Cute (condition): Difference between revisions
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The '''Cute | {{conditions}} | ||
The '''Cute condition''', also called '''Cuteness''' (Japanese: '''かわいさ''' ''Cuteness''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]]. | |||
==Characteristics== | |||
A {{OBP|Pokémon|species}} will have its Cute condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a sweet [[flavor]]. Pokémon with [[Nature]]s that boost {{stat|Speed}}—Timid, Hasty, Jolly, and Naive—get the most benefit from sweet-tasting Berries, as a result, they are the easiest to raise for a Cuteness Contest. | |||
When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the [[Pink Scarf]]. Most of the [[move]]s that display Cuteness are {{t|Normal}}, {{t|Psychic}}, and {{t|Water}}, but moves from other [[type]]s may be Cute as well. Furthermore, Cute moves are usually learned at lower [[level]]s and/or are not very effective in a {{pkmn|battle}}, such as {{m|Tail Whip}}, {{m|Growl}}, {{m|Splash}}, and {{m|Assist}}. | |||
== | During a Cuteness Contest, the audience will react as follows: | ||
{| class="roundy" style="margin:auto; text-align:center; background: #{{cute color light}}; border: 3px solid #{{cute color dark}}" width="300px" cellpadding="2px" | |||
! width="50%" | Move performed | |||
! width="50%" | Audience reaction | |||
|- style="background:#{{cool color}}" | |||
| {{color2|000|Cool (condition)|Cool move}} | |||
| Discontent | |||
|- style="background:#{{Beautiful color}}" | |||
| {{color2|000|Beautiful (condition)|Beautiful move}} | |||
| Indifference | |||
|- style="background:#{{cute color}}" | |||
| Cute move | |||
| Excitement | |||
|- style="background:#{{clever color}}" | |||
| {{color2|000|Clever (condition)|Clever move}} | |||
| Indifference | |||
|- style="background:#{{tough color}}" | |||
| {{color2|000|Tough (condition)|Tough move}} | |||
| Discontent | |||
|- | |- | ||
| | | class="roundybottom" style="background: #{{cute color light}}" colspan="2" height="2px" | | ||
{ | |}{{-}} | ||
| | |||
! | ==Awards== | ||
! | At the end of a Cuteness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s. | ||
! | |||
===Hoenn Contests=== | |||
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}" | |||
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank | |||
! style="background: #{{cute color light}}" | Super Rank | |||
! style="background: #{{cute color light}}" | Hyper Rank | |||
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank | |||
|- | |- | ||
| {{ | | style="background: #FFF; {{roundybl|5px}}" | [[File:Cute Ribbon Hoenn.png]] | ||
| | | style="background: #FFF" | [[File:Cute Ribbon Super.png]] | ||
| | | style="background: #FFF" | [[File:Cute Ribbon Hyper.png]] | ||
| | | style="background: #FFF; {{roundybr|5px}}" | [[File:Cute Ribbon Master Hoenn.png]] | ||
| | |} | ||
| | |||
{{ | ===Sinnoh Super Contests=== | ||
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}" | |||
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank | |||
! style="background: #{{cute color light}}" | Great Rank | |||
! style="background: #{{cute color light}}" | Ultra Rank | |||
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank | |||
|- style="background: #FFF" | |||
| [[File:Cute Ribbon Sinnoh.png]] | |||
| [[File:Cute Ribbon Great.png]] | |||
| [[File:Cute Ribbon Ultra.png]] | |||
| [[File:Cute Ribbon Master Sinnoh.png]] | |||
|- | |- | ||
| {{ | | style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Pink Barrette Sprite.png]] | ||
| style="background: #FFF" | [[File:Accessory Pink Balloon Sprite.png]] | |||
| style="background: #FFF" | [[File:Accessory Lace Headress Sprite.png]] | |||
| | | style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Flower Stage Sprite.png]] | ||
| | |} | ||
| | |||
===Hoenn Contest Spectaculars=== | |||
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}" | |||
! style="background: #{{cute color light}}; {{roundytop|5px}}" | Master Rank | |||
| | |||
| | |||
| | |||
{{ | |||
| | |||
| | |||
{ | |||
|- | |- | ||
| | | style="background: #FFF; {{roundybottom|5px}}" | [[File:Cuteness Master Ribbon.png]] | ||
{{ | |||
| | |||
|} | |} | ||
==Moves== | |||
{{movelist/contest-header|Cute}} | |||
{{movelist/contest-move|V|After You|Normal|Status}} | |||
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}} | |||
{{movelist/contest-move|I|Amnesia|Psychic|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}} | |||
{{movelist/contest-move|IV|Aqua Tail|Water|Physical}} <!--Beautiful move in Gen VI--> | |||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | |||
{{movelist/contest-move|III|Assist|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=The appeal's quality depends on its timing.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | |||
{{movelist/contest-move|III|Astonish|Ghost|Physical}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}} | |||
{{movelist/contest-move|II|Attract|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | |||
{{movelist/contest-move|VI|Baby-Doll Eyes|Fairy|Status}} | |||
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}} | |||
{{movelist/contest-move|I|Barrage|Normal|Status}} <!--Previously a Tough move--> | |||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | |||
