Category:Game mechanics
From Bulbapedia, the community-driven Pokémon encyclopedia.
These articles deal with the mechanics of the Pokémon games.
Subcategories
This category has the following 13 subcategories, out of 13 total.
Pages in category "Game mechanics"
The following 138 pages are in this category, out of 338 total.
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- Poké Ride
- Poké Transfer
- Poké Transporter
- Pokédex (Pinball)
- Pokédex (Stadium)
- Pokédex data structure (Generation III)
- Pokédex flags
- Pokémon Bank
- Pokémon battle
- Pokémon breeding
- Pokémon Camp
- Pokémon data structure (Generation I)
- Pokémon data structure (Generation II)
- Pokémon data structure (Generation III)
- Pokémon data structure (Generation IV)
- Pokémon data substructures (Generation III)
- Pokémon Day Care
- Pokémon Egg
- Pokémon evolution data structure (Generation III)
- Pokémon Funfest
- Pokémon Global Link
- Pokémon HOME
- Pokémon Link
- Pokémon Lottery Corner
- Pokémon Mart (Pinball)
- Pokémon Mart and Pokémon Center (Ruby Field)
- Pokémon Mart Gate and Evo Gate
- Pokémon Nursery
- Pokémon Panel
- Pokémon Refresh
- Pokémon species data structure (Generation I)
- Pokémon species data structure (Generation II)
- Pokémon species data structure (Generation III)
- Pokémon Tower (mechanic)
- Pokémon-Amie
- Pokérus
- Pokéstar Studios
- Poliwag and Psyduck (Pinball)
- Power
- Power Up
- PP
- Primal Reversion
- Priority
- Prize money
- Pseudorandom number generation in Pokémon
- Purification
- Purify Chamber
R
S
- Same-type attack bonus
- Save
- Save data structure (Generation I)
- Save data structure (Generation II)
- Save data structure (Generation III)
- Save data structure (Generation IV)
- Seal
- Season (mechanic)
- Secret Technique
- Semi-invulnerable turn
- Serial code
- Sheen
- Shiny Leaf
- Shiny Pokémon
- Signpost
- Sky Battle
- Sleep (status condition)
- Smoothness
- Snag Ball
- Snag Machine
- Snagging
- Soft resetting
- Software region
- SOS Battle
- Special move
- Special Traits
- Sphere
- SpotPass
- Staryu (Pinball)
- Stat
- Status condition
- Status condition (Mystery Dungeon)
- Status move
- User:Sumwun/Sandbox/Field effect
- Super Training
- Support Play
- Surprise Trade
T
- Terrain
- Text entry in the Pokémon games
- Theme skill
- Thunder Meter
- User:Tiddlywinks/Map header data structure in Generation I
- Time
- Time Capsule
- Title
- Tough (condition)
- Trade
- Trainer Battle (GO)
- Trainer Card level
- Trainer customization
- Trainer data structure (Generation II)
- Trainer ID number
- Trainer level
- Trainer PR Video
- Trainer Tower data structures (Generation III)
- Transfer
- Trap
- Travel Speed
- Treasure Box
- Trend
- Triple Battle
- Type
- Type chart data structure (Generation III)
- Type/Type chart