Circle Throw (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox| | ||
n=509 | | n=509 | | ||
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priority=-6 | | priority=-6 | | ||
gen=V | | gen=V | | ||
category6=Cool | | |||
appeal6=3 | | |||
jam6=0 | | |||
cdesc6=Causes the user to move later on the next turn. | | |||
pokefordex=Circle%20Throw | | pokefordex=Circle%20Throw | | ||
touches=yes | | touches=yes | | ||
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==Effect== | ==Effect== | ||
Circle Throw inflicts damage. | Circle Throw inflicts damage and has decreased [[priority]]. In a Trainer battle, it will [[recall|switch out]] the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user's level is equal or greater than the target's; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle. | ||
Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if | If using this move causes the user to faint (such as if the target is holding a {{DL|In-battle effect item|Rocky Helmet}} or has the Ability {{a|Rough Skin}} or {{a|Iron Barbs}}), the target will not be forced to switch. | ||
Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if the target has the Ability {{a|Suction Cups}}, is under the effects of {{m|Ingrain}}, or has {{m|Substitute}} set up. | |||
Circle Throw can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining extra three appeal points if a certain move ({{m|Entrainment}}, {{m|Hold Hands}}, {{m|Play Nice}}, {{m|Spikes}}, {{m|Stealth Rock}} or {{m|Toxic Spikes}}) was used in the prior turn. | |||
==Description== | ==Description== | ||
{{movedesc|fighting}} | {{movedesc|fighting}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BW}}|The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|B2W2}}|The target is thrown and switched. In the wild, a battle against a single Pokémon ends.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Fighting|5}} | ||
{{Moveentry/ | {{Moveentry/3|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|53|1, 53|1, 53|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/3|538|Throh|type=Fighting|1|Human-Like|Human-Like|37|37|29|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/3|674|Pancham|type=Fighting|2|Field|Human-Like||25|25|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/3|675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||25|25|STAB='''}} | ||
{{ | {{Movefoot|Fighting|3}} | ||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Breed|Fighting|5}} | ||
{{Moveentry/ | {{Moveentry/3|115|Kangaskhan|type=Normal|1|Monster|Monster|✔|✔|✔|note=Chain breed}} | ||
{{Moveentry/ | {{Moveentry/3|293|Whismur|type=Normal|2|Monster|Field|✔|✔|✔|note=Chain breed in Gen V}} | ||
{{Moveentry/ | {{Moveentry/3|427|Buneary|type=Normal|2|Field|Human-Like|✔|✔|✔|STAB=''}} | ||
{{Moveentry/ | {{Moveentry/3|447|Riolu|type=Fighting|2|Field|Human-Like|✔|✔|✔|STAB='''}} | ||
{{ | {{Movefoot|Fighting|3}} | ||
==In the anime== | ==In the anime== | ||
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==Trivia== | ==Trivia== | ||
* In the anime, Circle Throw is uniformly depicted as a wrestling maneuver called a "monkey flip", in which the attacker places both hands around the victim's head, falls back, and uses the combined forces of his legs and inertia to throw the victim over head. | |||
* Circle Throw's effect of forcing the target | * Circle Throw's effect of forcing the target to switch has never been featured in the anime. | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}} | {{Langtable|color={{fighting color}}|bordercolor={{fighting color light}} | ||
|zh_yue=巴投 ''{{tt|Bātàuh|Circle Throw}}'' | |||
|zh_cmn=巴投 ''{{tt|Bātóu|Circle Throw}}'' | |zh_cmn=巴投 ''{{tt|Bātóu|Circle Throw}}'' | ||
|fr=Projection | |fr=Projection | ||
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|ko=배대뒤치기 ''Baedae Duichigi'' | |ko=배대뒤치기 ''Baedae Duichigi'' | ||
|pl=Rzut Obrotowy | |pl=Rzut Obrotowy | ||
|pt_br=Lançamento Circular | |pt_br=Lançamento Circular ([[BW104]]-present, TCG)<br>Arremesso Circular (Early anime) | ||
|pt_eu=Arremesso Circular | |||
|es_la=Tiro Circular | |es_la=Tiro Circular | ||
|es_eu=Llave Giro | |es_eu=Llave Giro | ||
Line 87: | Line 98: | ||
{{Dragon Tail|Fighting}} | {{Dragon Tail|Fighting}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Decreased priority moves]] | [[Category:Decreased priority moves]] | ||
[[Category:Moves that switch the target out]] | |||
[[de:Überkopfwurf]] | [[de:Überkopfwurf]] | ||
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[[it:Ribaltiro (mossa)]] | [[it:Ribaltiro (mossa)]] | ||
[[ja:ともえなげ]] | [[ja:ともえなげ]] | ||
[[zh: | [[zh:巴投(招式)]] |
Revision as of 04:11, 25 June 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII image |
Circle Throw ともえなげ Overhead Throw | ||||||||||||||
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Circle Throw (Japanese: ともえなげ Overhead Throw) is a damage-dealing Fighting-type move introduced in Generation V.
Effect
Circle Throw inflicts damage and has decreased priority. In a Trainer battle, it will switch out the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user's level is equal or greater than the target's; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle.
If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the Ability Rough Skin or Iron Barbs), the target will not be forced to switch.
Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if the target has the Ability Suction Cups, is under the effects of Ingrain, or has Substitute set up.
Circle Throw can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move (Entrainment, Hold Hands, Play Nice, Spikes, Stealth Rock or Toxic Spikes) was used in the prior turn.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | ||||||
0062 | |
Water 1 | 53 | 1, 53 | 1, 53 | |||||
0538 | Human-Like | 37 | 37 | 29 | ||||||
0674 | Field | Human-Like | 25 | 25 | ||||||
0675 | |
Field | Human-Like | 25 | 25 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | ||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | ||||||
0115 | Monster | ✔ | ✔ | ✔ | ||||||
0293 | Monster | Field | ✔ | ✔ | ✔ | |||||
0427 | Field | Human-Like | ✔ | ✔ | ✔ | |||||
0447 | Field | Human-Like | ✔ | ✔ | ✔ | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user grabs the opponent and throws them over their head. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Throh grabs its opponent then turns on its back, throwing the opponent over its head. | |||
Montgomery's Throh | Search for the Clubultimate! | Debut | |
Riolu grabs its opponent then turns on its back, throwing the opponent over its head. | |||
Cameron's Riolu | Mission: Defeat Your Rival! | None | |
Lucario grabs its opponent then turns on its back, throwing the opponent over its head. | |||
Cameron's Lucario | A Unova League Evolution! | None |
Trivia
- In the anime, Circle Throw is uniformly depicted as a wrestling maneuver called a "monkey flip", in which the attacker places both hands around the victim's head, falls back, and uses the combined forces of his legs and inertia to throw the victim over head.
- Circle Throw's effect of forcing the target to switch has never been featured in the anime.
In other languages
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Variations of the move Dragon Tail | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |