Contact: Difference between revisions
(→Effects involving contact: adding gen viii stuff) |
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| {{a|Gooey}} | | {{a|Gooey}} | ||
| Decreases an attacker's {{stat|Speed}} by one stage on contact. | | Decreases an attacker's {{stat|Speed}} by one stage on contact. | ||
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| {{a|Gulp Missile}} | |||
| If the Pokémon uses Surf or Dive, they will catch prey depending on it's HP. If the Pokémon has over | |||
1/2 of its max HP, it will catch an [[Arrokuda]] and change to its Gulping Form. If the Pokémon has under | |||
1/2 of its max HP, it will catch a [[Pikachu]] instead and change to its Gorging Form. Once a move makes | |||
contact with the user, the Pokémon spits out its catch, dealing 1/4 of the attacker's max HP. If the Pokémon | |||
caught [[Arrokuda]], it will decrease the attacker's {{stat|Defense}} by one stage. If the Pokémon caught [[Pikachu]], | |||
it will {{status|paralyze}} the attacker. | |||
|- | |- | ||
| {{a|Iron Barbs}} | | {{a|Iron Barbs}} | ||
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| {{a|Mummy}} | | {{a|Mummy}} | ||
| Replaces an attacker's Ability with Mummy on contact. | | Replaces an attacker's Ability with Mummy on contact. | ||
|- | |||
| {{a|Perish Body}} | |||
| Sets the perish count to 3 for all Pokémon on the field, unless they switch out. | |||
|- | |- | ||
| {{a|Pickpocket}} | | {{a|Pickpocket}} |
Revision as of 19:15, 5 May 2020
Contact (Japanese: 接触 contact) or direct attack (Japanese: 直接攻撃 direct attack) is a property of moves in the Pokémon games that was introduced in Generation III. Making contact occurs when a Pokémon physically touches the target when using a move in battle. Moves that make contact are affected by and can trigger various items and Abilities, such as Tough Claws and the Sticky Barb.
Whether a move makes contact is independent of its damage category. Most physical moves do make contact and make up the majority of contact moves. Most special moves do not make contact (with only 6 moves that do), and no status moves make contact. Prior to Generation VII, all moves that make contact only target a single Pokémon.
Hitting a substitute does not make contact with the Pokémon behind it. While confusion damage is physical, it does not make contact. If a Pokémon is immune to a move, the move will not make contact with the Pokémon.
Moves involving contact
In Generation III only, AncientPower and Overheat make contact, while Covet, Faint Attack, and Fake Out do not.
These Shadow moves also make contact.
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Effects involving contact
Moves
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Abilities
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Items
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Trivia
- In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |