Cool (condition): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(10 intermediate revisions by 3 users not shown)
Line 4: Line 4:


==Characteristics==
==Characteristics==
[[File:025Pikachu-Rock Star.png|250px|thumb|Rock Star [[Cosplay Pikachu]] whose special move is {{m|Meteor Mash}}]]
A {{OBP|Pokémon|species}} will have its Cool condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with [[Flavor|spicy-tasting, red-colored]] {{Berries}}. Pokémon with [[Nature]]s that boost {{stat|Attack}}—Lonely, Brave, Adamant, and Naughty—get the most benefit from Berries that have a spicy flavor, as a result, they are the easiest to raise for a Coolness Contest.
A {{OBP|Pokémon|species}} will have its Cool condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with [[Flavor|spicy-tasting, red-colored]] {{Berries}}. Pokémon with [[Nature]]s that boost {{stat|Attack}}—Lonely, Brave, Adamant, and Naughty—get the most benefit from Berries that have a spicy flavor, as a result, they are the easiest to raise for a Coolness Contest.


Line 78: Line 79:
==Moves==
==Moves==
=== Hoenn Contests ===
=== Hoenn Contests ===
In [[Generation III]] there are 83 moves (23.4% of all moves) in Cool category.
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color}}; border: 3px solid #{{cool color dark}}" cellpadding=2px
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color}}; border: 3px solid #{{cool color dark}}" cellpadding=2px
|-
|-
Line 88: Line 90:
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-hearts|0|000}}
| A highly appealing move.
| A highly appealing move.
| {{m|Drill Peck}} • {{m|Horn Attack}} • {{m|Mega Kick}} • {{m|Metal Claw}} • {{m|Peck}} • {{m|Solar Beam}} • {{m|Struggle}}<br>{{m|Thunderbolt}} • {{m|Thunder Punch}} • {{m|ThunderShock}} • {{m|Triple Kick}} • {{m|Vine Whip}} • {{m|Zap Cannon}}
| {{m|Drill Peck}} • '''{{m|Horn Attack}}''' • {{m|Mega Kick}} • {{m|Metal Claw}} • '''{{m|Peck}}''' • {{m|SolarBeam}} • {{m|Struggle}}<br>{{m|Thunderbolt}} • '''{{m|ThunderPunch}}''' • {{m|ThunderShock}} • {{m|Triple Kick}} • {{m|Vine Whip}} • {{m|Zap Cannon}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3|F88}}
Line 113: Line 115:
| {{movelist/contest-hearts|3|000}}
| {{movelist/contest-hearts|3|000}}
| Badly startles those that have made appeals.  
| Badly startles those that have made appeals.  
| {{m|DragonBreath}} • {{m|False Swipe}} • {{m|Focus Energy}} • {{m|Hyper Voice}} • {{m|Rolling Kick}}
| '''{{m|DragonBreath}}''' • {{m|False Swipe}} • '''{{m|Focus Energy}}''' • {{m|Hyper Voice}} • {{m|Rolling Kick}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-hearts|0|000}}
| Can avoid being startled by others once.  
| Can avoid being startled by others once.  
| {{m|Detect}} • {{m|Double Team}} • {{m|Rapid Spin}}
| {{m|Detect}} • '''{{m|Double Team}}''' • {{m|Rapid Spin}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1|F88}}
Line 128: Line 130:
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-hearts|0|000}}
| Can be repeatedly used without boring the JUDGE.
| Can be repeatedly used without boring the JUDGE.
| {{m|Fury Cutter}} • {{m|Rage}}
| {{m|Fury Cutter}} • '''{{m|Rage}}'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|4|F88}}
Line 163: Line 165:
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-hearts|0|000}}
| Temporarily stops the crowd from getting excited.  
| Temporarily stops the crowd from getting excited.  
| {{m|Doom Desire}} • {{m|Leer}}
| {{m|Doom Desire}} • '''{{m|Leer}}'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-hearts|0|000}}
| The appeal works better the later it is performed.  
| The appeal works better the later it is performed.  
| {{m|Dragon Rage}}
| '''{{m|Dragon Rage}}'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|F88}}
Line 193: Line 195:
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-hearts|0|000}}
| Ups the user's condition. Helps prevent nervousness.  
| Ups the user's condition. Helps prevent nervousness.  
| {{m|Cosmic Power}} • {{m|Dragon Dance}} • {{m|Howl}}
| {{m|Cosmic Power}} • '''{{m|Dragon Dance}}''' • {{m|Howl}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-hearts|0|000}}
| Works well if it's the same type as the one before.
| Works well if it's the same type as the one before.
| {{m|Double Kick}} • {{m|Megahorn}} • {{m|Meteor Mash}} • {{m|Sonic Boom}} • {{m|Steel Wing}} • {{m|Wing Attack}}
| {{m|Double Kick}} • {{m|Megahorn}} • {{m|Meteor Mash}} • {{m|SonicBoom}} • {{m|Steel Wing}} • {{m|Wing Attack}}
|-
|-
| style="background-color:#{{cool color light}}; {{roundybottom|8px}}" colspan=4 |
| style="background-color:#{{cool color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |  
* '''Bold''' indicates a move that initiates some contest combination.
|}
|}


=== Sinnoh Super Contests ===
=== Sinnoh Super Contests ===
In [[Generation IV]] there are 110 moves (23.6% of all moves) in Cool category.
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color}}; border: 3px solid #{{cool color dark}}" cellpadding=2px
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color}}; border: 3px solid #{{cool color dark}}" cellpadding=2px
|-
|-
Line 212: Line 216:
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3|F88}}
| A basic performance using a move known by the Pokémon.
| A basic performance using a move known by the Pokémon.
| {{m|Air Cutter}} • {{m|Brick Break}} • {{m|Cross Poison}} • {{m|Crush Claw}} • {{m|Cut}} • {{m|Dragon Rage}} • {{m|Drill Peck}}<br>{{m|Gunk Shot}} • {{m|High Jump Kick}} • {{m|Horn Attack}} • {{m|Hyper Voice}} • {{m|Ice Fang}} • {{m|Jump Kick}}<br>{{m|Magnet Bomb}} • {{m|Peck}} • {{m|Razor Leaf}} • {{m|Rolling Kick}} • {{m|Slash}} • {{m|Sonic Boom}} • {{m|Spark}} • {{m|Steel Wing}}<br>{{m|Struggle}} • {{m|Submission}} • {{m|Thunder Shock}} • {{m|Twister}} • {{m|Vine Whip}} • {{m|Wing Attack}}
| {{m|Air Cutter}} • {{m|Brick Break}} • {{m|Cross Poison}} • {{m|Crush Claw}} • {{m|Cut}} • {{m|Dragon Rage}} • {{m|Drill Peck}}<br>{{m|Gunk Shot}} • {{m|Hi Jump Kick}} • {{m|Horn Attack}} • {{m|Hyper Voice}} • {{m|Ice Fang}} • {{m|Jump Kick}}<br>{{m|Magnet Bomb}} • {{m|Peck}} • {{m|Razor Leaf}} • {{m|Rolling Kick}} • {{m|Slash}} • {{m|SonicBoom}} • {{m|Spark}} • {{m|Steel Wing}}<br>{{m|Struggle}} • {{m|Submission}} • {{m|ThunderShock}} • {{m|Twister}} • {{m|Vine Whip}} • {{m|Wing Attack}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|F88}}
Line 228: Line 232:
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|F88}}
| Earn +2 if the Pokémon performs first in the turn.
| Earn +2 if the Pokémon performs first in the turn.
| {{m|Aerial Ace}} • {{m|Air Slash}} • {{m|Dark Pulse}} • {{m|Discharge}} • {{m|Doom Desire}} • {{m|Dragon Breath}}<br>{{m|Dragon Claw}} • {{m|Extrasensory}} • {{m|Focus Blast}} • {{m|Leaf Blade}} • {{m|Psycho Cut}} • {{m|Rapid Spin}}<br>{{m|Shock Wave}} • {{m|Sky Uppercut}} • {{m|Swift}} • {{m|Thunder}} • {{m|Thunder Punch}} • {{m|Thunderbolt}}
| {{m|Aerial Ace}} • {{m|Air Slash}} • {{m|Dark Pulse}} • {{m|Discharge}} • {{m|Doom Desire}} • {{m|DragonBreath}}<br>{{m|Dragon Claw}} • {{m|Extrasensory}} • {{m|Focus Blast}} • {{m|Leaf Blade}} • {{m|Psycho Cut}} • {{m|Rapid Spin}}<br>{{m|Shock Wave}} • {{m|Sky Uppercut}} • {{m|Swift}} • {{m|Thunder}} • {{m|ThunderPunch}} • {{m|Thunderbolt}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|F88}}
| Earn +2 if the Pokémon performs last in the turn.
| Earn +2 if the Pokémon performs last in the turn.
| {{m|Cross Chop}} • {{m|Dragon Rush}} • {{m|Dynamic Punch}} • {{m|Force Palm}} • {{m|Hyper Fang}} • {{m|Iron Tail}}<br>{{m|Mega Kick}} • {{m|Megahorn}} • {{m|Metal Claw}} • {{m|Meteor Mash}} • {{m|Natural Gift}} • {{m|Rock Climb}}
| {{m|Cross Chop}} • {{m|Dragon Rush}} • {{m|DynamicPunch}} • {{m|Force Palm}} • {{m|Hyper Fang}} • {{m|Iron Tail}}<br>{{m|Mega Kick}} • {{m|Megahorn}} • {{m|Metal Claw}} • {{m|Meteor Mash}} • {{m|Natural Gift}} • {{m|Rock Climb}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1|F88}}
| Earn +3 if no other Pokémon has chosen the same Judge.
| Earn +3 if no other Pokémon has chosen the same Judge.
| {{m|Payback}} • {{m|Razor Wind}} • {{m|Sky Attack}} • {{m|Solar Beam}}
| {{m|Payback}} • {{m|Razor Wind}} • {{m|Sky Attack}} • {{m|SolarBeam}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|F88}}
Line 256: Line 260:
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|F88}}
| Enables the user to perform first in the next turn.
| Enables the user to perform first in the next turn.
| {{m|Agility}} • {{m|Double Team}} • {{m|Extreme Speed}} • {{m|Mach Punch}} • {{m|Quick Attack}} • {{m|Teleport}}
| {{m|Agility}} • {{m|Double Team}} • {{m|ExtremeSpeed}} • {{m|Mach Punch}} • {{m|Quick Attack}} • {{m|Teleport}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|F88}}
Line 280: Line 284:
| {{movelist/contest-hearts|0|F88}}
| {{movelist/contest-hearts|0|F88}}
| Steals the Voltage of the Pokémon that just went.
| Steals the Voltage of the Pokémon that just went.
| {{m|Switcheroo}}
| {{m|Copycat}} • {{m|Switcheroo}}
|-
|-
| style="background-color:#{{cool color light}}; {{roundybottom|8px}}" colspan=3 |
| style="background-color:#{{cool color light}}; {{roundybottom|8px}}" colspan=3 |
Line 286: Line 290:


=== Hoenn Contest Spectaculars ===
=== Hoenn Contest Spectaculars ===
In [[Generation VI]] there are 132 moves (21.3% of all moves) in Cool category. 18 of old moves had their [[List of modified moves#Contest category changes|category changed]] into Cool, 22 had their category changed from Cool into other.
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color}}; border: 3px solid #{{cool color dark}}" cellpadding=2px
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color}}; border: 3px solid #{{cool color dark}}" cellpadding=2px
|-
|-
Line 311: Line 316:
| {{movelist/contest-hearts|3|000}}
| {{movelist/contest-hearts|3|000}}
| Badly startles all of the Pokémon to act before the user.
| Badly startles all of the Pokémon to act before the user.
| {{m|Mat Block}} • {{m|Thunder Wave}}
| {{m|Mat Block}} • '''{{m|Thunder Wave}}'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|1|000}}
| {{movelist/contest-hearts|1|000}}
| Badly startles all Pokémon that successfully showed their appeal.
| Badly startles all Pokémon that successfully showed their appeal.
| {{m|Guillotine}} • {{m|Horn Drill}} • {{m|Zap Cannon}}
| {{m|Guillotine}} • {{m|Horn Drill}} • '''{{m|Zap Cannon}}'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|F88}}
Line 336: Line 341:
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-hearts|0|000}}
| Causes the user to move earlier on the next turn.
| Causes the user to move earlier on the next turn.
| {{m|Agility}} • {{m|Aqua Jet}} • {{m|Extreme Speed}} • {{m|Mach Punch}}<br>{{m|Quick Attack}} • {{m|Tailwind}} • {{m|Vacuum Wave}} • {{m|Water Shuriken}}
| '''{{m|Agility}}''' • {{m|Aqua Jet}} • {{m|Extreme Speed}} • {{m|Mach Punch}}<br>{{m|Quick Attack}} • {{m|Tailwind}} • {{m|Vacuum Wave}} • {{m|Water Shuriken}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|3|F88}}
Line 366: Line 371:
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-hearts|0|000}}
| Gets the Pokémon pumped up. Helps prevent nervousness, too.
| Gets the Pokémon pumped up. Helps prevent nervousness, too.
| {{m|Bulk Up}} • {{m|Double Team}} • {{m|Dragon Dance}} • {{m|Focus Energy}}
| {{m|Bulk Up}} • {{m|Double Team}} • {{m|Dragon Dance}} • '''{{m|Focus Energy}}'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|4|F88}}
Line 376: Line 381:
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-hearts|0|000}}
| Makes the remaining Pokémon nervous.
| Makes the remaining Pokémon nervous.
| {{m|Stealth Rock}}
| '''{{m|Stealth Rock}}'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1|F88}}
Line 386: Line 391:
| {{movelist/contest-hearts|0|000}}
| {{movelist/contest-hearts|0|000}}
| Quite an appealing move.
| Quite an appealing move.
| {{m|Air Cutter}} • {{m|Brick Break}} • {{m|Cut}} • {{m|Dark Pulse}} • {{m|Dragon Claw}} • {{m|Fire Fang}}<br>{{m|Focus Blast}} • {{m|Force Palm}} • {{m|Horn Attack}} • {{m|Ice Fang}} • {{m|Iron Tail}}<br>{{m|Metal Claw}} • {{m|Peck}} • {{m|Psycho Cut}} • {{m|Razor Leaf}} • {{m|Rolling Kick}}<br>{{m|Shadow Claw}} • {{m|Slash}} • {{m|Spark}} • {{m|Thunder Fang}} • {{m|Thunder Punch}}<br>{{m|Thunder Shock}} • {{m|Thunderbolt}} • {{m|Twister}} • {{m|Vine Whip}} • {{m|Wing Attack}}
| {{m|Air Cutter}} • {{m|Brick Break}} • {{m|Cut}} • {{m|Dark Pulse}} • {{m|Dragon Claw}} • {{m|Fire Fang}}<br>{{m|Focus Blast}} • '''{{m|Force Palm}}''' • {{m|Horn Attack}} • {{m|Ice Fang}} • {{m|Iron Tail}}<br>{{m|Metal Claw}} • {{m|Peck}} • {{m|Psycho Cut}} • {{m|Razor Leaf}} • {{m|Rolling Kick}}<br>{{m|Shadow Claw}} • {{m|Slash}} • {{m|Spark}} • {{m|Thunder Fang}} • {{m|Thunder Punch}}<br>{{m|Thunder Shock}} • {{m|Thunderbolt}} • {{m|Twister}} • {{m|Vine Whip}} • {{m|Wing Attack}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|1|F88}}
Line 433: Line 438:
| {{m|Acrobatics}} • {{m|Flame Charge}} • {{m|Techno Blast}}
| {{m|Acrobatics}} • {{m|Flame Charge}} • {{m|Techno Blast}}
|-
|-
| style="background-color:#{{cool color light}}; {{roundybottom|8px}}" colspan=4 |
| style="background-color:#{{cool color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |
* '''Bold''' indicates a move that initiates some contest combination.
|}
|}


