Cute (condition): Difference between revisions

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==Moves==
==Moves==
{{movelist/contest-head2|Cute}}
{{outdated|section|needs=contest moves from Omega Ruby and Alpha Sapphire}}
{{Movelist/contest2|5|After You|Normal|Status|3|0|Causes the user to move later on the next turn.}}
{{movelist/contest-head|Cute}}
{{Movelist/contest2|2|Amnesia|Psychic|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|5|After You|Normal|Status||||}}
{{Movelist/contest2|3|Assist|Normal|Status|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|1|Amnesia|Psychic|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{Movelist/contest2|3|Astonish|Ghost|Physical|2|3|Badly startles the last Pokémon to act before the user.}}
{{movelist/contest|3|Assist|Normal|Status|1|0|The appeal's quality depends on its timing.|2|Makes the order of contestants random in the next turn.}}
{{Movelist/contest2|2|Attract|Normal|Status|2|0|Makes the remaining Pokémon nervous.}}
{{movelist/contest|2|Attract|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|6|Baby-Doll Eyes|Fairy|Status|3|0|Causes the user to move earlier on the next turn.}}
{{movelist/contest|4|Aqua Tail|Water|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|2|Barrage|Normal|Physical|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|6|Baby-Doll Eyes|Fairy|Status||||}}
{{Movelist/contest2|2|Baton Pass|Normal|Status|1|0|Works well if the user is pumped up.}}
{{movelist/contest|2|Baton Pass|Normal|Status|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}}
{{Movelist/contest2|2|Belly Drum|Normal|Status|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|2|Belly Drum|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{Movelist/contest2|5|Bestow|Normal|Status|1|0|Works better the more the crowd is excited.}}
{{movelist/contest|5|Bestow|Normal|Status||||}}
{{Movelist/contest2|3|Block|Normal|Status|2|0|Makes the remaining Pokémon nervous.}}
{{movelist/contest|3|Block|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|3|Bounce|Flying|Physical|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|3|Bounce|Flying|Physical|1|0|Can avoid being startled by others.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{Movelist/contest2|2|Bubble|Water|Special|4|0|Quite an appealing move.}}
{{movelist/contest|4|Brave Bird|Flying|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|4|Bug Bite|Bug|Physical|3|0|Makes audience expect little of other contestants.}}
{{movelist/contest|1|Bubble|Water|Special|2|2|Startles all Pokémon that have done their appeals.|2|Enables the user to perform last in the next turn.}}
{{Movelist/contest2|4|Captivate|Normal|Status|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|4|Bug Buzz|Bug|Special||||2|Earn +2 if the Judge's Voltage goes up.}}
{{Movelist/contest2|6|Celebrate|Normal|Status|2|0|Excites the audience in any kind of contest.}}
{{movelist/contest|6|Celebrate|Normal|Status||||}}
{{Movelist/contest2|2|Charm|Fairy|Status|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|2|Charm|Normal|Status|2|1|Startles Pokémon that made a same-type appeal.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|4|Chatter|Flying|Special|3|0|Makes audience expect little of other contestants.}}
{{movelist/contest|6|Confide|Normal|Status||||}}
{{Movelist/contest2|6|Confide|Normal|Status|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|5|Cotton Guard|Grass|Status||||}}
{{Movelist/contest2|4|Copycat|Normal|Status|3|0|Affected by how well the previous Pokémon's move went.}}
{{movelist/contest|3|Covet|Normal|Physical|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{Movelist/contest2|5|Cotton Guard|Grass|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|1|Defense Curl|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|3|Covet|Normal|Physical|3|0|Affected by how well the previous Pokémon's move went.}}
{{movelist/contest|6|Disarming Voice|Fairy|Special||||}}
{{Movelist/contest2|2|Defense Curl|Normal|Status|2|0|Prevents the user from being startled one time this turn.}}
{{movelist/contest|6|Draining Kiss|Fairy|Special|||||}}
{{Movelist/contest2|6|Disarming Voice|Fairy|Special|2|0|Works great if the user goes first this turn.}}
{{movelist/contest|4|Embargo|Dark|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|2|Dizzy Punch|Normal|Physical|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|2|Encore|Normal|Status|2|0|Makes all Pokémon after the user nervous.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{Movelist/contest2|1|Double Slap|Normal|Physical|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|5|Entrainment|Normal|Status||||}}
{{Movelist/contest2|6|Draining Kiss|Fairy|Special|1|0|Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{movelist/contest|3|Facade|Normal|Physical|2|0|The appeal works great if performed last.|2|Earns double the score on the final performance.}}
{{Movelist/contest2|2|Egg Bomb|Normal|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|3|Fake Out|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.|2|3|Startles the last Pokémon to act before the user.}}
{{Movelist/contest2|1|Ember|Fire|Special|4|0|Quite an appealing move.}}
{{movelist/contest|2|Flail|Normal|Physical|1|0|The appeal works better the later it is performed.|2|Earns double the score on the final performance.}}
{{Movelist/contest2|2|Encore|Normal|Status|2|0|Makes the remaining Pokémon nervous.}}
{{movelist/contest|3|Follow Me|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|2|Makes the order of contestants random in the next turn.}}
{{Movelist/contest2|5|Entrainment|Normal|Status|2|1|Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest|2|Frustration|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|3|Facade|Normal|Physical|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|1|Growl|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|3|Fake Out|Normal|Physical|2|3|Badly startles the last Pokémon to act before the user.}}
{{movelist/contest|4|Guard Swap|Psychic|Status||||0|Raises the score if the Voltage is low.}}
{{Movelist/contest2|3|Fake Tears|Dark|Status|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|6|Happy Hour|Normal|Status||||}}
{{Movelist/contest2|2|Flail|Normal|Physical|1|0|Works better the later it is used in a turn.}}
{{movelist/contest|4|Heal Block|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|4|Fling|Dark|Physical|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|4|Healing Wish|Psychic|Status||||0|Increased Voltage is added to the performance score.}}
{{Movelist/contest2|3|Follow Me|Normal|Status|3|0|Temporarily stops the crowd from growing excited.}}
{{movelist/contest|5|Heart Stamp|Psychic|Physical||||}}
{{Movelist/contest2|2|Frustration|Normal|Physical|2|3|Badly startles the last Pokémon to act before the user.}}
{{movelist/contest|6|Hold Hands|Normal|Status||||}}
{{Movelist/contest2|4|Grass Knot|Grass|Special|1|0|Works better the later it is used in a turn.}}
{{movelist/contest|5|Hone Claws|Dark|Status||||}}
{{Movelist/contest2|1|Growl|Normal|Status|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|6|Infestation|Bug|Special||||}}
{{Movelist/contest2|6|Happy Hour|Normal|Status|2|0|Excites the audience in any kind of contest.}}
{{movelist/contest|4|Last Resort|Normal|Physical||||0|Earn a higher score the later the Pokémon performs.}}
{{Movelist/contest2|5|Heart Stamp|Psychic|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|4|Lucky Chant|Normal|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|6|Hold Hands|Normal|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|4|Magnet Rise|Electric|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|5|Hone Claws|Dark|Status|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|4|Me First|Normal|Status||||2|Enables the user to perform first in the next turn.}}
{{Movelist/contest2|6|Infestation|Bug|Special|3|0|Temporarily stops the crowd from growing excited.}}
{{movelist/contest|1|Metronome|Normal|Status|3|0|Can be repeatedly used without boring the judge.|2|Makes the order of contestants random in the next turn.}}
{{Movelist/contest2|4|Last Resort|Normal|Physical|1|0|Works well if the user is pumped up.}}
{{movelist/contest|2|Milk Drink|Normal|Status|2|0|Works well if it's the same type as the one before.|0|Increased Voltage is added to the performance score.}}
{{Movelist/contest2|2|Lick|Ghost|Physical|2|3|Startles the last Pokémon to act before the user.}}
{{movelist/contest|1|Mimic|Normal|Status|1|0|Makes the appeal as good as the one before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{Movelist/contest2|4|Lucky Chant|Normal|Status|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|1|Minimize|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|2|Metronome|Normal|Status|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|4|Miracle Eye|Psychic|Status||||1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{Movelist/contest2|2|Milk Drink|Normal|Status|2|0|Works great if the user goes first this turn.}}
{{movelist/contest|4|Mirror Shot|Steel|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{Movelist/contest2|2|Mimic|Normal|Status|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest|3|Mud Sport|Ground|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|2|Minimize|Normal|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|2|Mud-Slap|Ground|Special|2|1|Startles the Pokémon that has the judge's attention.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|4|Mud Bomb|Ground|Special|2|3|Startles the last Pokémon to act before the user.}}
{{movelist/contest|4|Nasty Plot|Dark|Status||||0|Earn double the score in the next turn.}}
{{Movelist/contest2|3|Mud Sport|Ground|Status|2|0|Excites the audience in any kind of contest.}}
{{movelist/contest|6|Nuzzle|Electric|Physical||||}}
{{Movelist/contest2|2|Mud-Slap|Ground|Special|3|0|Makes audience expect little of other contestants.}}
{{movelist/contest|6|Play Nice|Normal|Status|||||}}
{{Movelist/contest2|6|Nuzzle|Electric|Physical|2|1|Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest|6|Play Rough|Fairy|Physical|||||}}
{{Movelist/contest2|6|Play Nice|Normal|Status|1|0|Works better the more the crowd is excited.}}
{{movelist/contest|4|Pluck|Flying|Physical||||0|Steals the Voltage of the Pokémon that just went.}}
{{Movelist/contest2|6|Play Rough|Fairy|Physical|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|2|Present|Normal|Physical|3|0|Can be repeatedly used without boring the judge.|0|Raises the score if the Voltage is low.}}
{{Movelist/contest2|4|Pluck|Flying|Physical|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|2|Protect|Normal|Status|1|0|Can avoid being startled by others.|0|Raises the score if the Voltage is low.}}
{{Movelist/contest2|2|Present|Normal|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|3|Refresh|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Increased Voltage is added to the performance score.}}
{{Movelist/contest2|2|Protect|Normal|Status|2|0|Prevents the user from being startled one time this turn.}}
