Cool (condition): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(40 intermediate revisions by 17 users not shown)
Line 4: Line 4:


==Characteristics==
==Characteristics==
A {{OBP|Pokémon|species}} will have its Cool condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a spicy [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Attack}}—Lonely, Brave, Adamant, and Naughty—get the most benefit from spicy-tasting Berries, as a result, they are the easiest to raise for a Coolness Contest.
[[File:025Pikachu-Rock Star.png|250px|thumb|Rock Star [[Cosplay Pikachu]] whose special move is {{m|Meteor Mash}}]]
A {{OBP|Pokémon|species}} will have its Cool condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with [[Flavor|spicy-tasting, red-colored]] {{Berries}}. Pokémon with [[Nature]]s that boost {{stat|Attack}}—Lonely, Brave, Adamant, and Naughty—get the most benefit from Berries that have a spicy flavor, as a result, they are the easiest to raise for a Coolness Contest.


When competing in the Cool category, a Pokémon with an enhanced Coolness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Red Scarf}}. Many {{t|Fighting}}-, {{t|Flying}}-, {{t|Electric}}-, and {{type|Dragon}} [[move]]s will become Cool moves when used in Contests, but moves from other [[type]]s may display Coolness as well.
When competing in the Cool category, a Pokémon with an enhanced Coolness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]], the [[Visual Competition]] of a [[Pokémon Super Contest]], and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the [[Red Scarf]]. Many {{t|Fighting}}-, {{t|Flying}}-, {{t|Electric}}-,{{t|Steel}}- and {{type|Dragon}} [[move]]s will become Cool moves when used in Contests, but moves from other [[type]]s may display Coolness as well.


During a Coolness Contest, the audience will react as follows:
During a Coolness Contest, the audience will react as follows:


{| class="roundy" style="margin:auto; text-align:center; background: #{{cool color light}}; border: 3px solid #{{cool color dark}}" width="300px" cellpadding="2px"
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color}}; border: 3px solid #{{cool color dark}}" width=350px cellpadding=2px
! width="50%" | Move performed
|-
! width="50%" | Audience reaction
! style="background: #{{cool color light}}; {{roundytl|5px}}" width=50% | Move performed
! style="background: #{{cool color light}}; {{roundytr|5px}}" width=50% | Audience reaction
|- style="background:#{{cool color}}"
|- style="background:#{{cool color}}"
| Cool move
| style="border: 1px solid #{{cool color dark}}" | Cool move
| Excitement
| style="border: 1px solid #{{cool color dark}}" | Excitement
|- style="background:#{{beautiful color}}"
|- style="background:#{{beautiful color}}"
| {{color2|000|Beautiful (condition)|Beautiful move}}
| style="border: 1px solid #{{beautiful color dark}}" | {{color2|000|Beautiful (condition)|Beautiful move}}
| Indifference
| style="border: 1px solid #{{beautiful color dark}}" | Indifference
|- style="background:#{{cute color}}"
|- style="background:#{{cute color}}"
| {{color2|000|Cute (condition)|Cute move}}
| style="border: 1px solid #{{cute color dark}}" | {{color2|000|Cute (condition)|Cute move}}
| Discontent
| style="border: 1px solid #{{cute color dark}}" | Discontent
|- style="background:#{{Clever color}}"
|- style="background:#{{Clever color}}"
| {{color2|000|Clever (condition)|Clever move}}
| style="border: 1px solid #{{clever color dark}}" | {{color2|000|Clever (condition)|Clever move}}
| Discontent
| style="border: 1px solid #{{clever color dark}}" | Discontent
|- style="background:#{{tough color}}"
|- style="background:#{{tough color}}"
| {{color2|000|Tough (condition)|Tough move}}
| style="border: 1px solid #{{tough color dark}}" | {{color2|000|Tough (condition)|Tough move}}
| Indifference
| style="border: 1px solid #{{tough color dark}}" | Indifference
|-
|-
| class="roundybottom" style="background: #{{cool color light}}" colspan="2" height="2px" |
| class="roundybottom" style="background: #{{cool color light}}" colspan="2" height="2px" |
Line 33: Line 35:


==Awards==
==Awards==
At the end of a Coolness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s.
At the end of a Coolness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s. Finally, visiting [[Mr. Goods]] after winning the Master Rank contest will earn the players a trophy.
 
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color}}; border: 3px solid #{{cool color dark}}" cellpadding=5px
|-style="background: #{{cool color light}}"
! style="{{roundytl|5px}}" | Contest and Rank
! Normal Rank
! Super Rank
! Hyper Rank
! style="{{roundytr|5px}}" | Master Rank
|- style="background: #FFF"
| Hoenn Contests
| [[File:Cool Ribbon Hoenn.png‎]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Cool Ribbon}}
| [[File:Cool Ribbon Super.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Cool Ribbon Super}}
| [[File:Cool Ribbon Hyper.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Cool Ribbon Hyper}}
| [[File:Cool Ribbon Master Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Cool Ribbon Master}}
|- style="background: #FFF"
| Hoenn Contest Spectaculars
| N/A
| N/A
| N/A
| [[File:Coolness Master Ribbon.png‎]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Spectacular Ribbons|Coolness Master Ribbon}}
|-style="background: #{{cool color light}}"
! Contest and Rank
! Normal Rank
! Great Rank
! Ultra Rank
! Master Rank
|- style="background: #FFF"
| rowspan=2 | Sinnoh Super Contests
| [[File:Cool Ribbon Sinnoh.png‎]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Cool Ribbon}}
| [[File:Cool Ribbon Great.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Cool Ribbon Great}}
| [[File:Cool Ribbon Ultra.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Cool Ribbon Ultra}}
| [[File:Cool Ribbon Master Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Cool Ribbon Master}}
|- style="background: #FFF"
| [[File:Accessory Red Barrette Sprite.png‎]]<br>{{color2|000|Accessory#Barrettes|Red Barrette}}
| [[File:Accessory Red Balloons Sprite.png]]<br>{{color2|000|Accessory#Balloons|Red Balloons}}
| [[File:Accessory Top Hat Sprite.png]]<br>{{color2|000|Accessory#Headwear|Top Hat}}
| [[File:Accessory Gold Pedestal Sprite.png]]<br>{{color2|000|Accessory#Stages|Gold Pedestal}}
|-
| class="roundybottom" style="background: #{{cool color light}}" colspan="5" |
|}


===Hoenn Contests===
==Moves==
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color dark}}; border: 3px solid #{{cool color}}"
=== Hoenn Contests ===
In [[Generation III]] there are 83 moves (23.4% of all moves) in Cool category.
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color}}; border: 3px solid #{{cool color dark}}" cellpadding=2px
|-
|-
! style="background: #{{cool color light}}; {{roundytl|5px}}" | Normal Rank
! style="background-color:#{{cool color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background: #{{cool color light}};" | Super Rank
! style="background-color:#{{cool color light}}" | {{color2|000|Jam}}
! style="background: #{{cool color light}};" | Hyper Rank
! style="background-color:#{{cool color light}}" | Description
! style="background: #{{cool color light}}; {{roundytr|5px}}" | Master Rank
! style="background-color:#{{cool color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|0|000}}
| A highly appealing move.
| {{m|Drill Peck}} • '''{{m|Horn Attack}}''' • {{m|Mega Kick}} • {{m|Metal Claw}} • '''{{m|Peck}}''' • {{m|SolarBeam}} • {{m|Struggle}}<br>{{m|Thunderbolt}} • '''{{m|ThunderPunch}}''' • {{m|ThunderShock}} • {{m|Triple Kick}} • {{m|Vine Whip}} • {{m|Zap Cannon}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Affected by how well the appeal in front goes.
| {{m|Aeroblast}} • {{m|Cross Chop}} • {{m|Leaf Blade}} • {{m|Razor Leaf}} • {{m|Razor Wind}} • {{m|Sky Attack}} • {{m|Slash}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|6|F88}}
| {{movelist/contest-hearts|0|000}}
| After this move, the user is more easily startled.
| {{m|Hi Jump Kick}} • {{m|Jump Kick}} • {{m|Submission}} • {{m|Volt Tackle}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|1|000}}
| Badly startles all POKéMON that made good appeals.
| {{m|Bullet Seed}} • {{m|Cut}} • {{m|Guillotine}} • {{m|Horn Drill}} • {{m|Thunder Wave}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|4|000}}
| Badly startles the POKéMON in front.
| {{m|Brick Break}} • {{m|Crush Claw}} • {{m|Dizzy Punch}} • {{m|Extrasensory}} • {{m|Hyper Fang}} • {{m|Iron Tail}} • {{m|Spark}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|3|000}}
| Badly startles those that have made appeals.
| '''{{m|DragonBreath}}''' • {{m|False Swipe}} • '''{{m|Focus Energy}}''' • {{m|Hyper Voice}} • {{m|Rolling Kick}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Can avoid being startled by others once.
| {{m|Detect}} • '''{{m|Double Team}}''' • {{m|Rapid Spin}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Can avoid being startled by others.
| {{m|Barrier}} • {{m|Teleport}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Can be repeatedly used without boring the JUDGE.
| {{m|Fury Cutter}} • '''{{m|Rage}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|4|000}}
| Jams the others, and misses one turn of appeals.
| {{m|Frenzy Plant}} • {{m|Hyper Beam}} • {{m|Outrage}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Scrambles up the order of appeals on the next turn.
| {{m|Roar}} • {{m|Twister}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|000}}
| Startles all POKéMON that have done their appeals.
| {{m|Thunder}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|1|000}}
| Startles POKéMON that made a same-type appeal.
| {{m|Air Cutter}} • {{m|Dragon Claw}} • {{m|Sky Uppercut}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|3|000}}
| Startles the POKéMON that appealed before the user.
| {{m|Twineedle}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|1|000}}
| Startles the POKéMON that has the JUDGE's attention.
| {{m|DynamicPunch}} • {{m|Fury Attack}} • {{m|Pin Missile}} • {{m|Spike Cannon}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Temporarily stops the crowd from getting excited.
| {{m|Doom Desire}} • '''{{m|Leer}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| The appeal works better the later it is performed.
| '''{{m|Dragon Rage}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| The appeal works great if performed first.
| {{m|Aerial Ace}} • {{m|Shock Wave}} • {{m|Swift}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| The appeal works great if performed last.
| {{m|Reversal}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| The next appeal can be made earlier next turn.
| {{m|Agility}} • {{m|ExtremeSpeed}} • {{m|Mach Punch}} • {{m|Quick Attack}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| The next appeal can be made later next turn.
| {{m|Vital Throw}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Ups the user's condition. Helps prevent nervousness.
| {{m|Cosmic Power}} • '''{{m|Dragon Dance}}''' • {{m|Howl}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Works well if it's the same type as the one before.
| {{m|Double Kick}} • {{m|Megahorn}} • {{m|Meteor Mash}} • {{m|SonicBoom}} • {{m|Steel Wing}} • {{m|Wing Attack}}
|-
|-
| style="background: #FFF; {{roundybl|5px}}" | [[File:Cool Ribbon Hoenn.png‎]]
| style="background-color:#{{cool color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |  
| style="background: #FFF" | [[File:Cool Ribbon Super.png]]
* '''Bold''' indicates a move that initiates some contest combination.
| style="background: #FFF" | [[File:Cool Ribbon Hyper.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Cool Ribbon Master Hoenn.png]]
|}
|}


