Challenge (TCGO)

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Revision as of 18:00, 20 January 2024 by Pipefan (talk | contribs) (→‎Special Challenges: https://web.archive.org/web/20151029230255/http://forums.pokemontcg.com/topic/35002-the-haunted-special-two-part-challenge/)
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Reason: Missing dates on some Special Challenges

For the single-player mode, see Trainer Challenge.

The Challenges are a system of player rewards for the Pokémon Trading Card Game Online introduced on March 26, 2015.

Daily Challenges

The Daily Challenge rewards players for playing the game on a daily basis. Players are presented with specific game related challenges starting at 9:00 AM UTC each day. Players may only accept a single challenge during a single day. The challenges may be completed anytime, however players will not be offered a new challenge until finishing their current one or abandon it, except as a new day's challenge may be worked on simultaneously as players advance in Player level. If players complete their current challenge and a new day has already started, players will be offered that new day's challenge. If more than one day passes before players complete their current challenge, only the current new day's challenge will be presented. The challenge backlog or queue is never greater than one day at a time.

At higher Player levels, players have the opportunity to choose between two and eventually three options each day, but are still limited to select only one new challenge each day.

As players successfully complete challenges, they earn Trainer Tokens and random Booster packs from the current Standard format. Each Daily Challenge has a Pokémon type associated with it as well as an Experience Point (or XP) value, which are applied to that given Pokémon type. Each Pokémon type starts at Level 0 (zero) and increases to Level 3, unlocking Pokémon type themed Coins (Level 1), Card sleeves (Level 2), and Deck boxes (Level 3). It takes a total of 5 XP for players to reach Level 1 in a given Pokémon type and then 5 more XP for Level 2. Pokémon type Level 3 requires 10 additional XP. No XP will be applied after players reach Level 3 in a given Pokémon type.

Earning a Pokémon type level also increases overall Player level by one.

The very first three challenges are presented in order and cannot be abandoned or bypassed. After these are completed, challenges are selected randomly from a set of challenge types based on the player's current level. Random challenges have a rarity frequency that defines how often players should expect to be presented with a particular type of challenge: Common (Common), Uncommon (Uncommon), and Rare (Rare). The less common the challenge, the better the rewards. Booster packs awarded from Daily challenges are always 10-card packs. Current challenges include:

Challenge Name First Three Challenges Game mode Reward XP Sequence
Rampage
  • Do 200 damage to opposing Pokémon.
Any ×1 Booster pack 2 Water Challenge #1
Knock Out Any ×1 Booster pack 2 Fire Challenge #2
Victory Lap Any ×2 Booster packs 2 Grass Challenge #3
Challenge Name Challenges appearing randomly during Player levels 0 to 5 Game mode Reward XP Rarity
Combustion
  • Do 500 damage to opposing Pokémon with your Fire Fire Pokémon.
Any 25 Trainer Tokens 1 Fire Common Common
Seeds of Destruction
  • Do 500 damage to opposing Pokémon with your Grass Grass Pokémon.
Any 25 Trainer Tokens 1 Grass Common Common
Little Splash
  • Do 500 damage to opposing Pokémon with your Water Water Pokémon.
Any 25 Trainer Tokens 1 Water Common Common
Mind Games
  • Do 500 damage to opposing Pokémon with your Psychic Psychic Pokémon.
Versus Mode or Events 25 Trainer Tokens 1 Psychic Common Common
Smouldering Any 50 Trainer Tokens 2 Fire Uncommon Uncommon
Planting Seeds
  • Put 5 Grass Grass Evolution cards into play.
Any 50 Trainer Tokens 2 Grass Uncommon Uncommon
Narrow Stream
  • Put 5 Water Water Evolution cards into play.
Any 50 Trainer Tokens 2 Water Uncommon Uncommon
Psy Awakening
  • Put 5 Psychic Psychic Evolution cards into play.
Versus Mode or Events 50 Trainer Tokens 2 Psychic Uncommon Uncommon
Embers
  • Knock Out 5 opposing Pokémon with your Fire Fire Pokémon.
Any 1× Booster pack 3 Fire Rare Rare
Splinter
  • Knock Out 5 opposing Pokémon with your Grass Grass Pokémon.
Any 1× Booster pack 3 Grass Rare Rare
Undertow
  • Knock Out 5 opposing Pokémon with your Water Water Pokémon.
Any 1× Booster pack 3 Water Rare Rare
Brain Drain
  • Knock Out 5 opposing Pokémon with your Psychic Psychic Pokémon.
Versus Mode or Events 1× Booster pack 3 Psychic Rare Rare
Player level 6 challenges are a mixture of the above and below sets.
Challenge Name Challenges appearing randomly during Player levels 7 to 15 Game mode Reward XP Rarity
Shadow Strike
  • Do 750 damage to opposing Pokémon with your Darkness Darkness Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 Darkness Common Common
Sharp Claws
  • Do 750 damage to opposing Pokémon with your Dragon Dragon Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 Dragon Common Common
Pixie Punch
  • Do 750 damage to opposing Pokémon with your Fairy Fairy Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 Fairy Common Common
Roundhouse Kick
  • Do 750 damage to opposing Pokémon with your Fighting Fighting Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 Fighting Common Common
Incineration
  • Do 750 damage to opposing Pokémon with your Fire Fire Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 Fire Common Common
Dangerous Spores
  • Do 750 damage to opposing Pokémon with your Grass Grass Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 Grass Common Common
Powerful Jolt
  • Do 750 damage to opposing Pokémon with your Lightning Lightning Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 Lightning Common Common
Iron Crash
  • Do 750 damage to opposing Pokémon with your Metal Metal Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 Metal Common Common
Bad Dreams
  • Do 750 damage to opposing Pokémon with your Psychic Psychic Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 Psychic Common Common
Tidal Wave
  • Do 750 damage to opposing Pokémon with your Water Water Pokémon.
Versus Mode or Events 30 Trainer Tokens 1 Water Common Common
Total Eclipse
  • Put 7 Darkness Darkness Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 Darkness Uncommon Uncommon
Learning to Fly
  • Put 7 Dragon Dragon Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 Dragon Uncommon Uncommon
Dazzling Sparkle
  • Put 7 Fairy Fairy Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 Fairy Uncommon Uncommon
Training Hard
  • Put 7 Fighting Fighting Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 Fighting Uncommon Uncommon
Burning Bright
  • Put 7 Fire Fire Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 Fire Uncommon Uncommon
Taking Root
  • Put 7 Grass Grass Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 Grass Uncommon Uncommon
High Voltage Versus Mode or Events 55 Trainer Tokens 2 Lightning Uncommon Uncommon
Reinforcing
  • Put 7 Metal Metal Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 Metal Uncommon Uncommon
Phantom Power
  • Put 7 Psychic Psychic Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 Psychic Uncommon Uncommon
Rising Tides
  • Put 7 Water Water Evolution cards into play.
Versus Mode or Events 55 Trainer Tokens 2 Water Uncommon Uncommon
Shroud of Pain Versus Mode or Events 1× Booster pack 3 Darkness Rare Rare
Dragon Blast
  • Knock Out 12 opposing Pokémon with your Dragon Dragon Pokémon.
Versus Mode or Events 1× Booster pack 3 Dragon Rare Rare
Dazzling Power
  • Knock Out 12 opposing Pokémon with your Fairy Fairy Pokémon.
Versus Mode or Events 1× Booster pack 3 Fairy Rare Rare
Rock Slide
  • Knock Out 12 opposing Pokémon with your Fighting Fighting Pokémon.
Versus Mode or Events 1× Booster pack 3 Fighting Rare Rare
Wildfire
  • Knock Out 12 opposing Pokémon with your Fire Fire Pokémon.
Versus Mode or Events 1× Booster pack 3 Fire Rare Rare
Forest Flurry
  • Knock Out 12 opposing Pokémon with your Grass Grass Pokémon.
Versus Mode or Events 1× Booster pack 3 Grass Rare Rare
Turbo Laser
  • Knock Out 12 opposing Pokémon with your Lightning Lightning Pokémon.
Versus Mode or Events 1× Booster pack 3 Lightning Rare Rare
Sharp Strike
  • Knock Out 12 opposing Pokémon with your Metal Metal Pokémon.
Versus Mode or Events 1× Booster pack 3 Metal Rare Rare
Terror Strike
  • Knock Out 12 opposing Pokémon with your Psychic Psychic Pokémon.
Versus Mode or Events 1× Booster pack 3 Psychic Rare Rare
Whirlpool
  • Knock Out 12 opposing Pokémon with your Water Water Pokémon.
Versus Mode or Events 1× Booster pack 3 Water Rare Rare
Challenge Name Challenges appearing randomly during Player levels 16 to 30 Game mode Reward XP Rarity
Total Darkness
  • Do 1000 damage to opposing Pokémon with your Darkness Darkness Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 Darkness Common Common
Sonic Power
  • Do 1000 damage to opposing Pokémon with your Dragon Dragon Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 Dragon Common Common
Sweet Disaster
  • Do 1000 damage to opposing Pokémon with your Fairy Fairy Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 Fairy Common Common
Flying Fists
  • Do 1000 damage to opposing Pokémon with your Fighting Fighting Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 Fighting Common Common
Fire Storm
  • Do 1000 damage to opposing Pokémon with your Fire Fire Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 Fire Common Common
Nature's Wrath
  • Do 1000 damage to opposing Pokémon with your Grass Grass Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 Grass Common Common
Lightning Storm
  • Do 1000 damage to opposing Pokémon with your Lightning Lightning Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 Lightning Common Common
Cut Down
  • Do 1000 damage to opposing Pokémon with your Metal Metal Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 Metal Common Common
Nightmare
  • Do 1000 damage to opposing Pokémon with your Psychic Psychic Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 Psychic Common Common
Hurricane
  • Do 1000 damage to opposing Pokémon with your Water Water Pokémon.
Versus Mode or Events 35 Trainer Tokens 1 Water Common Common
Eternal Night
  • Put 10 Darkness Darkness Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 Darkness Uncommon Uncommon
Dragon's Roar
  • Put 10 Dragon Dragon Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 Dragon Uncommon Uncommon
Brilliant Light
  • Put 10 Fairy Fairy Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 Fairy Uncommon Uncommon
Powered Up
  • Put 10 Fighting Fighting Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 Fighting Uncommon Uncommon
Blazing Hot
  • Put 10 Fire Fire Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 Fire Uncommon Uncommon
Growing Strong
  • Put 10 Grass Grass Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 Grass Uncommon Uncommon
Turbocharged Versus Mode or Events 60 Trainer Tokens 2 Lightning Uncommon Uncommon
Gleaming Steel
  • Put 10 Metal Metal Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 Metal Uncommon Uncommon
Superior Mind
  • Put 10 Psychic Psychic Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 Psychic Uncommon Uncommon
Raging River
  • Put 10 Water Water Evolution cards into play.
Versus Mode or Events 60 Trainer Tokens 2 Water Uncommon Uncommon
Fade to Black
  • Knock Out 16 opposing Pokémon with your Darkness Darkness Pokémon.
Versus Mode or Events 1× Booster pack 3 Darkness Rare Rare
Dragon Rage
  • Knock Out 16 opposing Pokémon with your Dragon Dragon Pokémon.
Versus Mode or Events 1× Booster pack 3 Dragon Rare Rare
Rainbow Power
  • Knock Out 16 opposing Pokémon with your Fairy Fairy Pokémon.
Versus Mode or Events 1× Booster pack 3 Fairy Rare Rare
Earthquake
  • Knock Out 16 opposing Pokémon with your Fighting Fighting Pokémon.
Versus Mode or Events 1× Booster pack 3 Fighting Rare Rare
Inferno
  • Knock Out 16 opposing Pokémon with your Fire Fire Pokémon.
Versus Mode or Events 1× Booster pack 3 Fire Rare Rare
Chocking Vines
  • Knock Out 16 opposing Pokémon with your Grass Grass Pokémon.
Versus Mode or Events 1× Booster pack 3 Grass Rare Rare
Lightning Blast
  • Knock Out 16 opposing Pokémon with your Lightning Lightning Pokémon.
Versus Mode or Events 1× Booster pack 3 Lightning Rare Rare
Slice and Dice
  • Knock Out 16 opposing Pokémon with your Metal Metal Pokémon.
Versus Mode or Events 1× Booster pack 3 Metal Rare Rare
Psychic Assault
  • Knock Out 16 opposing Pokémon with your Psychic Psychic Pokémon.
Versus Mode or Events 1× Booster pack 3 Psychic Rare Rare
Powerful Flood
  • Knock Out 16 opposing Pokémon with your Water Water Pokémon.
Versus Mode or Events 1× Booster pack 3 Water Rare Rare
Challenge Name Challenges removed with the June 2, 2015 update Game mode Reward XP Rarity
- Versus Mode 5-card Booster pack 2 Psychic Challenge #4
- Any 25 Trainer Tokens 1 * Common Common
-
  • Put 20 Basic Psychic Psychic Pokemon into play.
Versus Mode 25 Trainer Tokens 1 Psychic Common Common
-
  • Leave 20 opposing Pokémon Asleep
Versus Mode or Events 5 or 10-card Booster pack 3 Water Rare Rare
-
  • Leave 24 opposing Pokémon Burned.
Versus Mode or Events 5 or 10-card Booster pack 3 Fire Rare Rare
- Versus Mode or Events 5 or 10-card Booster pack 3 Psychic Rare Rare
- Versus Mode or Events 5 or 10-card Booster pack 3 Lightning Rare Rare
- Versus Mode or Events 5 or 10-card Booster pack 3 Grass Rare Rare
Challenge Name Challenges removed with the ? ?, 201? update Game mode Reward XP Rarity
Diving In Any 25 Trainer Tokens 2 Water Challenge #1
Burning Attack
  • Win a match with 1 Theme Deck that contains Fire Fire Pokémon.
Any 25 Trainer Tokens 2 Fire Challenge #2
Solid Ground
  • Win a match with 1 Theme Deck that contains Grass Grass Pokémon.
Any 25 Trainer Tokens 2 Grass Challenge #3
Mighty Mind Versus Mode or Events 5-card Booster pack 2 Psychic Challenge #4

Special Challenges

Special Challenges work similarly to Daily Challenges but have a time limit and offer greater rewards. They can be abandoned just like Daily Challenges. Special Challenges often accompanied a major client update but have been abscent to players since the Sun & Moon expansion. They do not count towards the limitation of total active challenges. Known Special Challenges included:

Special Challenge Game mode Time Limit Reward XP Rarity
Versus Mode 5 days 2 non-tradeable 10-card Booster packs - Common Common
  • Put 90 Evolution cards into play.
Versus Mode 5 days 2 non-tradeable 10-card Booster packs 3 Dragon Common Common
  • Knock Out 60 opposing Pokémon.
Versus Mode 5 days 2 non-tradeable 10-card Booster packs - Common Common
  • Win 20 Versus Mode matches.
Versus Mode 5 days 2 non-tradeable 10-card Booster packs - Common Common
  • Win 9 Trainer Challenge matches.
Trainer Challenge 5 days 300 Tokens - Common Common
  • Knock Out 40 opposing Pokémon with your Darkness Darkness Pokémon.
Versus Mode 5 days Mega Gengar Vivid Deck Box (untradeable)
Access to the below challenge
3 Darkness Common Common
  • Knock Out 40 opposing Pokémon with your Pokémon that is weak to Darkness Darkness.
Versus Mode 5 days M Gengar-EX 3 Psychic Common Common
All modes 3 days 3 Event tickets - Common Common
  • Do 5000 damage to opposing Pokémon
Expanded Format 9 days 2 Legendary Treasures packs - Common Common
  • Do 5000 damage to opposing Pokémon
Legacy Format 9 days 2 Undaunted packs - Common Common
  • Win 10 Legacy matches.
Legacy Format 9 days 2 HeartGold & SoulSilver packs - Common Common
  • Knock Out 30 opposing Pokémon with Evolution Pokémon.
Versus Mode 3 days 2 Call of Legends packs - Common Common
  • Collect 100 Prize Cards
All modes 3 days 300 Tokens - Common Common
  • Do 4000 damage to opposing Pokémon with your Fairy Fairy Pokémon.
Versus Mode 9 days 2 XY packs 3 Fairy Common Common
  • Knock Out 40 opposing Pokémon with your Fairy Fairy Pokémon.
Versus Mode 9 days 2 Flashfire packs 3 Fairy Common Common
  • Knock Out 40 opposing Pokémon with your Dragon Dragon Pokémon.
Versus Mode 9 days 2 Furious Fists packs 3 Dragon Common Common
  • Do 3000 damage to opposing Pokémon with your Colorless Colorless Pokémon.
All Modes 3 days 300 Tokens - Common Common
  • Win 9 Trainer Challenge matches.
Trainer Challenge 3 days 300 Tokens - Common Common
  • Win 6 tournament matches.
Events 3 1/2 days 1000 tokens - Common Common
  • Knock Out 12 opposing Pokémon with your Fire Fire Pokémon.
Events 4 days 750 tokens 3 Fire Common Common
  • Do 5000 damage to opposing Pokémon with your Fighting Fighting Pokémon.
Versus Mode 3 days 2 Fates Collide packs 3 Fighting Common Common
  • Knock Out 40 opposing Pokémon.
Versus Mode 7 days 2 Black & White packs - Common Common
  • Knock Out 40 opposing Pokémon with your Water Water Pokémon.
Versus Mode 7 days 2 Emerging Powers packs 3 Water Common Common
  • Knock Out 40 opposing Pokémon with your Pokémon that are weak to Water Water.
Versus Mode 7 days 2 Noble Victories packs 3 Water Common Common
  • Collect 60 Prize Cards
All modes 3 days 300 Tokens - Common Common
  • Win 7 Expanded matches.
Expanded Format 9 days 2 Legendary Treasures packs - Common Common
  • Do 3000 damage in Expanded matches
Expanded Format 9 days 2 Boundaries Crossed packs - Common Common
  • Collect 42 Prize Cards in Expanded matches
Expanded Format 9 days 2 Phantom Forces packs - Common Common
  • Knock Out 20 Pokémon with your Evolution Pokémon
All Modes 4 days 200 tokens - Common Common
  • Do 4,000 damage to opposing Pokémon with your Fighting Fighting Pokémon
All modes 4 days 2 Sun & Moon packs 3 Fighting Common Common
  • Win 10 Expanded matches.
Expanded Format 4 days 2 Plasma Blast packs - Common Common

Player level

Player level strictly corresponds to player progress in the Challenge system. Successful completion of challenges earns players Experience Points (or XP) that are applied to a specific Energy type related to a given challenge. Players eventually earn levels (Levels 0 to 3) for each Energy type. Earning Energy type levels increases overall Player level. Every players starts at Player level 0 (zero). Higher Player level grants greater flexibility in completing Daily Challenges and, at level 15, Booster packs from Challenges are no longer trade-locked.

Player level Available Challenges Total Active Challenges
0 to 2 1 1
3 to 4 2 1
5 to 7 2 2
8 to 9 3 2
10 or more 3 3


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