Darkness: Difference between revisions

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There are no dark places in Kalos, Alola, or Galar. In Kalos, {{m|Flash}} can instead be used to [[Flash (move)#Zoom out|zoom out]] the player's perspective in certain caves.
There are no dark places in Kalos, Alola, or Galar. In Kalos, {{m|Flash}} can instead be used to [[Flash (move)#Zoom out|zoom out]] the player's perspective in certain caves.

Revision as of 05:33, 8 July 2021

If you were looking for the the TCG type, see Darkness (TCG).

Darkness is an overworld obstacle in several games. This usually hinders the player's progress as they can't properly see how to navigate dark places, unless the darkness can be removed.

In the core series

In the core series, most dark places are caves, although there some other dark places as well. In most cases (except when stated below), darkness can be removed by the field move Flash or the Secret Technique Light Up.

Removing darkness is never required to advance gameplay, as darkened areas are still navigable, albeit with varying amounts of difficulty.

Effects

  • In Generation I, the darkness effect causes cave floors, the player, and all Trainers to become black silhouettes (effectively making them invisible against the background) and dims most other tiles such as cave walls and ladders. The overworld Start menu and text boxes also get a blue tint applied to them.
  • In Generation II, the entire screen is depicted as pitch black except for cave exits and items, causing all walls to be invisible.
  • Between Generations III and V, a small circle around the player is fully lit while the rest of the screen is black, and using Flash will expand the circle.
    • In Ruby, Sapphire, and Emerald, the circle will expand until a majority of the screen is lit, but it will not light the whole screen.
    • In FireRed, LeafGreen, Diamond, Pearl, and Platinum, the circle will expand until the whole screen is lit.
    • In HeartGold and SoulSilver, the circle has a gradient around its rim, and it will expand until all but the corners of the screen are lit.
    • In Generation V, the circle is now proportional to the overworld grid (causing it to appear elliptical and conform to the shapes of slopes and rocks).
  • In Omega Ruby and Alpha Sapphire, dark areas are merely dimly lit instead of being fully dark in any capacity.
  • In Let's Go Pikachu and Eevee, the ground appears as a flat light grey while faraway and nearby entities appear as silhouettes in increasingly darker shades of grey.

Kanto

Area Notes Games
Rock Tunnel RBYGSCFRLGHGSSPE
Cerulean Cave HGSS

Johto

Area Notes Games
Dark Cave GSCHGSS
Whirl Islands GSC
1F and B1F only HGSS
Mt. Mortar GS
Mt. Silver GSC

Hoenn

Area Notes Games
Dewford Gym The darkness cannot be removed by using Flash; instead, each time the player defeats a Gym Trainer, their field of view increases slightly. Once Brawly is defeated, the entire Gym lights up completely. RSEORAS
Granite Cave B1F and B2F only
Trick House Puzzle 3 only ORAS
Scorched Slab B1F and B2F only
Cave of Origin All floors except the entrance and B4F RS
Victory Road B1F and B2F only RSE
B1F only ORAS
Battle Pyramid The darkness cannot be removed by using Flash; instead, each time the player defeats a Trainer, their field of view increases slightly on that floor only. E

Sinnoh

Area Notes Games
Wayward Cave 1F only DPPt

Unova

Area Notes Games
Mistralton Cave 1F and 2F only BWB2W2
Wellspring Cave B1F only
Challenger's Cave BW
Victory Road North area of 2F only B2W2
Black Tower Some rooms


There are no dark places in Kalos, Alola, or Galar. In Kalos, Flash can instead be used to zoom out the player's perspective in certain caves.

In spin-off games

Mystery Dungeon series

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Can darkness be removed in any other Mystery Dungeon games?

In Red and Blue Rescue Team, the darkness cannot be removed with Flash. Darkness limits field of vision to 1-2 tiles in hallways.

Dungeon Notes Games
Sinister Woods 5-7, 11-12F; 2 tiles MDRB
Lapis Cave 1-4, 9-14F; 2 tiles MDRB
Magma Cavern 1-23F, Pit 1; 2 tiles MDRB
Uproar Forest 1-9F; 2 tiles MDRB
Howling Forest 2 tiles MDRB
Stormy Sea 21-39F, 2 tiles MDRB
Silver Trench 31-70F (2 tiles), 71-98F (1 tile) MDRB
Meteor Cave 1-5F (2 tiles), 6-19F (1 tile) MDRB
Fiery Field 1-29F; 2 tiles MDRB
Northwind Field 1-29F; 2 tiles MDRB
Mt. Faraway 14-39F; 2 tiles MDRB
Western Cave 1 tile MDRB
Buried Relic 14-19F, 21-49F and 51-63F (2 tiles), 64-98F (1 tile) MDRB
Wish Cave 25-62F (2 tiles), 63-98F (1 tile) MDRB
Murky Cave 2-19F; 2 tiles MDRB
Southern Cavern 2 tiles MDRB
Wyvern Hill 1 tile MDRB
Darknight Relic 1 tile MDRB
Grand Sea 2 tiles MDRB
Unown Relic 2 tiles MDRB
Joyous Tower 14-63F (2 tiles), 64-99F (1 tile) MDRB
Far-off Sea 14-63F (2 tiles), 64-75F (1 tile) MDRB
Purity Forest 1 tile MDRB
Oddity Cave 6-10F (2 tiles) MDRB

Gallery

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing ORAS image, missing pre-light Let's Go with the shades of gray silhouettes