Comet Punch (move): Difference between revisions
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:''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.'' | :''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.'' | ||
---- | ---- | ||
{{MoveInfobox| | {{bad picture|2=Should be replaced with Generation VII images}} | ||
n=4 | | {{MoveInfobox | ||
name=Comet Punch | | |n=4 | ||
jname=れんぞくパンチ | | |name=Comet Punch | ||
jtranslit=Renzoku Panchi | | |jname=れんぞくパンチ | ||
jtrans=Consecutive Punch | | |jtranslit=Renzoku Panchi | ||
gameimage=Comet Punch.png | | |jtrans=Consecutive Punch | ||
gameimage2=Comet Punch 2.png | | |gameimage=Comet Punch VI.png | ||
gameimagewidth=300 | | |gameimage2=Comet Punch VI 2.png | ||
type=Normal | | |gameimagewidth=300 | ||
damagecategory=Physical | | |type=Normal | ||
basepp=15 | | |damagecategory=Physical | ||
maxpp=24 | | |basepp=15 | ||
power=18 | | |maxpp=24 | ||
accuracy=85 | | |power=18 | ||
gen=I | | |accuracy=85 | ||
category=Tough | | |gen=I | ||
appeal=2 | | |category=Tough | ||
jam=0 | | |appeal=2 | ||
cdesc=Works well if it's the same type as the one before. | | |jam=0 | ||
appealsc=2 | | |cdesc=Works well if it's the same type as the one before. | ||
scdesc=Allows performance of the same move twice in a row. | | |appealsc=2 | ||
appeal6=1 | | |scdesc=Allows performance of the same move twice in a row. | ||
jam6=0 | | |appeal6=1 | ||
cdesc6=Effectiveness varies depending on when it is used. | |jam6=0 | ||
|cdesc6=Effectiveness varies depending on when it is used. | |||
touches=yes | | |touches=yes | ||
protect=yes | | |protect=yes | ||
magiccoat=no | | |magiccoat=no | ||
snatch=no | | |snatch=no | ||
mirrormove=yes | | |mirrormove=yes | ||
kingsrock=yes | |kingsrock=yes | ||
|sound=no | |||
|target=anyadjacent | |||
}} | |||
target=anyadjacent | |||
'''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]]. | '''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multi-strike move]] introduced in [[Generation I]]. | ||
==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. | Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone. | ||
===Generation II=== | ===Generation II=== | ||
Each strike has an independent chance of being a critical hit, as well as activating a | Each strike has an independent chance of being a critical hit, as well as activating a [[King's Rock]]. If Comet Punch activates a target's {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out. | ||
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to {{status|flinch}}. | |||
===Generations III and IV=== | ===Generations III and IV=== | ||
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a | Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a [[Razor Fang]] or a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's {{DL|In-battle effect item|Focus Sash}} or {{a|Sturdy}}, no subsequent hits can knock it out. | ||
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}. | |||
===Generations V and VI=== | ===Generations V and VI=== | ||
There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. | There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 57. | ||
If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch. | If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate {{a|Weak Armor}} or a {{DL|In-battle effect item|Rocky Helmet}}. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch. | ||
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==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Although each slap is weak, this attack hits the target two to five times in succession.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Repeatedly punches 2-5 times.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}} | {{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Repeatedly punches the target 2 to 5 times.}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is hit with a flurry of punches that strike two to five times in a row.}} | ||
{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The target is hit with a flurry of punches that strike two to five times in a row.}} | ||
{{movedescentry|{{ | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Normal|1}} | ||
{{Moveentry/ | {{Moveentry/7|107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}}} | ||
{{Moveentry/ | {{Moveentry/7|115|Kangaskhan|type=Normal|1|Monster|Monster|1|1|1|1|1|1|1|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug||15|15|9|9|9|22}} | ||
{{Moveentry/ | {{Moveentry/7|166|Ledian|type=Bug|type2=Flying|1|Bug|Bug||15|15|9|1, 9|1, 9|24}} | ||
{{Moveentry/ | {{Moveentry/7|674|Pancham|type=Fighting|2|Field|Human-Like||||||15|15}} | ||
{{Moveentry/ | {{Moveentry/7|675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||||||15|15}} | ||
{{ | {{Moveentry/7|794|Buzzwole|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered|||||||7}} | ||
{{Movefoot|Normal|7}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Breed|Normal|2}} | ||
{{Moveentry/ | {{Moveentry/6|532|Timburr|type=Fighting|1|Human-Like|Human-Like||||✔|✔|✔}} | ||
{{ | {{Movefoot|Normal|6}} | ||
==In other games== | |||
===Description=== | |||
{{movedesc|Normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It hits two to five times in succession.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}} | {{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}} | ||
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with its fist.}} | {{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with its fist.}} | ||
{{movemid|type=normal|user=Anthony ( | {{movemid|type=normal|user=Anthony (EP029)|user1=Anthony's Hitmonchan|startcode=EP029|startname=The Punchy Pokémon|notes=Debut}} | ||
{{movemid|type=normal|user=Kiyo|user1=Kiyo's Hitmonchan|startcode=EP233|startname=A Tyrogue Full of Trouble}} | {{movemid|type=normal|user=Kiyo|user1=Kiyo's Hitmonchan|startcode=EP233|startname=A Tyrogue Full of Trouble}} | ||
{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}} | {{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}} | ||
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}} | {{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}} | ||
{{movebtm|type=normal|user= | {{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}} | ||
* In ''[[EP172|Mountain Time]]'', [[Benji]]'s {{p|Ledian}} was commanded to use Comet Punch, but could not execute the move. | * In ''[[EP172|Mountain Time]]'', [[Benji]]'s {{p|Ledian}} was commanded to use Comet Punch, but could not execute the move. | ||
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{{movemanga|type=normal|exp=yes|gen=The user hits the opponent with swift punches.|image1=Hiroshi Pancham Comet Punch.png|image1p=Pancham}} | {{movemanga|type=normal|exp=yes|gen=The user hits the opponent with swift punches.|image1=Hiroshi Pancham Comet Punch.png|image1p=Pancham}} | ||
{{movep|type=tcg fighting|ms=674|pkmn=Pancham|method=Pancham repeatedly hits the opponent with swift punches.}} | {{movep|type=tcg fighting|ms=674|pkmn=Pancham|method=Pancham repeatedly hits the opponent with swift punches.}} | ||
{{movebtmManga|type=tcg fighting|user=Hiroshi Uratane|user1=Hiroshi's Pancham|startcode= | {{movebtmManga|type=tcg fighting|user=Hiroshi Uratane|user1=Hiroshi's Pancham|startcode=CXY02|notes=Debut}} | ||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan}} | {{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan|image2=Clefy Metronome Comet Punch.png|image2p=Clefable}} | ||
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}} | {{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}} | ||
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}} | {{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{color2|{{normal color dark}}|Metronome (move)|Metronome}}}} | ||
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==In other generations== | ==In other generations== | ||
{{Movegen| | ===Core series games=== | ||
type=Normal| | {{Movegen | ||
genI=Comet Punch I| | |type=Normal | ||
genII=Comet Punch II| | |genI=Comet Punch I | ||
genIII=Comet Punch III| | |genII=Comet Punch II | ||
genIV=Comet Punch IV | |genIII=Comet Punch III | ||
|genIV=Comet Punch IV | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
genV=Comet Punch V | |genV=Comet Punch V | ||
}} | }} | ||
{{Movegen| | ===Spin-off series games=== | ||
type=Normal| | {{Movegen | ||
Stad=Comet Punch Stad| | |type=Normal | ||
Stad2=Comet Punch Stad2| | |Stad=Comet Punch Stad | ||
Colo=Comet Punch Colo| | |Stad2=Comet Punch Stad2 | ||
|Colo=Comet Punch Colo | |||
|XD=Comet Punch XD | |||
}} | |||
{{Movegen | |||
|type=Normal | |||
|PBR=Comet Punch PBR | |||
}} | |||
{{Movegen | |||
|type=Normal | |||
|PMDRB=Comet Punch PMD RB | |||
}} | }} | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=連續拳 ''{{tt|Liánxù Quán|Consecutive Punch}}'' | |zh_yue=連續拳 ''{{tt|Lìhnjuhk Kyùhn|Consecutive Punch}}'' | ||
|zh_cmn=連續拳 / 连续拳 ''{{tt|Liánxù Quán|Consecutive Punch}}'' | |||
|da=Kometslag<!--source: Danish version of The Official Pokémon Handbook--> | |da=Kometslag<!--source: Danish version of The Official Pokémon Handbook--> | ||
|nl=Komeetslag | |nl=Komeetslag | ||
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|it=Cometapugno | |it=Cometapugno | ||
|ko=연속펀치 ''Yeonsok Punch'' | |ko=연속펀치 ''Yeonsok Punch'' | ||
|pt_br=Soco Cometa | |pt_br=Soco de Cometa (TCG, manga)<br>Soco Cometa (early anime, The Official Pokémon Handbook) | ||
|pt_eu=Soco Cometa | |pt_eu=Soco Cometa | ||
|sr=Kometa Pesnica | |sr=Kometa Pesnica | ||
|es=Puño Cometa | |es=Puño Cometa | ||
|tr=Kuyrukluyıldız Yumruğu | |tr=Kuyrukluyıldız Yumruğu | ||
|vi=Liên Hoàn Đấm | |||
}} | }} | ||
{{-}} | {{-}} | ||
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[[de:Kometenhieb]] | [[de:Kometenhieb]] | ||
[[fr:Poing Comète]] | [[fr:Poing Comète]] | ||
[[it:Cometapugno (mossa)]] | [[it:Cometapugno (mossa)]] | ||
[[ja:れんぞくパンチ]] | [[ja:れんぞくパンチ]] | ||
[[pl:Comet Punch]] | [[pl:Comet Punch]] | ||
[[zh:连续拳(招式)]] | |||
[[zh: |
Revision as of 23:14, 16 July 2017
- If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
Comet Punch れんぞくパンチ Consecutive Punch | ||||||||||||
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Target
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Availability
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Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Normal-type multi-strike move introduced in Generation I.
Effect
Generation I
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 54. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.
Generation II
Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. If Comet Punch activates a target's Focus Band, no subsequent hits can knock it out.
If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.
Generations III and IV
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a Razor Fang or a contact Ability. If Effect Spore causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's Focus Sash or Sturdy, no subsequent hits can knock it out.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Generations V and VI
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of 57.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each individual strike will activate Weak Armor or a Rocky Helmet. Spiky Shield and King's Shield only activate once. Parental Bond does not activate when using Comet Punch.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0107 | Human-Like | 1 | 1 | 1 | 1 | 1 | 1 | 1, Evo. | ||||||
0115 | Monster | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
0165 | |
Bug | 15 | 15 | 9 | 9 | 9 | 22 | ||||||
0166 | |
Bug | 15 | 15 | 9 | 1, 9 | 1, 9 | 24 | ||||||
0674 | Field | Human-Like | 15 | 15 | ||||||||||
0675 | |
Field | Human-Like | 15 | 15 | |||||||||
0794 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 7 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0532 | Human-Like | ✔ | ✔ | ✔ | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The foe is hit with a flurry of punches. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Hitmonchan repeatedly jabs the opponent with its fist. | |||
Anthony's Hitmonchan | The Punchy Pokémon | Debut | |
Kiyo's Hitmonchan | A Tyrogue Full of Trouble | None | |
Kyle Hamm's Hitmonchan | Pasta La Vista! | None | |
Ledian repeatedly punches the opponent. | |||
A Trainer's Ledian | The Ole' Berate and Switch! | None |
- In Mountain Time, Benji's Ledian was commanded to use Comet Punch, but could not execute the move.
In the manga
In the Let's Play the Pokémon Card Game XY! manga
The user hits the opponent with swift punches. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pancham repeatedly hits the opponent with swift punches. | |||
Hiroshi's Pancham | CXY02 | Debut |
In the Pokémon Adventures manga
The user repeatedly punches the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefable repeatedly pounds the opponent with both hands. | |||
Green's Clefy | The Winged Legends | Debut Used via Metronome | |
Hitmonchan repeatedly punches the opponent with both of its hands. | |||
Bruno's Hitmonchan | Electrode's Big Shock! | None |
In the Pokémon Pocket Monsters manga
The user repeatedly punches the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmonchan moves its fists in a swift fashion and punches the opponent with them. | |||
Giovanni's Hitmonchan | Finish Off Team Rocket!! | Debut | |
Machamp repeatedly punches the opponent in a swift fashion. | |||
Green's Machamp | The Pokémon Banana League (Part 2) | Machamp cannot legally learn Comet Punch | |
Ledyba repeatedly punches the opponent using its hands. | |||
Giovanni's Ledyba | Showdown at the Radio Tower!! | None |
In other generations
Core series games
Spin-off series games
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |