Conversion 2 (move): Difference between revisions

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(+user's type interactions (http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=176.html and crystal disassembly); wording; MoveResearch update)
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{{MoveInfobox
{{MoveInfobox
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|n=176
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==Effect==
==Effect==
{{MoveResearch|In Gen IV onward, will it fail if the user already has all types that it could change into (such as Fairy/Steel against Dragon-type move)?}}
{{MoveResearch|How does it interact with Struggle prior to Generation V, Weather Ball in shadowy aura, and with Normalize in Gen IV?}}
===Generations II to III===
===Generations II to III===
Conversion 2 will randomly change the user's current [[type]] to any type that either resists or is immune to the type of the last damaging move it was hit by.
Conversion 2 will randomly change the user's current [[type]] to any type that either resists or is immune to the type of the last damaging move it was hit by.


For example, if the last move the user was hit by was an {{type|Electric}} move, the user will become {{type|Ground}}, Electric-type, {{type|Grass}}, or {{type|Dragon}}.
For example, if the last move the user was hit by was an {{type|Electric}} move, the user will become {{type|Ground}}, Electric-type, {{type|Grass}}, or {{type|Dragon}}.
If the last move the target used was a move that calls another move (such as {{m|Metronome}}), the type of the called move will be considered. If the last move the target used is a {{cat|Moves that change type|move that changes type}} (such as {{m|Hidden Power}}), the type it was changed to will be considered.


Conversion 2 targets the user.
Conversion 2 targets the user.


===Generation IV===
===Generation IV===
Conversion 2 will no longer change the user to either of its current types.
Conversion 2 will no longer change the user to any of its current types. It will fail if the user already has all types that resist the type of the last damaging move.


===Generation V onwards===
===Generation V onward===
Conversion 2 now targets an adjacent Pokémon and bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. It will randomly change the user's current [[type]] to a type that either resists or is immune to the type of the move last used by the target, including [[status move]]s. Conversion 2 will not change the user to either of its current types. In an [[Inverse Battle]], Conversion 2 considers resistances based on inverse type matchups.
Conversion 2 now targets an adjacent Pokémon and bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. It will randomly change the user's current [[type]] to a type that either resists or is immune to the type of the move last used by the target, including [[status move]]s. Conversion 2 will not change the user to either of its current types. In an [[Inverse Battle]], Conversion 2 considers resistances based on inverse type matchups.


For example, if the last move the target used was an {{type|Electric}} move, the user may become {{type|Ground}}, Electric-type, {{type|Grass}}, or {{type|Dragon}}.
For example, if the last move the target used was an {{type|Electric}} move, the user may become {{type|Ground}}, Electric-type, {{type|Grass}}, or {{type|Dragon}}.


If the last move the target used was a move that calls another move (such as {{m|Nature Power}}), the type of the called move will be considered. If the last move the target used is a {{cat|Moves that change type|move that can change type}}, the type it was changed to will be considered. If the last move the target used had its type changed, such as with {{m|Electrify}} or {{a|Normalize}}, the type it changes to will be considered. Conversion 2 will fail if the last move the target used was {{m|Struggle}}, typeless {{m|Revelation Dance}}, or if there is no type that resists that move (i.e., a {{type|Normal}} move in an Inverse Battle).
If the last move the target used was a move that calls another move (such as {{m|Metronome}}), the type of the called move will be considered. If the last move the target used is a {{cat|Moves that change type|move that changes type}} (such as {{m|Hidden Power}}), the type it was changed to will be considered. If the last move the target used had its type changed, such as with {{m|Electrify}} or {{a|Normalize}}, the type it changes to will be considered. Conversion 2 will fail if the last move the target used was {{m|Struggle}}, typeless {{m|Revelation Dance}}, or if there is no type that resists that move (i.e., a {{type|Normal}} move in an Inverse Battle).


Conversion 2 is not affected by {{m|Substitute}}, {{m|Protect}}, {{m|Detect}} or {{m|Spiky Shield}}, but it is blocked by {{m|Crafty Shield}}.
Conversion 2 is not affected by {{m|Substitute}}, {{m|Protect}}, {{m|Detect}} or {{m|Spiky Shield}}, but it is blocked by {{m|Crafty Shield}}.
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{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the user resistant to the last attack's type.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the user resistant to the last attack's type.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes type to make itself resistant to the last attack it took.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes type to make itself resistant to the last attack it took.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user changes its type to make itself resistant to the type of the attack it last took.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user changes its type to make itself resistant to the type of the attack it last took.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user changes its type to make itself resistant to the type of the attack the opponent used last.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user changes its type to make itself resistant to the type of the attack the opponent used last.}}
|}
|}
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==In other generations==
==In other generations==
===Core series games===
{{movegen
{{movegen
|type=Normal
|type=Normal
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|genIV=Conversion 2 IV
|genIV=Conversion 2 IV
}}
}}
===Spin-off series games===
{{Movegen
{{Movegen
|type=Normal
|type=Normal
|PMDRB=Conversion 2 PMD RB
|Stad2=Conversion 2 Stad2
|Colo=Conversion 2 Colo
|XD=Conversion 2 XD
|PBR=Conversion 2 PBR
}}
}}


{{Movegen
{{Movegen
|type=Normal
|type=Normal
|Stad2=Conversion 2 Stad2
|PMDRB=Conversion 2 PMD RB
|Colo=Conversion 2 Colo
|XD=Conversion 2 XD
}}
}}


==Trivia==
==Trivia==
* Conversion 2 is the only move that has a number in its name.
* This move [[Porygon (Base Set 39)|originated]] as a TCG {{TCG|Attack}}.
* This move [[Porygon (Base Set 39)|originated]] as a TCG {{TCG|Attack}}.
* In [[Generation]]s {{gen|II}} and {{gen|III}}, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=變性II ''{{tt|Biànxìng II|Denature II}}''{{tt|*|DP Complete Pokédex Guidebook}}<br>變性2  ''{{tt|Biànxìng 2|Denature 2}}''{{tt|*|Emerald Guidebook}}<br>纹理2 ''{{tt|Wénlǐ 2|Texture 2}}''{{tt|*|Generation VII}}
|zh_yue=紋理2 ''{{tt|Màhnléih Yih|Texture 2}}'' {{tt|*|Games}}<br>變性Ⅱ ''{{tt|Binsing II|Variability II}}'' {{tt|*|DP Complete Pokédex Guidebook}}
|zh_cmn=紋理2 / 纹理2 ''{{tt|Wénlǐ Èr|Texture 2}}'' {{tt|*|Games}}<br>變性Ⅱ ''{{tt|Biànxìng II|Variability II}}'' {{tt|*|DP Complete Pokédex Guidebook}}<br>變性2 ''{{tt|Biànxìng Èr|Variability 2}}'' {{tt|*|Emerald Guidebook}}
|fr=Conversion2{{tt|*|Generation III onwards}}<br>Adaptation2{{tt|*|Generation II}}
|fr=Conversion2{{tt|*|Generation III onwards}}<br>Adaptation2{{tt|*|Generation II}}
|de=Umwandlung2
|de=Umwandlung2
|el=Μετατροπή 2
|el=Μετατροπή 2 ''Metatropí 2''
|it=Conversione 2
|it=Conversione 2
|ko=텍스처2 ''Texture 2''
|ko=텍스처2 ''Texture 2''

Revision as of 09:20, 13 June 2017

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Conversion 2
テクスチャー2 Texture 2
Conversion 2 V.png
[[File:|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Beauty
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Works well if it is the same type as the move used by the last Pokémon.

Conversion 2 (Japanese: テクスチャー2 Texture 2), formatted as Conversion2 prior to Pokémon Stadium 2, is a non-damaging Normal-type move introduced in Generation II. It is one of the signature moves of Porygon's evolutionary line.

Effect

151Mew.png This move effect may be in need of research.
Reason: How does it interact with Struggle prior to Generation V, Weather Ball in shadowy aura, and with Normalize in Gen IV?
You can discuss this on the talk page.

Generations II to III

Conversion 2 will randomly change the user's current type to any type that either resists or is immune to the type of the last damaging move it was hit by.

For example, if the last move the user was hit by was an Electric-type move, the user will become Ground-type, Electric-type, Grass-type, or Dragon-type.

If the last move the target used was a move that calls another move (such as Metronome), the type of the called move will be considered. If the last move the target used is a move that changes type (such as Hidden Power), the type it was changed to will be considered.

Conversion 2 targets the user.

Generation IV

Conversion 2 will no longer change the user to any of its current types. It will fail if the user already has all types that resist the type of the last damaging move.

Generation V onward

Conversion 2 now targets an adjacent Pokémon and bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. It will randomly change the user's current type to a type that either resists or is immune to the type of the move last used by the target, including status moves. Conversion 2 will not change the user to either of its current types. In an Inverse Battle, Conversion 2 considers resistances based on inverse type matchups.

For example, if the last move the target used was an Electric-type move, the user may become Ground-type, Electric-type, Grass-type, or Dragon-type.

If the last move the target used was a move that calls another move (such as Metronome), the type of the called move will be considered. If the last move the target used is a move that changes type (such as Hidden Power), the type it was changed to will be considered. If the last move the target used had its type changed, such as with Electrify or Normalize, the type it changes to will be considered. Conversion 2 will fail if the last move the target used was Struggle, typeless Revelation Dance, or if there is no type that resists that move (i.e., a Normal-type move in an Inverse Battle).

Conversion 2 is not affected by Substitute, Protect, Detect or Spiky Shield, but it is blocked by Crafty Shield.

If powered up by a Normalium Z into Z-Conversion 2, the user regains all of its HP.

Description

Games Description
Stad2 A move that changes the user's type into one that is resistant to the opponent's last move.
GSC The user's type is made resistant.
RSEColoXD Makes the user resistant to the last attack's type.
FRLG The user changes type to make itself resistant to the last attack it took.
DPPtHGSSPBR The user changes its type to make itself resistant to the type of the attack it last took.
BWB2W2
XYORAS
SM
The user changes its type to make itself resistant to the type of the attack the opponent used last.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0137 Porygon NormalIC Big.png Mineral Mineral 1 1 1 1 1 1
0233 Porygon2 NormalIC Big.png Mineral Mineral 1 1 1 1 1 1
0474 Porygon-Z NormalIC Big.png Mineral Mineral 1 1 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB The user gains the Conversion 2 status. It changes the user's type to one that is strong against the move type it took last.


In the manga

In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

Trivia

  • This move originated as a TCG Attack.
  • In Generations II and III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 紋理2 Màhnléih Yih *
變性Ⅱ Binsing II *
Mandarin 紋理2 / 纹理2 Wénlǐ Èr *
變性Ⅱ Biànxìng II *
變性2 Biànxìng Èr *
France Flag.png French Conversion2*
Adaptation2*
Germany Flag.png German Umwandlung2
Greece Flag.png Greek Μετατροπή 2 Metatropí 2
Italy Flag.png Italian Conversione 2
South Korea Flag.png Korean 텍스처2 Texture 2
Portuguese Brazil Flag.png Brazil Conversão 2
Portugal Flag.png Portugal Conversão 2
Serbia Flag.png Serbian Konverzija 2
Spain Flag.png Spanish Conversión2
Vietnam Flag.png Vietnamese Biến Hóa 2



Variations of the move Conversion
StatusIC HOME.png ConversionConversion 2


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