Coil (move): Difference between revisions

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* This move, along with {{m|Hone Claws}} and {{m|Acupressure}}, are the only moves that raise the {{stat|accuracy}} stat.
* This move, along with {{m|Hone Claws}} and {{m|Acupressure}}, are the only moves that raise the {{stat|accuracy}} stat.
* {{p|Eelektrik}} is the only Pokémon to learn Coil that is not based on a {{wp|snake}}.
* {{p|Eelektrik}} is the only Pokémon to learn Coil that is not based on a {{wp|snake}}.
* Despite being based on a snake, {{p|Onix}} cannot learn Coil.
* Despite being based on snakes, {{p|Onix}} and {{p|Steelix}} cannot learn Coil.


==In other languages==
==In other languages==

Revision as of 04:38, 21 January 2013

Coil
とぐろをまく Coil Around
Coil.png
[[File:|center]]
Type  Poison
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Coil (Japanese: とぐろをまく Coil Around) is a non-damaging Poison-type move introduced in Generation V.

Effect

Coil raises the user's Attack, Defense and accuracy stats by one stage each.

Description

Games Description
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
023 Ekans Ekans Poison Poison 44 '
024 Arbok Arbok Poison Poison 53 '
206 Dunsparce Dunsparce Normal Normal 43 37 '
336 Seviper Seviper Poison Poison 64 49 '
495 Snivy Snivy Grass Grass 31 '
496 Servine Servine Grass Grass 36 '
497 Serperior Serperior Grass Grass 38 '
603 Eelektrik Eelektrik Electric Electric 54 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Trivia

In other languages

Language Title
The Netherlands Flag.png Dutch Oprollen
France Flag.png French Enroulement
Germany Flag.png German Einrollen
Italy Flag.png Italian Arrotola
South Korea Flag.png Korean 똬리틀기 Thoari Thulgi
Spain Flag.png Spanish Enrosque



Variations of the move Quiver Dance
StatusIC HOME.png Quiver DanceCoilVictory Dance


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.