Confusion (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(→‎Generation I: link to status ailment)
(→‎Generation I: link stadium and substitute)
Line 38: Line 38:
Confusion can't confuse an opponent that is already confused.
Confusion can't confuse an opponent that is already confused.


In Stadium, Confusion can't confuse an opponent that has a substitute.
In [[Pokémon Stadium|Stadium]], Confusion can't confuse an opponent that has a {{m|substitute}}.


=In the anime=
=In the anime=

Revision as of 21:39, 17 December 2007

Confusion
ねんりき Mindpower
[[File:|center]]
Type  Psychic
Category  Special
PP  25 (max. 40)
Power  50
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  2 ♥♥
Jam  3 ♥♥♥
Startles the Pokémon that appealed before the user.
Condition  Smart
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Smart
Appeal  0  
Jamming  0  

Confusion (Japanese: ねんりき Mindpower) is a Psychic-type move introduced in Generation I that deals a small amount of damage.

Effect

Generation I

Confusion does damage and has a 9.8% chance of confusing the opponent.

Confusion can't confuse an opponent that is already confused.

In Stadium, Confusion can't confuse an opponent that has a substitute.

In the anime


Pokémon

Noctowl. It's eybrow tufts turn blue and release a blue light


Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Portuguese: Confusão, Spanish: Confusión, Italian: Confusione, French: Choc Mental, German: Konfusion, Dutch: Verwarring.

Template:Project MoveDex notice