Line 447: Line 453:
|it=Classe
|it=Classe
|ko=근사함 ''Geunsaham''
|ko=근사함 ''Geunsaham''
|pt_br=Estilo ([[PS183]]-present)<br>Elegância ([[PS182]]-[[PS183]])
|pt_eu=Fixe{{tt|*|Platinum manual}}
|es=Carisma
|es=Carisma
|sv=Cool
|sv=Cool
|vi=Oai phong
|vi=Oai phong
|pt=Fixe{{tt|*|Platinum manual}}
}}
}}



Revision as of 16:23, 23 July 2020

Cool redirects here. For the Trainer class formerly known as Cooltrainer, see Ace Trainer.
Conditions
Cool
Beautiful
Cute
Clever
Tough

The Cool condition, also called Coolness (Japanese: かっこよさ Coolness), is one of the five different Contest conditions.

Characteristics

Rock Star Cosplay Pikachu whose special move is Meteor Mash

A Pokémon will have its Cool condition raised when fed Pokéblocks or Poffins made with spicy-tasting, red-colored Berries. Pokémon with Natures that boost Attack—Lonely, Brave, Adamant, and Naughty—get the most benefit from Berries that have a spicy flavor, as a result, they are the easiest to raise for a Coolness Contest.

When competing in the Cool category, a Pokémon with an enhanced Coolness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Red Scarf. Many Fighting-, Flying-, Electric-,Steel- and Dragon-type moves will become Cool moves when used in Contests, but moves from other types may display Coolness as well.

During a Coolness Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Excitement
Beautiful move Indifference
Cute move Discontent
Clever move Discontent
Tough move Indifference


Awards

At the end of a Coolness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.

Contest and Rank Normal Rank Super Rank Hyper Rank Master Rank
Hoenn Contests Cool Ribbon Hoenn.png
Cool Ribbon
Cool Ribbon Super.png
Cool Ribbon Super
Cool Ribbon Hyper.png
Cool Ribbon Hyper
Cool Ribbon Master Hoenn.png
Cool Ribbon Master
Hoenn Contest Spectaculars N/A N/A N/A Coolness Master Ribbon.png
Coolness Master Ribbon
Contest and Rank Normal Rank Great Rank Ultra Rank Master Rank
Sinnoh Super Contests Cool Ribbon Sinnoh.png
Cool Ribbon
Cool Ribbon Great.png
Cool Ribbon Great
Cool Ribbon Ultra.png
Cool Ribbon Ultra
Cool Ribbon Master Sinnoh.png
Cool Ribbon Master
Accessory Red Barrette Sprite.png
Red Barrette
Accessory Red Balloons Sprite.png
Red Balloons
Accessory Top Hat Sprite.png
Top Hat
Accessory Gold Pedestal Sprite.png
Gold Pedestal

Moves

Hoenn Contests

In Generation III there are 83 moves (23.4% of all moves) in Cool category.

Appeal Jam Description Moves
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move. Drill PeckHorn AttackMega KickMetal ClawPeckSolarBeamStruggle
ThunderboltThunderPunchThunderShockTriple KickVine WhipZap Cannon
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the appeal in front goes. AeroblastCross ChopLeaf BladeRazor LeafRazor WindSky AttackSlash
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
After this move, the user is more easily startled. Hi Jump KickJump KickSubmissionVolt Tackle
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all POKéMON that made good appeals. Bullet SeedCutGuillotineHorn DrillThunder Wave
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the POKéMON in front. Brick BreakCrush ClawDizzy PunchExtrasensoryHyper FangIron TailSpark
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals. DragonBreathFalse SwipeFocus EnergyHyper VoiceRolling Kick
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others once. DetectDouble TeamRapid Spin
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others. BarrierTeleport
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can be repeatedly used without boring the JUDGE. Fury CutterRage
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Jams the others, and misses one turn of appeals. Frenzy PlantHyper BeamOutrage
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Scrambles up the order of appeals on the next turn. RoarTwister
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all POKéMON that have done their appeals. Thunder
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles POKéMON that made a same-type appeal. Air CutterDragon ClawSky Uppercut
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the POKéMON that appealed before the user. Twineedle
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles the POKéMON that has the JUDGE's attention. DynamicPunchFury AttackPin MissileSpike Cannon
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from getting excited. Doom DesireLeer
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works better the later it is performed. Dragon Rage
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed first. Aerial AceShock WaveSwift
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last. Reversal
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The next appeal can be made earlier next turn. AgilityExtremeSpeedMach PunchQuick Attack
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The next appeal can be made later next turn. Vital Throw
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness. Cosmic PowerDragon DanceHowl
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before. Double KickMegahornMeteor MashSonicBoomSteel WingWing Attack
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contests

In Generation IV there are 110 moves (23.6% of all moves) in Cool category.

Appeal Description Moves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon. Air CutterBrick BreakCross PoisonCrush ClawCutDragon RageDrill Peck
Gunk ShotHi Jump KickHorn AttackHyper VoiceIce FangJump Kick
Magnet BombPeckRazor LeafRolling KickSlashSonicBoomSparkSteel Wing
StruggleSubmissionThunderShockTwisterVine WhipWing Attack
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Allows performance of the same move twice in a row. Bullet SeedDouble KickFury AttackFury Cutter
OutragePin MissileSpike CannonTriple KickTwineedle
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge. GuillotineHorn Drill
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up. Zap Cannon
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn. Aerial AceAir SlashDark PulseDischargeDoom DesireDragonBreath
Dragon ClawExtrasensoryFocus BlastLeaf BladePsycho CutRapid Spin
Shock WaveSky UppercutSwiftThunderThunderPunchThunderbolt
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn. Cross ChopDragon RushDynamicPunchForce PalmHyper FangIron Tail
Mega KickMegahornMetal ClawMeteor MashNatural GiftRock Climb
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge. PaybackRazor WindSky AttackSolarBeam
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage. AeroblastFrenzy PlantHyper BeamRoar of TimeSeed FlareVolt Tackle
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs. Trump Card
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn double the score in the next turn. AcupressureCosmic PowerDragon DanceFocus EnergyHowlRage
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earns double the score on the final performance. AvalancheReversal
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform first in the next turn. AgilityDouble TeamExtremeSpeedMach PunchQuick AttackTeleport
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform last in the next turn. Hammer ArmVital Throw
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Increased Voltage is added to the performance score. Roost
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn. LeerRoarThunder Wave
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn. BarrierStealth Rock
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Raises the score if the Voltage is low. DetectDizzy PunchFalse SwipeHeart SwapPower TrickPsycho Shift
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went. CopycatSwitcheroo

Hoenn Contest Spectaculars

In Generation VI there are 132 moves (21.3% of all moves) in Cool category. 18 of old moves had their category changed into Cool, 22 had their category changed from Cool into other.

Appeal Jam Description Moves
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled. Brave BirdFlare BlitzHigh Jump KickJump Kick
OutrageSubmissionV-createVolt Tackle
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went. Cross ChopDrill PeckNight SlashRazor Wind
RetaliateSky AttackSolar BeamSteel Wing
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience. Blaze KickDragon RageFury CutterHyper FangLeaf Blade
Leaf TornadoMegahornMeteor MashNight Daze
PsystrikeRazor ShellSearing ShotSonic BoomTriple Kick
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles all of the Pokémon to act before the user. Mat BlockThunder Wave
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that successfully showed their appeal. GuillotineHorn DrillZap Cannon
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of. Dynamic PunchLeerPunishment
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type. Cross PoisonDouble HitDouble KickExtrasensory
Sky UppercutTwineedleX-Scissor
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the last Pokémon to act before the user. Air SlashCrush Claw
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn. AgilityAqua JetExtreme SpeedMach Punch
Quick AttackTailwindVacuum WaveWater Shuriken
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move later on the next turn. Circle ThrowRoar
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used. Bullet SeedFury AttackPin MissileSpike Cannon
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used first. Electro Ball
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last. AeroblastParting ShotPrecipice Blades
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest. Sacred SwordStorm Throw
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too. Bulk UpDouble TeamDragon DanceFocus Energy
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect. False SwipeHold BackVolt Switch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous. Stealth Rock
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends. BarrierDetectKing's ShieldPhantom ForceShadow ForceTeleport
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move. Air CutterBrick BreakCutDark PulseDragon ClawFire Fang
Focus BlastForce PalmHorn AttackIce FangIron Tail
Metal ClawPeckPsycho CutRazor LeafRolling Kick
Shadow ClawSlashSparkThunder FangThunder Punch
Thunder ShockThunderboltTwisterVine WhipWing Attack
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as all the moves before it this turn. Oblivion Wing
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all of the Pokémon to act before the user. Hyper Voice
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Startles all other Pokémon. User cannot act in the next turn. Frenzy PlantHyper Beam
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user. Dragon Breath
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the later it is used in a turn. Fusion BoltGyro BallReversalTrump Card
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited. Fell StingerMega KickRapid SpinThunder
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn. Aerial AceDefogMagnet BombQuick GuardShock WaveSwift
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn. HowlMetal BurstVital Throw
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if the user is pumped up. AcrobaticsFlame ChargeTechno Blast
  • Bold indicates a move that initiates some contest combination.

Trivia

  • While the color representing Coolness is described to be red in-text, its actual color is the same shade of orange that represents the Fire type.

In other languages

Language Title
Mandarin Chinese 帥氣組 / 帅气组 Shuàiqì Zǔ
Denmark Flag.png Danish Sej
France Flag.png French Sang-froid
Germany Flag.png German Coolness
Italy Flag.png Italian Classe
South Korea Flag.png Korean 근사함 Geunsaham
Portuguese Brazil Flag.png Brazil Estilo (PS183-present)
Elegância (PS182-PS183)
Portugal Flag.png Portugal Fixe*
Spain Flag.png Spanish Carisma
Sweden Flag.png Swedish Cool
Vietnam Flag.png Vietnamese Oai phong


DawnChallenge.png Pokémon Contests VSJasmine.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.