{{movelist/contest|1|Rest|Psychic|Status|2|0|Can avoid being startled by others once.|0|Increased Voltage is added to the performance score.}}
{{Movelist/contest2|3|Refresh|Normal|Status|2|0|Prevents the user from being startled one time this turn.}}
{{movelist/contest|2|Return|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{Movelist/contest2|2|Rest|Psychic|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|3|Role Play|Psychic|Status|1|0|Makes the appeal as good as those before it.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{Movelist/contest2|2|Return|Normal|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|1|Sand-Attack|Ground|Status|2|1|Startles the Pokémon that has the judge's attention.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|3|Role Play|Psychic|Status|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest|4|Shadow Claw|Ghost|Physical||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{Movelist/contest2|2|Rollout|Rock|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|1|Sharpen|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{Movelist/contest2|1|Sand Attack|Ground|Status|3|0|Makes audience expect little of other contestants.}}
{{movelist/contest|5|Simple Beam|Normal|Status||||}}
{{Movelist/contest2|2|Sharpen|Normal|Status|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|1|Sing|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|5|Simple Beam|Normal|Status|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|3|Slack Off|Normal|Status|1|0|The appeal works better the later it is performed.|0|Increased Voltage is added to the performance score.}}
{{Movelist/contest2|1|Sing|Normal|Status|2|0|Makes the remaining Pokémon nervous.}}
{{movelist/contest|2|Sleep Talk|Normal|Status|3|0|Can be repeatedly used without boring the judge.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|3|Slack Off|Normal|Status|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|5|Soak|Water|Status||||}}
{{Movelist/contest2|2|Sleep Talk|Normal|Status|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|2|Snore|Normal|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|2|Snore|Normal|Special|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|1|Splash|Normal|Status|2|0|The appeal works great if performed last.|2|Raises the score if the Voltage is low.}}
{{Movelist/contest2|5|Soak|Water|Status|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|5|Struggle Bug|Bug|Special||||}}
{{Movelist/contest2|2|Soft-Boiled|Normal|Status|2|0|Works great if the user goes first this turn.}}
{{movelist/contest|2|Swagger|Normal|Status|2|0|The appeal works great if performed first.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|2|Splash|Normal|Status|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|2|Sweet Kiss|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|5|Struggle Bug|Bug|Special|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|2|Sweet Scent|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|2|Substitute|Normal|Status|2|0|Prevents the user from being startled one time this turn.}}
{{movelist/contest|1|Tail Whip|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|2|Swagger|Normal|Status|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|5|Tail Slap|Normal|Physical||||}}
{{Movelist/contest2|2|Sweet Kiss|Fairy|Status|2|0|Makes the remaining Pokémon nervous.}}
{{movelist/contest|3|Teeter Dance|Normal|Status|4|4|Jams the others, and misses one turn of appeals.|2|Makes the order of contestants random in the next turn.}}
{{Movelist/contest2|2|Sweet Scent|Normal|Status|2|0|Prevents the user from being startled one time this turn.}}
{{movelist/contest|3|Tickle|Normal|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|5|Tail Slap|Normal|Physical|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|6|Trick-or-Treat|Ghost|Status|||||}}
{{Movelist/contest2|1|Tail Whip|Normal|Status|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|4|Trick Room|Psychic|Status||||2|Makes the order of contestants random in the next turn.}}
{{Movelist/contest2|3|Teeter Dance|Normal|Status|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest|4|U-turn|Bug|Physical||||0|Raises the score if the Voltage is low.}}
{{Movelist/contest2|3|Tickle|Normal|Status|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|3|Uproar|Normal|Special|3|0|Scrambles up the order of appeals on the next turn.|2|Lowers the Voltage of all Judges by one each.}}
{{Movelist/contest2|6|Trick-or-Treat|Ghost|Status|2|1|Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest|1|Water Gun|Water|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|3|Uproar|Normal|Special|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|3|Water Sport|Water|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|4|U-turn|Bug|Physical|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|3|Wish|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|0|Increased Voltage is added to the performance score.}}
{{Movelist/contest2|1|Water Gun|Water|Special|4|0|Quite an appealing move.}}
{{movelist/contest|1|Withdraw|Water|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|3|Water Sport|Water|Status|2|0|Excites the audience in any kind of contest.}}
{{movelist/contest|3|Yawn|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|3|Wish|Normal|Status|3|0|Excites the audience a lot if used last.}}
{{Movelist/contest2|2|Withdraw|Water|Status|2|0|Prevents the user from being startled one time this turn.}}
{{Movelist/contest2|3|Yawn|Normal|Status|2|0|Makes the remaining Pokémon nervous.}}
{{movelist/contest-foot|Cute}}
{{movelist/contest-foot|Cute}}



