gets STAB only when used by an evolution of Darumaka