Cubone (Pokémon)/Generation I learnset: Difference between revisions

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{{pokelinkback|104|Cubone}}
{{pokelinkback|104|Cubone|1}}
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|ground|ground|1|1|Cubone}}
{{learnlist/levelh/1|Cubone|Ground|Ground|RGB|Y}}
{{mlentry1|Start|Growl|Normal|—|100|40}}
{{learnlist/levelI|1|1|Growl|Normal|—|100|40}}
{{mlentry1|Start|Bone Club|Ground|65|85|20||'''}}
{{learnlist/levelI|1|10|Bone Club|Ground|65|85|20|'''}}
{{mlentry1|Start|Tail Whip|Normal|—|100|30|||Y}}
{{learnlist/levelI|N/A|13|Tail Whip|Normal|—|100|30}}
{{mlentry1|18|Headbutt|Normal|70|100|15|||Y}}
{{learnlist/levelI|N/A|18|Headbutt|Normal|70|100|15}}
{{mlentry1|25|Leer|Normal|—|100|30}}
{{learnlist/levelI|25|25|Leer|Normal|—|100|30}}
{{mlentry1|31|Focus Energy|Normal|—|—|30}}
{{learnlist/levelI|31|31|Focus Energy|Normal|—|—|30}}
{{mlentry1|38|Thrash|Normal|90|100|20}}
{{learnlist/levelI|38|38|Thrash|Normal|90|100|20}}
{{mlentry1|43|Bonemerang|Ground|50|90|10||'''}}
{{learnlist/levelI|43|43|Bonemerang|Ground|50|90|10|'''}}
{{mlentry1|46|Rage|Normal|20|100|20}}
{{learnlist/levelI|46|46|Rage|Normal|20|100|20}}
{{movelist/note|1|ground}}
{{learnlist/levelf|Cubone|Ground|Ground|1|1}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|ground|ground|1|1|Cubone}}
{{learnlist/tmh|Cubone|Ground|Ground|1|1}}
{{mlentry1|[[TM01]]|Mega Punch|Normal|80|85|20}}
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}
{{mlentry1|[[TM05]]|Mega Kick|Normal|120|75|5}}
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}
{{mlentry1|[[TM06]]|Toxic|Poison|—|85|10}}
{{learnlist/tm1|TM06|Toxic|Poison|—|85|10}}
{{mlentry1|[[TM08]]|Body Slam|Normal|85|100|15}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}
{{mlentry1|[[TM09]]|Take Down|Normal|80|85|20}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}
{{mlentry1|[[TM10]]|Double-Edge|Normal|120|100|15}}
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}
{{mlentry1|[[TM11]]|BubbleBeam|Water|65|100|20}}
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}
{{mlentry1|[[TM12]]|Water Gun|Water|40|100|25}}
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25}}
{{mlentry1|[[TM13]]|Ice Beam|Ice|95|100|10}}
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}
{{mlentry1|[[TM14]]|Blizzard|Ice|120|89.5|5}}
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}
{{mlentry1|[[TM17]]|Submission|Fighting|80|80|25}}
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}
{{mlentry1|[[TM18]]|Counter|Fighting|—|100|20}}
{{learnlist/tm1|TM18|Counter|Fighting|—|100|20}}
{{mlentry1|[[TM19]]|Seismic Toss|Fighting|—|100|20}}
{{learnlist/tm1|TM19|Seismic Toss|Fighting|—|100|20}}
{{mlentry1|[[TM20]]|Rage|Normal|20|100|20}}
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}
{{mlentry1|[[TM26]]|Earthquake|Ground|100|100|10||'''}}
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10||'''}}
{{mlentry1|[[TM27]]|Fissure|Ground|—|30|5}}
{{learnlist/tm1|TM27|Fissure|Ground|—|30|5}}
{{mlentry1|[[TM28]]|Dig|Ground|100|100|10||'''}}
{{learnlist/tm1|TM28|Dig|Ground|100|100|10||'''}}
{{mlentry1|[[TM31]]|Mimic|Normal|—|—|10}}
{{learnlist/tm1|TM31|Mimic|Normal|—|—|10}}
{{mlentry1|[[TM32]]|Double Team|Normal|—|—|15}}
{{learnlist/tm1|TM32|Double Team|Normal|—|—|15}}
{{mlentry1|[[TM34]]|Bide|Normal|—|—|10}}
{{learnlist/tm1|TM34|Bide|Normal|—|—|10}}
{{mlentry1|[[TM38]]|Fire Blast|Fire|120|85|5}}
{{learnlist/tm1|TM38|Fire Blast|Fire|120|85|5}}
{{mlentry1|[[TM40]]|Skull Bash|Normal|100|100|15}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}
{{mlentry1|[[TM44]]|Rest|Normal|—|—|10}}
{{learnlist/tm1|TM44|Rest|Psychic|—|—|10}}
{{mlentry1|[[TM50]]|Substitute|Normal|—|—|10}}
{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{mlentry1|[[HM04]]|Strength|Normal|80|100|15}}
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}
{{movelist/note|1|ground}}
{{learnlist/tmf|Cubone|Ground|Ground|1|1}}
 
[[zh:卡拉卡拉/第一世代招式表]]

Revision as of 14:02, 9 December 2016

← Cubone Cubone

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 RGB   Y   Move   Type   Pwr.   Acc.   PP 
1 1 Growl Normal 100% 40
1 10 Bone Club Ground 65 85% 20
N/A 13 Tail Whip Normal 100% 30
N/A 18 Headbutt Normal 70 100% 15
25 25 Leer Normal 100% 30
31 31 Focus Energy Normal 101—% 30
38 38 Thrash Normal 90 100% 20
43 43 Bonemerang Ground 50 90% 10
46 46 Rage Normal 20 100% 20
  • Bold indicates a move that gets STAB when used by Cubone
  • Italic indicates a move that gets STAB only when used by an evolution of Cubone
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM08 Body Slam Normal 85 100% 15
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Water Sprite.png TM12 Water Gun Water 40 100% 25
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 90% 5
Bag TM Fighting Sprite.png TM17 Submission Fighting 80 80% 25
Bag TM Fighting Sprite.png TM18 Counter Fighting 100% 20
Bag TM Fighting Sprite.png TM19 Seismic Toss Fighting 100% 20
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Ground Sprite.png TM27 Fissure Ground 30% 5
Bag TM Ground Sprite.png TM28 Dig Ground 100 100% 10
Bag TM Normal Sprite.png TM31 Mimic Normal —% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Cubone
  • Italic indicates a move that gets STAB only when used by an evolution of Cubone
  • Click on the generation numbers at the top to see TM moves from other generations