Revision as of 02:07, 12 January 2016

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Cute condition, also called Cuteness (Japanese: かわいさ Cuteness), is one of the five different Contest conditions.

Characteristics

A Pokémon will have its Cute condition raised when fed Pokéblocks or Poffins made with Berries that have a sweet flavor. Pokémon with Natures that boost Speed—Timid, Hasty, Jolly, and Naive—get the most benefit from sweet-tasting Berries, as a result, they are the easiest to raise for a Cuteness Contest.

When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Pink Scarf. Most of the moves that display Cuteness are Normal, Psychic, and Water, but moves from other types may be Cute as well. Furthermore, Cute moves are usually learned at lower levels and/or are not very effective in a battle, such as Tail Whip, Growl, Splash, and Assist.

During a Cuteness Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Discontent
Beautiful move Indifference
Cute move Excitement
Clever move Indifference
Tough move Discontent


Awards

At the end of a Cuteness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.

Hoenn Contests

Normal Rank Super Rank Hyper Rank Master Rank
Cute Ribbon Hoenn.png Cute Ribbon Super.png Cute Ribbon Hyper.png Cute Ribbon Master Hoenn.png

Sinnoh Super Contests

Normal Rank Great Rank Ultra Rank Master Rank
Cute Ribbon Sinnoh.png Cute Ribbon Great.png Cute Ribbon Ultra.png Cute Ribbon Master Sinnoh.png
Accessory Pink Barrette Sprite.png Accessory Pink Balloon Sprite.png Accessory Lace Headress Sprite.png Accessory Flower Stage Sprite.png

Hoenn Contest Spectaculars

Master Rank
Cuteness Master Ribbon.png

Moves

140Kabuto.png This section contains old or outdated information, or has not been updated in a while.
Please check the content of this section and update it as required.
Reason: contest moves from Omega Ruby and Alpha Sapphire.
Gen Move Type Category Generation III Generation IV
Appeal Jamming Description Appeal Description
V After You Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
I Amnesia Psychic Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
III Assist Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal's quality depends on its timing.
♥♥♥♥ 2
♥♥♥♥
N/A
Makes the order of contestants random in the next turn.
II Attract Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Aqua Tail Water Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
VI Baby-Doll Eyes Fairy Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
II Baton Pass Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
II Belly Drum Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
V Bestow Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
III Block Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
III Bounce Flying Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
IV Brave Bird Flying Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Bubble Water Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 2
♥♥♥♥
N/A
Startles all Pokémon that have done their appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
IV Bug Buzz Bug Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Judge's Voltage goes up.
VI Celebrate Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
II Charm Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
VI Confide Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
V Cotton Guard Grass Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
III Covet Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes the appeal as good as those before it.
♥♥♥♥ 0
♥♥♥♥
N/A
Steals the Voltage of the Pokémon that just went.
I Defense Curl Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
VI Disarming Voice Fairy Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
VI Draining Kiss Fairy Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
IV Embargo Dark Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
II Encore Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if two Pokémon raise the Voltage in a row.
V Entrainment Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
III Facade Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
III Fake Out Normal Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
II Flail Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works better the later it is performed.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
III Follow Me Normal Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Makes the order of contestants random in the next turn.
II Frustration Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
An appeal that excites the audience in any contest.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Growl Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Guard Swap Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
VI Happy Hour Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
IV Heal Block Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Healing Wish Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
V Heart Stamp Psychic Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
VI Hold Hands Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
V Hone Claws Dark Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
VI Infestation Bug Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
IV Last Resort Normal Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
IV Lucky Chant Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Magnet Rise Electric Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Me First Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
I Metronome Normal Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can be repeatedly used without boring the judge.
♥♥♥♥ 2
♥♥♥♥
N/A
Makes the order of contestants random in the next turn.
II Milk Drink Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
I Mimic Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes the appeal as good as the one before it.
♥♥♥♥ 0
♥♥♥♥
N/A
Steals the Voltage of the Pokémon that just went.
I Minimize Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Miracle Eye Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if two Pokémon raise the Voltage in a row.
IV Mirror Shot Steel Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Mud Sport Ground Status
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
II Mud-Slap Ground Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Nasty Plot Dark Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
VI Nuzzle Electric Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
VI Play Nice Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
VI Play Rough Fairy Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
IV Pluck Flying Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Steals the Voltage of the Pokémon that just went.
II Present Normal Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can be repeatedly used without boring the judge.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
II Protect Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
III Refresh Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
I Rest Psychic Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
II Return Normal Physical
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
An appeal that excites the audience in any contest.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Role Play Psychic Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes the appeal as good as those before it.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if the Pokémon gets the lowest score.
I Sand-Attack Ground Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokémon that has the judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Shadow Claw Ghost Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Sharpen Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
V Simple Beam Normal Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
I Sing Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
III Slack Off Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works better the later it is performed.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
II Sleep Talk Normal Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can be repeatedly used without boring the judge.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
V Soak Water Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
II Snore Normal Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Splash Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Raises the score if the Voltage is low.
V Struggle Bug Bug Special
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
II Swagger Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed first.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
II Sweet Kiss Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
II Sweet Scent Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
I Tail Whip Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
V Tail Slap Normal Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
III Teeter Dance Normal Status
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Jams the others, and misses one turn of appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Makes the order of contestants random in the next turn.
III Tickle Normal Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Worsens the condition of those that made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
VI Trick-or-Treat Ghost Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
IV Trick Room Psychic Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Makes the order of contestants random in the next turn.
IV U-turn Bug Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
III Uproar Normal Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Scrambles up the order of appeals on the next turn.
♥♥♥♥ 2
♥♥♥♥
N/A
Lowers the Voltage of all Judges by one each.
I Water Gun Water Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
III Water Sport Water Status
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
III Wish Normal Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from getting excited.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
I Withdraw Water Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
III Yawn Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Makes all Pokémon after the user nervous.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
For a detailed description of a move's Contest effect, see its page.

In other languages

Language Title
Mandarin Chinese 可爱组
France Flag.png French Grâce
Germany Flag.png German Putzigkeit*
Anmut*
Italy Flag.png Italian Grazia
South Korea Flag.png Korean 귀여움 Gwiyeo-um
Spain Flag.png Spanish Dulzura


DawnChallenge.png Pokémon Contests VSFantina.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.