{{movelist/contest-move|II|Baton Pass|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}} | |||
{{movelist/contest-move|II|Belly Drum|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} | |||
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{movelist/contest-move|V|Bestow|Normal|Status}} | |||
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}} | |||
{{movelist/contest-move|III|Block|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}} | |||
{{movelist/contest-move|III|Bounce|Flying|Physical|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}} | |||
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}} | |||
{{movelist/contest-move|IV|Brave Bird|Flying|Physical}} <!--Cool move in Gen VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}} | |||
{{movelist/contest-move|I|Bubble|Water|Special|3}} | |||
{{movelist/contest-effect|III|2|2|desc=Startles all Pokémon that have done their appeals.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|IV|Bug Bite|Bug|Physical}} <!--Previously a Tough move--> | |||
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{movelist/contest-move|IV|Bug Buzz|Bug|Special}} <!--Beautiful move in Gen VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Judge's Voltage goes up.}} | |||
{{movelist/contest-move|IV|Captivate|Normal|Status}} <!--Previously a Beauty move--> | |||
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} | |||
{{movelist/contest-move|VI|Celebrate|Normal|Special}} | |||
{{movelist/contest-effect|VI|2|N/A|desc=Excites the audience in any kind of contest.}} | |||
{{movelist/contest-move|II|Charm|Fairy|Status|3}} | |||
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} | |||
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}} | |||
{{movelist/contest-move|IV|Chatter|Flying|Special}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{movelist/contest-move|VI|Confide|Normal|Status}} | |||
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{movelist/contest-move|IV|Copycat|Normal|Status}} <!--Previously a Cool move--> | |||
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the moved used just before it.}} | |||
{{movelist/contest-move|V|Cotton Guard|Grass|Status}} | |||
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}} | |||
{{movelist/contest-move|II|Covet|Normal|Physical|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Makes the appeal as good as those before it.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}} | |||
{{movelist/contest-move|I|Defense Curl|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} | |||
{{movelist/contest-move|VI|Disarming Voice|Fairy|Special}} | |||
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}} | |||
{{movelist/contest-move|I|Dizzy Punch|Normal|Special}} <!--Previously a Cool move--> | |||
{{movelist/contest-effect|VI|2|0|desc=Makes audience expect little of other contestants.}} | |||
{{movelist/contest-move|I|Double Slap|Normal|Physical}} <!--Previously a Tough move--> | |||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | |||
{{movelist/contest-move|VI|Draining Kiss|Fairy|Special}} | |||
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as all the moves before it this turn.}} | |||
{{movelist/contest-move|I|Egg Bomb|Normal|Physical}} <!--Previously a Tough move--> | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|IV|Embargo|Dark|Status}} <!--Clever move in Gen VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-move|I|Ember|Fire|Special}} <!--Previously a Beauty move--> | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|II|Encore|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}} | |||
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if two Pokémon raise the Voltage in a row.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}} | |||
{{movelist/contest-move|V|Entrainment|Normal|Status}} | |||
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}} | |||
{{movelist/contest-move|III|Facade|Normal|Physical|3}} | |||
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}} | |||
{{movelist/contest-move|III|Fake Out|Normal|Physical|3}} | |||
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}} | |||
{{movelist/contest-move|III|Fake Tears|Dark|Status}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} | |||
{{movelist/contest-move|III|Flail|Normal|Physical|3}} | |||
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}} | |||
{{movelist/contest-move|IV|Fling|Dark|Physical}} <!--Previously a Tough move--> | |||
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{movelist/contest-move|III|Follow Me|Normal|Physical|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} | |||
{{movelist/contest-move|III|Frustration|Normal|Physical|3}} | |||
{{movelist/contest-effect|III|1|0|desc=An appeal that excites the audience in any contest.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}} | |||
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}} | |||
{{movelist/contest-move|IV|Grass Knot|Grass|Special}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}} | |||
{{movelist/contest-move|I|Growl|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}} | |||
{{movelist/contest-move|IV|Guard Swap|Psychic|Status}} <!--Clever move in Gen VI--> | |||
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}} | |||
{{movelist/contest-move|VI|Happy Hour|Normal|Status}} | |||
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}} | |||
{{movelist/contest-move|IV|Healing Wish|Psychic|Status}} <!--Beautiful move in Gen VI--> | |||
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} | |||
{{movelist/contest-move|V|Heart Stamp|Psychic|Physical}} | |||
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} | |||
{{movelist/contest-move|VI|Hold Hands|Normal|Status}} | |||
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}} | |||
{{movelist/contest-move|V|Hone Claws|Dark|Status}} | |||
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | |||
{{movelist/contest-move|VI|Infestation|Bug|Special}} | |||
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}} | |||
{{movelist/contest-move|IV|Last Resort|Normal|Physical|2}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}} | |||
{{movelist/contest-move|IV|Leaf Storm|Grass|Special}} <!--Beautiful move in Gen VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} | |||
{{movelist/contest-move|I|Lick|Ghost|Physical}} <!--Previously a Tough move--> | |||
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}} | |||
{{movelist/contest-move|I|Low Kick|Fighting|Physical}} <!--Previously a Tough move--> | |||
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}} | |||
{{movelist/contest-move|IV|Lucky Chant|Normal|Status|2}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | |||
{{movelist/contest-move|IV|Magnet Rise|Electric|Status}} <!--Clever move in Gen VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-move|IV|Me First|Normal|Status}} <!--Clever move in Gen VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}} | |||
{{movelist/contest-move|I|Metronome|Normal|Status|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | |||
{{movelist/contest-move|II|Milk Drink|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}} | |||
{{movelist/contest-move|I|Mimic|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Makes the appeal as good as the one before it.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}} | |||
{{movelist/contest-move|I|Minimize|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until turn ends.}} | |||
{{movelist/contest-move|IV|Miracle Eye|Psychic|Status}} <!--Clever move in Gen VI--> | |||
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if two Pokémon raise the Voltage in a row.}} | |||
{{movelist/contest-move|IV|Mirror Shot|Steel|Special}} <!--Beautiful move in Gen VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-move|IV|Mud Bomb|Ground|Special}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}} | |||
{{movelist/contest-move|III|Mud Sport|Ground|Status|3}} | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}} | |||
{{movelist/contest-move|II|Mud-Slap|Ground|Status|3}} | |||
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}} | |||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{movelist/contest-move|IV|Nasty Plot|Dark|Status}} <!--Clever move in Gen VI--> | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} | |||
{{movelist/contest-move|VI|Nuzzle|Electric|Physical}} | |||
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}} | |||
{{movelist/contest-move|VI|Play Nice|Normal|Status}} | |||
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}} | |||
{{movelist/contest-move|VI|Play Rough|Fairy|Physical}} | |||
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{movelist/contest-move|IV|Pluck|Flying|Physical|2}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{movelist/contest-move|II|Present|Normal|Physical|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}} | |||
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} | |||
{{movelist/contest-move|II|Protect|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} | |||
{{movelist/contest-move|III|Refresh|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} | |||
{{movelist/contest-move|I|Rest|Psychic|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}} | |||
{{movelist/contest-move|II|Return|Normal|Physical|3}} | |||
{{movelist/contest-effect|III|1|0|desc=An appeal that excites the audience in any contest.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|III|Role Play|Psychic|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Makes the appeal as good as those before it.}} | |||
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}} | |||
{{movelist/contest-move|II|Rollout|Rock|Physical}} <!--Previously a Tough move--> | |||
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}} | |||
{{movelist/contest-move|I|Sand Attack|Ground|Status|3}} | |||
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}} | |||
{{movelist/contest-move|IV|Shadow Claw|Ghost|Physical}} <!--Cool move in Gen VI--> | |||
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}} | |||
{{movelist/contest-move|I|Sharpen|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | |||
{{movelist/contest-move|V|Simple Beam|Normal|Status}} | |||
{{movelist/contest-effect|VI|3|N/A|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{movelist/contest-move|I|Sing|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}} | |||
{{movelist/contest-move|III|Slack Off|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} | |||
{{movelist/contest-move|II|Sleep Talk|Normal|Status|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}} | |||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | |||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | |||
{{movelist/contest-move|II|Snore|Normal|Special|3}} | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} | |||
{{movelist/contest-move|V|Soak|Water|Status}} | |||
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}} | |||
{{movelist/contest-move|I|Soft-Boiled|Normal|Status}} <!--Previously a Beauty move--> | |||
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}} | |||
{{movelist/contest-move|I|Splash|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} | |||
{{movelist/contest-move|V|Struggle Bug|Bug|Special}} | |||
{{movelist/contest-effect|VI|4|0|desc=Works great if the user goes last this turn.}} | |||
{{movelist/contest-move|I|Substitute|Normal|Status}} <!--Previously a Smart move--> | |||
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} | |||
{{movelist/contest-move|II|Swagger|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{movelist/contest-move|II|Sweet Kiss|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}} | |||
{{movelist/contest-move|II|Sweet Scent|Normal|Status|3}} | |||
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} | |||
{{movelist/contest-move|V|Tail Slap|Normal|Physical}} | |||
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}} | |||
{{movelist/contest-move|I|Tail Whip|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}} | |||
{{movelist/contest-move|III|Teeter Dance|Normal|Status|3}} | |||
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}} | |||
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}} | |||
{{movelist/contest-move|III|Tickle|Normal|Status|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Worsens the condition of those that made appeals.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{movelist/contest-move|IV|Trick Room|Ghost|Status}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}} | |||
{{movelist/contest-move|VI|Trick-or-Treat|Ghost|Status}} | |||
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}} | |||
{{movelist/contest-move|IV|U-turn|Bug|Physical|2}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}} | |||
{{movelist/contest-move|III|Uproar|Normal|Special|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Scrambles up the order of appeals on the next turn.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}} | |||
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}} | |||
{{movelist/contest-move|III|Water Gun|Water|Special|3}} | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}} | |||
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}} | |||
{{movelist/contest-move|III|Water Sport|Water|Status|3}} | |||
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}} | |||
{{movelist/contest-move|III|Wish|Normal|Status|3}} | |||
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from getting excited.}} | |||
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}} | |||
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}} | |||
{{movelist/contest-move|I|Withdraw|Water|Status|3}} | |||
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}} | |||
{{movelist/contest-move|III|Yawn|Normal|Status|3}} | |||
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}} | |||
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}} | |||
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}} | |||
{{movelist/contest-footer|Cute}} | |||
== Trivia == | |||
* With only 93, Cuteness is the only condition not to have exactly 132 [[move]]s as of [[Generation VI]]. | |||
==In other languages== | |||
{{langtable|color={{cute color light}}|bordercolor={{cute color}} | |||
|zh_cmn=可愛組 / 可爱组 ''Kě'ài Zǔ'' | |||
|de=Putzigkeit{{tt|*|Omega Ruby and Alpha Sapphire}}<br>Anmut{{tt|*|Prior to Omega Ruby and Alpha Sapphire}} | |||
|fr=Grâce | |||
|it=Grazia | |||
|ko=귀여움 ''Gwiyeo-um'' | |||
|es=Dulzura | |||
|vi=Dễ thương | |||
}} | |||
{{contest}}<br> | |||
{{Project Games notice|game mechanic}} | |||
[[Category:Game mechanics]] | |||
[[Category:Cute moves|*]] | |||
[[de:Putzigkeit (Wettbewerb)]] | |||
[[ | [[it:Grazia (virtù)]] | ||
[[zh:可爱]] |
Revision as of 19:42, 15 September 2017
Conditions | |||
---|---|---|---|
Cool | |||
Beautiful | |||
Cute | |||
Clever | |||
Tough |
The Cute condition, also called Cuteness (Japanese: かわいさ Cuteness), is one of the five different Contest conditions.
Characteristics
A Pokémon will have its Cute condition raised when fed Pokéblocks or Poffins made with Berries that have a sweet flavor. Pokémon with Natures that boost Speed—Timid, Hasty, Jolly, and Naive—get the most benefit from sweet-tasting Berries, as a result, they are the easiest to raise for a Cuteness Contest.
When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Pink Scarf. Most of the moves that display Cuteness are Normal, Psychic, and Water, but moves from other types may be Cute as well. Furthermore, Cute moves are usually learned at lower levels and/or are not very effective in a battle, such as Tail Whip, Growl, Splash, and Assist.
During a Cuteness Contest, the audience will react as follows:
Move performed | Audience reaction |
---|---|
Cool move | Discontent |
Beautiful move | Indifference |
Cute move | Excitement |
Clever move | Indifference |
Tough move | Discontent |
Awards
At the end of a Cuteness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.
