Coil (move): Difference between revisions
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jtrans=Coil Up | | jtrans=Coil Up | | ||
jtranslit=Toguro o Maku| | jtranslit=Toguro o Maku| | ||
gameimage=Coil.png | | gameimage=Coil VI.png | | ||
gameimagewidth=300 | | gameimagewidth=300 | | ||
type=Poison | | type=Poison | | ||
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Coil raises the user's {{stat|Attack}}, {{stat|Defense}}, and {{stat|accuracy}} stats by one stage each. | Coil raises the user's {{stat|Attack}}, {{stat|Defense}}, and {{stat|accuracy}} stats by one stage each. | ||
If powered up by a | If powered up by a [[Poisonium Z]] into Z-Coil, all of the user's lowered stats are reset. | ||
==Description== | ==Description== | ||
Line 49: | Line 49: | ||
{{Movehead/Level|Poison|5}} | {{Movehead/Level|Poison|5}} | ||
{{Moveentry/3|023|Ekans|type=Poison|2|Field|Dragon|44|44|44}} | {{Moveentry/3|023|Ekans|type=Poison|2|Field|Dragon|44|44|44}} | ||
{{Moveentry/3|024|Arbok|type=Poison|2|Field|Dragon| | {{Moveentry/3|024|Arbok|type=Poison|2|Field|Dragon|56|56|56}} | ||
{{Moveentry/3|162|Furret|type=Normal|1|Field|Field|||1}} | {{Moveentry/3|162|Furret|type=Normal|1|Field|Field|||1}} | ||
{{Moveentry/3|206|Dunsparce|type=Normal|1|Field|Field|43{{sup/5|BW}}<br>37{{sup/5|B2W2}}|37|28}} | {{Moveentry/3|206|Dunsparce|type=Normal|1|Field|Field|43{{sup/5|BW}}<br>37{{sup/5|B2W2}}|37|28{{sup/7|SM}}<br>31{{sup/7|USUM}}}} | ||
{{Moveentry/3|336|Seviper|type=Poison|2|Field|Dragon|64{{sup/5|BW}}<br>49{{sup/5|B2W2}}|48{{sup/6|XY}}<br>46{{sup/6|ORAS}}|44}} | {{Moveentry/3|336|Seviper|type=Poison|2|Field|Dragon|64{{sup/5|BW}}<br>49{{sup/5|B2W2}}|48{{sup/6|XY}}<br>46{{sup/6|ORAS}}|44}} | ||
{{Moveentry/3|350|Milotic|type=Water|2|Water 1|Dragon||44{{sup/6|ORAS}}|41}} | {{Moveentry/3|350|Milotic|type=Water|2|Water 1|Dragon||44{{sup/6|ORAS}}|41}} | ||
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* Coil, along with {{m|Quiver Dance}}, {{m|Geomancy}}, and {{m|Shell Smash}}, are the only moves that raise three stats at once. | * Coil, along with {{m|Quiver Dance}}, {{m|Geomancy}}, and {{m|Shell Smash}}, are the only moves that raise three stats at once. | ||
* This move, along with {{m|Hone Claws}} and {{m|Acupressure}}, are the only moves that raise the {{stat|accuracy}} stat. | * This move, along with {{m|Hone Claws}} and {{m|Acupressure}}, are the only moves that raise the {{stat|accuracy}} stat. | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{poison color}}|bordercolor={{poison color dark}} | {{Langtable|color={{poison color}}|bordercolor={{poison color dark}} | ||
|zh_yue=盤蜷 ''{{tt|Pùhnkyùhn|Coil}}'' | |||
|zh_cmn=盤蜷 / 盘蜷 ''{{tt|Pánquán|Coil}}'' | |||
|nl=Oprollen | |nl=Oprollen | ||
|fr=Enroulement | |fr=Enroulement | ||
|de=Einrollen | |de=Einrollen | ||
|it=Arrotola | |it=Arrotola | ||
|ko=똬리틀기 '' | |ko=똬리틀기 ''Ttwariteulgi'' | ||
|pt_br=Enroscar | |pt_br=Enroscar | ||
|es=Enrosque | |es=Enrosque |
Revision as of 04:42, 18 November 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII image |
Coil とぐろをまく Coil Up | ||||||||||||
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Target
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Availability
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Coil (Japanese: とぐろをまく Coil Up) is a non-damaging Poison-type move introduced in Generation V.
Effect
Coil raises the user's Attack, Defense, and accuracy stats by one stage each.
If powered up by a Poisonium Z into Z-Coil, all of the user's lowered stats are reset.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | ||||||
0023 | Field | Dragon | 44 | 44 | 44 | |||||
0024 | Field | Dragon | 56 | 56 | 56 | |||||
0162 | Field | 1 | ||||||||
0206 | Field | 43BW 37B2W2 |
37 | 28SM 31USUM | ||||||
0336 | Field | Dragon | 64BW 49B2W2 |
48XY 46ORAS |
44 | |||||
0350 | Water 1 | Dragon | 44ORAS | 41 | ||||||
0367 | Water 1 | 45ORAS | 45 | |||||||
0368 | Water 1 | 45ORAS | 45 | |||||||
0495 | Field | Grass | 31 | 31 | 31 | |||||
0496 | Field | Grass | 36 | 36 | 36 | |||||
0497 | Field | Grass | 38 | 38 | 38 | |||||
0603 | Amorphous | 54 | 54 | 54 | ||||||
0604 | Amorphous | 1 | 1 | |||||||
0718 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 80 | 72 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other generations
Trivia
- Coil, along with Quiver Dance, Geomancy, and Shell Smash, are the only moves that raise three stats at once.
- This move, along with Hone Claws and Acupressure, are the only moves that raise the accuracy stat.
In other languages
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Variations of the move Quiver Dance | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |