Coin Case glitches: Difference between revisions

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'''Coin Case glitches''' are a variety of glitches involving the [[Coin Case]] in {{v|Gold and Silver|s}}. They all involve listening to a Pokémon's [[cry]] then immediately using the Coin Case. Due to a translation bug, the Coin Case text is improperly terminated, making the game jump to $E112 every time it is used. This section of RAM is used by the game to store data related to Pokémon cries. Depending on the Pokémon's cry listened to, one of several effects will be activated: the game may restart with an altered color scheme and possibly blocks of color placed on the screen ("Glitch Dimension" and "Shadow Puppets"), the game may freeze, or "Coin Case:" and a glitch phrase may be displayed (e.g., "which move?he PP of"). The most well known of these glitches can be performed in Pokémon Gold using the {{p|Machop}} in [[Vermilion City]].
'''Coin Case glitches''' are a variety of glitches involving the [[Coin Case]] in {{v|Gold and Silver|s}}. They all involve listening to a Pokémon's [[cry]] then immediately using the Coin Case. Due to a translation bug, the Coin Case text is improperly terminated, making the game jump to $E112 every time it is used. This section of RAM is used by the game to store data related to Pokémon cries. Depending on the Pokémon's cry listened to, one of several effects will be activated: the game may restart with an altered color scheme and possibly blocks of color placed on the screen ("Glitch Dimension", "Shadow Puppet Effect" and "Shadow Puppets"), the game may crash to a white screen, or "Coin Case:" and a glitch phrase may be displayed (e.g., "which move?PP of"). The most well known of these glitches can be performed in Pokémon Gold using the {{p|Machop}} in [[Vermilion City]].


==Glitches caused by each Pokémon cry==
==Glitches caused by each Pokémon cry==
{| align="center" style="background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};"
{| style="margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}"
|-
|
|
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse"
|-style="background: #{{unknown color light}};"
|- style="background: #{{unknown color light}}"
! Pokémon
! Pokémon
! Effect
! Effect
Line 22: Line 21:
|-
|-
|{{p|Charmander}}
|{{p|Charmander}}
|*†which move?he PP of
|*which move?PP of
|-
|-
|{{p|Charmeleon}}
|{{p|Charmeleon}}
|*†which move?he PP of
|*which move?PP of
|-
|-
|{{p|Charizard}}
|{{p|Charizard}}
Line 31: Line 30:
|-
|-
|{{p|Squirtle}}
|{{p|Squirtle}}
|*†which move?he PP of
|*which move?PP of
|-
|-
|{{p|Wartortle}}
|{{p|Wartortle}}
|*†which move?he PP of
|*which move?PP of
|-
|-
|{{p|Blastoise}}
|{{p|Blastoise}}
Line 46: Line 45:
|-
|-
|{{p|Butterfree}}
|{{p|Butterfree}}
|*†which move?he PP of
|*which move?PP of
|-
|-
|{{p|Weedle}}
|{{p|Weedle}}
Line 52: Line 51:
|-
|-
|{{p|Kakuna}}
|{{p|Kakuna}}
|Glitch dimension
|Glitch Dimension
|-
|-
|{{p|Beedrill}}
|{{p|Beedrill}}
Line 79: Line 78:
|-
|-
|{{p|Ekans}}
|{{p|Ekans}}
|*†which move?he PP of
|*which move?PP of
|-
|-
|{{p|Arbok}}
|{{p|Arbok}}
Line 91: Line 90:
|-
|-
|{{p|Sandshrew}}
|{{p|Sandshrew}}
|which move?he PP of
|*which move?PP of
|-
|-
|{{p|Sandslash}}
|{{p|Sandslash}}
Line 100: Line 99:
|-
|-
|{{p|Nidorina}}
|{{p|Nidorina}}
|Glitch dimension
|Glitch Dimension
|-
|-
|{{p|Nidoqueen}}
|{{p|Nidoqueen}}
|which move?he PP of
|*which move?
|-
|-
|{{p|Nidoran♂}}
|{{p|Nidoran♂}}
Line 118: Line 117:
|-
|-
|{{p|Clefable}}
|{{p|Clefable}}
|???
|Game crashes
|-
|-
|{{p|Vulpix}}
|{{p|Vulpix}}
Line 142: Line 141:
|-
|-
|{{p|Gloom}}
|{{p|Gloom}}
|*which move?he PP of
|*which move?PP of
|-
|-
|{{p|Vileplume}}
|{{p|Vileplume}}
Line 151: Line 150:
|-
|-
|{{p|Parasect}}
|{{p|Parasect}}
|which move?he PP of
|*which move?
|-
|-
|{{p|Venonat}}
|{{p|Venonat}}
|which move?PP of
|*which move?PP of
|-
|-
|{{p|Venomoth}}
|{{p|Venomoth}}
|???
|*which move?
|-
|-
|{{p|Diglett}}
|{{p|Diglett}}
Line 169: Line 168:
|-
|-
|{{p|Persian}}
|{{p|Persian}}
|???
|*which move?
|-
|-
|{{p|Psyduck}}
|{{p|Psyduck}}
Line 175: Line 174:
|-
|-
|{{p|Golduck}}
|{{p|Golduck}}
|???
|*which move?PP of
|-
|-
|{{p|Mankey}}
|{{p|Mankey}}
Line 181: Line 180:
|-
|-
|{{p|Primeape}}
|{{p|Primeape}}
|which move?PP of
|*which move?PP of
|-
|-
|{{p|Growlithe}}
|{{p|Growlithe}}
|which move?PP of
|*which move?PP of
|-
|-
|{{p|Arcanine}}
|{{p|Arcanine}}
|???
|*which move?
|-
|-
|{{p|Poliwag}}
|{{p|Poliwag}}
|which move?
|*which move?
|-
|-
|{{p|Poliwhirl}}
|{{p|Poliwhirl}}
Line 196: Line 195:
|-
|-
|{{p|Poliwrath}}
|{{p|Poliwrath}}
|???
|*which move?
|-
|-
|{{p|Abra}}
|{{p|Abra}}
Line 202: Line 201:
|-
|-
|{{p|Kadabra}}
|{{p|Kadabra}}
|which move?
|*which move?
|-
|-
|{{p|Alakazam}}
|{{p|Alakazam}}
|???
|*which move?
|-
|-
|{{p|Machop}}
|{{p|Machop}}
|Glitch dimension
|Glitch Dimension
|-
|-
|{{p|Machoke}}
|{{p|Machoke}}
|Glitch dimension
|Glitch Dimension
|-
|-
|{{p|Machamp}}
|{{p|Machamp}}
|Glitch dimension
|Glitch Dimension
|-
|-
|{{p|Bellsprout}}
|{{p|Bellsprout}}
|Glitch dimension
|Glitch Dimension
|-
|-
|{{p|Weepinbell}}
|{{p|Weepinbell}}
Line 223: Line 222:
|-
|-
|{{p|Victreebel}}
|{{p|Victreebel}}
|???
|which move?
|-
|-
|{{p|Tentacool}}
|{{p|Tentacool}}
Line 235: Line 234:
|-
|-
|{{p|Graveler}}
|{{p|Graveler}}
|which move?
|*which move?
|-
|-
|{{p|Golem}}
|{{p|Golem}}
|???
|*which move?PP of
|-
|-
|{{p|Ponyta}}
|{{p|Ponyta}}
|which move?
|*which move?
|-
|-
|{{p|Rapidash}}
|{{p|Rapidash}}
|which move?
|*which move?
|-
|-
|{{p|Slowpoke}}
|{{p|Slowpoke}}
|which move?
|*which move?
|-
|-
|{{p|Slowbro}}
|{{p|Slowbro}}
|which move?
|*which move?
|-
|-
|{{p|Magnemite}}
|{{p|Magnemite}}
Line 256: Line 255:
|-
|-
|{{p|Magneton}}
|{{p|Magneton}}
|which move?
|*which move?
|-
|-
|{{p|Farfetch'd}}
|{{p|Farfetch'd}}
Line 271: Line 270:
|-
|-
|{{p|Dewgong}}
|{{p|Dewgong}}
|which move?
|*which move?
|-
|-
|{{p|Grimer}}
|{{p|Grimer}}
|which move?
|*which move?
|-
|-
|{{p|Muk}}
|{{p|Muk}}
|which move?
|*which move?
|-
|-
|{{p|Shellder}}
|{{p|Shellder}}
|???
|*which move?
|-
|-
|{{p|Cloyster}}
|{{p|Cloyster}}
Line 286: Line 285:
|-
|-
|{{p|Gastly}}
|{{p|Gastly}}
|which move?
|*which move?
|-
|-
|{{p|Haunter}}
|{{p|Haunter}}
|which move?PP of
|*which move?PP of
|-
|-
|{{p|Gengar}}
|{{p|Gengar}}
|which move?
|*which move?
|-
|-
|{{p|Onix}}
|{{p|Onix}}
|which move?
|*which move?
|-
|-
|{{p|Drowzee}}
|{{p|Drowzee}}
Line 301: Line 300:
|-
|-
|{{p|Hypno}}
|{{p|Hypno}}
|???
|*which move?PP of
|-
|-
|{{p|Krabby}}
|{{p|Krabby}}
|Glitch dimension
|Glitch Dimension
|-
|-
|{{p|Kingler}}
|{{p|Kingler}}
|???
|Glitch Dimension
|-
|-
|{{p|Voltorb}}
|{{p|Voltorb}}
Line 313: Line 312:
|-
|-
|{{p|Electrode}}
|{{p|Electrode}}
|Blackout
|‡Glitch Dimension
|-
|-
|{{p|Exeggcute}}
|{{p|Exeggcute}}
|???
|*which move?
|-
|-
|{{p|Exeggutor}}
|{{p|Exeggutor}}
|???
|*which move?
|-
|-
|{{p|Cubone}}
|{{p|Cubone}}
|???
|*which move?
|-
|-
|{{p|Marowak}}
|{{p|Marowak}}
Line 331: Line 330:
|-
|-
|{{p|Hitmonchan}}
|{{p|Hitmonchan}}
|???
|*which move?
|-
|-
|{{p|Lickitung}}
|{{p|Lickitung}}
|???
|*which move?
|-
|-
|{{p|Koffing}}
|{{p|Koffing}}
|???
|*which move?
|-
|-
|{{p|Weezing}}
|{{p|Weezing}}
|???
|*which move?
|-
|-
|{{p|Rhyhorn}}
|{{p|Rhyhorn}}
|???
|*which move?
|-
|-
|{{p|Rhydon}}
|{{p|Rhydon}}
|???
|*which move?
|-
|-
|{{p|Chansey}}
|{{p|Chansey}}
|???
|*which move?
|-
|-
|{{p|Tangela}}
|{{p|Tangela}}
|???
|*which move?
|-
|-
|{{p|Kangaskhan}}
|{{p|Kangaskhan}}
|???
|*which move?
|-
|-
|{{p|Horsea}}
|{{p|Horsea}}
Line 361: Line 360:
|-
|-
|{{p|Seadra}}
|{{p|Seadra}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Goldeen}}
|{{p|Goldeen}}
|???
|*which move?PP of
|-
|-
|{{p|Seaking}}
|{{p|Seaking}}
|which move?he PP of
|*which move?
|-
|-
|{{p|Staryu}}
|{{p|Staryu}}
|???
|Game crashes
|-
|-
|{{p|Starmie}}
|{{p|Starmie}}
|???
|*which move?
|-
|-
|{{p|Mr. Mime}}
|{{p|Mr. Mime}}
|???
|*which move?PP of
|-
|-
|{{p|Scyther}}
|{{p|Scyther}}
|???
|*which move?
|-
|-
|{{p|Jynx}}
|{{p|Jynx}}
|???
|*which move?
|-
|-
|{{p|Electabuzz}}
|{{p|Electabuzz}}
|???
|*which move?
|-
|-
|{{p|Magmar}}
|{{p|Magmar}}
Line 391: Line 390:
|-
|-
|{{p|Pinsir}}
|{{p|Pinsir}}
|???
|*which move?
|-
|-
|{{p|Tauros}}
|{{p|Tauros}}
|???
|*which move?PP of
|-
|-
|{{p|Magikarp}}
|{{p|Magikarp}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Gyarados}}
|{{p|Gyarados}}
|which move?he PP of
|*which move?
|-
|-
|{{p|Lapras}}
|{{p|Lapras}}
|???
|*which move?
|-
|-
|{{p|Ditto}}
|{{p|Ditto}}
|???
|*which move?
|-
|-
|{{p|Eevee}}
|{{p|Eevee}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Vaporeon}}
|{{p|Vaporeon}}
|???
|*which move?
|-
|-
|{{p|Jolteon}}
|{{p|Jolteon}}
|???
|*which move?
|-
|-
|{{p|Flareon}}
|{{p|Flareon}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Porygon}}
|{{p|Porygon}}
|???
|*which move?
|-
|-
|{{p|Omanyte}}
|{{p|Omanyte}}
|???
|Glitch Dimension
|-
|-
|{{p|Omastar}}
|{{p|Omastar}}
|???
|*which move?PP of
|-
|-
|{{p|Kabuto}}
|{{p|Kabuto}}
|???
|*which move?PP of
|-
|-
|{{p|Kabutops}}
|{{p|Kabutops}}
|???
|Game crashes
|-
|-
|{{p|Aerodactyl}}
|{{p|Aerodactyl}}
|???
|*which move?
|-
|-
|{{p|Snorlax}}
|{{p|Snorlax}}
|???
|Game crashes
|-
|-
|{{p|Articuno}}
|{{p|Articuno}}
|???
|*which move?PP of
|-
|-
|{{p|Zapdos}}
|{{p|Zapdos}}
|???
|*which move?
|-
|-
|{{p|Moltres}}
|{{p|Moltres}}
|???
|*which move?PP of
|-
|-
|{{p|Dratini}}
|{{p|Dratini}}
|whichmove?he PP of
|*which move?PP of
|-
|-
|{{p|Dragonair}}
|{{p|Dragonair}}
|???
|*which move?
|-
|-
|{{p|Dragonite}}
|{{p|Dragonite}}
|???
|*which move?
|-
|-
|{{p|Mewtwo}}
|{{p|Mewtwo}}
|which move?he PP of
|*which move?
|-
|-
|{{p|Mew}}
|{{p|Mew}}
|???
|*which move?
|-
|-
|{{p|Chikorita}}
|{{p|Chikorita}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Bayleef}}
|{{p|Bayleef}}
|???
|*which move?
|-
|-
|{{p|Meganium}}
|{{p|Meganium}}
|which move?he PP of
|‡Glitch Dimension
|-
|-
|{{p|Cyndaquil}}
|{{p|Cyndaquil}}
Line 478: Line 477:
|-
|-
|{{p|Quilava}}
|{{p|Quilava}}
|which move?
|*which move?
|-
|-
|Typhlosion
|{{p|Typhlosion}}
|which move?
|*which move?
|-
|-
|{{p|Totodile}}
|{{p|Totodile}}
Line 490: Line 489:
|-
|-
|{{p|Feraligatr}}
|{{p|Feraligatr}}
|which move?he PP of
|*which move?
|-
|-
|{{p|Sentret}}
|{{p|Sentret}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Furret}}
|{{p|Furret}}
|???
|*which move?
|-
|-
|{{p|Hoothoot}}
|{{p|Hoothoot}}
Line 502: Line 501:
|-
|-
|{{p|Noctowl}}
|{{p|Noctowl}}
|???
|*which move?
|-
|-
|{{p|Ledyba}}
|{{p|Ledyba}}
Line 511: Line 510:
|-
|-
|{{p|Spinarak}}
|{{p|Spinarak}}
|▓0
|‡Glitch Dimension
|-
|-
|{{p|Ariados}}
|{{p|Ariados}}
|???
|*which move?
|-
|-
|{{p|Crobat}}
|{{p|Crobat}}
|???
|*which move?
|-
|-
|{{p|Chinchou}}
|{{p|Chinchou}}
|???
|*which move?
|-
|-
|{{p|Lanturn}}
|{{p|Lanturn}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Pichu}}
|{{p|Pichu}}
|???
|*which move?
|-
|-
|{{p|Cleffa}}
|{{p|Cleffa}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Igglybuff}}
|{{p|Igglybuff}}
|???
|No effect
|-
|-
|{{p|Togepi}}
|{{p|Togepi}}
|???
|*which move?
|-
|-
|{{p|Togetic}}
|{{p|Togetic}}
|which move?he PP of
|Game crashes
|-
|-
|{{p|Natu}}
|{{p|Natu}}
Line 553: Line 552:
|-
|-
|{{p|Ampharos}}
|{{p|Ampharos}}
|???
|Game crashes
|-
|-
|{{p|Bellossom}}
|{{p|Bellossom}}
|???
|*which move?
|-
|-
|{{p|Marill}}
|{{p|Marill}}
|???
|No effect
|-
|-
|{{p|Azumarill}}
|{{p|Azumarill}}
|???
|*which move?
|-
|-
|{{p|Sudowoodo}}
|{{p|Sudowoodo}}
|???
|*which move?
|-
|-
|{{p|Politoed}}
|{{p|Politoed}}
|???
|*which move?
|-
|-
|{{p|Hoppip}}
|{{p|Hoppip}}
Line 577: Line 576:
|-
|-
|{{p|Jumpluff}}
|{{p|Jumpluff}}
|???
|*which move?
|-
|-
|{{p|Aipom}}
|{{p|Aipom}}
Line 586: Line 585:
|-
|-
|{{p|Sunflora}}
|{{p|Sunflora}}
|???
|*which move?
|-
|-
|{{p|Yanma}}
|{{p|Yanma}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Wooper}}
|{{p|Wooper}}
|???
|No effect
|-
|-
|{{p|Quagsire}}
|{{p|Quagsire}}
|???
|*which move?
|-
|-
|{{p|Espeon}}
|{{p|Espeon}}
|???
|*which move?
|-
|-
|{{p|Umbreon}}
|{{p|Umbreon}}
|???
|Game crashes
|-
|-
|{{p|Murkrow}}
|{{p|Murkrow}}
|???
|*which move?
|-
|-
|{{p|Slowking}}
|{{p|Slowking}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Misdreavus}}
|{{p|Misdreavus}}
Line 613: Line 612:
|-
|-
|{{p|Unown}}
|{{p|Unown}}
|???
|*which move?
|-
|-
|{{p|Wobbuffet}}
|{{p|Wobbuffet}}
|???
|*which move?
|-
|-
|{{p|Girafarig}}
|{{p|Girafarig}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Pineco}}
|{{p|Pineco}}
|???
|*which move?
|-
|-
|{{p|Forretress}}
|{{p|Forretress}}
|???
|*which move?
|-
|-
|{{p|Dunsparce}}
|{{p|Dunsparce}}
|???
|*which move?
|-
|-
|{{p|Gligar}}
|{{p|Gligar}}
|???
|*which move?
|-
|-
|{{p|Steelix}}
|{{p|Steelix}}
Line 640: Line 639:
|-
|-
|{{p|Granbull}}
|{{p|Granbull}}
|???
|*which move?
|-
|-
|{{p|Qwilfish}}
|{{p|Qwilfish}}
|???
|Game crashes
|-
|-
|{{p|Scizor}}
|{{p|Scizor}}
Line 652: Line 651:
|-
|-
|{{p|Heracross}}
|{{p|Heracross}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Sneasel}}
|{{p|Sneasel}}
|???
|No effect
|-
|-
|{{p|Teddiursa}}
|{{p|Teddiursa}}
|???
|No effect
|-
|-
|{{p|Ursaring}}
|{{p|Ursaring}}
|???
|No effect
|-
|-
|{{p|Slugma}}
|{{p|Slugma}}
|???
|No effect
|-
|-
|{{p|Magcargo}}
|{{p|Magcargo}}
|???
|*which move?PP of
|-
|-
|{{p|Swinub}}
|{{p|Swinub}}
|???
|*which move?
|-
|-
|{{p|Piloswine}}
|{{p|Piloswine}}
|???
|*which move?
|-
|-
|{{p|Corsola}}
|{{p|Corsola}}
Line 679: Line 678:
|-
|-
|{{p|Remoraid}}
|{{p|Remoraid}}
|???
|*which move?
|-
|-
|{{p|Octillery}}
|{{p|Octillery}}
|???
|*which move?
|-
|-
|{{p|Delibird}}
|{{p|Delibird}}
Line 688: Line 687:
|-
|-
|{{p|Mantine}}
|{{p|Mantine}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Skarmory}}
|{{p|Skarmory}}
|???
|*which move?
|-
|-
|{{p|Houndour}}
|{{p|Houndour}}
|???
|*which move?
|-
|-
|{{p|Houndoom}}
|{{p|Houndoom}}
|???
|*which move?
|-
|-
|{{p|Kingdra}}
|{{p|Kingdra}}
|???
|*which move?
|-
|-
|{{p|Phanpy}}
|{{p|Phanpy}}
|???
|*which move?
|-
|-
|{{p|Donphan}}
|{{p|Donphan}}
|???
|*which move?
|-
|-
|{{p|Porygon2}}
|{{p|Porygon2}}
|???
|‡Glitch Dimension
|-
|-
|{{p|Stantler}}
|{{p|Stantler}}
|???
|*which move?
|-
|-
|{{p|Smeargle}}
|{{p|Smeargle}}
Line 718: Line 717:
|-
|-
|{{p|Tyrogue}}
|{{p|Tyrogue}}
|???
|Glitch Dimension
|-
|-
|{{p|Hitmontop}}
|{{p|Hitmontop}}
|which move?
|*which move?
|-
|-
|{{p|Smoochum}}
|{{p|Smoochum}}
|???
|*which move?
|-
|-
|{{p|Elekid}}
|{{p|Elekid}}
Line 730: Line 729:
|-
|-
|{{p|Magby}}
|{{p|Magby}}
|???
|*which move?
|-
|-
|{{p|Miltank}}
|{{p|Miltank}}
Line 736: Line 735:
|-
|-
|{{p|Blissey}}
|{{p|Blissey}}
|???
|*which move?
|-
|-
|{{p|Raikou}}
|{{p|Raikou}}
|???
|*which move?
|-
|-
|{{p|Entei}}
|{{p|Entei}}
|which move?he PP of
|*which move?
|-
|-
|{{p|Suicune}}
|{{p|Suicune}}
|which move?he PP of
|*which move?
|-
|-
|{{p|Larvitar}}
|{{p|Larvitar}}
|???
|*which move?PP of
|-
|-
|{{p|Pupitar}}
|{{p|Pupitar}}
|???
|*which move?
|-
|-
|{{p|Tyranitar}}
|{{p|Tyranitar}}
|???
|*which move?
|-
|-
|{{p|Lugia}}
|{{p|Lugia}}
|???
|*which move?
|-
|-
|{{p|Ho-Oh}}
|{{p|Ho-Oh}}
|which move?
|*which move?
|-
|-
|{{p|Celebi}}
|{{p|Celebi}}
|???
|Glitch Dimension
|-
|-
|??????????
|??????????
Line 774: Line 773:
*"†" (a dagger)in addition to an asterisk by an effect means that the text goes over the edge of the dialogue box.
*"†" (a dagger)in addition to an asterisk by an effect means that the text goes over the edge of the dialogue box.
*"‡" (double daggers) by an effect means that a special version of the "Glitch Dimension" is started, dubbed "Shadow Puppets" or called the "Shadow Puppet Effect".
*"‡" (double daggers) by an effect means that a special version of the "Glitch Dimension" is started, dubbed "Shadow Puppets" or called the "Shadow Puppet Effect".
*In "▓0", 0 is replaced by the number of coins you have.


==Display alterations==
==Display alterations==
Line 780: Line 778:
===Glitch dimension===
===Glitch dimension===
{{main|Glitch dimension}}
{{main|Glitch dimension}}
When accessed, the game restarts in what appears as an altered color scheme. This is particularly evident in the beginning cutscene/intro movie. The entire (apparently) game can be played as normal. When the player talks to a character, gets on his bike, goes through a door/portal, opens the menu, or does any other action affecting his sprite (though not necessarily changing it), a purple block is generated depending on the position of the player. At other times, seemingly randomly, blocks of color will be generated. For example, after flying to Cinnabar Island and Surfing downwards, the water will be blue, red and green in different places. Battles will be conducted with the colors of the HP bar, names, Pokémon, and Trainers altered, and with blocks of purple. Interestingly, the blocks seem to slide across the screen as the battle begins (at the point where the stat areas and Trainer slide into view). In towns, houses, routes, and other locations, blocks of color can be made to disappear by moving so that they move off-screen. The blocks appear to not be just a display problem, because they scroll with the map. This is apparently caused by the game thinking that it is being played on a Classic [[Game Boy]].
When accessed, the game restarts in what appears as an altered color scheme. This is particularly evident in the beginning cutscene/intro movie. The entire (apparently) game can be played as normal. When the player talks to a character, gets on his bike, goes through a door/portal, opens the menu, or does any other action affecting his sprite (though not necessarily changing it), a purple block is generated depending on the position of the player. At other times, seemingly randomly, blocks of color will be generated. For example, after flying to Cinnabar Island and Surfing downwards, the water will be blue, red and green in different places. Battles will be conducted with the colors of the HP bar, names, Pokémon, and Trainers altered, and with blocks of purple. Interestingly, the blocks seem to slide across the screen as the battle begins (at the point where the stat areas and Trainer slide into view). In towns, houses, routes, and other locations, blocks of color can be made to disappear by moving so that they move off-screen. The blocks appear to not be just a display problem, because they scroll with the map. This is apparently caused by the game thinking that it is being played on a Classic [[Game Boy]].


When a [[Cheating#Cheating_devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a "clean" glitch dimension where the background of the title screen is grey and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear.
When a [[Cheating#Cheating_devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a "clean" glitch dimension where the background of the title screen is gray and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear.


When the color scheme is altered in the title sequence to display {{p|Ho-Oh}} in color, this can only be done in Gold version. It will not work in Silver version and will not display {{p|Lugia}} in color.
When the game is restarted, the color scheme is forced to use the player's palette on the title sequence. This makes it appear to display {{p|Ho-Oh}} in color, due to the similarities in the palette and where the colors are assigned. {{p|Lugia}}'s sprite is assigned only two colors in Silver and will not display in color.


[[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh showing its true colors, in a "clean" Glitch Dimension.]]
[[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh in a "clean" Glitch Dimension.]]


====Video====
====Video====
{{Youtubevid|P-aK0sOXGdc|Zachtheglitchbuster|Gold}}
{{Youtubevid|P-aK0sOXGdc|Zachtheglitchbuster|Gold}}
{{Youtubevid|Z_z4FOz0Yzo|Crystal_|Gold}}


===Shadow Theater===
===Shadow Theater===
Everything is completely white, except for the sprites (such as the player character, the NPCs, the Game Freak logo at the beginning). The sprites are either black, extremely darkened, dark blue, or near white. Sometimes an already-dark sprite will become white. Sprites with areas of high contrast (near black near white combinations) will appear partially black and partially white. Menus are not visible, but it is possible to navigate through them by memory. When viewing the PokéGear only the arrow selector pointing upwards is visible in the upper-left corner. During battles, the images of the Pokémon are not visible, but the blacked-out move graphics are. The specific cause of this is unknown, but is probably related to the cause of the Glitch Dimension.
Everything is completely white, except for the sprites (such as the player character, the NPCs, the Game Freak logo at the beginning). The sprites are either black, extremely darkened, dark blue, or near white. Sometimes an already-dark sprite will become white. Sprites with areas of high contrast (near black near white combinations) will appear partially black and partially white. Menus are not visible, but it is possible to navigate through them by memory. When viewing the PokéGear only the arrow selector pointing upwards is visible in the upper-left corner. During battles, the images of the Pokémon are not visible, but the blacked-out move graphics are. The specific cause of this is unknown, but is probably related to the cause of the Glitch Dimension.


====Video====
====Video====
Line 798: Line 797:


===Changes in the beginning cutscene===
===Changes in the beginning cutscene===
{| {| align="center" style="background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};"
{| style="margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}"
|-
|
|
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse"
|-style="background: #{{unknown color light}};"
|- style="background: #{{unknown color light}}"
! Object(s)
! Object(s)
! Original color
! Original color
Line 875: Line 873:
|''Silver Version''
|''Silver Version''
|Silver
|Silver
|???
|Blue-grey with white highlight
|Invisible
|Invisible
|-
|-
|Lugia silhouette
|Lugia silhouette
|Black
|Black
|???
|Black
|Black
|Black
|-
|-
|Clouds from silhouette
|Clouds from silhouette
|Grey
|Grey
|???
|Black
|Black
|Black
|-
|-
Line 896: Line 894:


==Arbitrary code execution==
==Arbitrary code execution==
:''See also: [[Arbitrary code execution]]''


====Perfect EVs====
===Perfect EVs===
When the game jumps to $E112, it starts executing data related to [[Pokémon]] cries as machine instructions. In particular, when {{key|II|Coin Case}} is used after hearing the {{p|Machop}} cry, the game will eventually reach address $E912. Data around that address is related to the overworld and can be manipulated through moving around in different patterns. When exiting Professor Elm's Laboratory and moving four steps to the right (prior to using the Coin Case after hearing the Machop's cry), the game will jump to address $FA98, which is in the middle of the data of the third Pokémon in the player's party. The game can therefore be made to execute specific code, based on the Pokémon's attributes such as species, item held, ..., by deliberately placing party Pokémon. By placing a specific species of Pokémon in the fourth slot of the party with the correct held item and first move, the game's execution may even be made to jump to the memory area that stores the items deposited in the player's PC, where code will execute based on the identifier and quantity of the items in the PC.
When the game jumps to $E112, it starts executing data related to [[Pokémon]] cries as machine instructions. In particular, when [[Coin Case]] is used after hearing the {{p|Machop}} cry, the game will eventually reach address $E912. Data around that address is related to the overworld and can be manipulated through moving around in different patterns. When exiting Professor Elm's Laboratory and moving four steps to the right (prior to using the Coin Case after hearing the Machop's cry), the game will jump to address $FA98, which is in the middle of the data of the third Pokémon in the player's party. The game can therefore be made to execute specific code, based on the Pokémon's attributes such as species, item held, ..., by deliberately placing party Pokémon. By placing a specific species of Pokémon in the fourth slot of the party with the correct held item and first move, the game's execution may even be made to jump to the memory area that stores the items deposited in the player's PC, where code will execute based on the identifier and quantity of the items in the PC.
{{Youtubevid|JEOOCpNTx88|Crystal_|Silver}}
{{Youtubevid|JEOOCpNTx88|Crystal_|Silver}}


====Unused Memorygame====
===Pokémon modifying using box names===
The glitch can be used for executing the code for the unused memorygame. The player needs a {{p|Quagsire}}, which holds the item HP-UP and a new captured Pokémon, which does not hold an item. Also the player needs the following items in his PC in the following order:
By meeting special conditions, the player can allow the Coin Case to execute arbitrary code based on the names of their PC boxes, which in turn can modify the first Pokémon in the player's party. The exploit requires having a freshly caught low-level "slide" Pokémon with specific DVs in the party's third slot (preferably caught from Route 29), and a Quagsire holding TM02 with Return as its first move. Finally by performing a specific movement pattern, the player can listen to a certain Pokémon's cry (e.g. Machop or Bellsprout), then use the Coin Case to execute code from the box names.
*Max Recive x1
 
The "slide Pokémon" is what allows the game to read the Quagsire and its first move and held item, which in turn uses it as a jump location to execute arbritrary code (because Quagsire's index number C3 represents the instruction jp yyxx), in this case the location it goes to is the PC box names. It is important to have a "good" slide Pokémon as bad opcodes such as FF (rst $38) causes the game to not reach the Quagsire's data, and is unable to execute the box names as code. Without a "good" slide Pokémon, the game will freeze or trigger Glitch Dimension upon using the Coin Case even after the othet requirements are met. Obtaining a working slide Pokémon can be very time consuming and luck dependant, as a result this is one of the most common reasons the glitch fails. The best solution if the glitch fails is to catch another Pokémon, and repeat if it doesn't work. Once a "good" slide Pokémon is caught, it will always work.{{fact}}
 
====Requirements====
 
*Slot 1: Pokémon that the player wants changed
 
*Slot 2: Any Pokémon
 
*Slot 3: A low-leveled freshly caught "slide Pokémon"
 
*Slot 4: {{p|Quagsire}} holding TM02 ({{m|Headbutt}}) with {{m|Return}} as its first move
 
The player must also have {{p|Bellsprout}} registered in the Pokédex to listen to its cry.
 
How to perform:
 
*Fly to [[Cherrygrove City]] and enter the Pokémart and save
 
*Leave the Pokémart and take 4 steps to the right
 
*Listen to {{p|Bellsprout}}'s cry in the Pokédex
 
*Switch pockets (required) and use the Coin Case
 
*If performed correctly, the menus will slow down and the sprites will disappear. To fix it, save the game and reset. If the glitch fails despite all the requirements being met, this means the player needs to replace their slide Pokémon. If the glitch shows the Shadow Puppet Effect instead, then the player should only listen to the cry once.
 
====Make Pokémon 1 shiny====
The following box names are needed:
 
*Box 1: A p 0 'd 'v R 5 5
 
*Box 2: é 'm 2 p p 0 4 5
 
*Box 3: é A 4 p 0 'd 'v Q
 
*Box 4: é ? 2 p 0 k 5 5
 
*Box 5: 5 5 é A 4 p p p
 
*Box 6: 'v 7 'v 'd é 4 2 p
 
*Box 7: é D 9 'l 'l A 'l x
 
*Box 8: 'd 5 5 5 5 5 5 5
 
====Modify Pokémon species in party slot 1====
The following box names are needed:
 
*Box 1: A p 0 k 'v A 5 5
 
*Box 2: é 'm 2 p [x x x x]*
 
*Box 3: é A 4 p 'v 7 'v 'd
 
*Box 4: é ♂ 2 p é D 9 'l
 
*Box 5: 'l 5 5 5 5 5 5 5
 
*Box 6: 5 5 5 A 'l x 'd 5
 
<nowiki>*</nowiki>The species is modified by the last 4 letters/numbers in box 2's name. After performing the glitch correctly, the player needs to deposit the Pokémon in slot 1 at the Day Care and withdraw it. Only the species of the Pokémon is changed, it will still have its previous name (e.g. its name is still PIDGEY, although it can be changed granted it is not an [[outsider]]), previous moves and it will not be registered into the Pokédex.
 
The player can also modify an [[Egg]] this way as well. If this glitch is performed with an Egg in the first slot, it will hatch into the desired Pokémon without the need of depositing and withdrawing it from the Day Care.
 
====Pokémon obtained by modifying box 2====
 
{| {| align="center" style="background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};"
|-
|
{| border=1 width="100%" align="center" class="sortable expandable" style="background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;"
|-
!Pokémon
!Box name
|-
|{{p|Bulbasaur}}
|0B'vA
|-
|{{p|Ivysaur}}
|0C'vA
|-
|{{p|Venusaur}}
|0D'vA
|-
|{{p|Charmander}}
|0E'vA
|-
|{{p|Charmeleon}}
|0F'vA
|-
|{{p|Charizard}}
|0G'vA
|-
|{{p|Squirtle}}
|0H'vA
|-
|{{p|Wartortle}}
|0I'vA
|-
|{{p|Blastoise}}
|0J'vA
|-
|{{p|Caterpie}}
|0K'vA
|-
|{{p|Metapod}}
|0L'vA
|-
|{{p|Butterfree}}
|0M'vA
|-
|{{p|Weedle}}
|0N'vA
|-
|{{p|Kakuna}}
|0{{tt|O|capital o}}'vA
|-
|{{p|Beedrill}}
|0P'vA
|-
|{{p|Pidgey}}
|0Q'vA
|-
|{{p|Pidgeotto}}
|0R'vA
|-
|{{p|Pidgeot}}
|0S'vA
|-
|{{p|Rattata}}
|0T'vA
|-
|{{p|Raticate}}
|0U'vA
|-
|{{p|Spearow}}
|0V'vA
|-
|{{p|Fearow}}
|0W'vA
|-
|{{p|Ekans}}
|0X'vA
|-
|{{p|Arbok}}
|0Y'vA
|-
|{{p|Pikachu}}
|0Z'vA
|-
|{{p|Raichu}}
|0('vA
|-
|{{p|Sandshrew}}
|0)'vA
|-
|{{p|Sandslash}}
|0:'vA
|-
|{{p|Nidoran♀}}
|0;'vA
|-
|{{p|Nidorina}}
|0['vA
|-
|{{p|Nidoqueen}}
|0]'vA
|-
|{{p|Nidoran♂}}
|0a'vA
|-
|{{p|Nidorino}}
|0b'vA
|-
|{{p|Nidoking}}
|0c'vA
|-
|{{p|Clefairy}}
|0d'vA
|-
|{{p|Clefable}}
|0e'vA
|-
|{{p|Vulpix}}
|0f'vA
|-
|{{p|Ninetales}}
|0g'vA
|-
|{{p|Jigglypuff}}
|0h'vA
|-
|{{p|Wigglytuff}}
|0i'vA
|-
|{{p|Zubat}}
|0j'vA
|-
|{{p|Golbat}}
|0k'vA
|-
|{{p|Oddish}}
|0l'vA
|-
|{{p|Gloom}}
|0m'vA
|-
|{{p|Vileplume}}
|0n'vA
|-
|{{p|Paras}}
|0o'vA
|-
|{{p|Parasect}}
|0p'vA
|-
|{{p|Venonat}}
|0q'vA
|-
|{{p|Venomoth}}
|0r'vA
|-
|{{p|Diglett}}
|0s'vA
|-
|{{p|Dugtrio}}
|0t'vA
|-
|{{p|Meowth}}
|0u'vA
|-
|{{p|Persian}}
|0v'vA
|-
|{{p|Psyduck}}
|0w'vA
|-
|{{p|Golduck}}
|0x'vA
|-
|{{p|Mankey}}
|0y'vA
|-
|{{p|Primeape}}
|0z'vA
|-
|{{p|Growlithe}}
|0?'vm
|-
|{{p|Arcanine}}
|0?'vl
|-
|{{p|Poliwag}}
|0?'vk
|-
|{{p|Poliwhirl}}
|0?'vj
|-
|{{p|Poliwrath}}
|0?'vi
|-
|{{p|Abra}}
|0?'vh
|-
|{{p|Kadabra}}
|0?'vg
|-
|{{p|Alakazam}}
|0?'vf
|-
|{{p|Machop}}
|0?'ve
|-
|{{p|Machoke}}
|0?'vd
|-
|{{p|Machamp}}
|0?'vc
|-
|{{p|Bellsprout}}
|0?'vb
|-
|{{p|Weepinbell}}
|0?'va
|-
|{{p|Victreebel}}
|0?'v]
|-
|{{p|Tentacool}}
|0?'v[
|-
|{{p|Tentacruel}}
|0?'v;
|-
|{{p|Geodude}}
|0?'v:
|-
|{{p|Graveler}}
|0?'v)
|-
|{{p|Golem}}
|0?'v(
|-
|{{p|Ponyta}}
|0?'vZ
|-
|{{p|Rapidash}}
|0?'vY
|-
|{{p|Slowpoke}}
|0?'vX
|-
|{{p|Slowbro}}
|0?'vW
|-
|{{p|Magnemite}}
|0?'vV
|-
|{{p|Magneton}}
|0?'vU
|-
|{{p|Farfetch'd}}
|0?'vT
|-
|{{p|Doduo}}
|0?'vS
|-
|{{p|Dodrio}}
|0?'vR
|-
|{{p|Seel}}
|0?'vQ
|-
|{{p|Dewgong}}
|0?'vP
|-
|{{p|Grimer}}
|0?'v{{tt|O|capital o}}
|-
|{{p|Muk}}
|0?'vN
|-
|{{p|Shellder}}
|0?'vM
|-
|{{p|Cloyster}}
|0?'vL
|-
|{{p|Gastly}}
|0?'vK
|-
|{{p|Haunter}}
|0?'vJ
|-
|{{p|Gengar}}
|0?'v{{tt|I|capital i}}
|-
|{{p|Onix}}
|0?'vH
|-
|{{p|Drowzee}}
|0?'vG
|-
|{{p|Hypno}}
|0?'vF
|-
|{{p|Krabby}}
|0?'vE
|-
|{{p|Kingler}}
|0?'vD
|-
|{{p|Voltorb}}
|0?'vC
|-
|{{p|Electrode}}
|0?'vB
|-
|{{p|Exeggcute}}
|0?'vA
|-
|{{p|Exeggutor}}
|0!'vA
|-
|{{p|Cubone}}
|0.'vA
|-
|{{p|Marowak}}
|0&'vA
|-
|{{p|Hitmonlee}}
|0é'vA
|-
|{{p|Hitmonchan}}
|0♂'vE
|-
|{{p|Lickitung}}
|0♂'vD
|-
|{{p|Koffing}}
|0♂'vC
|-
|{{p|Weezing}}
|0♂'vB
|-
|{{p|Rhyhorn}}
|0♂'vA
|-
|{{p|Rhydon}}
|0{{tt|×|multiplication x}}'vB
|-
|{{p|Chansey}}
|0{{tt|×|multiplication x}}'vA
|-
|{{p|Tangela}}
|0/'vB
|-
|{{p|Kangaskhan}}
|0/'vA
|-
|{{p|Horsea}}
|0,'vA
|-
|{{p|Seadra}}
|0♀'vA
|-
|{{p|Goldeen}}
|00'vA
|-
|{{p|Seaking}}
|01'vA
|-
|{{p|Staryu}}
|02'vA
|-
|{{p|Starmie}}
|03'vA
|-
|{{p|Mr. Mime}}
|04'vA
|-
|{{p|Scyther}}
|05'vA
|-
|{{p|Jynx}}
|06'vA
|-
|{{p|Electabuzz}}
|07'vA
|-
|{{p|Magmar}}
|08'vA
|-
|{{p|Pinsir}}
|p0(space)5
|-
|{{p|Tauros}}
|p0A5
|-
|{{p|Magikarp}}
|p0B5
|-
|{{p|Gyarados}}
|p0C5
|-
|{{p|Lapras}}
|p0D5
|-
|{{p|Ditto}}
|p0E5
|-
|{{p|Eevee}}
|p0F5
|-
|{{p|Vaporeon}}
|p0G5
|-
|{{p|Jolteon}}
|p0H5
|-
|{{p|Flareon}}
|p0{{tt|I|capital i}}5
|-
|{{p|Porygon}}
|p0J5
|-
|{{p|Omanyte}}
|p0K5
|-
|{{p|Omastar}}
|p0L5
|-
|{{p|Kabuto}}
|p0M5
|-
|{{p|Kabutops}}
|p0N5
|-
|{{p|Aerodactyl}}
|p0{{tt|O|capital o}}5
|-
|{{p|Snorlax}}
|p0P5
|-
|{{p|Articuno}}
|p0Q5
|-
|{{p|Zapdos}}
|p0R5
|-
|{{p|Moltres}}
|p0S5
|-
|{{p|Dratini}}
|p0T5
|-
|{{p|Dragonair}}
|p0U5
|-
|{{p|Dragonite}}
|p0V5
|-
|{{p|Mewtwo}}
|p0W5
|-
|{{p|Mew}}
|p0X5
|-
|{{p|Chikorita}}
|p0Y5
|-
|{{p|Bayleef}}
|p0Z5
|-
|{{p|Meganium}}
|p0(5
|-
|{{p|Cyndaquil}}
|p0)5
|-
|{{p|Quilava}}
|p0:5
|-
|{{p|Typhlosion}}
|p0;5
|-
|{{p|Totodile}}
|p0[5
|-
|{{p|Croconaw}}
|p0]5
|-
|{{p|Feraligatr}}
|p0a5
|-
|{{p|Sentret}}
|p0b5
|-
|{{p|Furret}}
|p0c5
|-
|{{p|Hoothoot}}
|p0d5
|-
|{{p|Noctowl}}
|p0e5
|-
|{{p|Ledyba}}
|p0f5
|-
|{{p|Ledian}}
|p0g5
|-
|{{p|Spinarak}}
|p0h5
|-
|{{p|Ariados}}
|p0i5
|-
|{{p|Crobat}}
|p0j5
|-
|{{p|Chinchou}}
|p0k5
|-
|{{p|Lanturn}}
|pol5
|-
|{{p|Pichu}}
|p0m5
|-
|{{p|Cleffa}}
|p0n5
|-
|{{p|Igglybuff}}
|p0o5
|-
|{{p|Togepi}}
|p0p5
|-
|{{p|Togetic}}
|p0q5
|-
|{{p|Natu}}
|p0r5
|-
|{{p|Xatu}}
|p0s5
|-
|{{p|Mareep}}
|p0t5
|-
|{{p|Flaaffy}}
|p0u5
|-
|{{p|Ampharos}}
|p0v5
|-
|{{p|Bellossom}}
|p0w5
|-
|{{p|Marill}}
|p0x5
|-
|{{p|Azumarill}}
|p0y5
|-
|{{p|Sudowoodo}}
|p0z5
|-
|{{p|Politoed}}
|0z'v9
|-
|{{p|Hoppip}}
|0z'v8
|-
|{{p|Skiploom}}
|0z'v7
|-
|{{p|Jumpluff}}
|0z'v6
|-
|{{p|Aipom}}
|0z'v5
|-
|{{p|Sunkern}}
|0z'v4
|-
|{{p|Sunflora}}
|0z'v3
|-
|{{p|Yanma}}
|0z'v2
|-
|{{p|Wooper}}
|0z'v1
|-
|{{p|Quagsire}}
|0z'v0
|-
|{{p|Espeon}}
|0k'v?
|-
|{{p|Umbreon}}
|0l'v?
|-
|{{p|Murkrow}}
|0m'v?
|-
|{{p|Slowking}}
|0n'v?
|-
|{{p|Misdreavus}}
|0o'v?
|-
|{{p|Unown}}
|0p'v?
|-
|{{p|Wobbuffet}}
|0q'v?
|-
|{{p|Girafarig}}
|0r'v?
|-
|{{p|Pineco}}
|0s'v?
|-
|{{p|Forretress}}
|0t'v?
|-
|{{p|Dunsparce}}
|0u'v?
|-
|{{p|Gligar}}
|0v'v?
|-
|{{p|Steelix}}
|p0'd5
|-
|{{p|Snubbull}}
|p0'l5
|-
|{{p|Granbull}}
|p0'm5
|-
|{{p|Qwilfish}}
|p0'r5
|-
|{{p|Scizor}}
|p0's5
|-
|{{p|Shuckle}}
|p0't5
|-
|{{p|Heracross}}
|p0'v5
|-
|{{p|Sneasel}}
|0't'v8
|-
|{{p|Teddiursa}}
|0'v'v8
|-
|{{p|Ursaring}}
|0'v'v7
|-
|{{p|Slugma}}
|0'v'v6
|-
|{{p|Magcargo}}
|0'v'v5
|-
|{{p|Swinub}}
|0'v'v4
|-
|{{p|Piloswine}}
|0'v'v3
|-
|{{p|Corsola}}
|0'v'v2
|-
|{{p|Remoraid}}
|0'v'v1
|-
|{{p|Octillery}}
|0'v'v0
|-
|{{p|Delibird}}
|p0<small>PK</small>5
|-
|{{p|Mantine}}
|p0<small>MN</small>5
|-
|{{p|Skarmory}}
|p0-5
|-
|{{p|Houndour}}
|0A'v:
|-
|{{p|Houndoom}}
|0A'v)
|-
|{{p|Kingdra}}
|p0?5
|-
|{{p|Phanpy}}
|p0!5
|-
|{{p|Donphan}}
|p0.5
|-
|{{p|Porygon2}}
|p0&5
|-
|{{p|Stantler}}
|p0é5
|-
|{{p|Smeargle}}
|0A'vV
|-
|{{p|Tyrogue}}
|0A'vU
|-
|{{p|Hitmontop}}
|0A'vT
|-
|{{p|Smoochum}}
|0A'vS
|-
|{{p|Elekid}}
|p0♂5
|-
|{{p|Magby}}
|0A'vQ
|-
|{{p|Miltank}}
|p0{{tt|×|multiplication x}}5
|-
|{{p|Blissey}}
|0A'v{{tt|O|capital o}}
|-
|{{p|Raikou}}
|p0/5
|-
|{{p|Entei}}
|p0,5
|-
|{{p|Suicune}}
|p0♀5
|-
|{{p|Larvitar}}
|p005
|-
|{{p|Pupitar}}
|p015
|-
|{{p|Tyranitar}}
|p025
|-
|{{p|Ho-Oh}}
|p045
|-
|{{p|Lugia}}
|p035
|-
|{{p|Celebi}}
|p055
|}
|}
 
===Unused Memory Game===
The glitch can be used for executing the code for the unused [https://en.wikipedia.org/wiki/Concentration_(card_game) memory game]. The player needs a {{p|Quagsire}}, which holds the item HP-UP and a new captured Pokémon, which does not hold an item. Also the player needs the following items in his PC in the following order:
*Max Revive x1
*Full Restore x4
*Full Restore x4
*PP UP x56
*PP UP x56
Line 911: Line 1,742:
*Dire Hit x44
*Dire Hit x44
*TM 16
*TM 16
Then the player have to go back to Professor Elm's Laboratory, save the game, exit and moving four steps to the right. If you now hear the cry of a {{p|Bellsprout}}, it is possible to enter the memorygame by opening the {{key|II|Coin Case}}.
Then the player has to go back to Professor Elm's Laboratory, save the game, exit and moving four steps to the right. If you now hear the cry of a {{p|Bellsprout}}, it is possible to enter the memory game by opening the [[Coin Case]].
{{youtubevid|sarJuWiIaDo|pokemontutorialTV|Rock}}
{{youtubevid|sarJuWiIaDo|pokemontutorialTV|Rock}}


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{{Project GlitchDex notice|no}}
{{Project GlitchDex notice|no}}
[[Category:Glitches]]
[[Category:Glitches]]
[[it:Glitch del Salvadanaio]]
[[zh:代币盒错误(漏洞)]]

Revision as of 08:06, 8 July 2021

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Please feel free to edit this article to add missing information and complete it.

Coin Case glitches are a variety of glitches involving the Coin Case in Gold and Silver Versions. They all involve listening to a Pokémon's cry then immediately using the Coin Case. Due to a translation bug, the Coin Case text is improperly terminated, making the game jump to $E112 every time it is used. This section of RAM is used by the game to store data related to Pokémon cries. Depending on the Pokémon's cry listened to, one of several effects will be activated: the game may restart with an altered color scheme and possibly blocks of color placed on the screen ("Glitch Dimension", "Shadow Puppet Effect" and "Shadow Puppets"), the game may crash to a white screen, or "Coin Case:" and a glitch phrase may be displayed (e.g., "which move?PP of"). The most well known of these glitches can be performed in Pokémon Gold using the Machop in Vermilion City.

Glitches caused by each Pokémon cry

Pokémon Effect
Bulbasaur ‡Glitch Dimension
Ivysaur *which move?PP of
Venusaur *which move?
Charmander *which move?PP of
Charmeleon *which move?PP of
Charizard *which move?
Squirtle *which move?PP of
Wartortle *which move?PP of
Blastoise *which move?
Caterpie ‡Glitch Dimension
Metapod ‡Glitch Dimension
Butterfree *which move?PP of
Weedle ‡Glitch Dimension
Kakuna Glitch Dimension
Beedrill ‡Glitch Dimension
Pidgey ‡Glitch Dimension
Pidgeotto *which move?
Pidgeot *which move?
Rattata *which move?
Raticate *which move?
Spearow *which move?
Fearow *which move?
Ekans *which move?PP of
Arbok ‡Glitch Dimension
Pikachu ‡Glitch Dimension
Raichu ‡Glitch Dimension
Sandshrew *which move?PP of
Sandslash *which move?
Nidoran♀ ‡Glitch Dimension
Nidorina Glitch Dimension
Nidoqueen *which move?
Nidoran♂ *which move?
Nidorino ‡Glitch Dimension
Nidoking *which move?
Clefairy ‡Glitch Dimension
Clefable Game crashes
Vulpix ‡Glitch Dimension
Ninetales ‡Glitch Dimension
Jigglypuff ‡Glitch Dimension
Wigglytuff ‡Glitch Dimension
Zubat ‡Glitch Dimension
Golbat *which move?
Oddish ‡Glitch Dimension
Gloom *which move?PP of
Vileplume *which move?
Paras Glitch Dimension
Parasect *which move?
Venonat *which move?PP of
Venomoth *which move?
Diglett ‡Glitch Dimension
Dugtrio ‡Glitch Dimension
Meowth ???
Persian *which move?
Psyduck ‡Glitch Dimension
Golduck *which move?PP of
Mankey ‡Glitch Dimension
Primeape *which move?PP of
Growlithe *which move?PP of
Arcanine *which move?
Poliwag *which move?
Poliwhirl ‡Glitch Dimension
Poliwrath *which move?
Abra ‡Glitch Dimension
Kadabra *which move?
Alakazam *which move?
Machop Glitch Dimension
Machoke Glitch Dimension
Machamp Glitch Dimension
Bellsprout Glitch Dimension
Weepinbell ???
Victreebel which move?
Tentacool ‡Glitch Dimension
Tentacruel which move?
Geodude ‡Glitch Dimension
Graveler *which move?
Golem *which move?PP of
Ponyta *which move?
Rapidash *which move?
Slowpoke *which move?
Slowbro *which move?
Magnemite ‡Glitch Dimension
Magneton *which move?
Farfetch'd Glitch Dimension
Doduo ‡Glitch Dimension
Dodrio Glitch Dimension
Seel ‡Glitch Dimension
Dewgong *which move?
Grimer *which move?
Muk *which move?
Shellder *which move?
Cloyster Glitch Dimension
Gastly *which move?
Haunter *which move?PP of
Gengar *which move?
Onix *which move?
Drowzee ‡Glitch Dimension
Hypno *which move?PP of
Krabby Glitch Dimension
Kingler Glitch Dimension
Voltorb ‡Glitch Dimension
Electrode ‡Glitch Dimension
Exeggcute *which move?
Exeggutor *which move?
Cubone *which move?
Marowak ???
Hitmonlee ‡Glitch Dimension
Hitmonchan *which move?
Lickitung *which move?
Koffing *which move?
Weezing *which move?
Rhyhorn *which move?
Rhydon *which move?
Chansey *which move?
Tangela *which move?
Kangaskhan *which move?
Horsea ???
Seadra ‡Glitch Dimension
Goldeen *which move?PP of
Seaking *which move?
Staryu Game crashes
Starmie *which move?
Mr. Mime *which move?PP of
Scyther *which move?
Jynx *which move?
Electabuzz *which move?
Magmar ???
Pinsir *which move?
Tauros *which move?PP of
Magikarp ‡Glitch Dimension
Gyarados *which move?
Lapras *which move?
Ditto *which move?
Eevee ‡Glitch Dimension
Vaporeon *which move?
Jolteon *which move?
Flareon ‡Glitch Dimension
Porygon *which move?
Omanyte Glitch Dimension
Omastar *which move?PP of
Kabuto *which move?PP of
Kabutops Game crashes
Aerodactyl *which move?
Snorlax Game crashes
Articuno *which move?PP of
Zapdos *which move?
Moltres *which move?PP of
Dratini *which move?PP of
Dragonair *which move?
Dragonite *which move?
Mewtwo *which move?
Mew *which move?
Chikorita ‡Glitch Dimension
Bayleef *which move?
Meganium ‡Glitch Dimension
Cyndaquil ‡Glitch Dimension
Quilava *which move?
Typhlosion *which move?
Totodile ‡Glitch Dimension
Croconaw ‡Glitch Dimension
Feraligatr *which move?
Sentret ‡Glitch Dimension
Furret *which move?
Hoothoot ???
Noctowl *which move?
Ledyba ???
Ledian ???
Spinarak ‡Glitch Dimension
Ariados *which move?
Crobat *which move?
Chinchou *which move?
Lanturn ‡Glitch Dimension
Pichu *which move?
Cleffa ‡Glitch Dimension
Igglybuff No effect
Togepi *which move?
Togetic Game crashes
Natu ‡Glitch Dimension
Xatu Glitch Dimension
Mareep ‡Glitch Dimension
Flaaffy ‡Glitch Dimension
Ampharos Game crashes
Bellossom *which move?
Marill No effect
Azumarill *which move?
Sudowoodo *which move?
Politoed *which move?
Hoppip ???
Skiploom ???
Jumpluff *which move?
Aipom ???
Sunkern ???
Sunflora *which move?
Yanma ‡Glitch Dimension
Wooper No effect
Quagsire *which move?
Espeon *which move?
Umbreon Game crashes
Murkrow *which move?
Slowking ‡Glitch Dimension
Misdreavus ???
Unown *which move?
Wobbuffet *which move?
Girafarig ‡Glitch Dimension
Pineco *which move?
Forretress *which move?
Dunsparce *which move?
Gligar *which move?
Steelix ???
Snubbull ???
Granbull *which move?
Qwilfish Game crashes
Scizor ???
Shuckle ???
Heracross ‡Glitch Dimension
Sneasel No effect
Teddiursa No effect
Ursaring No effect
Slugma No effect
Magcargo *which move?PP of
Swinub *which move?
Piloswine *which move?
Corsola ???
Remoraid *which move?
Octillery *which move?
Delibird ???
Mantine ‡Glitch Dimension
Skarmory *which move?
Houndour *which move?
Houndoom *which move?
Kingdra *which move?
Phanpy *which move?
Donphan *which move?
Porygon2 ‡Glitch Dimension
Stantler *which move?
Smeargle ???
Tyrogue Glitch Dimension
Hitmontop *which move?
Smoochum *which move?
Elekid ???
Magby *which move?
Miltank ‡Glitch Dimension
Blissey *which move?
Raikou *which move?
Entei *which move?
Suicune *which move?
Larvitar *which move?PP of
Pupitar *which move?
Tyranitar *which move?
Lugia *which move?
Ho-Oh *which move?
Celebi Glitch Dimension
?????????? ‡Glitch Dimension
Info
  • An asterisk by an effect means that the text is displayed in a dialogue box one line under "Coins:".
  • "†" (a dagger)in addition to an asterisk by an effect means that the text goes over the edge of the dialogue box.
  • "‡" (double daggers) by an effect means that a special version of the "Glitch Dimension" is started, dubbed "Shadow Puppets" or called the "Shadow Puppet Effect".

Display alterations

Glitch dimension

Main article: Glitch dimension

When accessed, the game restarts in what appears as an altered color scheme. This is particularly evident in the beginning cutscene/intro movie. The entire (apparently) game can be played as normal. When the player talks to a character, gets on his bike, goes through a door/portal, opens the menu, or does any other action affecting his sprite (though not necessarily changing it), a purple block is generated depending on the position of the player. At other times, seemingly randomly, blocks of color will be generated. For example, after flying to Cinnabar Island and Surfing downwards, the water will be blue, red and green in different places. Battles will be conducted with the colors of the HP bar, names, Pokémon, and Trainers altered, and with blocks of purple. Interestingly, the blocks seem to slide across the screen as the battle begins (at the point where the stat areas and Trainer slide into view). In towns, houses, routes, and other locations, blocks of color can be made to disappear by moving so that they move off-screen. The blocks appear to not be just a display problem, because they scroll with the map. This is apparently caused by the game thinking that it is being played on a Classic Game Boy.

When a cheating device is used to walk through objects, in some cases where the game does not freeze when the player walks out of the game, the game will restart in a "clean" glitch dimension where the background of the title screen is gray and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear.

When the game is restarted, the color scheme is forced to use the player's palette on the title sequence. This makes it appear to display Ho-Oh in color, due to the similarities in the palette and where the colors are assigned. Lugia's sprite is assigned only two colors in Silver and will not display in color.

Ho-Oh in a "clean" Glitch Dimension.

Video

By Zachtheglitchbuster
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


By Crystal_
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Shadow Theater

Everything is completely white, except for the sprites (such as the player character, the NPCs, the Game Freak logo at the beginning). The sprites are either black, extremely darkened, dark blue, or near white. Sometimes an already-dark sprite will become white. Sprites with areas of high contrast (near black near white combinations) will appear partially black and partially white. Menus are not visible, but it is possible to navigate through them by memory. When viewing the PokéGear only the arrow selector pointing upwards is visible in the upper-left corner. During battles, the images of the Pokémon are not visible, but the blacked-out move graphics are. The specific cause of this is unknown, but is probably related to the cause of the Glitch Dimension.

Video

By Gligar13Vids
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Changes in the beginning cutscene

Object(s) Original color Color in Glitch Dimension Color in Shadow Theater
Game Freak logo Yellow White Black
Shellder Blue-white with red tongue Pink with blue tongue Black
Lapras Blue with blue-white shell Pink-Red with light pink shell Black
Magikarp Red Blue Black
Pikachu Yellow, red cheek pouches Same as normal color Black
Jigglypuff Purple Same as normal color Black
Totodile Light blue Pink Black
Chikorita Green Light orange Black
Cyndaquil Orange and black with red flames Same as normal color Black with white detail
Charizard Red Blue White
Gold Version Gold Silver Invisible
Ho-Oh silhouette Black Red with pink wing tips Black
Sparkles from silhouette Yellow Purple Black
Silver Version Silver Blue-grey with white highlight Invisible
Lugia silhouette Black Black Black
Clouds from silhouette Grey Black Black
"Pokémon" logo Yellow with blue border Dark yellow with blue border and green shadow Invisible/White

Arbitrary code execution

See also: Arbitrary code execution

Perfect EVs

When the game jumps to $E112, it starts executing data related to Pokémon cries as machine instructions. In particular, when Coin Case is used after hearing the Machop cry, the game will eventually reach address $E912. Data around that address is related to the overworld and can be manipulated through moving around in different patterns. When exiting Professor Elm's Laboratory and moving four steps to the right (prior to using the Coin Case after hearing the Machop's cry), the game will jump to address $FA98, which is in the middle of the data of the third Pokémon in the player's party. The game can therefore be made to execute specific code, based on the Pokémon's attributes such as species, item held, ..., by deliberately placing party Pokémon. By placing a specific species of Pokémon in the fourth slot of the party with the correct held item and first move, the game's execution may even be made to jump to the memory area that stores the items deposited in the player's PC, where code will execute based on the identifier and quantity of the items in the PC.

By Crystal_
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Pokémon modifying using box names

By meeting special conditions, the player can allow the Coin Case to execute arbitrary code based on the names of their PC boxes, which in turn can modify the first Pokémon in the player's party. The exploit requires having a freshly caught low-level "slide" Pokémon with specific DVs in the party's third slot (preferably caught from Route 29), and a Quagsire holding TM02 with Return as its first move. Finally by performing a specific movement pattern, the player can listen to a certain Pokémon's cry (e.g. Machop or Bellsprout), then use the Coin Case to execute code from the box names.

The "slide Pokémon" is what allows the game to read the Quagsire and its first move and held item, which in turn uses it as a jump location to execute arbritrary code (because Quagsire's index number C3 represents the instruction jp yyxx), in this case the location it goes to is the PC box names. It is important to have a "good" slide Pokémon as bad opcodes such as FF (rst $38) causes the game to not reach the Quagsire's data, and is unable to execute the box names as code. Without a "good" slide Pokémon, the game will freeze or trigger Glitch Dimension upon using the Coin Case even after the othet requirements are met. Obtaining a working slide Pokémon can be very time consuming and luck dependant, as a result this is one of the most common reasons the glitch fails. The best solution if the glitch fails is to catch another Pokémon, and repeat if it doesn't work. Once a "good" slide Pokémon is caught, it will always work.[citation needed]

Requirements

  • Slot 1: Pokémon that the player wants changed
  • Slot 2: Any Pokémon
  • Slot 3: A low-leveled freshly caught "slide Pokémon"

The player must also have Bellsprout registered in the Pokédex to listen to its cry.

How to perform:

  • Leave the Pokémart and take 4 steps to the right
  • Switch pockets (required) and use the Coin Case
  • If performed correctly, the menus will slow down and the sprites will disappear. To fix it, save the game and reset. If the glitch fails despite all the requirements being met, this means the player needs to replace their slide Pokémon. If the glitch shows the Shadow Puppet Effect instead, then the player should only listen to the cry once.

Make Pokémon 1 shiny

The following box names are needed:

  • Box 1: A p 0 'd 'v R 5 5
  • Box 2: é 'm 2 p p 0 4 5
  • Box 3: é A 4 p 0 'd 'v Q
  • Box 4: é ? 2 p 0 k 5 5
  • Box 5: 5 5 é A 4 p p p
  • Box 6: 'v 7 'v 'd é 4 2 p
  • Box 7: é D 9 'l 'l A 'l x
  • Box 8: 'd 5 5 5 5 5 5 5

Modify Pokémon species in party slot 1

The following box names are needed:

  • Box 1: A p 0 k 'v A 5 5
  • Box 2: é 'm 2 p [x x x x]*
  • Box 3: é A 4 p 'v 7 'v 'd
  • Box 4: é ♂ 2 p é D 9 'l
  • Box 5: 'l 5 5 5 5 5 5 5
  • Box 6: 5 5 5 A 'l x 'd 5

*The species is modified by the last 4 letters/numbers in box 2's name. After performing the glitch correctly, the player needs to deposit the Pokémon in slot 1 at the Day Care and withdraw it. Only the species of the Pokémon is changed, it will still have its previous name (e.g. its name is still PIDGEY, although it can be changed granted it is not an outsider), previous moves and it will not be registered into the Pokédex.

The player can also modify an Egg this way as well. If this glitch is performed with an Egg in the first slot, it will hatch into the desired Pokémon without the need of depositing and withdrawing it from the Day Care.

Pokémon obtained by modifying box 2

Unused Memory Game

The glitch can be used for executing the code for the unused memory game. The player needs a Quagsire, which holds the item HP-UP and a new captured Pokémon, which does not hold an item. Also the player needs the following items in his PC in the following order:

  • Max Revive x1
  • Full Restore x4
  • PP UP x56
  • X-Accuracy x99
  • Blackglasses x44
  • Dire Hit x44
  • Dire Hit x44
  • TM 16

Then the player has to go back to Professor Elm's Laboratory, save the game, exit and moving four steps to the right. If you now hear the cry of a Bellsprout, it is possible to enter the memory game by opening the Coin Case.

By pokemontutorialTV
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.




Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.