Category:Game mechanics
From Bulbapedia, the community-driven Pokémon encyclopedia.
These articles deal with the mechanics of the Pokémon games.
Subcategories
This category has the following 13 subcategories, out of 13 total.
Pages in category "Game mechanics"
The following 134 pages are in this category, out of 334 total.
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- Pokédex (Stadium)
- Pokédex data structure in Generation III
- Pokédex flags
- Pokémon Bank
- Pokémon base stats data structure in Generation I
- Pokémon base stats data structure in Generation II
- Pokémon base stats data structure in Generation III
- Pokémon battle
- Pokémon breeding
- Pokémon Camp
- Pokémon data structure in Generation I
- Pokémon data structure in Generation II
- Pokémon data structure in Generation III
- Pokémon data structure in Generation IV
- Pokémon data substructures in Generation III
- Pokémon Day Care
- Pokémon Egg
- Pokémon evolution data structure in Generation III
- Pokémon Funfest
- Pokémon Global Link
- Pokémon HOME
- Pokémon Link
- Pokémon Lottery Corner
- Pokémon Mart (Pinball)
- Pokémon Mart and Pokémon Center (Ruby Field)
- Pokémon Mart Gate and Evo Gate
- Pokémon Nursery
- Pokémon Panel
- Pokémon Refresh
- Pokémon Tower (mechanic)
- Pokémon-Amie
- Pokérus
- Pokéstar Studios
- Poliwag and Psyduck (Pinball)
- Power
- Power Point
- Power Up
- Primal Reversion
- Priority
- Prize money
- Pseudorandom number generation in Pokémon
- Purification
- Purify Chamber
R
S
- Same-type attack bonus
- Save
- Save data structure in Generation I
- Save data structure in Generation II
- Save data structure in Generation III
- Save data structure in Generation IV
- Seal
- Season (mechanic)
- Secret Technique
- Semi-invulnerable turn
- Serial code
- Sheen
- Shiny Leaf
- Shiny Pokémon
- Signpost
- Sky Battle
- Sleep (status condition)
- Smoothness
- Snag Ball
- Snag Machine
- Snagging
- Soft resetting
- Software region
- SOS Battle
- Special move
- Special Traits
- Sphere
- SpotPass
- Staryu (Pinball)
- Statistic
- Status condition
- Status condition (Mystery Dungeon)
- Status move
- User:Sumwun/Sandbox/Field effect
- Super Training
- Support Play
- Surprise Trade
T
- Terrain
- Text entry in the Pokémon games
- Theme skill
- Thunder Meter
- User:Tiddlywinks/Map header data structure in Generation I
- Time
- Time Capsule
- Title
- Tough (condition)
- Trade
- Trainer Battle (GO)
- Trainer Card level
- Trainer customization
- Trainer data structure in Generation II
- Trainer ID number
- Trainer level
- Trainer PR Video
- Trainer Tower data structures in Generation III
- Transfer
- Trap
- Travel Speed
- Treasure Box
- Trend
- Triple Battle
- Type
- Type chart data structure in Generation III
- Type/Type chart