Category:Moves with a high critical-hit ratio: Difference between revisions

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(that sounded like it's implying it's always that. also was +2 instead of +1 in Generations II and III.)
m (derp)
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These moves all have base critical-hit ratio {{25%|Generation II-III}}/{{tt|12.5%|Generation IV-V}} instead of 6.25%.
These moves all have base critical-hit ratio {{tt|25%|Generation II-III}}/{{tt|12.5%|Generation IV-V}} instead of 6.25%.
[[Category:Moves by effect]]
[[Category:Moves by effect]]

Revision as of 10:08, 27 June 2013

These moves all have base critical-hit ratio 25%/12.5% instead of 6.25%.