Chinchou (Pokémon)

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For Pokémon GO information on this species, see the game's section.
169MS.png #169: Crobat
Pokémon
#171: Lanturn 171MS.png
Chinchou
Angler Pokémon
チョンチー
Chonchie
#170
Chinchou



Images on the Bulbagarden Archives
Type
Water Electric
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Volt Absorb or Illuminate Cacophony
Cacophony
Water Absorb
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Group
Water 2
Hatch time
20 cycles
Height
1'08" 0.5 m
Chinchou
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
26.5 lbs. 12.0 kg
Chinchou
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
90
Gen. II-IV
Unknown
IV
66
V+
Leveling rate
Slow
EV yield
Total: 1
Chinchou
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.png
Footprint
F170.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Chinchou (Japanese: チョンチー Chonchie) is a dual-type Water/Electric Pokémon introduced in Generation II.

It evolves into Lanturn starting at level 27.

Biology

Chinchou is a small, round, blue fish-like Pokémon with a pair of tiny white fins and two small blue feet. Chinchou's eyes have unique pupils that are shaped like plus signs. It has two antennae that are positioned on its rear like two tails. There is a yellow teardrop-shaped orb at the end of each antenna.

Its antennae were once fins. The electricity-generating cells in these antennae create so much electrical power that they even make Chinchou tingle slightly. Chinchou charges up its electric attacks by absorbing energy through its two antennae, and flashes its electric lights to exchange signals with others or claim turf. These antennae also glow softly which lure in prey, which it stuns with its antennae before attacking. Chinchou tends to lurk on the dark ocean floors, rarely ever coming up to the surface. However, it has demonstrated the ability to walk on land.

In the anime

In the main series

Chinchou in the anime
A Chinchou Egg in the anime

Major appearances

Multiple Chinchou made their main series debut in Takin' it on the Chinchou. One was under the ownership of Dayton; nicknamed Bright, it played a major role in the episode.

A Chinchou appeared in The Perfect Match!, under the ownership of Trinity. It was used in her battle against Misty during the Whirl Cup, where it was able to defeat Corsola with a combination of Confuse Ray and Water Gun. It reappeared in a flashback in Espeon, Not Included.

A Chinchou appeared in The Great Eight Fate!, under the ownership of Juan. It was one of his Pokémon used in the Sootopolis City Water Exhibit. It and Juan's other Pokémon were captured by Team Rocket, but they all worked together to escape.

Minor appearances

Chinchou debuted in Pikachu & Pichu as a resident of Big Town.

A Chinchou appeared in Snorlax Snowman.

Two Chinchou appeared in The Legend of Thunder!. One was swimming in a lake, while the other one was swimming in a pool in a Pokémon Center.

A Chinchou appeared in Pikachu's PikaBoo.

A Chinchou appeared in As Clear As Crystal as one of the Pokémon affected by a crystal that gave a lake the ability to heal Electric-type Pokémon.

Multiple Chinchou appeared in Enlighten Up! as residents of Lake Slowpoke.

Multiple Chinchou appeared in Pokémon Heroes: Latios & Latias. Two of them and a Mantine escorted Latias over to Ash and his friends' boat, while a third was under the ownership of a competitor in the Tour de Alto Mare.

Multiple Chinchou appeared in the opening sequence of Destiny Deoxys.

Multiple Chinchou appeared in The Relicanth Really Can.

A Coordinator's Chinchou appeared in Harley Rides Again.

Multiple Chinchou appeared in Pokémon Ranger and the Temple of the Sea. They briefly reappeared in a montage in The Rise of Darkrai, which chronicled the preceding nine movies.

A Chinchou appeared in One Big Happiny Family! in Jessie's fantasy.

Multiple Chinchou made cameo appearances in Giratina and the Sky Warrior.

A Chinchou appeared in Up Close and Personable!.

Multiple Chinchou appeared in Kalos, Where Dreams and Adventures Begin!.

Multiple Chinchou appeared in An Undersea Place to Call Home!. They were among the Pokémon who made their home in the wreck of the S.S. Cussler.

Three Chinchou appeared in Alola to New Adventure!.

A Chinchou appeared in a fantasy in Yo, Ho, Ho! Go, Popplio!.

A Chinchou appeared in The Sun, the Scare, the Secret Lair!.

Multiple Chinchou appeared in Balloons, Brionne, and Belligerence!.

A Chinchou appeared in Love at First Twirl!, where it was briefly attacked by Poipole and forced to defend itself.

Four Chinchou appeared in Securing the Future!, where they joined the rest of Alola in showering Necrozma with light so it could return to its normal form.

Pokédex entries

Episode Pokémon Source Entry
EP212 Chinchou Ash's Pokédex Chinchou, the Angler Pokémon, have the ability to conduct electrical currents from their two tentacles, which flow positive from one end and negative from the other. Chinchou can also communicate underwater by flashing its tentacles.

In Pokémon Generations

Two wild Chinchou appeared in the waters that surrounded the Seafloor Cavern in The Cavern.

In the manga

In the Pokémon Adventures manga

Chinchou debuted in Number One Donphan, where Gold encountered them during his search for his Poliwag. He caught multiple of them to avoid being electrocuted and later released them.

In Teddiursa's Picnic, a Chinchou appeared in its Poké Ball after a wild Granbull had spit out all of the Poké Balls that it stole to get attention on its dislocated jaw. It was later returned to its owner by Wilton afterwards.

Misty is later seen with a Chinchou in Chinchou in Charge, using it to light up the area behind the Tohjo Falls.

A Chinchou was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt I.

A Chinchou was one of the rental Pokémon used by Emerald in his Battle Factory challenge in Pinsir Me, I Must Be Dreaming.

The Battle Factory rented a Chinchou, which was stolen by Guile Hideout in Skirting Around Surskit I.

Two Chinchou first appeared in Well Met, Weepinbell, under the ownership of Sebastian. They were used as makeshift headlights for his carriage.

In the TCG

Main article: Chinchou (TCG)

Game data

NPC appearances

  • Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II Johto
#174
Gold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Silver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Crystal Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Stadium 2 It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation III Hoenn
#181
Kanto
#—
Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Emerald When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRed On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation IV Sinnoh
#—
Johto
#176
Diamond It discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
Platinum
HeartGold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation V Unova
#—
Black It discharges positive and negative electricity from its antenna tips to shock its foes.
White
Black 2 It discharges positive and negative electricity from its antenna tips to shock its foes.
White 2
Generation VI Kalos
Coastal #147
Hoenn
#190
X On the dark ocean floor, its only means of communication is its constantly flashing lights.
Y It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Omega Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Alpha Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Generation VII Alola
SM: #201
Alola
USUM: #257
Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
Moon It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Ultra Sun Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Ultra Moon Chinchou blink their shining antennae at one another to claim their respective turf.


Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Routes 20, 21, 26, 27, Olivine City*, Vermilion City*, Cinnabar Island, Pallet Town, New Bark Town (Good Rod or Super Rod)
Crystal
Routes 20, 21, 26, 27, Olivine City*, Vermilion City*, Cinnabar Island, Pallet Town, New Bark Town (Good Rod or Super Rod)
Generation III
Ruby Sapphire
Underwater (Routes 124 and 126)
Emerald
Underwater (Routes 124 and 126)
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Route 220 (Super Rod)
Platinum
Route 220 (Super Rod)
HeartGold SoulSilver
Routes 20, 21, 26, 27, 41, and 47, New Bark Town, Pallet Town, Vermilion City, Cinnabar Island (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
White Lake and Beyond the Sea
Generation V
Black White
Route 18, Driftveil City (Fishing)
Black 2 White 2
Undella Bay (Fishing)
Generation VI
X Y
Azure Bay, Shalour City (Good Rod)
Omega Ruby Alpha Sapphire
Routes 107, 124, 126, 128, 129, and 130 (Underwater)
Generation VII
Sun Moon
Route 8, Akala Outskirts (Fishing)
Ultra Sun Ultra Moon
Route 8, Akala Outskirts (Fishing)


In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Pinball: R&S
Hatch from Egg
Trozei!
Secret Storage 12, Endless Level 9, Trozei Battle, Mr. Who's Den
MD Red MD Blue
Silver Trench (70F-79F)
Generation IV
MD Time MD Darkness
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
MD Sky
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
Ranger: SoA
Puel Sea
Ranger: GS
Coral Sea, Eastern Sea
Generation V
Rumble Blast
Beach: World Axle - B1F
Rumble U
Vehicle Gallery: The Electrifying Tynamo
Generation VI
Battle Trozei
Safari Jungle: Stage 1Fr
Shuffle
Roseus Center: Stage 282
Rumble World
Pearl Marsh: Moonlit Island (All Areas), Origin Hideaway: Secret Cove (All Areas)


In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Light Screen Chinchou English United States 5 July 12 to August 8, 2002

Held items

Game Held Item(s)
Ruby Sapphire Yellow Shard Yellow Shard (5%)
Emerald
Diamond Pearl DeepSeaScale DeepSeaScale (5%)
Platinum
HeartGold SoulSilver DeepSeaScale DeepSeaScale (5%)
Black White DeepSeaScale DeepSeaScale (5%)
Black 2 White 2 DeepSeaScale DeepSeaScale (5%)
X Y Deep Sea Scale Deep Sea Scale (5%)
Omega Ruby Alpha Sapphire Deep Sea Scale Deep Sea Scale (5%)
Sun Moon Deep Sea Scale Deep Sea Scale (5%)
Ultra Sun Ultra Moon Deep Sea Scale Deep Sea Scale (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
38
38 - 99 72 - 192
38
38 - 99 72 - 192
56
54 - 118 105 - 232
56
54 - 118 105 - 232
67
64 - 130 125 - 256
Total:
330
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
2/3 ★★
Skill
3/5 ★★★☆☆
Stamina
2/4 ★★☆☆
Jump
2/3 ★★
Total
12/19 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Bubble Water Special 04040 100100% 30
011 Supersonic Normal Status 0000 05555% 20
066 Thunder Wave Electric Status 0000 09090% 20
099 Electro Ball Electric Special 0000 100100% 10
1212 Water Gun Water Special 04040 100100% 25
1717 Confuse Ray Ghost Status 0000 100100% 10
2020 Bubble Beam Water Special 06565 100100% 20
2323 Spark Electric Physical 06565 100100% 20
2828 Signal Beam Bug Special 07575 100100% 15
3131 Flail Normal Physical 0000 100100% 15
3434 Discharge Electric Special 08080 100100% 15
3939 Take Down Normal Physical 09090 08585% 20
4242 Aqua Ring Water Status 0000 —% 20
4545 Hydro Pump Water Special 110110 08080% 5
4747 Ion Deluge Electric Status 0000 —% 25
5050 Charge Electric Status 0000 —% 20
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM07Bag TM Ice VI Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13Bag TM Ice VI Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14Bag TM Ice VI Sprite.png TM14 Blizzard Ice Special 110110 070}}70% 5
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM24Bag TM Electric VI Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25Bag TM Electric VI Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM55Bag TM Water VI Sprite.png TM55 Scald Water Special 08080 100}}100% 15
TM57Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
TM72Bag TM Electric VI Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
TM73Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
TM93Bag TM Electric VI Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
TM94Bag TM Water VI Sprite.png TM94 Surf Water Special 09090 100}}100% 15
TM98Bag TM Water VI Sprite.png TM98 Waterfall Water Physical 08080 100}}100% 15
TM99Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
GoldeenSeakingCarvanhaSharpedoLuvdisc
Agility Psychic Status —% 30
WailmerWailordBarboachWhiscash
Amnesia Psychic Status —% 20
QwilfishWailmerWailordAlomomolaWishiwashi
Brine Water Special 65 100% 10
GoldeenSeakingMagikarpChinchouLanturnLuvdisc
Basculin
Flail Normal Physical 100% 15
WailmerWailord
Mist Ice Status —% 30
RemoraidOctilleryInkayMalamar
Psybeam Psychic Special 65 100% 20
CarvanhaSharpedoBruxish
Screech Normal Status 85% 40
ChinchouLanturnQwilfish
Shock Wave Electric Special 60 —% 20
GoldeenSeakingRemoraidOctilleryWailordLuvdisc
FinneonLumineonBasculinAlomomolaWishiwashi
Soak Water Status 100% 20
GoldeenSeakingRemoraidWailmerWailordBarboach
WhiscashLuvdiscFinneonLumineonAlomomola
Water Pulse Water Special 60 100% 20
WailmerWailordFinneonLumineonAlomomola
Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Chinchou in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Chinchou in that game.
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Heal Bell Normal Status —% 5
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Chinchou can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Chinchou cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Move Card
Headbutt Chinchou (Aquapolis 70)
Pound Chinchou (EX Hidden Legends 56)

Side game data

Pokémon Pinball RS
PinRS170.png PinRSani170.png
Acquisition: Hatch
Pokémon Trozei!
Trozeiani170.png
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 8.7%
Friend Area: Deep-Sea Floor
Phrases
51%-100% HP Want me to light you up from behind?
26%-50% HP What's up? Why's my health half gone?
1%-25% HP I'm beat... My lamps are growing dim...
Level up I leveled up! I think.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 170.png Body size: 1
Recruit rate: 8.2%
IQ group: A
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist: Recharge PA.png
Recharge
Field move: Recharge 2 field move.png
(Recharge ×2)
Browser entry R-088
It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
Recharge Assist.png
Recharge
Field move:
(present)
Recharge 1 field move.png
(Recharge ×1)
Not available in the past.
Browser entry R-060
It restores the Styler Energy a little.
Pokémon Rumble Blast
Attack ●●
Defense ●●
Speed ●●●
Pokémon Battle Trozei
Electric
Attack Power: ★★★★

BT170.png

Pokémon Shuffle
None Shuffle.png
Electric
None Shuffle.png Attack Power: 50 - 100 Raise Max Level.png 5

#394
Shuffle170.png

Astonish
Delays your opponent's disruptions.


Pokémon GO
GO170.png Base HP: 150 Base Attack: 106 Base Defense: 106
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: Chinchou Candy 50
Fast Attacks: Bubble, Spark
Charged Attacks: Water Pulse, Thunderbolt, Bubble Beam

Evolution

170Chinchou.png
Unevolved
Chinchou
 Water  Electric 
Rare Candy
Level 27
171Lanturn.png
First evolution
Lanturn
 Water  Electric 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
Spr 2g 170.png Spr b 2g 170.png Spr 2s 170.png Spr b 2s 170.png Spr 2c 170.png Spr b 2c 170.png
Spr 2g 170 s.png Spr b 2g 170 s.png Spr 2s 170 s.png Spr b 2s 170 s.png Spr 2c 170 s.png Spr b 2c 170 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 170.png Spr b 3r 170.png Spr 3e 170.png Spr b 3e 170.png Spr 3f 170.png Spr b 3f 170.png
Spr 3r 170 s.png Spr b 3r 170 s.png Spr 3e 170 s.png Spr b 3e 170 s.png Spr 3f 170 s.png Spr b 3f 170 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 170.png Spr b 4d 170.png Spr 4p 170.png Spr b 4p 170.png Spr 4h 170.png Spr b 4h 170.png
Spr 4d 170 s.png Spr b 4d 170 s.png Spr 4p 170 s.png Spr b 4p 170 s.png Spr 4h 170 s.png Spr b 4h 170 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 170.png Spr b 5b 170.png Spr 5b2 170.png Spr b 5b2 170.png
Spr 5b 170 s.png Spr b 5b 170 s.png Spr 5b2 170 s.png Spr b 5b2 170 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 170.png
Spr b 6x 170.png
Spr 6o 170.png
Spr b 6o 170.png
Spr 6x 170 s.png
Spr b 6x 170 s.png
Spr 6o 170 s.png
Spr b 6o 170 s.png
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Spr 7s 170.png
Spr b 7s 170.png
Spr 7s 170.png
Spr b 7s 170.png
Spr 7s 170 s.png
Spr b 7s 170 s.png
Spr 7s 170 s.png
Spr b 7s 170 s.png
Front Back Front Back
170MS.png For other sprites and images, please see Chinchou images on the Bulbagarden Archives.


Trivia

  • Although Chinchou is shown to have the ability to walk on land in the anime, in the games it can only be caught in water and it lacks a footprint.
  • The vowel sounds in Chinchou's English name are reverse of the vowels in its Japanese name.

Origin

Bulbanews
Bulbanews has an article related to this subject:

It is based on an anglerfish, more specifically the footballfish.

Name origin

Chinchou is a play on 提灯 chōchin (lantern).

Chonchie is a corruption of 提灯 chōchin (lantern). Also, チョウチンアンコウ chōchin-ankō is the name of the footballfish, a deep-sea fish similar to Chinchou's evolution, Lanturn. Notably, 調和 chōwa is Japanese for harmony, describing the balance of Chinchou's water and electric types.

In other languages

Language Title Meaning
Japan Flag.png Japanese チョンチー Chonchie From 提灯 chōchin (lantern), 提灯鮟鱇 chōchin-ankō (footballfish), and 調和 chōwa (harmony).
France Flag.png French Loupio From loupiote
Spain Flag.png Spanish Chinchou Same as English name
Germany Flag.png German Lampi From Lampion
Italy Flag.png Italian Chinchou Same as English name
South Korea Flag.png Korean 초라기 Choragi From 초롱 (燭籠) chorong and 아귀 agwi
China and Taiwan Flags.png Mandarin Chinese 燈籠魚 / 灯笼鱼 Dēnglóngyú Literally "Lantern fish"
Hong Kong Flag.png Cantonese Chinese


External links


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Pokémon
#171: Lanturn 171MS.png
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