Hoenn Contests
Normal Rank | Super Rank | Hyper Rank | Master Rank |
---|---|---|---|
Sinnoh Super Contests
Normal Rank | Great Rank | Ultra Rank | Master Rank |
---|---|---|---|
Hoenn Contest Spectaculars
Master Rank |
---|
Moves
Gen | Move | Type | Category | Appeal | Jamming | Description | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | After You | Normal | Status | VI |
|
|
Causes the user to move later on the next turn. | ||||||
I | Amnesia | Psychic | Status | III |
|
|
Ups the user's condition. Helps prevent nervousness. | ||||||
IV |
|
|
Earn double the score in the next turn. | ||||||||||
VI |
|
|
Prevents the user from being startled until the turn ends. | ||||||||||
IV | Aqua Tail | Water | Physical | IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||
III | Assist | Normal | Status | III |
|
|
The appeal's quality depends on its timing. | ||||||
IV |
|
|
Makes the order of contestants random in the next turn. | ||||||||||
VI |
|
|
Effectiveness varies depending on when it is used. | ||||||||||
III | Astonish | Ghost | Physical | VI |
|
|
Startles the last Pokémon to act before the user. | ||||||
II | Attract | Normal | Status | III |
|
|
Makes all Pokémon after the user nervous. | ||||||
IV |
|
|
Makes the order of contestants random in the next turn. | ||||||||||
VI |
|
|
Effectiveness varies depending on when it is used. | ||||||||||
VI | Baby-Doll Eyes | Fairy | Status | VI |
|
|
Causes the user to move earlier on the next turn. | ||||||
I | Barrage | Normal | Status | VI |
|
|
Effectiveness varies depending on when it is used. | ||||||
II | Baton Pass | Normal | Status | III |
|
|
Makes all Pokémon after the user nervous. | ||||||
IV |
|
|
Raises the score if the Voltage is low. | ||||||||||
VI |
|
|
Works well if the user is pumped up. | ||||||||||
II | Belly Drum | Normal | Status | III |
|
|
Ups the user's condition. Helps prevent nervousness. | ||||||
IV |
|
|
Earn double the score in the next turn. | ||||||||||
VI |
|
|
A very appealing move, but after using this move, the user is more easily startled. | ||||||||||
V | Bestow | Normal | Status | VI |
|
|
Works better the more the crowd is excited. | ||||||
III | Block | Normal | Status | III |
|
|
Makes all Pokémon after the user nervous. | ||||||
IV |
|
|
Prevents the Voltage from going up in the same turn. | ||||||||||
VI |
|
|
Makes the remaining Pokémon nervous. | ||||||||||
III | Bounce | Flying | Physical | III |
|
|
Can avoid being startled by others. | ||||||
IV |
|
|
Earn +3 if no other Pokémon has chosen the same Judge. | ||||||||||
VI |
|
|
Prevents the user from being startled until the turn ends. | ||||||||||
IV | Brave Bird | Flying | Physical | IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||
I | Bubble | Water | Special | III |
|
|
Startles all Pokémon that have done their appeals. | ||||||
IV |
|
|
Enables the user to perform last in the next turn. | ||||||||||
VI |
|
|
Quite an appealing move. | ||||||||||
IV | Bug Bite | Bug | Physical | VI |
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | ||||||
IV | Bug Buzz | Bug | Special | IV |
|
|
Earn +2 if the Judge's Voltage goes up. | ||||||
IV | Captivate | Normal | Status | VI |
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | ||||||
VI | Celebrate | Normal | Special | VI |
|
|
Excites the audience in any kind of contest. | ||||||
II | Charm | Fairy | Status | III |
|
|
Startles Pokémon that made a same-type appeal. | ||||||
IV |
|
|
Prevents the Voltage from going down in the same turn. | ||||||||||
VI |
|
|
Badly startles Pokémon that the audience has high expectations of. | ||||||||||
IV | Chatter | Flying | Special | VI |
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | ||||||
VI | Confide | Normal | Status | VI |
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | ||||||
IV | Copycat | Normal | Status | VI |
|
|
Shows off the Pokémon's appeal about as well as the moved used just before it. | ||||||
V | Cotton Guard | Grass | Status | VI |
|
|
Prevents the user from being startled until the turn ends. | ||||||
II | Covet | Normal | Physical | III |
|
|
Makes the appeal as good as those before it. | ||||||
IV |
|
|
Steals the Voltage of the Pokémon that just went. | ||||||||||
VI |
|
|
Shows off the Pokémon's appeal about as well as the move used just before it. | ||||||||||
I | Defense Curl | Normal | Status | III |
|
|
Can avoid being startled by others once. | ||||||
IV |
|
|
Prevents the Voltage from going up in the same turn. | ||||||||||
VI |
|
|
Prevents the user from being startled one time this turn. | ||||||||||
VI | Disarming Voice | Fairy | Special | VI |
|
|
Works great if the user goes first this turn. | ||||||
I | Dizzy Punch | Normal | Special | VI |
|
|
Makes audience expect little of other contestants. | ||||||
I | Double Slap | Normal | Physical | VI |
|
|
Effectiveness varies depending on when it is used. | ||||||
VI | Draining Kiss | Fairy | Special | VI |
|
|
Shows off the Pokémon's appeal about as well as all the moves before it this turn. | ||||||
I | Egg Bomb | Normal | Physical | VI |
|
|
Quite an appealing move. | ||||||
IV | Embargo | Dark | Status | IV |
|
|
Prevents the Voltage from going up in the same turn. | ||||||
I | Ember | Fire | Special | VI |
|
|
Quite an appealing move. | ||||||
II | Encore | Normal | Status | III |
|
|
Makes all Pokémon after the user nervous. | ||||||
IV |
|
|
Earn +3 if two Pokémon raise the Voltage in a row. | ||||||||||
VI |
|
|
Makes the remaining Pokémon nervous. | ||||||||||
V | Entrainment | Normal | Status | VI |
|
|
Badly startles Pokémon that used a move of the same type. | ||||||
III | Facade | Normal | Physical | III |
|
|
The appeal works great if performed last. | ||||||
IV |
|
|
Earns double the score on the final performance. | ||||||||||
VI |
|
|
Works great if the user goes last this turn. | ||||||||||
III | Fake Out | Normal | Physical | III |
|
|
Startles Pokémon that made a same-type appeal. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs first in the turn. | ||||||||||
VI |
|
|
Startles the last Pokémon to act before the user. | ||||||||||
III | Fake Tears | Dark | Status | VI |
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | ||||||
III | Flail | Normal | Physical | III |
|
|
The appeal works better the later it is performed. | ||||||
IV |
|
|
Earns double the score on the final performance. | ||||||||||
VI |
|
|
Works better the later it is used in a turn. | ||||||||||
IV | Fling | Dark | Physical | VI |
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | ||||||
III | Follow Me | Normal | Physical | III |
|
|
Temporarily stops the crowd from growing excited. | ||||||
IV |
|
|
Makes the order of contestants random in the next turn. | ||||||||||
VI |
|
|
Temporarily stops the crowd from growing excited. | ||||||||||
III | Frustration | Normal | Physical | III |
|
|
An appeal that excites the audience in any contest. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs last in the turn. | ||||||||||
VI |
|
|
Startles the last Pokémon to act before the user. | ||||||||||
IV | Grass Knot | Grass | Special | VI |
|
|
Works better the later it is used in a turn. | ||||||
I | Growl | Normal | Status | III |
|
|
The appeal works great if performed last. | ||||||
IV |
|
|
Prevents the Voltage from going down in the same turn. | ||||||||||
VI |
|
|
Works great if the user goes last this turn. | ||||||||||
IV | Guard Swap | Psychic | Status | IV |
|
|
Raises the score if the Voltage is low. | ||||||
VI | Happy Hour | Normal | Status | VI |
|
|
Excites the audience in any kind of contest. | ||||||
IV | Healing Wish | Psychic | Status | IV |
|
|
Increased Voltage is added to the performance score. | ||||||
V | Heart Stamp | Psychic | Physical | VI |
|
|
An appealing move that can be used repeatedly without boring the audience. | ||||||
VI | Hold Hands | Normal | Status | VI |
|
|
Prevents the user from being startled until the turn ends. | ||||||
V | Hone Claws | Dark | Status | VI |
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. | ||||||
VI | Infestation | Bug | Special | VI |
|
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Temporarily stops the crowd from growing excited. | ||||||
IV | Last Resort | Normal | Physical | IV |
|
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Earn a higher score the later the Pokémon performs. | ||||||
VI |
|
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Works well if the user is pumped up. | ||||||||||
IV | Leaf Storm | Grass | Special | IV |
|
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Earn +3 if the Pokémon that just went hit max Voltage. | ||||||
I | Lick | Ghost | Physical | VI |
|
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Startles the last Pokémon to act before the user. | ||||||
I | Low Kick | Fighting | Physical | VI |
|
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Startles the last Pokémon to act before the user. | ||||||
IV | Lucky Chant | Normal | Status | IV |
|
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Earn +3 if the Pokémon that just went hit max Voltage. | ||||||
VI |
|
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | ||||||||||
IV | Magnet Rise | Electric | Status | IV |
|
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Prevents the Voltage from going up in the same turn. | ||||||
IV | Me First | Normal | Status | IV |
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Enables the user to perform first in the next turn. | ||||||
I | Metronome | Normal | Status | III |
|
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Can be repeatedly used without boring the judge. | ||||||
IV |
|
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Makes the order of contestants random in the next turn. | ||||||||||
VI |
|
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Effectiveness varies depending on when it is used. | ||||||||||
II | Milk Drink | Normal | Status | III |
|
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Works well if it's the same type as the one before. | ||||||
IV |
|
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Increased Voltage is added to the performance score. | ||||||||||
VI |
|
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Works great if the user goes first this turn. | ||||||||||
I | Mimic | Normal | Status | III |
|
|
Makes the appeal as good as the one before it. | ||||||
IV |
|
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Steals the Voltage of the Pokémon that just went. | ||||||||||
VI |
|
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Shows off the Pokémon's appeal about as well as the move used just before it. | ||||||||||
I | Minimize | Normal | Status | III |
|
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Can avoid being startled by others once. | ||||||
IV |
|
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Prevents the Voltage from going up in the same turn. | ||||||||||
VI |
|
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Prevents the user from being startled until turn ends. | ||||||||||
IV | Miracle Eye | Psychic | Status | IV |
|
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Earn +3 if two Pokémon raise the Voltage in a row. | ||||||
IV | Mirror Shot | Steel | Special | IV |
|
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Earn +2 if the Pokémon performs first in the turn. | ||||||
IV | Mud Bomb | Ground | Special | VI |
|
|
Startles the last Pokémon to act before the user. | ||||||
III | Mud Sport | Ground | Status | III |
|
|
A highly appealing move. | ||||||
IV |
|
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Prevents the Voltage from going up in the same turn. | ||||||||||
VI |
|
|
Excites the audience in any kind of contest. | ||||||||||
II | Mud-Slap | Ground | Status | III |
|
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Startles the Pokémon that has the judge's attention. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
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Brings down the energy of any Pokémon that have already used a move this turn. | ||||||||||
IV | Nasty Plot | Dark | Status | IV |
|
|
Earn double the score in the next turn. | ||||||
VI | Nuzzle | Electric | Physical | VI |
|
|
Badly startles Pokémon that used a move of the same type. | ||||||
VI | Play Nice | Normal | Status | VI |
|
|
Works better the more the crowd is excited. | ||||||
VI | Play Rough | Fairy | Physical | VI |
|
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Brings down the energy of any Pokémon that have already used a move this turn. | ||||||
IV | Pluck | Flying | Physical | IV |
|
|
Steals the Voltage of the Pokémon that just went. | ||||||
VI |
|
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Brings down the energy of any Pokémon that have already used a move this turn. | ||||||||||
II | Present | Normal | Physical | III |
|
|
Can be repeatedly used without boring the judge. | ||||||
IV |
|
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Raises the score if the Voltage is low. | ||||||||||
VI |
|
|
An appealing move that can be used repeatedly without boring the audience. | ||||||||||
II | Protect | Normal | Status | III |
|
|
Can avoid being startled by others. | ||||||
IV |
|
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Raises the score if the Voltage is low. | ||||||||||
VI |
|
|
Prevents the user from being startled one time this turn. | ||||||||||
III | Refresh | Normal | Status | III |
|
|
Ups the user's condition. Helps prevent nervousness. | ||||||
IV |
|
|
Increased Voltage is added to the performance score. | ||||||||||
VI |
|
|
Prevents the user from being startled one time this turn. | ||||||||||
I | Rest | Psychic | Status | III |
|
|
Can avoid being startled by others once. | ||||||
IV |
|
|
Increased Voltage is added to the performance score. | ||||||||||
VI |
|
|
Prevents the user from being startled until the turn ends. | ||||||||||
II | Return | Normal | Physical | III |
|
|
An appeal that excites the audience in any contest. | ||||||
IV |
|
|
Earn +2 if the Pokémon performs first in the turn. | ||||||||||
VI |
|
|
Quite an appealing move. | ||||||||||
III | Role Play | Psychic | Status | III |
|
|
Makes the appeal as good as those before it. | ||||||
IV |
|
|
Earn +3 if the Pokémon gets the lowest score. | ||||||||||
VI |
|
|
Shows off the Pokémon's appeal about as well as the move used just before it. | ||||||||||
II | Rollout | Rock | Physical | VI |
|
|
An appealing move that can be used repeatedly without boring the audience. | ||||||
I | Sand Attack | Ground | Status | III |
|
|
Startles the Pokémon that has the judge's attention. | ||||||
IV |
|
|
Prevents the Voltage from going down in the same turn. | ||||||||||
VI |
|
|
Makes audience expect little of other contestants. | ||||||||||
IV | Shadow Claw | Ghost | Physical | IV |
|
|
Earn +2 if the Pokémon performs first in the turn. | ||||||
I | Sharpen | Normal | Status | III |
|
|
Ups the user's condition. Helps prevent nervousness. | ||||||
IV |
|
|
Earn double the score in the next turn. | ||||||||||
VI |
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. | ||||||||||
V | Simple Beam | Normal | Status | VI |
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | ||||||
I | Sing | Normal | Status | III |
|
|
Makes all Pokémon after the user nervous. | ||||||
IV |
|
|
Prevents the Voltage from going down in the same turn. | ||||||||||
VI |
|
|
Makes the remaining Pokémon nervous. | ||||||||||
III | Slack Off | Normal | Status | III |
|
|
The appeal works better the later it is performed. | ||||||
IV |
|
|
Increased Voltage is added to the performance score. | ||||||||||
VI |
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | ||||||||||
II | Sleep Talk | Normal | Status | III |
|
|
Can be repeatedly used without boring the judge. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Effectiveness varies depending on when it is used. | ||||||||||
II | Snore | Normal | Special | III |
|
|
A highly appealing move. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | ||||||||||
V | Soak | Water | Status | VI |
|
|
Badly startles Pokémon that the audience has high expectations of. | ||||||
I | Soft-Boiled | Normal | Status | VI |
|
|
Works great if the user goes first this turn. | ||||||
I | Splash | Normal | Status | III |
|
|
The appeal works great if performed last. | ||||||
IV |
|
|
Raises the score if the Voltage is low. | ||||||||||
VI |
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | ||||||||||
V | Struggle Bug | Bug | Special | VI |
|
|
Works great if the user goes last this turn. | ||||||
I | Substitute | Normal | Status | VI |
|
|
Prevents the user from being startled one time this turn. | ||||||
II | Swagger | Normal | Status | III |
|
|
The appeal works great if performed first. | ||||||
IV |
|
|
Prevents the Voltage from going down in the same turn. | ||||||||||
VI |
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | ||||||||||
II | Sweet Kiss | Normal | Status | III |
|
|
Makes all Pokémon after the user nervous. | ||||||
IV |
|
|
Prevents the Voltage from going down in the same turn. | ||||||||||
VI |
|
|
Makes the remaining Pokémon nervous. | ||||||||||
II | Sweet Scent | Normal | Status | III |
|
|
Badly startles those that have made appeals. | ||||||
IV |
|
|
Prevents the Voltage from going down in the same turn. | ||||||||||
VI |
|
|
Prevents the user from being startled one time this turn. | ||||||||||
V | Tail Slap | Normal | Physical | VI |
|
|
Effectiveness varies depending on when it is used. | ||||||
I | Tail Whip | Normal | Status | III |
|
|
The appeal works great if performed last. | ||||||
IV |
|
|
Prevents the Voltage from going down in the same turn. | ||||||||||
VI |
|
|
Works great if the user goes last this turn. | ||||||||||
III | Teeter Dance | Normal | Status | III |
|
|
Jams the others, and misses one turn of appeals. | ||||||
IV |
|
|
Makes the order of contestants random in the next turn. | ||||||||||
VI |
|
|
Startles all other Pokémon. User cannot act in the next turn. | ||||||||||
III | Tickle | Normal | Status | III |
|
|
Worsens the condition of those that made appeals. | ||||||
IV |
|
|
Prevents the Voltage from going down in the same turn. | ||||||||||
VI |
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | ||||||||||
IV | Trick Room | Ghost | Status | IV |
|
|
Makes the order of contestants random in the next turn. | ||||||
VI | Trick-or-Treat | Ghost | Status | VI |
|
|
Badly startles Pokémon that used a move of the same type. | ||||||
IV | U-turn | Bug | Physical | IV |
|
|
Raises the score if the Voltage is low. | ||||||
VI |
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | ||||||||||
III | Uproar | Normal | Special | III |
|
|
Scrambles up the order of appeals on the next turn. | ||||||
IV |
|
|
Lowers the Voltage of all Judges by one each. | ||||||||||
VI |
|
|
Badly startles Pokémon that the audience has high expectations of. | ||||||||||
III | Water Gun | Water | Special | III |
|
|
A highly appealing move. | ||||||
IV |
|
|
A basic performance using a move known by the Pokémon. | ||||||||||
VI |
|
|
Quite an appealing move. | ||||||||||
III | Water Sport | Water | Status | III |
|
|
A highly appealing move. | ||||||
IV |
|
|
Prevents the Voltage from going up in the same turn. | ||||||||||
VI |
|
|
Excites the audience in any kind of contest. | ||||||||||
III | Wish | Normal | Status | III |
|
|
Temporarily stops the crowd from getting excited. | ||||||
IV |
|
|
Increased Voltage is added to the performance score. | ||||||||||
VI |
|
|
Excites the audience a lot if used last. | ||||||||||
I | Withdraw | Water | Status | III |
|
|
Can avoid being startled by others. | ||||||
IV |
|
|
Prevents the Voltage from going up in the same turn. | ||||||||||
VI |
|
|
Prevents the user from being startled one time this turn. | ||||||||||
III | Yawn | Normal | Status | III |
|
|
Makes all Pokémon after the user nervous. | ||||||
IV |
|
|
Prevents the Voltage from going up in the same turn. | ||||||||||
VI |
|
|
Makes the remaining Pokémon nervous. | ||||||||||
For a detailed description of a move's Contest effect, see its article. |
Trivia
- With only 93, Cuteness is the only condition not to have exactly 132 moves as of Generation VI.
In other languages
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Pokémon Contests | |||
---|---|---|---|
Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |