Chaos Gym (Gym Challenge 102): Difference between revisions

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{{TrainercardInfobox |
{{TCGTrainerCardInfobox
title=Chaos Gym |
|cardname=Chaos Gym
jname= |
|jname=錯乱ジム
jtrans= |
|jtrans=Confusion Gym
image=|
|image=ChaosGymGymChallenge102.jpg
caption=Illus. [[Keiji Kinebuchi]] |
|caption=Illus. [[Keiji Kinebuchi]]
name=[[Chaos Gym (TCG)|Chaos Gym]] |
|class=Old Trainer
type=Trainer |
|subclass=Stadium
}}
}}
|-
{{TCGTrainerCardInfobox/Expansion|class=Trainer|expansion={{TCG|Gym Challenge}}|rarity={{rar|Rare}}|cardno=102/132|jpexpansion={{TCG|Leaders' Stadium}}|jprarity={{rar|Rare}}}}
!Set
{{TCGTrainerCardInfobox/Footer|class=Trainer}}
| {{TCG|Gym Challenge}}
|-
!Rarity
| [[Image:Rare_rare.gif]]
|-
!English Card No.
| 102/132
|-
! [[Pokémon Card GB|Card GB set]]
|  
|-
! [[Pokémon Card GB|Card GB ID]]
|
|-
! [[Pokémon Card GB 2|Card GB 2 set]]
|
|-
! [[Pokémon Card GB 2|Card GB 2 ID]]
|  
|}


'''Chaos Gym''' (Japanese: ''' ''') is a {{TCG|Stadium card}}. It is part of the {{TCG|Gym Challenge}} set.
'''Chaos Gym''' (Japanese: '''錯乱ジム''' ''Confusion Gym'') is a {{TCG|Stadium card}}. It is part of the {{TCG|Gym Challenge}} expansion.


=Card text=
==Card text==
This card stays in play when you play it.  Discard this card if another Stadium card comes into play.
{{TCGTrainerText
{| border="0" width="300"
|class=Trainer
| style="padding-left:53px;" | Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (''like discarding cards''). Either way, the card goes to its owner's discard pile.
|rule=Challenge Stadium
|-
|effect=Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card ''(like discarding cards)''. Either way, the card goes to its owner's discard pile.
|}
}}


=Release information=
==Trivia==
===Origin===


=Trivia=
{{Project TCG notice}}
==Origin==


{{Project TCGDex notice}}
[[Category:Trainers - Stadium]]
[[Category:Gym Challenge cards]]
[[Category:Gym Challenge cards]]
[[Category:Leaders' Stadium cards]]
[[Category:Illus. by Keiji Kinebuchi]]
[[Category:Illus. by Keiji Kinebuchi]]
[[de:Chaos-Arena (TCG)]]
[[fr:Chaos Gym (Gym Challenge 102)]]
[[it:Chaos Gym (Gym Challenge 102)]]
[[ja:錯乱ジム]]

Revision as of 10:40, 2 November 2017

Trainer Stadium
Chaos Gym
錯乱ジム Confusion Gym
ChaosGymGymChallenge102.jpg
Illus. Keiji Kinebuchi
English expansion Gym Challenge
Rarity Rare
English card no. 102/132
Japanese expansion Leaders' Stadium
Japanese Rarity Rare

Chaos Gym (Japanese: 錯乱ジム Confusion Gym) is a Stadium card. It is part of the Gym Challenge expansion.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
This card stays in play after being played. Discard this card if another Stadium card comes into play.
VSTAR Power
Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (like discarding cards). Either way, the card goes to its owner's discard pile.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


Trivia

Origin


Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.