Darkness: Difference between revisions
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There are no dark places in Kalos, Alola, or Galar. In Kalos, {{m|Flash}} can instead be used to [[Flash (move)#Zoom out|zoom out]] the player's perspective in certain caves. | There are no dark places in Kalos, Alola, or Galar. In Kalos, {{m|Flash}} can instead be used to [[Flash (move)#Zoom out|zoom out]] the player's perspective in certain caves. |
Revision as of 05:33, 8 July 2021
- If you were looking for the the TCG type, see Darkness (TCG).
Darkness is an overworld obstacle in several games. This usually hinders the player's progress as they can't properly see how to navigate dark places, unless the darkness can be removed.
In the core series
In the core series, most dark places are caves, although there some other dark places as well. In most cases (except when stated below), darkness can be removed by the field move Flash or the Secret Technique Light Up.
Removing darkness is never required to advance gameplay, as darkened areas are still navigable, albeit with varying amounts of difficulty.
Effects
- In Generation I, the darkness effect causes cave floors, the player, and all Trainers to become black silhouettes (effectively making them invisible against the background) and dims most other tiles such as cave walls and ladders. The overworld Start menu and text boxes also get a blue tint applied to them.
- In Pokémon Yellow, the starter Pikachu's shock interaction (the player interacting with Pikachu shortly after it learning Thunder or Thunderbolt) will very briefly remove darkness for the duration of the animation only.
- In Generation II, the entire screen is depicted as pitch black except for cave exits and items, causing all walls to be invisible.
- Between Generations III and V, a small circle around the player is fully lit while the rest of the screen is black, and using Flash will expand the circle.
- In Ruby, Sapphire, and Emerald, the circle will expand until a majority of the screen is lit, but it will not light the whole screen.
- In FireRed, LeafGreen, Diamond, Pearl, and Platinum, the circle will expand until the whole screen is lit.
- In HeartGold and SoulSilver, the circle has a gradient around its rim, and it will expand until all but the corners of the screen are lit.
- In Generation V, the circle is now proportional to the overworld grid (causing it to appear elliptical and conform to the shapes of slopes and rocks).
- In Omega Ruby and Alpha Sapphire, dark areas are merely dimly lit instead of being fully dark in any capacity.
- In Let's Go Pikachu and Eevee, the ground appears as a flat light grey while faraway and nearby entities appear as silhouettes in increasingly darker shades of grey.
Kanto
Area | Notes | Games |
---|---|---|
Rock Tunnel | RBYGSCFRLGHGSSPE | |
Cerulean Cave | HGSS |
Johto
Area | Notes | Games |
---|---|---|
Dark Cave | GSCHGSS | |
Whirl Islands | GSC | |
1F and B1F only | HGSS | |
Mt. Mortar | GS | |
Mt. Silver | GSC |
Hoenn
Area | Notes | Games |
---|---|---|
Dewford Gym | The darkness cannot be removed by using Flash; instead, each time the player defeats a Gym Trainer, their field of view increases slightly. Once Brawly is defeated, the entire Gym lights up completely. | RSEORAS |
Granite Cave | B1F and B2F only | |
Trick House | Puzzle 3 only | ORAS |
Scorched Slab | B1F and B2F only | |
Cave of Origin | All floors except the entrance and B4F | RS |
Victory Road | B1F and B2F only | RSE |
B1F only | ORAS | |
Battle Pyramid | The darkness cannot be removed by using Flash; instead, each time the player defeats a Trainer, their field of view increases slightly on that floor only. | E |
Sinnoh
Area | Notes | Games |
---|---|---|
Wayward Cave | 1F only | DPPt |
Unova
Area | Notes | Games |
---|---|---|
Mistralton Cave | 1F and 2F only | BWB2W2 |
Wellspring Cave | B1F only | |
Challenger's Cave | BW | |
Victory Road | North area of 2F only | B2W2 |
Black Tower | Some rooms |
There are no dark places in Kalos, Alola, or Galar. In Kalos, Flash can instead be used to zoom out the player's perspective in certain caves.
In spin-off games
Mystery Dungeon series
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Can darkness be removed in any other Mystery Dungeon games? |
In Red and Blue Rescue Team, the darkness cannot be removed with Flash. Darkness limits field of vision to 1-2 tiles in hallways.
Dungeon | Notes | Games |
---|---|---|
Sinister Woods | 5-7, 11-12F; 2 tiles | MDRB |
Lapis Cave | 1-4, 9-14F; 2 tiles | MDRB |
Magma Cavern | 1-23F, Pit 1; 2 tiles | MDRB |
Uproar Forest | 1-9F; 2 tiles | MDRB |
Howling Forest | 2 tiles | MDRB |
Stormy Sea | 21-39F, 2 tiles | MDRB |
Silver Trench | 31-70F (2 tiles), 71-98F (1 tile) | MDRB |
Meteor Cave | 1-5F (2 tiles), 6-19F (1 tile) | MDRB |
Fiery Field | 1-29F; 2 tiles | MDRB |
Northwind Field | 1-29F; 2 tiles | MDRB |
Mt. Faraway | 14-39F; 2 tiles | MDRB |
Western Cave | 1 tile | MDRB |
Buried Relic | 14-19F, 21-49F and 51-63F (2 tiles), 64-98F (1 tile) | MDRB |
Wish Cave | 25-62F (2 tiles), 63-98F (1 tile) | MDRB |
Murky Cave | 2-19F; 2 tiles | MDRB |
Southern Cavern | 2 tiles | MDRB |
Wyvern Hill | 1 tile | MDRB |
Darknight Relic | 1 tile | MDRB |
Grand Sea | 2 tiles | MDRB |
Unown Relic | 2 tiles | MDRB |
Joyous Tower | 14-63F (2 tiles), 64-99F (1 tile) | MDRB |
Far-off Sea | 14-63F (2 tiles), 64-75F (1 tile) | MDRB |
Purity Forest | 1 tile | MDRB |
Oddity Cave | 6-10F (2 tiles) | MDRB |
Gallery
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing ORAS image, missing pre-light Let's Go with the shades of gray silhouettes |