===Sinnoh Super Contests===
=== Sinnoh Super Contests ===
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color dark}}; border: 3px solid #{{cool color}}"
In [[Generation IV]] there are 110 moves (23.6% of all moves) in Cool category.
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color}}; border: 3px solid #{{cool color dark}}" cellpadding=2px
|-
|-
! style="background: #{{cool color light}}; {{roundytl|5px}}" | Normal Rank
! style="background-color:#{{cool color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background: #{{cool color light}};" | Great Rank
! style="background-color:#{{cool color light}}" | Description
! style="background: #{{cool color light}};" | Ultra Rank
! style="background-color:#{{cool color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
! style="background: #{{cool color light}}; {{roundytr|5px}}" | Master Rank
|- style="background-color:#FFF"
|- style="background: #FFF"
| {{movelist/contest-hearts|3|F88}}
| [[File:Cool Ribbon Sinnoh.png‎]]
| A basic performance using a move known by the Pokémon.
| [[File:Cool Ribbon Great.png]]
| {{m|Air Cutter}} • {{m|Brick Break}} • {{m|Cross Poison}} • {{m|Crush Claw}} • {{m|Cut}} • {{m|Dragon Rage}} • {{m|Drill Peck}}<br>{{m|Gunk Shot}} • {{m|Hi Jump Kick}} • {{m|Horn Attack}} • {{m|Hyper Voice}} • {{m|Ice Fang}} • {{m|Jump Kick}}<br>{{m|Magnet Bomb}} • {{m|Peck}} • {{m|Razor Leaf}} • {{m|Rolling Kick}} • {{m|Slash}} • {{m|SonicBoom}} • {{m|Spark}} • {{m|Steel Wing}}<br>{{m|Struggle}} • {{m|Submission}} • {{m|ThunderShock}} • {{m|Twister}} • {{m|Vine Whip}} • {{m|Wing Attack}}
| [[File:Cool Ribbon Ultra.png]]
|- style="background-color:#FFF"
| [[File:Cool Ribbon Master Sinnoh.png]]
| {{movelist/contest-hearts|2|F88}}
| Allows performance of the same move twice in a row.
| {{m|Bullet Seed}} • {{m|Double Kick}} • {{m|Fury Attack}} • {{m|Fury Cutter}}<br>{{m|Outrage}} • {{m|Pin Missile}} • {{m|Spike Cannon}} • {{m|Triple Kick}} • {{m|Twineedle}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| Earn +15 if all the Pokémon choose the same Judge.
| {{m|Guillotine}} • {{m|Horn Drill}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Earn +2 if the Judge's Voltage goes up.
| {{m|Zap Cannon}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Earn +2 if the Pokémon performs first in the turn.
| {{m|Aerial Ace}} • {{m|Air Slash}} • {{m|Dark Pulse}} • {{m|Discharge}} • {{m|Doom Desire}} • {{m|DragonBreath}}<br>{{m|Dragon Claw}} • {{m|Extrasensory}} • {{m|Focus Blast}} • {{m|Leaf Blade}} • {{m|Psycho Cut}} • {{m|Rapid Spin}}<br>{{m|Shock Wave}} • {{m|Sky Uppercut}} • {{m|Swift}} • {{m|Thunder}} • {{m|ThunderPunch}} • {{m|Thunderbolt}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Earn +2 if the Pokémon performs last in the turn.
| {{m|Cross Chop}} • {{m|Dragon Rush}} • {{m|DynamicPunch}} • {{m|Force Palm}} • {{m|Hyper Fang}} • {{m|Iron Tail}}<br>{{m|Mega Kick}} • {{m|Megahorn}} • {{m|Metal Claw}} • {{m|Meteor Mash}} • {{m|Natural Gift}} • {{m|Rock Climb}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| Earn +3 if no other Pokémon has chosen the same Judge.
| {{m|Payback}} • {{m|Razor Wind}} • {{m|Sky Attack}} • {{m|SolarBeam}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Earn +3 if the Pokémon that just went hit max Voltage.
| {{m|Aeroblast}} • {{m|Frenzy Plant}} • {{m|Hyper Beam}} • {{m|Roar of Time}} • {{m|Seed Flare}} • {{m|Volt Tackle}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| Earn a higher score the later the Pokémon performs.
| {{m|Trump Card}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| Earn double the score in the next turn.
| {{m|Acupressure}} • {{m|Cosmic Power}} • {{m|Dragon Dance}} • {{m|Focus Energy}} • {{m|Howl}} • {{m|Rage}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Earns double the score on the final performance.
| {{m|Avalanche}} • {{m|Reversal}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Enables the user to perform first in the next turn.
| {{m|Agility}} • {{m|Double Team}} • {{m|ExtremeSpeed}} • {{m|Mach Punch}} • {{m|Quick Attack}} {{m|Teleport}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Enables the user to perform last in the next turn.
| {{m|Hammer Arm}} • {{m|Vital Throw}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| Increased Voltage is added to the performance score.
| {{m|Roost}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Prevents the Voltage from going down in the same turn.
| {{m|Leer}} • {{m|Roar}} • {{m|Thunder Wave}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| Prevents the Voltage from going up in the same turn.
| {{m|Barrier}} • {{m|Stealth Rock}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| Raises the score if the Voltage is low.
| {{m|Detect}} • {{m|Dizzy Punch}} • {{m|False Swipe}} • {{m|Heart Swap}} • {{m|Power Trick}} • {{m|Psycho Shift}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| Steals the Voltage of the Pokémon that just went.
| {{m|Copycat}} • {{m|Switcheroo}}
|-
|-
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Red Barrette Sprite.png‎]]
| style="background-color:#{{cool color light}}; {{roundybottom|8px}}" colspan=3 |
| style="background: #FFF" | [[File:Accessory Red Balloons Sprite.png]]
| style="background: #FFF" | [[File:Accessory Top Hat Sprite.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Gold Pedestal Sprite.png]]
|}
|}


===Hoenn Contest Spectaculars===
=== Hoenn Contest Spectaculars ===
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color dark}}; border: 3px solid #{{cool color}}"
In [[Generation VI]] there are 132 moves (21.3% of all moves) in Cool category. 18 of old moves had their [[List of modified moves#Contest category changes|category changed]] into Cool, 22 had their category changed from Cool into other.
{| class="roundy" style="margin: auto; text-align: center; background: #{{cool color}}; border: 3px solid #{{cool color dark}}" cellpadding=2px
|-
|-
! style="background: #{{cool color light}}; {{roundytop|5px}}" | Master Rank
! style="background-color:#{{cool color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background-color:#{{cool color light}}" | {{color2|000|Jam}}
! style="background-color:#{{cool color light}}" | Description
! style="background-color:#{{cool color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|6|F88}}
| {{movelist/contest-hearts|0|000}}
| A very appealing move, but after using this move, the user is more easily startled.
| {{m|Brave Bird}} • {{m|Flare Blitz}} • {{m|High Jump Kick}} • {{m|Jump Kick}}<br>{{m|Outrage}} • {{m|Submission}} • {{m|V-create}} • {{m|Volt Tackle}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Affected by how well the previous Pokémon's move went.
| {{m|Cross Chop}} • {{m|Drill Peck}} • {{m|Night Slash}} • {{m|Razor Wind}}<br>{{m|Retaliate}} • {{m|Sky Attack}} • {{m|Solar Beam}} • {{m|Steel Wing}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| An appealing move that can be used repeatedly without boring the audience.
| {{m|Blaze Kick}} • {{m|Dragon Rage}} • {{m|Fury Cutter}} • {{m|Hyper Fang}} • {{m|Leaf Blade}}<br>{{m|Leaf Tornado}} • {{m|Megahorn}} • {{m|Meteor Mash}} • {{m|Night Daze}}<br>{{m|Psystrike}} • {{m|Razor Shell}} • {{m|Searing Shot}} • {{m|Sonic Boom}} • {{m|Triple Kick}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|3|000}}
| Badly startles all of the Pokémon to act before the user.
| {{m|Mat Block}} • '''{{m|Thunder Wave}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|1|000}}
| Badly startles all Pokémon that successfully showed their appeal.
| {{m|Guillotine}} • {{m|Horn Drill}} • '''{{m|Zap Cannon}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|1|000}}
| Badly startles Pokémon that the audience has high expectations of.
| {{m|Dynamic Punch}} • {{m|Leer}} • {{m|Punishment}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|1|000}}
| Badly startles Pokémon that used a move of the same type.
| {{m|Cross Poison}} • {{m|Double Hit}} • {{m|Double Kick}} • {{m|Extrasensory}}<br>{{m|Sky Uppercut}} • {{m|Twineedle}} • {{m|X-Scissor}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|4|000}}
| Badly startles the last Pokémon to act before the user.
| {{m|Air Slash}} • {{m|Crush Claw}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Causes the user to move earlier on the next turn.
| '''{{m|Agility}}''' • {{m|Aqua Jet}} • {{m|Extreme Speed}} • {{m|Mach Punch}}<br>{{m|Quick Attack}} • {{m|Tailwind}} • {{m|Vacuum Wave}} • {{m|Water Shuriken}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Causes the user to move later on the next turn.
| {{m|Circle Throw}} • {{m|Roar}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Effectiveness varies depending on when it is used.
| {{m|Bullet Seed}} • {{m|Fury Attack}} • {{m|Pin Missile}} • {{m|Spike Cannon}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Excites the audience a lot if used first.
| {{m|Electro Ball}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3|F88}}
| {{movelist/contest-hearts|0|000}}
| Excites the audience a lot if used last.
| {{m|Aeroblast}} • {{m|Parting Shot}} • {{m|Precipice Blades}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Excites the audience in any kind of contest.
| {{m|Sacred Sword}} • {{m|Storm Throw}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Gets the Pokémon pumped up. Helps prevent nervousness, too.
| {{m|Bulk Up}} • {{m|Double Team}} • {{m|Dragon Dance}} • '''{{m|Focus Energy}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|0|000}}
| Makes the audience quickly grow bored when an appeal move has little effect.
| {{m|False Swipe}} • {{m|Hold Back}} • {{m|Volt Switch}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Makes the remaining Pokémon nervous.
| '''{{m|Stealth Rock}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Prevents the user from being startled until the turn ends.
| {{m|Barrier}} • {{m|Detect}} • {{m|King's Shield}} • {{m|Phantom Force}} • {{m|Shadow Force}} • {{m|Teleport}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|0|000}}
| Quite an appealing move.
| {{m|Air Cutter}} • {{m|Brick Break}} • {{m|Cut}} • {{m|Dark Pulse}} • {{m|Dragon Claw}} • {{m|Fire Fang}}<br>{{m|Focus Blast}} • '''{{m|Force Palm}}''' • {{m|Horn Attack}} • {{m|Ice Fang}} • {{m|Iron Tail}}<br>{{m|Metal Claw}} • {{m|Peck}} • {{m|Psycho Cut}} • {{m|Razor Leaf}} • {{m|Rolling Kick}}<br>{{m|Shadow Claw}} • {{m|Slash}} • {{m|Spark}} • {{m|Thunder Fang}} • {{m|Thunder Punch}}<br>{{m|Thunder Shock}} • {{m|Thunderbolt}} • {{m|Twister}} • {{m|Vine Whip}} • {{m|Wing Attack}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Shows off the Pokémon's appeal about as well as all the moves before it this turn.
| {{m|Oblivion Wing}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|2|000}}
| Startles all of the Pokémon to act before the user.
| {{m|Hyper Voice}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4|F88}}
| {{movelist/contest-hearts|4|000}}
| Startles all other Pokémon. User cannot act in the next turn.
| {{m|Frenzy Plant}} • {{m|Hyper Beam}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|3|000}}
| Startles the last Pokémon to act before the user.
| {{m|Dragon Breath}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Works better the later it is used in a turn.
| {{m|Fusion Bolt}} • {{m|Gyro Ball}} • {{m|Reversal}} • {{m|Trump Card}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Works better the more the crowd is excited.
| {{m|Fell Stinger}} • {{m|Mega Kick}} • {{m|Rapid Spin}} • {{m|Thunder}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Works great if the user goes first this turn.
| {{m|Aerial Ace}} • {{m|Defog}} • {{m|Magnet Bomb}} • {{m|Quick Guard}} • {{m|Shock Wave}} • {{m|Swift}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2|F88}}
| {{movelist/contest-hearts|0|000}}
| Works great if the user goes last this turn.
| {{m|Howl}} • {{m|Metal Burst}} • {{m|Vital Throw}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1|F88}}
| {{movelist/contest-hearts|0|000}}
| Works well if the user is pumped up.
| {{m|Acrobatics}} • {{m|Flame Charge}} • {{m|Techno Blast}}
|-
|-
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Coolness Master Ribbon.png‎]]
| style="background-color:#{{cool color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |
* '''Bold''' indicates a move that initiates some contest combination.
|}
|}
==Moves==
{{movelist/contest-header|Cool}}
{{movelist/contest-move|V|Acrobatics|Flying|Physical|1}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|IV|Acupressure|Normal|Status|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-move|III|Aerial Ace|Flying|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|II|Aeroblast|Flying|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|I|Agility|Psychic|Status|3}}
{{movelist/contest-effect|III|3|0|desc=The next appeal can be made earlier next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|III|Air Cutter|Flying|Special|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Air Slash|Flying|Special|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|IV|Aqua Jet|Water|Physical|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|IV|Avalanche|Ice|Physical|1}}
{{movelist/contest-effect|IV|2|N/A|desc=Points doubles if last to appeal.}}
{{movelist/contest-move|I|Barrier|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|III|Blaze Kick|Fire|Physical|1}}<!--Beauty move in Generations III-IV-->
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Brave Bird|Flying|Physical|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|III|Brick Break|Fighting|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Bulk Up|Fighting|Status|1}}<!--Beauty move in Generations III-IV-->
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|III|Bullet Seed|Grass|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|V|Circle Throw|Fighting|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}}
{{movelist/contest-move|IV|Copycat|Normal|Status|1}}<!--Cute move in Generation VI-->
{{movelist/contest-effect|VI|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-move|III|Cosmic Power|Psychic|Status|2}}<!--Beautiful move in Generation VI-->
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-move|II|Cross Chop|Fighting|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|IV|Cross Poison|Poison|Physical|2}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|III|Crush Claw|Normal|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|1|4|desc=Badly startles the last Pokémon to act before the user.}}
{{movelist/contest-move|I|Cut|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Dark Pulse|Dark|Special|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Defog|Flying|Status|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|II|Detect|Fighting|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|IV|Discharge|Electric|Special|1}}<!--Beautiful move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|I|Dizzy Punch|Normal|Physical|2}}<!--Cute move in Generation VI-->
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|III|Doom Desire|Steel|Special|2}}<!--Beautiful move in Generation VI-->
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from getting excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Double Hit|Normal|Physical|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|I|Double Kick|Fighting|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|I|Double Team|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|II|Dragon Breath|Dragon|Special|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|III|Dragon Claw|Dragon|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Dragon Dance|Dragon|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|I|Dragon Rage|Dragon|Special|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Dragon Rush|Dragon|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-move|I|Drill Peck|Flying|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|II|Dynamic Punch|Fighting|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|V|Electro Ball|Electric|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used first.}}
{{movelist/contest-move|III|Extrasensory|Psychic|Special|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|II|Extreme Speed|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=The next appeal can be made earlier next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|II|False Swipe|Normal|Physical|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|VI|Fell Stinger|Bug|Physical|1}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|IV|Fire Fang|Fire|Physical|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|V|Flame Charge|Fire|Physical|1}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|IV|Flare Blitz|Fire|Physical|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|IV|Focus Blast|Fighting|Special|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Focus Energy|Normal|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Force Palm|Fighting|Physical|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Frenzy Plant|Grass|Special|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|I|Fury Attack|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Fury Cutter|Bug|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|V|Fusion Bolt|Electric|Physical|1}}
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|I|Guillotine|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|IV|Gunk Shot|Poison|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|IV|Gyro Ball|Steel|Physical|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|IV|Hammer Arm|Fighting|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest-move|IV|Heart Swap|Psychic|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|I|High Jump Kick|Fighting|Physical|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|VI|Hold Back|Normal|Physical|1}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|I|Horn Attack|Normal|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Horn Drill|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-move|III|Howl|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|I|Hyper Beam|Normal|Special|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|I|Hyper Fang|Normal|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|III|Hyper Voice|Normal|Special|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|2|2|desc=Startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|IV|Ice Fang|Ice|Physical|2}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|II|Iron Tail|Steel|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Jump Kick|Fighting|Physical|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-move|VI|King's Shield|Steel|Status|1}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|III|Leaf Blade|Grass|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|V|Leaf Tornado|Grass|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|I|Leer|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from getting excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles the Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|II|Mach Punch|Fighting|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=The next appeal can be made earlier next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|IV|Magnet Bomb|Steel|Physical|2}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|VI|Mat Block|Fighting|Status|1}}
{{movelist/contest-effect|VI|1|3|desc=Badly startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|II|Megahorn|Bug|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|I|Mega Kick|Normal|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|IV|Metal Burst|Steel|Physical|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|II|Metal Claw|Steel|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Meteor Mash|Steel|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Natural Gift|Normal|Physical|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-move|V|Night Daze|Dark|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Night Slash|Dark|Physical|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|VI|Oblivion Wing|Flying|Special|1}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{movelist/contest-move|II|Outrage|Dragon|Physical|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|VI|Parting Shot|Dark|Status|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|IV|Payback|Dark|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-move|I|Peck|Flying|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|VI|Phantom Force|Ghost|Physical|1}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|I|Pin Missile|Bug|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|IV|Power Trick|Psychic|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|VI|Precipice Blades|Ground|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|IV|Psycho Cut|Psychic|Physical|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Psycho Shift|Psychic|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|V|Psystrike|Psychic|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Punishment|Dark|Physical|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|I|Quick Attack|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=The next appeal can be made earlier next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|V|Quick Guard|Fighting|Status|1}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|I|Rage|Normal|Physical|2}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-move|II|Rapid Spin|Normal|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|I|Razor Leaf|Grass|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|V|Razor Shell|Water|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|I|Razor Wind|Normal|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|V|Retaliate|Normal|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|II|Reversal|Fighting|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|I|Roar|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles up the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}}
{{movelist/contest-move|IV|Roar of Time|Dragon|Special|1}}<!--Beautiful move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-move|IV|Rock Climb|Normal|Physical|1}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-move|I|Rolling Kick|Fighting|Physical|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Roost|Flying|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-move|V|Sacred Sword|Fighting|Physical|1}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|V|Searing Shot|Fire|Special|1}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Seed Flare|Grass|Special|1}}<!--Beautiful move in Generation VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-move|IV|Shadow Claw|Ghost|Physical|1}}<!--Cute move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Shadow Force|Ghost|Physical|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|III|Shock Wave|Electric|Special|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|I|Sky Attack|Flying|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|III|Sky Uppercut|Fighting|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|I|Slash|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Affected by how well the appeal in front goes.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Solar Beam|Grass|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|I|Sonic Boom|Normal|Special|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|II|Spark|Electric|Physical|3}}
{{movelist/contest-effect|III|1|4|desc=Badly startles the Pokémon in front.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Spike Cannon|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|IV|Stealth Rock|Rock|Status|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|II|Steel Wing|Steel|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=Affected by how well the previous Pokémon's move went.}}
{{movelist/contest-move|V|Storm Throw|Fighting|Physical|1}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|I|Struggle|Normal|Physical|2}}<!--Tough move in Generation VI-->
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|I|Submission|Fighting|Physical|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Swift|Normal|Special|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|IV|Switcheroo|Dark|Status|1}}<!--Clever move in Generation VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-move|IV|Tailwind|Flying|Status|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|V|Techno Blast|Normal|Special|1}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|I|Teleport|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|I|Thunder|Electric|Special|3}}
{{movelist/contest-effect|III|2|2|desc=Startles all Pokémon that have done their appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|I|Thunderbolt|Electric|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Thunder Fang|Electric|Physical|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Thunder Punch|Electric|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Thunder Shock|Electric|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|I|Thunder Wave|Electric|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Badly startles all Pokémon that made good appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|1|3|desc=Badly startles all of the Pokémon to act before the user.}}
{{movelist/contest-move|II|Triple Kick|Fighting|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|IV|Trump Card|Normal|Special|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|I|Twineedle|Bug|Physical|3}}
{{movelist/contest-effect|III|2|3|desc=Startles the Pokémon that appealed before the user.}}
{{movelist/contest-effect|IV|2|N/A|desc=Allows performance of the same move twice in a row.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|II|Twister|Dragon|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles up the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Vacuum Wave|Fighting|Special|1}}<!--Smart move in Generation IV-->
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|V|V-create|Fire|Physical|1}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|I|Vine Whip|Grass|Physical|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|II|Vital Throw|Fighting|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=The next appeal can be made later next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|V|Volt Switch|Electric|Special|1}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|III|Volt Tackle|Electric|Physical|3}}
{{movelist/contest-effect|III|6|0|desc=After this move, the user is more easily startled.}}
{{movelist/contest-effect|IV|3|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|VI|Water Shuriken|Water|Physical|1}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|I|Wing Attack|Flying|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|X-Scissor|Bug|Physical|1}}<!--Beauty move in Generation IV-->
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|II|Zap Cannon|Electric|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest-footer|Cool}}


==Trivia==
==Trivia==
Line 565: Line 448:
{{langtable|color={{cool color light}}|bordercolor={{cool color}}
{{langtable|color={{cool color light}}|bordercolor={{cool color}}
|zh_cmn=帥氣組 / 帅气组 ''Shuàiqì Zǔ''
|zh_cmn=帥氣組 / 帅气组 ''Shuàiqì Zǔ''
|da=Sej
|de=Coolness
|de=Coolness
|fr=Sang-froid
|fr=Sang-froid
|it=Classe
|it=Classe
|ko=근사함 ''Geunsaham''
|ko=근사함 ''Geunsaham''
|es=Carisma}}
|pt_br=Estilo ([[PS183]]-present)<br>Elegância ([[PS182]]-[[PS183]])
|pt_eu=Fixe{{tt|*|Platinum manual}}
|es=Carisma
|sv=Cool
|vi=Oai phong
}}


{{contest}}<br>
{{contest}}<br>
Line 575: Line 464:


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Cool moves|*]]


[[de:Coolness (Wettbewerb)]]
[[de:Coolness (Wettbewerb)]]
[[it:Classe (virtù)]]
[[es:Carisma]]
[[fr:Sang-froid]]
[[it:Classe]]
[[zh:帅气]]
[[zh:帅气]]

Revision as of 16:23, 23 July 2020

Cool redirects here. For the Trainer class formerly known as Cooltrainer, see Ace Trainer.
Conditions
Cool
Beautiful
Cute
Clever
Tough

The Cool condition, also called Coolness (Japanese: かっこよさ Coolness), is one of the five different Contest conditions.

Characteristics

Rock Star Cosplay Pikachu whose special move is Meteor Mash

A Pokémon will have its Cool condition raised when fed Pokéblocks or Poffins made with spicy-tasting, red-colored Berries. Pokémon with Natures that boost Attack—Lonely, Brave, Adamant, and Naughty—get the most benefit from Berries that have a spicy flavor, as a result, they are the easiest to raise for a Coolness Contest.

When competing in the Cool category, a Pokémon with an enhanced Coolness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Red Scarf. Many Fighting-, Flying-, Electric-,Steel- and Dragon-type moves will become Cool moves when used in Contests, but moves from other types may display Coolness as well.

During a Coolness Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Excitement
Beautiful move Indifference
Cute move Discontent
Clever move Discontent
Tough move Indifference


Awards

At the end of a Coolness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.

Contest and Rank Normal Rank Super Rank Hyper Rank Master Rank
Hoenn Contests Cool Ribbon Hoenn.png
Cool Ribbon
Cool Ribbon Super.png
Cool Ribbon Super
Cool Ribbon Hyper.png
Cool Ribbon Hyper
Cool Ribbon Master Hoenn.png
Cool Ribbon Master
Hoenn Contest Spectaculars N/A N/A N/A Coolness Master Ribbon.png
Coolness Master Ribbon
Contest and Rank Normal Rank Great Rank Ultra Rank Master Rank
Sinnoh Super Contests Cool Ribbon Sinnoh.png
Cool Ribbon
Cool Ribbon Great.png
Cool Ribbon Great
Cool Ribbon Ultra.png
Cool Ribbon Ultra
Cool Ribbon Master Sinnoh.png
Cool Ribbon Master
Accessory Red Barrette Sprite.png
Red Barrette
Accessory Red Balloons Sprite.png
Red Balloons
Accessory Top Hat Sprite.png
Top Hat
Accessory Gold Pedestal Sprite.png
Gold Pedestal

Moves

Hoenn Contests

In Generation III there are 83 moves (23.4% of all moves) in Cool category.

Appeal Jam Description Moves
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move. Drill PeckHorn AttackMega KickMetal ClawPeckSolarBeamStruggle
ThunderboltThunderPunchThunderShockTriple KickVine WhipZap Cannon
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the appeal in front goes. AeroblastCross ChopLeaf BladeRazor LeafRazor WindSky AttackSlash
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
After this move, the user is more easily startled. Hi Jump KickJump KickSubmissionVolt Tackle
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all POKéMON that made good appeals. Bullet SeedCutGuillotineHorn DrillThunder Wave
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the POKéMON in front. Brick BreakCrush ClawDizzy PunchExtrasensoryHyper FangIron TailSpark
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals. DragonBreathFalse SwipeFocus EnergyHyper VoiceRolling Kick
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others once. DetectDouble TeamRapid Spin
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others. BarrierTeleport
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can be repeatedly used without boring the JUDGE. Fury CutterRage
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Jams the others, and misses one turn of appeals. Frenzy PlantHyper BeamOutrage
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Scrambles up the order of appeals on the next turn. RoarTwister
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all POKéMON that have done their appeals. Thunder
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles POKéMON that made a same-type appeal. Air CutterDragon ClawSky Uppercut
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the POKéMON that appealed before the user. Twineedle
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles the POKéMON that has the JUDGE's attention. DynamicPunchFury AttackPin MissileSpike Cannon
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from getting excited. Doom DesireLeer
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works better the later it is performed. Dragon Rage
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed first. Aerial AceShock WaveSwift
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last. Reversal
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The next appeal can be made earlier next turn. AgilityExtremeSpeedMach PunchQuick Attack
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The next appeal can be made later next turn. Vital Throw
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness. Cosmic PowerDragon DanceHowl
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before. Double KickMegahornMeteor MashSonicBoomSteel WingWing Attack
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contests

In Generation IV there are 110 moves (23.6% of all moves) in Cool category.

Appeal Description Moves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon. Air CutterBrick BreakCross PoisonCrush ClawCutDragon RageDrill Peck
Gunk ShotHi Jump KickHorn AttackHyper VoiceIce FangJump Kick
Magnet BombPeckRazor LeafRolling KickSlashSonicBoomSparkSteel Wing
StruggleSubmissionThunderShockTwisterVine WhipWing Attack
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Allows performance of the same move twice in a row. Bullet SeedDouble KickFury AttackFury Cutter
OutragePin MissileSpike CannonTriple KickTwineedle
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge. GuillotineHorn Drill
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up. Zap Cannon
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn. Aerial AceAir SlashDark PulseDischargeDoom DesireDragonBreath
Dragon ClawExtrasensoryFocus BlastLeaf BladePsycho CutRapid Spin
Shock WaveSky UppercutSwiftThunderThunderPunchThunderbolt
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn. Cross ChopDragon RushDynamicPunchForce PalmHyper FangIron Tail
Mega KickMegahornMetal ClawMeteor MashNatural GiftRock Climb
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge. PaybackRazor WindSky AttackSolarBeam
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage. AeroblastFrenzy PlantHyper BeamRoar of TimeSeed FlareVolt Tackle
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs. Trump Card
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn double the score in the next turn. AcupressureCosmic PowerDragon DanceFocus EnergyHowlRage
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earns double the score on the final performance. AvalancheReversal
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform first in the next turn. AgilityDouble TeamExtremeSpeedMach PunchQuick AttackTeleport
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform last in the next turn. Hammer ArmVital Throw
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Increased Voltage is added to the performance score. Roost
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn. LeerRoarThunder Wave
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn. BarrierStealth Rock
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Raises the score if the Voltage is low. DetectDizzy PunchFalse SwipeHeart SwapPower TrickPsycho Shift
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went. CopycatSwitcheroo

Hoenn Contest Spectaculars

In Generation VI there are 132 moves (21.3% of all moves) in Cool category. 18 of old moves had their category changed into Cool, 22 had their category changed from Cool into other.

Appeal Jam Description Moves
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled. Brave BirdFlare BlitzHigh Jump KickJump Kick
OutrageSubmissionV-createVolt Tackle
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went. Cross ChopDrill PeckNight SlashRazor Wind
RetaliateSky AttackSolar BeamSteel Wing
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience. Blaze KickDragon RageFury CutterHyper FangLeaf Blade
Leaf TornadoMegahornMeteor MashNight Daze
PsystrikeRazor ShellSearing ShotSonic BoomTriple Kick
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles all of the Pokémon to act before the user. Mat BlockThunder Wave
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that successfully showed their appeal. GuillotineHorn DrillZap Cannon
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of. Dynamic PunchLeerPunishment
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type. Cross PoisonDouble HitDouble KickExtrasensory
Sky UppercutTwineedleX-Scissor
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the last Pokémon to act before the user. Air SlashCrush Claw
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn. AgilityAqua JetExtreme SpeedMach Punch
Quick AttackTailwindVacuum WaveWater Shuriken
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move later on the next turn. Circle ThrowRoar
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used. Bullet SeedFury AttackPin MissileSpike Cannon
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used first. Electro Ball
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last. AeroblastParting ShotPrecipice Blades
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest. Sacred SwordStorm Throw
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too. Bulk UpDouble TeamDragon DanceFocus Energy
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect. False SwipeHold BackVolt Switch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous. Stealth Rock
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends. BarrierDetectKing's ShieldPhantom ForceShadow ForceTeleport
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move. Air CutterBrick BreakCutDark PulseDragon ClawFire Fang
Focus BlastForce PalmHorn AttackIce FangIron Tail
Metal ClawPeckPsycho CutRazor LeafRolling Kick
Shadow ClawSlashSparkThunder FangThunder Punch
Thunder ShockThunderboltTwisterVine WhipWing Attack
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as all the moves before it this turn. Oblivion Wing
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all of the Pokémon to act before the user. Hyper Voice
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Startles all other Pokémon. User cannot act in the next turn. Frenzy PlantHyper Beam
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user. Dragon Breath
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the later it is used in a turn. Fusion BoltGyro BallReversalTrump Card
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited. Fell StingerMega KickRapid SpinThunder
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn. Aerial AceDefogMagnet BombQuick GuardShock WaveSwift
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn. HowlMetal BurstVital Throw
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if the user is pumped up. AcrobaticsFlame ChargeTechno Blast
  • Bold indicates a move that initiates some contest combination.

Trivia

  • While the color representing Coolness is described to be red in-text, its actual color is the same shade of orange that represents the Fire type.

In other languages

Language Title
Mandarin Chinese 帥氣組 / 帅气组 Shuàiqì Zǔ
Denmark Flag.png Danish Sej
France Flag.png French Sang-froid
Germany Flag.png German Coolness
Italy Flag.png Italian Classe
South Korea Flag.png Korean 근사함 Geunsaham
Portuguese Brazil Flag.png Brazil Estilo (PS183-present)
Elegância (PS182-PS183)
Portugal Flag.png Portugal Fixe*
Spain Flag.png Spanish Carisma
Sweden Flag.png Swedish Cool
Vietnam Flag.png Vietnamese Oai phong


DawnChallenge.png Pokémon Contests VSFantina.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.