Category:Game mechanics
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Revision as of 08:25, 7 October 2016 by BulbaBot (talk | contribs) (r2.7.6) (Robot: Modifying de:Kategorie:Spieltechniken to de:Kategorie:Spielmechanik)
These articles deal with the mechanics of the Pokémon games.
Subcategories
This category has the following 13 subcategories, out of 13 total.
Pages in category "Game mechanics"
The following 200 pages are in this category, out of 338 total.
(previous page) (next page)A
B
- Ball Capsule
- Ball Upgrade (Pinball)
- Base stats
- Battle Competition
- Battle effects
- Battle Frontier data structures (Generation III)
- Battle Mode (Colosseum)
- Battle Mode (Stadium)
- Battle Now (Colosseum)
- Battle Royal
- Battle Spot
- Battle Stadium
- Battrio combos
- Beautiful (condition)
- Bellsprout (Pinball)
- Berry Blender
- Berry color
- Berry Crush
- Berry tree
- Birthday
- Black out
- Bond Phenomenon
- Box trick
- Buddy Pokémon
- Burn (status condition)
C
- Catch Combo
- Catch rate
- Catch rate (GO)
- Caught Pokémon
- Center of attention
- Chain breeding
- Character encoding (Generation I)
- Character encoding (Generation II)
- Character encoding (Generation III)
- Character encoding (TCG GB)
- Characteristic
- Clever (condition)
- Colosseum Battle (Colosseum)
- Confusion (status condition)
- Contact
- Contest condition
- Contest data structure (Generation III)
- Contest move data structure (Generation III)
- Cool (condition)
- Cram-o-matic
- Crash damage
- Credits
- Critical hit
- Cry
- Cute (condition)
D
E
F
G
H
L
M
- Main menu
- Mantine Surf
- Mark
- Marking
- Mass outbreak
- Masuda method
- Matutinal Pokémon
- Max Move
- Max Raid Battle
- Medal
- Mega Energy
- Mega Evolution
- Memory (game mechanic)
- Memory Link
- Menu
- Mirage spot
- Mobile System GB
- Move
- Move data structure (Generation III)
- Move variations
- Multi Battle
- Mystery Dungeon game mechanics
- Mystery Gift