Charmander (Pokémon)/Generation II learnset: Difference between revisions

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m (r2.7.3) (Robot: Adding zh:小火龙/第二世代技能表)
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{{learnlist/breedf|Charmander|fire|fire|2|1}}
{{learnlist/breedf|Charmander|fire|fire|2|1}}


====By [[Move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Charmander|fire|fire|2|1}}
{{learnlist/tutorh|Charmander|fire|fire|2|1}}
{{learnlist/tutor2|Flamethrower|Fire|95|100|15||'''|yes}}
{{learnlist/tutor2|Flamethrower|Fire|95|100|15||'''|yes}}
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====By {{pkmn2|event}}s====
====By {{pkmn2|event}}s====
{{learnlist/eventh|Charmander|fire|fire|2|1}}
{{learnlist/eventh|Charmander|fire|fire|2|1}}
{{learnlist/event2|[[List of Japanese event Pokémon distributions in Generation II#Charmander|Pokémon Center Mystery Egg]]<br>[[List of English Gotta Catch 'Em All event Pokémon#Crunch Charmander|New York City Pokémon Center]]|Crunch|Dark|80|100|15||}}
{{learnlist/event2|[[List of Japanese event Pokémon distributions in Generation II#Charmander|Pokémon Center Mystery Egg]]<br>[[List of Gotta Catch 'Em All event Pokémon#Crunch Charmander|New York City Pokémon Center]]|Crunch|Dark|80|100|15||}}
{{learnlist/eventf|Charmander|fire|fire|2|1}}
{{learnlist/eventf|Charmander|fire|fire|2|1}}


[[zh:小火龙/第二世代技能表]]
[[zh:小火龙/第二世代技能表]]

Revision as of 06:19, 6 June 2013

← Charmander Charmander

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Scratch Normal 04040 100}}100% 35
00Start Growl Normal 0000 100}}100% 40
077 Ember Fire 04040 100}}100% 25
1313 SmokeScreen Normal 0000 100}}100% 20
1919 Rage Normal 02020 100}}100% 20
2525 Scary Face Normal 0000 090}}90% 10
3131 Flamethrower Fire 09595 100}}100% 15
3737 Slash Normal 07070 100}}100% 20
4343 Dragon Rage Dragon 0000 100}}100% 10
4949 Fire Spin Fire 01515 070}}70% 15
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Fighting Sprite.png TM01 DynamicPunch Fighting 100 50% 5
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Dragon Sprite.png TM24 DragonBreath Dragon 60 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Defense Curl Normal —% 40
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Fire Sprite.png TM48 Fire Punch Fire 75 100% 15
Bag TM Bug Sprite.png TM49 Fury Cutter Bug 10 95% 20
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
TotodileCroconawFeraligatr
AncientPower* Rock 60 100% 5
EkansArbokNidoran♂NidorinoNidoking
Beat Up* Dark 10 100% 10
Snorlax
Belly Drum Normal —% 10
SquirtleWartortleBlastoiseEkansArbokGyarados
TotodileCroconawFeraligatrLarvitarPupitarTyranitar
Bite Dark 60 100% 25
DratiniDragonairDragonite
Outrage Dragon 90 100% 15
LarvitarPupitarTyranitar
Rock Slide Rock 75 90% 10
  • Moves marked with an asterisk (*) must be chain bred onto Charmander in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Charmander in that game.
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
  • A black abbreviation in a colored box indicates that Charmander can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Charmander cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
Pokémon Center Mystery Egg
New York City Pokémon Center
Crunch Dark 80 100% 15
  • A superscript level indicates that Charmander can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander
  • Click on the generation numbers at the top to see event moves from other generations