Category:Game mechanics
These articles deal with the mechanics of the Pokémon games.
Subcategories
This category has the following 19 subcategories, out of 19 total.
A
- Achievement systems (9 P)
B
C
- Communications media (12 P)
D
- Damage categories (4 P)
G
L
- Lists of environments (10 P)
M
- Menu options (39 P)
- Methods of Evolution (16 P)
- Mission systems (14 P)
P
- Poké Ride (10 P)
- Pokémon UNITE mechanics (11 P)
S
- Status conditions (12 P)
- Structures (45 P)
T
- Text entry (2 P)
- Time (7 P)
W
- Weather conditions (9 P)
Pages in category "Game mechanics"
The following 200 pages are in this category, out of 507 total.
(previous page) (next page)L
- League Card
- Let's Go!
- Level
- Link
- List of battle animations by index number in Generation I
- List of censored words
- List of censored words in Generation V
- List of color palettes by index number in Generation I
- List of Mega Evolution characteristics
- List of Nintendo 3DS country and region settings
- List of NPC's Pokémon's DVs in Generation II
- List of Pokémon by base friendship
- List of Pokémon with form differences
- List of the player's first Pokémon
- Live Competition
- Location preview
- Loto-ID
- Lucky skill
M
- Main menu
- Mark
- Marking
- Mass outbreak
- Masuda method
- Matutinal Pokémon
- Max Move
- Max Raid Battle
- Mega Crystal
- Mega Evolution
- Memory (game mechanic)
- Memory Link
- Menu
- Mic Test
- Mobile System GB
- Move
- Move data structure (Generation III)
- Move mastery
- Multi Battle
- Mysteriosity
- Mystery Dungeon game mechanics
- Mystery Gift
N
O
P
- Pal Park
- Paralysis (status condition)
- Partner Play
- Performance
- Personality value
- Petting
- Phenomenon
- Photography
- Physical move
- Picnic
- Pika Prompts
- Pikachu and Pichu (Pinball)
- Player level (TCG Pocket)
- Player Search System
- Plus Move
- Plush room
- Plush-O-Matic
- Plusle Switch and Minun Switch
- Poison (status condition)
- Poké Job
- Poké Mart data structure (Generation I)
- Poké Pelago
- Poké Portal News
- Poké Radar
- Poké Spot
- Poké Transfer
- Poké Transporter
- Pokédex (HOME)
- Pokédex (Pinball)
- Pokédex (Stadium)
- Pokédex data structure (Generation III)
- Pokédex flags
- Pokémon availability
- Pokémon availability (Legends: Arceus)
- Pokémon availability (Let's Go, Pikachu! and Let's Go, Eevee!)
- Pokémon Bank
- Pokémon battle
- Pokémon battle (Legends: Z-A)
- Pokémon battle (Masters)
- Pokémon battle (Mystery Dungeon)
- Pokémon breeding
- Pokémon Camp
- Pokémon data structure (Generation I)
- Pokémon data structure (Generation II)
- Pokémon data structure (Generation III)
- Pokémon data structure (Generation IV)
- Pokémon data substructures (Generation III)
- Pokémon Day Care
- Pokémon Egg
- Pokémon Evolution data structure (Generation III)
- Pokémon Evolution data structure (Generation IV)
- Pokémon Global Link
- Pokémon HOME
- Pokémon level up learnset data structure (Generation IV)
- Pokémon Link
- Pokémon Mart (Pinball)
- Pokémon Mart and Pokémon Center (Ruby Field)
- Pokémon Mart Gate and Evo Gate
- Pokémon Nursery
- Pokémon Panel
- Pokémon Refresh
- Pokémon species data structure (Generation I)
- Pokémon species data structure (Generation II)
- Pokémon species data structure (Generation III)
- Pokémon species data structure (Generation IV)
- Pokémon Tower (Mystery Dungeon)
- Pokémon-Amie
- Pokérus
- Pokéstar Studios
- Poliwag and Psyduck (Pinball)
- Powder and spore move
- Power
- Power up
- PP
- Primal Reversion
- Priority
- Prize money
- Protection
- Pseudorandom number generation
- Pulse move
- Punching move
- Purification
- Purify Chamber
R
- Raid Battle (GO)
- Raid Day
- Range
- Rank (Galaxy Team)
- Ranked Battles Seasons in Pokémon Champions
- Ranked Battles Seasons in Pokémon Legends: Z-A
- Ranked Battles Seasons in Pokémon Scarlet and Violet
- Ranked Battles Seasons in Pokémon Sword and Shield
- Reassembly Unit
- Recall
- Recharge
- Recoil
- Referral Code (GO)
- Regional Pokédex
- Released Pokémon
- Relocator
- Remake
- Rematch
- Required Party Pokémon
- Reverse Mode
- Ride Pokémon (Hisui)
- Roaming Pokémon
- Rogue Mega Evolution
- Rosters in Pokémon Champions
- Rotation Battle
- Rotomi
- Route (GO)
- Rule variants
S
- Safari Zone
- Same-type attack bonus
- Sand tile
- Sandwich
- Sandwich recipe
- Save
- Save data bonus
- Save data structure (Generation I)
- Save data structure (Generation II)
- Save data structure (Generation III)
- Save data structure (Generation IV)
- Save data structure (Generation VIII)
- Scoring (Pinball)
- Scripted battle
- Season (game mechanic)
- Season (GO)
- Secret Technique
- Seeding
- Semi-invulnerable turn
- Serial code
- Shadow Pokémon
- Shadow Pokémon (GO)
- Shadow Raid
- Sheen
- Shiny Leaf
- Shiny Pokémon
- Signpost
- Size and weight variation