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Card Pop! (Japanese: カードポン！ Card Pon!) is a multiplayer feature in the video games Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR!. This can be used to briefly connect two games through infrared, causing each game to receive a random card.
In the Japanese version of the first game, the Card Pop! feature uses the built-in infrared receiver and transmitter included in the cartridge itself (the black and purple components, respectively, towards the top left and top right of the printed circuit board).
In the American and European versions of this game, as well as in the second game (only released in Japan), the infrared communications port of the Game Boy Color is used instead for this feature.
When two games are connected via infrared, each player will receive a random card. A player cannot Card Pop! with the same partner save file again until both players have used the feature with fifteen others, causing their partner's ID is overwritten in both save files. If the save file is deleted, all Card Pop! data is deleted, so whether a new save file can Card Pop! with another game's save file is unaffected by the players the previous save file performed Card Pop! with.
Card Pop! is the only way to obtain the two Phantom Cards (Mew and Venusaur in Pokémon Trading Card Game; Lugia and Here Comes Team Rocket! in Pokémon Card GB2).
Like all multiplayer features, Card Pop! is disabled in the Nintendo 3DS Virtual Console release of Pokémon Trading Card Game.
Card Pop! cannot be performed between Pokémon Trading Card Game and Pokémon Card GB2: Here Comes Team GR!. Attempting to do so can result in glitches such as a game freeze or a loss of save data in Pokémon Trading Card Game.
In other languages
|This article is part of both Project Sidegames and Project TCG, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Sidegames and TCG, respectively.|