Confusion (status condition): Difference between revisions
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Revision as of 21:51, 14 May 2020
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Manga section |
The confusion condition (Japanese:混乱状態 State of confusion) causes a Pokémon to sometimes damage itself in its confusion instead of executing a move.
Effect
Confusion forces a Pokémon to sometimes attack itself instead of executing the selected move for a random 2-5 turns. On the final turn of confusion, a Pokémon will snap out of its confusion before it attacks. Turns spent recharging, such as after using Hyper Beam, and turns unable to attack, such as from full paralysis, will not lower the remaining number of turns of confusion. Pokémon may hurt themselves in confusion during either turn of multi-turn moves such as Fly and Dive. Confusion disappears if a Pokémon is switched out.
Confusion damage is calculated as if it were a physical move with a power of 40 that has 1× type effectiveness; it cannot score a critical hit, and does not receive STAB. Confusion damage ignores Wonder Guard and is unaffected by Technician and a held Life Orb. Other things may affect confusion's damage depending on the game, as detailed in the table below.
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When a Pokémon is unable to attack for other reasons (such as from being asleep or fully paralyzed), it will not hurt itself in confusion.
Confusion can be passed by Baton Pass.
Generation I
During confusion, Pokémon have a 50% chance to damage themselves instead of executing the selected move.
Generation II
Focus Band cannot prevent a Pokémon from knocking itself out due to confusion.
Generation III
Focus Band can now prevent a Pokémon from knocking itself out due to confusion.
Generation IV
Focus Sash can also prevent a Pokémon from knocking itself out due to confusion.
Generation V-VI
Sturdy can now also prevent a Pokémon from knocking itself out due to confusion.
Generation VII onward
Pokémon now have a 1/3 chance to damage themselves during confusion.
Appearance
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Generation VI and VII appearance |
Causes
Moves
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Other causes
An activating Aguav Berry, Figy Berry, Iapapa Berry, Mago Berry, and Wiki Berry may confuse the holder if they dislike a specific flavor. After fully executing Outrage, Petal Dance or Thrash, the user becomes confused due to fatigue. The Berserk Gene confuses the holder upon activation for a duration of 256 turns. Instead of obeying a command, a disobedient Pokémon may sometimes hurt itself in confusion, inflicting confusion damage to itself.
Curing
Other than snapping out of confusion or switching out, confusion can be cured with the use of a Persim Berry (Bitter Berry in Generation II), a Touga Berry, or the Yellow Flute. Starting in Generation II, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (MiracleBerry in Generation II), and Sacred Ash.
In Generation I only, using Haze cures confusion for both active Pokémon.
Prevention
Pokémon with the Own Tempo Ability are immune to being confused.
The move Safeguard will protect the party from status conditions for five turns. Starting in Generation VII, while Misty Terrain is present, grounded Pokémon cannot become confused. A Pokémon behind a substitute cannot usually become confused; however, it can become confused by damaging moves' side effects in Generation II and by confusion-inducing held items prior to Generation IV.
Advantages
Moves used against confused Pokémon with the Ability Tangled Feet will have their accuracy halved.
In the spin-off games
Mystery Dungeon series
In the Mystery Dungeon series, the confusion status can be induced by an attack, a trap, or a scarf.
A confused Pokémon has an even chance of attacking or moving to any adjacent tile. The use of throwing items are unaffected by confusion. Confusion wears off after a few moves or attacks.
Confusion can be protected against by wearing a Persim Band.
Pokémon Conquest
In Pokémon Conquest, a confused Pokémon may move randomly, and if so, prevents the Pokémon from attacking, the Warrior using an item or activating a Warrior Skill. Confusion may wear off in the first turn.
In the anime
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: episode infos |
In the anime, the depiction and symptoms of confusion has varied over the course of the show's long run:
- In the original series of the anime, Pokémon showed no physical difference when confused. They would often get dizzy and miss their attacks as opposed to attacking themselves.
- In the Advanced Generation series, Pokémon would get purple circles around their eyes as a sign of confusion and begin hurting themselves, or attacking their partner if in a Double Battle.
- In the Diamond & Pearl series, Pokémon's eyes become swirls and a circle of Torchic run around the confused Pokémon's head, with the confusion causing its attacks to miss.
- In the Best Wishes series, a Pokémon's eyes become stars and multiple stars spin around their head when they are confused.
- In the XY series, the Pokémon's eyes become sunken or glassy, and it will begin thrashing around, attacking itself or its allies in Double Battles.
In the TCG
In the Trading Card Game, Confusion, called Confused, is one of the five Special Conditions along with Poisoned, Burned, Asleep, and Paralyzed. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).
The current description of Confused was introduced in 2003 with the release of EX Ruby & Sapphire. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.
Trivia
- A Ninja Boy on Route 211 erroneously states that confusion only wears off if the Pokémon is switched out.
In other languages
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Korean transcription and Chinese |
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