Coin Case glitches: Difference between revisions
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'''Coin Case glitches''' are a variety of glitches involving the [[Coin Case]] in {{v|Gold and Silver|s}}. They all involve listening to a Pokémon's [[cry]] then immediately using the Coin Case. Due to a translation bug, the Coin Case text is improperly terminated, making the game jump to $E112 every time it is used. This section of RAM is used by the game to store data related to Pokémon cries. Depending on the Pokémon's cry listened to, one of several effects will be activated: the game may restart with an altered color scheme and possibly blocks of color placed on the screen ("Glitch Dimension" and "Shadow Puppets"), the game may | '''Coin Case glitches''' are a variety of glitches involving the [[Coin Case]] in {{v|Gold and Silver|s}}. They all involve listening to a Pokémon's [[cry]] then immediately using the Coin Case. Due to a translation bug, the Coin Case text is improperly terminated, making the game jump to $E112 every time it is used. This section of RAM is used by the game to store data related to Pokémon cries. Depending on the Pokémon's cry listened to, one of several effects will be activated: the game may restart with an altered color scheme and possibly blocks of color placed on the screen ("Glitch Dimension", "Shadow Puppet Effect" and "Shadow Puppets"), the game may crash to a white screen, or "Coin Case:" and a glitch phrase may be displayed (e.g., "which move?PP of"). The most well known of these glitches can be performed in Pokémon Gold using the {{p|Machop}} in [[Vermilion City]]. | ||
==Glitches caused by each Pokémon cry== | ==Glitches caused by each Pokémon cry== | ||
{| | {| style="margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}" | ||
| | | | ||
{| border=1 width="100% | {| border=1 width="100%" class="sortable" style="margin:auto; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse" | ||
|-style="background: #{{unknown color light}} | |- style="background: #{{unknown color light}}" | ||
! Pokémon | ! Pokémon | ||
! Effect | ! Effect | ||
Line 22: | Line 21: | ||
|- | |- | ||
|{{p|Charmander}} | |{{p|Charmander}} | ||
|* | |*which move?PP of | ||
|- | |- | ||
|{{p|Charmeleon}} | |{{p|Charmeleon}} | ||
|* | |*which move?PP of | ||
|- | |- | ||
|{{p|Charizard}} | |{{p|Charizard}} | ||
Line 31: | Line 30: | ||
|- | |- | ||
|{{p|Squirtle}} | |{{p|Squirtle}} | ||
|* | |*which move?PP of | ||
|- | |- | ||
|{{p|Wartortle}} | |{{p|Wartortle}} | ||
|* | |*which move?PP of | ||
|- | |- | ||
|{{p|Blastoise}} | |{{p|Blastoise}} | ||
Line 46: | Line 45: | ||
|- | |- | ||
|{{p|Butterfree}} | |{{p|Butterfree}} | ||
|* | |*which move?PP of | ||
|- | |- | ||
|{{p|Weedle}} | |{{p|Weedle}} | ||
Line 52: | Line 51: | ||
|- | |- | ||
|{{p|Kakuna}} | |{{p|Kakuna}} | ||
|Glitch | |Glitch Dimension | ||
|- | |- | ||
|{{p|Beedrill}} | |{{p|Beedrill}} | ||
Line 79: | Line 78: | ||
|- | |- | ||
|{{p|Ekans}} | |{{p|Ekans}} | ||
|* | |*which move?PP of | ||
|- | |- | ||
|{{p|Arbok}} | |{{p|Arbok}} | ||
Line 91: | Line 90: | ||
|- | |- | ||
|{{p|Sandshrew}} | |{{p|Sandshrew}} | ||
|which move? | |*which move?PP of | ||
|- | |- | ||
|{{p|Sandslash}} | |{{p|Sandslash}} | ||
Line 100: | Line 99: | ||
|- | |- | ||
|{{p|Nidorina}} | |{{p|Nidorina}} | ||
|Glitch | |Glitch Dimension | ||
|- | |- | ||
|{{p|Nidoqueen}} | |{{p|Nidoqueen}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Nidoran♂}} | |{{p|Nidoran♂}} | ||
Line 118: | Line 117: | ||
|- | |- | ||
|{{p|Clefable}} | |{{p|Clefable}} | ||
| | |Game crashes | ||
|- | |- | ||
|{{p|Vulpix}} | |{{p|Vulpix}} | ||
Line 142: | Line 141: | ||
|- | |- | ||
|{{p|Gloom}} | |{{p|Gloom}} | ||
|*which move? | |*which move?PP of | ||
|- | |- | ||
|{{p|Vileplume}} | |{{p|Vileplume}} | ||
Line 151: | Line 150: | ||
|- | |- | ||
|{{p|Parasect}} | |{{p|Parasect}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Venonat}} | |{{p|Venonat}} | ||
|which move?PP of | |*which move?PP of | ||
|- | |- | ||
|{{p|Venomoth}} | |{{p|Venomoth}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Diglett}} | |{{p|Diglett}} | ||
Line 169: | Line 168: | ||
|- | |- | ||
|{{p|Persian}} | |{{p|Persian}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Psyduck}} | |{{p|Psyduck}} | ||
Line 175: | Line 174: | ||
|- | |- | ||
|{{p|Golduck}} | |{{p|Golduck}} | ||
|? | |*which move?PP of | ||
|- | |- | ||
|{{p|Mankey}} | |{{p|Mankey}} | ||
Line 181: | Line 180: | ||
|- | |- | ||
|{{p|Primeape}} | |{{p|Primeape}} | ||
|which move?PP of | |*which move?PP of | ||
|- | |- | ||
|{{p|Growlithe}} | |{{p|Growlithe}} | ||
|which move?PP of | |*which move?PP of | ||
|- | |- | ||
|{{p|Arcanine}} | |{{p|Arcanine}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Poliwag}} | |{{p|Poliwag}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Poliwhirl}} | |{{p|Poliwhirl}} | ||
Line 196: | Line 195: | ||
|- | |- | ||
|{{p|Poliwrath}} | |{{p|Poliwrath}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Abra}} | |{{p|Abra}} | ||
Line 202: | Line 201: | ||
|- | |- | ||
|{{p|Kadabra}} | |{{p|Kadabra}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Alakazam}} | |{{p|Alakazam}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Machop}} | |{{p|Machop}} | ||
|Glitch | |Glitch Dimension | ||
|- | |- | ||
|{{p|Machoke}} | |{{p|Machoke}} | ||
|Glitch | |Glitch Dimension | ||
|- | |- | ||
|{{p|Machamp}} | |{{p|Machamp}} | ||
|Glitch | |Glitch Dimension | ||
|- | |- | ||
|{{p|Bellsprout}} | |{{p|Bellsprout}} | ||
|Glitch | |Glitch Dimension | ||
|- | |- | ||
|{{p|Weepinbell}} | |{{p|Weepinbell}} | ||
Line 223: | Line 222: | ||
|- | |- | ||
|{{p|Victreebel}} | |{{p|Victreebel}} | ||
| | |which move? | ||
|- | |- | ||
|{{p|Tentacool}} | |{{p|Tentacool}} | ||
Line 235: | Line 234: | ||
|- | |- | ||
|{{p|Graveler}} | |{{p|Graveler}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Golem}} | |{{p|Golem}} | ||
|? | |*which move?PP of | ||
|- | |- | ||
|{{p|Ponyta}} | |{{p|Ponyta}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Rapidash}} | |{{p|Rapidash}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Slowpoke}} | |{{p|Slowpoke}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Slowbro}} | |{{p|Slowbro}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Magnemite}} | |{{p|Magnemite}} | ||
Line 256: | Line 255: | ||
|- | |- | ||
|{{p|Magneton}} | |{{p|Magneton}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Farfetch'd}} | |{{p|Farfetch'd}} | ||
Line 271: | Line 270: | ||
|- | |- | ||
|{{p|Dewgong}} | |{{p|Dewgong}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Grimer}} | |{{p|Grimer}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Muk}} | |{{p|Muk}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Shellder}} | |{{p|Shellder}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Cloyster}} | |{{p|Cloyster}} | ||
Line 286: | Line 285: | ||
|- | |- | ||
|{{p|Gastly}} | |{{p|Gastly}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Haunter}} | |{{p|Haunter}} | ||
|which move?PP of | |*which move?PP of | ||
|- | |- | ||
|{{p|Gengar}} | |{{p|Gengar}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Onix}} | |{{p|Onix}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Drowzee}} | |{{p|Drowzee}} | ||
Line 301: | Line 300: | ||
|- | |- | ||
|{{p|Hypno}} | |{{p|Hypno}} | ||
|? | |*which move?PP of | ||
|- | |- | ||
|{{p|Krabby}} | |{{p|Krabby}} | ||
|Glitch | |Glitch Dimension | ||
|- | |- | ||
|{{p|Kingler}} | |{{p|Kingler}} | ||
| | |Glitch Dimension | ||
|- | |- | ||
|{{p|Voltorb}} | |{{p|Voltorb}} | ||
Line 313: | Line 312: | ||
|- | |- | ||
|{{p|Electrode}} | |{{p|Electrode}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|{{p|Exeggcute}} | |{{p|Exeggcute}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Exeggutor}} | |{{p|Exeggutor}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Cubone}} | |{{p|Cubone}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Marowak}} | |{{p|Marowak}} | ||
Line 331: | Line 330: | ||
|- | |- | ||
|{{p|Hitmonchan}} | |{{p|Hitmonchan}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Lickitung}} | |{{p|Lickitung}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Koffing}} | |{{p|Koffing}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Weezing}} | |{{p|Weezing}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Rhyhorn}} | |{{p|Rhyhorn}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Rhydon}} | |{{p|Rhydon}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Chansey}} | |{{p|Chansey}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Tangela}} | |{{p|Tangela}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Kangaskhan}} | |{{p|Kangaskhan}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Horsea}} | |{{p|Horsea}} | ||
Line 361: | Line 360: | ||
|- | |- | ||
|{{p|Seadra}} | |{{p|Seadra}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|{{p|Goldeen}} | |{{p|Goldeen}} | ||
|? | |*which move?PP of | ||
|- | |- | ||
|{{p|Seaking}} | |{{p|Seaking}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Staryu}} | |{{p|Staryu}} | ||
| | |Game crashes | ||
|- | |- | ||
|{{p|Starmie}} | |{{p|Starmie}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Mr. Mime}} | |{{p|Mr. Mime}} | ||
|? | |*which move?PP of | ||
|- | |- | ||
|{{p|Scyther}} | |{{p|Scyther}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Jynx}} | |{{p|Jynx}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Electabuzz}} | |{{p|Electabuzz}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Magmar}} | |{{p|Magmar}} | ||
Line 391: | Line 390: | ||
|- | |- | ||
|{{p|Pinsir}} | |{{p|Pinsir}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Tauros}} | |{{p|Tauros}} | ||
|? | |*which move?PP of | ||
|- | |- | ||
|{{p|Magikarp}} | |{{p|Magikarp}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|{{p|Gyarados}} | |{{p|Gyarados}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Lapras}} | |{{p|Lapras}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Ditto}} | |{{p|Ditto}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Eevee}} | |{{p|Eevee}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|{{p|Vaporeon}} | |{{p|Vaporeon}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Jolteon}} | |{{p|Jolteon}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Flareon}} | |{{p|Flareon}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|{{p|Porygon}} | |{{p|Porygon}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Omanyte}} | |{{p|Omanyte}} | ||
| | |Glitch Dimension | ||
|- | |- | ||
|{{p|Omastar}} | |{{p|Omastar}} | ||
|? | |*which move?PP of | ||
|- | |- | ||
|{{p|Kabuto}} | |{{p|Kabuto}} | ||
|? | |*which move?PP of | ||
|- | |- | ||
|{{p|Kabutops}} | |{{p|Kabutops}} | ||
| | |Game crashes | ||
|- | |- | ||
|{{p|Aerodactyl}} | |{{p|Aerodactyl}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Snorlax}} | |{{p|Snorlax}} | ||
| | |Game crashes | ||
|- | |- | ||
|{{p|Articuno}} | |{{p|Articuno}} | ||
|? | |*which move?PP of | ||
|- | |- | ||
|{{p|Zapdos}} | |{{p|Zapdos}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Moltres}} | |{{p|Moltres}} | ||
|? | |*which move?PP of | ||
|- | |- | ||
|{{p|Dratini}} | |{{p|Dratini}} | ||
| | |*which move?PP of | ||
|- | |- | ||
|{{p|Dragonair}} | |{{p|Dragonair}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Dragonite}} | |{{p|Dragonite}} | ||
| | |*which move? | ||
|- | |- | ||
|{{p|Mewtwo}} | |{{p|Mewtwo}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|{{p|Mew}} | |{{p|Mew}} | ||
| | |*which move? | ||
|- | |- | ||
|Chikorita | |{{p|Chikorita}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|Bayleef | |{{p|Bayleef}} | ||
| | |*which move? | ||
|- | |- | ||
|Meganium | |{{p|Meganium}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|Cyndaquil | |{{p|Cyndaquil}} | ||
|‡Glitch Dimension | |‡Glitch Dimension | ||
|- | |- | ||
|Quilava | |{{p|Quilava}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|Typhlosion | |{{p|Typhlosion}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|Totodile | |{{p|Totodile}} | ||
|‡Glitch Dimension | |‡Glitch Dimension | ||
|- | |- | ||
|Croconaw | |{{p|Croconaw}} | ||
|‡Glitch Dimension | |‡Glitch Dimension | ||
|- | |- | ||
|Feraligatr | |{{p|Feraligatr}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|Sentret | |{{p|Sentret}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|Furret | |{{p|Furret}} | ||
| | |*which move? | ||
|- | |- | ||
|Hoothoot | |{{p|Hoothoot}} | ||
|??? | |??? | ||
|- | |- | ||
|Noctowl | |{{p|Noctowl}} | ||
| | |*which move? | ||
|- | |- | ||
|Ledyba | |{{p|Ledyba}} | ||
|??? | |??? | ||
|- | |- | ||
|Ledian | |{{p|Ledian}} | ||
|??? | |??? | ||
|- | |- | ||
|Spinarak | |{{p|Spinarak}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|Ariados | |{{p|Ariados}} | ||
| | |*which move? | ||
|- | |- | ||
|Crobat | |{{p|Crobat}} | ||
| | |*which move? | ||
|- | |- | ||
|Chinchou | |{{p|Chinchou}} | ||
| | |*which move? | ||
|- | |- | ||
|Lanturn | |{{p|Lanturn}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|Pichu | |{{p|Pichu}} | ||
| | |*which move? | ||
|- | |- | ||
|Cleffa | |{{p|Cleffa}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|Igglybuff | |{{p|Igglybuff}} | ||
| | |No effect | ||
|- | |- | ||
|Togepi | |{{p|Togepi}} | ||
| | |*which move? | ||
|- | |- | ||
|Togetic | |{{p|Togetic}} | ||
| | |Game crashes | ||
|- | |- | ||
|Natu | |{{p|Natu}} | ||
|‡Glitch Dimension | |‡Glitch Dimension | ||
|- | |- | ||
|Xatu | |{{p|Xatu}} | ||
|Glitch Dimension | |Glitch Dimension | ||
|- | |- | ||
|Mareep | |{{p|Mareep}} | ||
|‡Glitch Dimension | |‡Glitch Dimension | ||
|- | |- | ||
|Flaaffy | |{{p|Flaaffy}} | ||
|‡Glitch Dimension | |‡Glitch Dimension | ||
|- | |- | ||
|Ampharos | |{{p|Ampharos}} | ||
| | |Game crashes | ||
|- | |- | ||
|Bellossom | |{{p|Bellossom}} | ||
| | |*which move? | ||
|- | |- | ||
|Marill | |{{p|Marill}} | ||
| | |No effect | ||
|- | |- | ||
|Azumarill | |{{p|Azumarill}} | ||
| | |*which move? | ||
|- | |- | ||
|Sudowoodo | |{{p|Sudowoodo}} | ||
| | |*which move? | ||
|- | |- | ||
|Politoed | |{{p|Politoed}} | ||
| | |*which move? | ||
|- | |- | ||
|Hoppip | |{{p|Hoppip}} | ||
|??? | |??? | ||
|- | |- | ||
|Skiploom | |{{p|Skiploom}} | ||
|??? | |??? | ||
|- | |- | ||
|Jumpluff | |{{p|Jumpluff}} | ||
| | |*which move? | ||
|- | |- | ||
|Aipom | |{{p|Aipom}} | ||
|??? | |??? | ||
|- | |- | ||
|Sunkern | |{{p|Sunkern}} | ||
|??? | |??? | ||
|- | |- | ||
|Sunflora | |{{p|Sunflora}} | ||
| | |*which move? | ||
|- | |- | ||
|Yanma | |{{p|Yanma}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|Wooper | |{{p|Wooper}} | ||
| | |No effect | ||
|- | |- | ||
|Quagsire | |{{p|Quagsire}} | ||
| | |*which move? | ||
|- | |- | ||
|Espeon | |{{p|Espeon}} | ||
| | |*which move? | ||
|- | |- | ||
|Umbreon | |{{p|Umbreon}} | ||
| | |Game crashes | ||
|- | |- | ||
|Murkrow | |{{p|Murkrow}} | ||
| | |*which move? | ||
|- | |- | ||
|Slowking | |{{p|Slowking}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|Misdreavus | |{{p|Misdreavus}} | ||
|??? | |??? | ||
|- | |- | ||
|Unown | |{{p|Unown}} | ||
| | |*which move? | ||
|- | |- | ||
|Wobbuffet | |{{p|Wobbuffet}} | ||
| | |*which move? | ||
|- | |- | ||
|Girafarig | |{{p|Girafarig}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|Pineco | |{{p|Pineco}} | ||
| | |*which move? | ||
|- | |- | ||
|Forretress | |{{p|Forretress}} | ||
| | |*which move? | ||
|- | |- | ||
|Dunsparce | |{{p|Dunsparce}} | ||
| | |*which move? | ||
|- | |- | ||
|Gligar | |{{p|Gligar}} | ||
| | |*which move? | ||
|- | |- | ||
|Steelix | |{{p|Steelix}} | ||
|??? | |??? | ||
|- | |- | ||
|Snubbull | |{{p|Snubbull}} | ||
|??? | |??? | ||
|- | |- | ||
|Granbull | |{{p|Granbull}} | ||
| | |*which move? | ||
|- | |- | ||
|Qwilfish | |{{p|Qwilfish}} | ||
| | |Game crashes | ||
|- | |- | ||
|Scizor | |{{p|Scizor}} | ||
|??? | |??? | ||
|- | |- | ||
|Shuckle | |{{p|Shuckle}} | ||
|??? | |??? | ||
|- | |- | ||
|Heracross | |{{p|Heracross}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|Sneasel | |{{p|Sneasel}} | ||
| | |No effect | ||
|- | |- | ||
|Teddiursa | |{{p|Teddiursa}} | ||
| | |No effect | ||
|- | |- | ||
|Ursaring | |{{p|Ursaring}} | ||
| | |No effect | ||
|- | |- | ||
|Slugma | |{{p|Slugma}} | ||
| | |No effect | ||
|- | |- | ||
|Magcargo | |{{p|Magcargo}} | ||
|? | |*which move?PP of | ||
|- | |- | ||
|Swinub | |{{p|Swinub}} | ||
| | |*which move? | ||
|- | |- | ||
|Piloswine | |{{p|Piloswine}} | ||
| | |*which move? | ||
|- | |- | ||
|Corsola | |{{p|Corsola}} | ||
|??? | |??? | ||
|- | |- | ||
|Remoraid | |{{p|Remoraid}} | ||
| | |*which move? | ||
|- | |- | ||
|Octillery | |{{p|Octillery}} | ||
| | |*which move? | ||
|- | |- | ||
|Delibird | |{{p|Delibird}} | ||
|??? | |??? | ||
|- | |- | ||
|Mantine | |{{p|Mantine}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|Skarmory | |{{p|Skarmory}} | ||
| | |*which move? | ||
|- | |- | ||
|Houndour | |{{p|Houndour}} | ||
| | |*which move? | ||
|- | |- | ||
|Houndoom | |{{p|Houndoom}} | ||
| | |*which move? | ||
|- | |- | ||
|Kingdra | |{{p|Kingdra}} | ||
| | |*which move? | ||
|- | |- | ||
|Phanpy | |{{p|Phanpy}} | ||
| | |*which move? | ||
|- | |- | ||
|Donphan | |{{p|Donphan}} | ||
| | |*which move? | ||
|- | |- | ||
|Porygon2 | |{{p|Porygon2}} | ||
| | |‡Glitch Dimension | ||
|- | |- | ||
|Stantler | |{{p|Stantler}} | ||
| | |*which move? | ||
|- | |- | ||
|Smeargle | |{{p|Smeargle}} | ||
|??? | |??? | ||
|- | |- | ||
|Tyrogue | |{{p|Tyrogue}} | ||
| | |Glitch Dimension | ||
|- | |- | ||
|Hitmontop | |{{p|Hitmontop}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|Smoochum | |{{p|Smoochum}} | ||
| | |*which move? | ||
|- | |- | ||
|Elekid | |{{p|Elekid}} | ||
|??? | |??? | ||
|- | |- | ||
|Magby | |{{p|Magby}} | ||
| | |*which move? | ||
|- | |- | ||
|Miltank | |{{p|Miltank}} | ||
|‡Glitch Dimension | |‡Glitch Dimension | ||
|- | |- | ||
|Blissey | |{{p|Blissey}} | ||
| | |*which move? | ||
|- | |- | ||
|Raikou | |{{p|Raikou}} | ||
| | |*which move? | ||
|- | |- | ||
|Entei | |{{p|Entei}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|Suicune | |{{p|Suicune}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|Larvitar | |{{p|Larvitar}} | ||
|? | |*which move?PP of | ||
|- | |- | ||
|Pupitar | |{{p|Pupitar}} | ||
| | |*which move? | ||
|- | |- | ||
|Tyranitar | |{{p|Tyranitar}} | ||
| | |*which move? | ||
|- | |- | ||
|Lugia | |{{p|Lugia}} | ||
| | |*which move? | ||
|- | |- | ||
|Ho-Oh | |{{p|Ho-Oh}} | ||
|which move? | |*which move? | ||
|- | |- | ||
|Celebi | |{{p|Celebi}} | ||
| | |Glitch Dimension | ||
|- | |- | ||
|?????????? | |?????????? | ||
Line 774: | Line 773: | ||
*"†" (a dagger)in addition to an asterisk by an effect means that the text goes over the edge of the dialogue box. | *"†" (a dagger)in addition to an asterisk by an effect means that the text goes over the edge of the dialogue box. | ||
*"‡" (double daggers) by an effect means that a special version of the "Glitch Dimension" is started, dubbed "Shadow Puppets" or called the "Shadow Puppet Effect". | *"‡" (double daggers) by an effect means that a special version of the "Glitch Dimension" is started, dubbed "Shadow Puppets" or called the "Shadow Puppet Effect". | ||
==Display alterations== | ==Display alterations== | ||
Line 780: | Line 778: | ||
===Glitch dimension=== | ===Glitch dimension=== | ||
{{main|Glitch dimension}} | {{main|Glitch dimension}} | ||
When accessed, the game restarts in what appears as an altered color scheme. | When accessed, the game restarts in what appears as an altered color scheme. This is particularly evident in the beginning cutscene/intro movie. The entire (apparently) game can be played as normal. When the player talks to a character, gets on his bike, goes through a door/portal, opens the menu, or does any other action affecting his sprite (though not necessarily changing it), a purple block is generated depending on the position of the player. At other times, seemingly randomly, blocks of color will be generated. For example, after flying to Cinnabar Island and Surfing downwards, the water will be blue, red and green in different places. Battles will be conducted with the colors of the HP bar, names, Pokémon, and Trainers altered, and with blocks of purple. Interestingly, the blocks seem to slide across the screen as the battle begins (at the point where the stat areas and Trainer slide into view). In towns, houses, routes, and other locations, blocks of color can be made to disappear by moving so that they move off-screen. The blocks appear to not be just a display problem, because they scroll with the map. This is apparently caused by the game thinking that it is being played on a Classic [[Game Boy]]. | ||
When a [[Cheating#Cheating_devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a "clean" glitch dimension where the background of the title screen is grey and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear. | When a [[Cheating#Cheating_devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a "clean" glitch dimension where the background of the title screen is grey and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear. | ||
When the color scheme is | When the game is restarted, the color scheme is forced to use the player's pallet on the title sequence. This makes it appear to display {{p|Ho-Oh}} in color, due to the similarities in the pallet and where the colors are assigned. {{p|Lugia}}'s sprite is assigned only two colors in Silver and will not display {{p|Lugia}} in color. | ||
[[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh | [[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh in a "clean" Glitch Dimension.]] | ||
====Video==== | ====Video==== | ||
{{Youtubevid|P-aK0sOXGdc|Zachtheglitchbuster|Gold}} | {{Youtubevid|P-aK0sOXGdc|Zachtheglitchbuster|Gold}} | ||
{{Youtubevid|Z_z4FOz0Yzo|Crystal_|Gold}} | |||
===Shadow Theater=== | ===Shadow Theater=== | ||
Everything is completely white, except for the sprites (such as the player character, the NPCs, the Game Freak logo at the beginning). The sprites are either black, extremely darkened, dark blue, or near white. | Everything is completely white, except for the sprites (such as the player character, the NPCs, the Game Freak logo at the beginning). The sprites are either black, extremely darkened, dark blue, or near white. Sometimes an already-dark sprite will become white. Sprites with areas of high contrast (near black near white combinations) will appear partially black and partially white. Menus are not visible, but it is possible to navigate through them by memory. When viewing the PokéGear only the arrow selector pointing upwards is visible in the upper-left corner. During battles, the images of the Pokémon are not visible, but the blacked-out move graphics are. The specific cause of this is unknown, but is probably related to the cause of the Glitch Dimension. | ||
====Video==== | ====Video==== | ||
Line 798: | Line 797: | ||
===Changes in the beginning cutscene=== | ===Changes in the beginning cutscene=== | ||
{| | {| style="margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}" | ||
| | | | ||
{| border=1 width="100% | {| border=1 width="100%" class="sortable" style="margin:auto; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse" | ||
|-style="background: #{{unknown color light}} | |- style="background: #{{unknown color light}}" | ||
! Object(s) | ! Object(s) | ||
! Original color | ! Original color | ||
Line 875: | Line 873: | ||
|''Silver Version'' | |''Silver Version'' | ||
|Silver | |Silver | ||
| | |Blue-grey with white highlight | ||
|Invisible | |Invisible | ||
|- | |- | ||
|Lugia silhouette | |Lugia silhouette | ||
|Black | |Black | ||
| | |Black | ||
|Black | |Black | ||
|- | |- | ||
|Clouds from silhouette | |Clouds from silhouette | ||
|Grey | |Grey | ||
| | |Black | ||
|Black | |Black | ||
|- | |- | ||
Line 896: | Line 894: | ||
==Arbitrary code execution== | ==Arbitrary code execution== | ||
:''See also: [[Arbitrary code execution]]'' | |||
====Perfect EVs==== | ====Perfect EVs==== | ||
When the game jumps to $E112, it starts executing data related to [[Pokémon]] cries as machine instructions. In particular, when {{key|II|Coin Case}} is used after hearing {{p|Machop}} | When the game jumps to $E112, it starts executing data related to [[Pokémon]] cries as machine instructions. In particular, when {{key|II|Coin Case}} is used after hearing the {{p|Machop}} cry, the game will eventually reach address $E912. Data around that address is related to the overworld and can be manipulated through moving around in different patterns. When exiting Professor Elm's Laboratory and moving four steps to the right (prior to using the Coin Case after hearing the Machop's cry), the game will jump to address $FA98, which is in the middle of the data of the third Pokémon in the player's party. The game can therefore be made to execute specific code, based on the Pokémon's attributes such as species, item held, ..., by deliberately placing party Pokémon. By placing a specific species of Pokémon in the fourth slot of the party with the correct held item and first move, the game's execution may even be made to jump to the memory area that stores the items deposited in the player's PC, where code will execute based on the identifier and quantity of the items in the PC. | ||
{{Youtubevid|JEOOCpNTx88|Crystal_|Silver}} | {{Youtubevid|JEOOCpNTx88|Crystal_|Silver}} | ||
====Unused Memorygame==== | ====Unused Memorygame==== | ||
The glitch can be used for executing the code for the unused memorygame. The player needs a {{p|Quagsire}}, which holds the item HP-UP and a new captured | The glitch can be used for executing the code for the unused memorygame. The player needs a {{p|Quagsire}}, which holds the item HP-UP and a new captured Pokémon, which does not hold an item. Also the player needs the following items in his PC in the following order: | ||
*Max | *Max Revive x1 | ||
*Full Restore x4 | *Full Restore x4 | ||
*PP UP x56 | *PP UP x56 | ||
Line 911: | Line 910: | ||
*Dire Hit x44 | *Dire Hit x44 | ||
*TM 16 | *TM 16 | ||
Then the player | Then the player has to go back to Professor Elm's Laboratory, save the game, exit and moving four steps to the right. If you now hear the cry of a {{p|Bellsprout}}, it is possible to enter the memorygame by opening the {{key|II|Coin Case}}. | ||
{{youtubevid|sarJuWiIaDo|pokemontutorialTV|Rock}} | {{youtubevid|sarJuWiIaDo|pokemontutorialTV|Rock}} | ||
Line 918: | Line 917: | ||
{{Project GlitchDex notice|no}} | {{Project GlitchDex notice|no}} | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[it:Glitch del Salvadanaio]] | |||
[[zh:代币盒错误(漏洞)]] |
Revision as of 10:05, 2 July 2017
This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions. |
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Coin Case glitches are a variety of glitches involving the Coin Case in Gold and Silver Versions. They all involve listening to a Pokémon's cry then immediately using the Coin Case. Due to a translation bug, the Coin Case text is improperly terminated, making the game jump to $E112 every time it is used. This section of RAM is used by the game to store data related to Pokémon cries. Depending on the Pokémon's cry listened to, one of several effects will be activated: the game may restart with an altered color scheme and possibly blocks of color placed on the screen ("Glitch Dimension", "Shadow Puppet Effect" and "Shadow Puppets"), the game may crash to a white screen, or "Coin Case:" and a glitch phrase may be displayed (e.g., "which move?PP of"). The most well known of these glitches can be performed in Pokémon Gold using the Machop in Vermilion City.
Glitches caused by each Pokémon cry
|
- Info
- An asterisk by an effect means that the text is displayed in a dialogue box one line under "Coins:".
- "†" (a dagger)in addition to an asterisk by an effect means that the text goes over the edge of the dialogue box.
- "‡" (double daggers) by an effect means that a special version of the "Glitch Dimension" is started, dubbed "Shadow Puppets" or called the "Shadow Puppet Effect".
Display alterations
Glitch dimension
- Main article: Glitch dimension
When accessed, the game restarts in what appears as an altered color scheme. This is particularly evident in the beginning cutscene/intro movie. The entire (apparently) game can be played as normal. When the player talks to a character, gets on his bike, goes through a door/portal, opens the menu, or does any other action affecting his sprite (though not necessarily changing it), a purple block is generated depending on the position of the player. At other times, seemingly randomly, blocks of color will be generated. For example, after flying to Cinnabar Island and Surfing downwards, the water will be blue, red and green in different places. Battles will be conducted with the colors of the HP bar, names, Pokémon, and Trainers altered, and with blocks of purple. Interestingly, the blocks seem to slide across the screen as the battle begins (at the point where the stat areas and Trainer slide into view). In towns, houses, routes, and other locations, blocks of color can be made to disappear by moving so that they move off-screen. The blocks appear to not be just a display problem, because they scroll with the map. This is apparently caused by the game thinking that it is being played on a Classic Game Boy.
When a cheating device is used to walk through objects, in some cases where the game does not freeze when the player walks out of the game, the game will restart in a "clean" glitch dimension where the background of the title screen is grey and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear.
When the game is restarted, the color scheme is forced to use the player's pallet on the title sequence. This makes it appear to display Ho-Oh in color, due to the similarities in the pallet and where the colors are assigned. Lugia's sprite is assigned only two colors in Silver and will not display Lugia in color.
Video
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Shadow Theater
Everything is completely white, except for the sprites (such as the player character, the NPCs, the Game Freak logo at the beginning). The sprites are either black, extremely darkened, dark blue, or near white. Sometimes an already-dark sprite will become white. Sprites with areas of high contrast (near black near white combinations) will appear partially black and partially white. Menus are not visible, but it is possible to navigate through them by memory. When viewing the PokéGear only the arrow selector pointing upwards is visible in the upper-left corner. During battles, the images of the Pokémon are not visible, but the blacked-out move graphics are. The specific cause of this is unknown, but is probably related to the cause of the Glitch Dimension.
Video
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Changes in the beginning cutscene
|
Arbitrary code execution
- See also: Arbitrary code execution
Perfect EVs
When the game jumps to $E112, it starts executing data related to Pokémon cries as machine instructions. In particular, when Coin Case is used after hearing the Machop cry, the game will eventually reach address $E912. Data around that address is related to the overworld and can be manipulated through moving around in different patterns. When exiting Professor Elm's Laboratory and moving four steps to the right (prior to using the Coin Case after hearing the Machop's cry), the game will jump to address $FA98, which is in the middle of the data of the third Pokémon in the player's party. The game can therefore be made to execute specific code, based on the Pokémon's attributes such as species, item held, ..., by deliberately placing party Pokémon. By placing a specific species of Pokémon in the fourth slot of the party with the correct held item and first move, the game's execution may even be made to jump to the memory area that stores the items deposited in the player's PC, where code will execute based on the identifier and quantity of the items in the PC.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Unused Memorygame
The glitch can be used for executing the code for the unused memorygame. The player needs a Quagsire, which holds the item HP-UP and a new captured Pokémon, which does not hold an item. Also the player needs the following items in his PC in the following order:
- Max Revive x1
- Full Restore x4
- PP UP x56
- X-Accuracy x99
- Blackglasses x44
- Dire Hit x44
- Dire Hit x44
- TM 16
Then the player has to go back to Professor Elm's Laboratory, save the game, exit and moving four steps to the right. If you now hear the cry of a Bellsprout, it is possible to enter the memorygame by opening the Coin Case.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |