Camouflage (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VII images}}
{{bad picture|2=Should be replaced with Generation VII images}}
{{MoveInfobox|
{{MoveInfobox
n=293 |
|n=293
name=Camouflage |
|name=Camouflage
jname=ほごしょく |
|jname=ほごしょく
jtrans=Camouflage |
|jtrans=Camouflage
jtranslit=Hogoshoku |
|jtranslit=Hogoshoku
gameimage=Camouflage.png |
|gameimage=Camouflage.png
gameimagewidth=300px |
|gameimagewidth=300px
type=Normal |
|type=Normal
damagecategory=Status |
|damagecategory=Status
basepp=20 |
|basepp=20
maxpp=32 |
|maxpp=32
power=— |
|power=—
accuracy=— |
|accuracy=—
bdesc=??? |
|gen=III
gen=III |
|category=Smart
category=Smart |
|appeal=3
appeal=3 |
|jam=0
jam=0 |
|cdesc=Affected by how well the appeal in front goes.
cdesc=Affected by how well the appeal in front goes. |
|appealsc=2
appealsc=2 |
|scdesc=Prevents the Voltage from going up in the same turn.
scdesc=Prevents the Voltage from going up in the same turn. |
|category6=Clever
category6=Clever |
|appeal6=1
appeal6=1 |
|jam6=0
jam6=0 |
|cdesc6=Show off the Pokemon's appeal about as well as all the moves before it this turn.
cdesc6=Show off the Pokemon's appeal about as well as all the moves before it this turn.|
|touches=no
pokefordex=camouflage |
|protect=no
touches=no |
|magiccoat=no
protect=no |
|snatch=yes
magiccoat=no |
|mirrormove=no
snatch=yes |
|kingsrock=no
brightpowder=no |
|sound=no
kingsrock=no |
|target=self
flag7=yes |
}}
flag8=no |
sound=no |
target=self |
footnotes= }}
'''Camouflage''' (Japanese: '''ほごしょく''' ''Camouflage'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation III]]. Prior to [[Generation IV]], it was the [[signature move]] of {{p|Staryu}}.
'''Camouflage''' (Japanese: '''ほごしょく''' ''Camouflage'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation III]]. Prior to [[Generation IV]], it was the [[signature move]] of {{p|Staryu}}.


Line 327: Line 323:


==In other generations==
==In other generations==
{{movegen|
{{movegen
type=Normal|
|type=Normal
genIII=Camouflage III|
|genIII=Camouflage III
genIV=Camouflage IV|
|genIV=Camouflage IV
genV=Camouflage V|
|genV=Camouflage V
}}
}}
{{movegen|
{{movegen
type=Normal|
|type=Normal
Colo=Camouflage Colo|
|Colo=Camouflage Colo
XD=Camouflage XD|
|XD=Camouflage XD
}}
}}
{{movegen|
{{movegen
type=Normal|
|type=Normal
PMDRB=Camouflage PMD RB|
|PMDRB=Camouflage PMD RB
}}
}}



Revision as of 01:38, 10 December 2016

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Camouflage
ほごしょく Camouflage
[[File:|300pxpx|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Affected by how well the appeal in front goes.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Clever
Appeal  1
Jamming  0  
Show off the Pokemon's appeal about as well as all the moves before it this turn.

Camouflage (Japanese: ほごしょく Camouflage) is a non-damaging Normal-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Staryu.

Effect

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Confirm effects for XD; type in Phenac Stadium

Camouflage changes the Pokémon's type to a type corresponding to the battlefield terrain. The type caused by each environment changes between games, as do the environments recognized.

Generation III

Terrain Type
Building, plain terrain, and link battle  Normal 
Sand  Ground 
Cave and rock  Rock 
Tall grass  Grass 
Water  Water 


Pokémon Colosseum and XD

Area Type
Buildings  Normal 
Outskirt Stand, Phenac City  Ground 
Pyrite Town, Pyrite Cave, The Under  Rock 
Agate Village  Grass 


Generation IV

Terrain Type
Building, Distortion World, and link battle  Normal 
Sand, plain terrain, and puddles  Ground 
Cave and rock  Rock 
Tall grass  Grass 
Water  Water 
Snow and ice  Ice 


Pokémon Battle Revolution

In Pokémon Battle Revolution, the type depends on which Colosseum is being fought at:

Colosseum Type
Lagoon  Normal 
Gateway  Water 
Main Street  Normal 
Waterfall  Grass 
Neon  Normal 
Crystal  Rock 
Sunny Park  Grass 
Magma  Rock 
Sunset  Ground 
Courtyard  Normal 
Stargazer  Rock 


Generation V

Terrain Type
Building, plain terrain, and link battle  Normal 
Sand and puddles  Ground 
Cave and rock  Rock 
Tall grass  Grass 
Water  Water 
Snow and ice  Ice 


Generation VI

Terrain Type
Building, plain terrain, Sky Battles, and link battles  Normal 
Cave  Rock 
Sand, rock, swamp water and marsh  Ground 
Water and underwater  Water 
Snow and ice  Ice 
Volcano  Fire 
Burial ground  Ghost 
Soaring in the sky and Sky Pillar  Flying 
Space  Dragon 
Grass and Grassy Terrain  Grass 
Misty Terrain  Fairy 
Electric Terrain  Electric 


Generation VII

If powered up by a Normalium Z into Z-Camouflage, the user's evasion raises by one stage.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
RSEColo Alters the Pokémon's type depending on the location.
FRLG Alters the user's type depending on the location's terrain.
DPPtHGSS
BWB2W2
XYORAS
SM
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0120 Staryu GrassIC Big.png Water 3 Water 3 19 19 19BW
15B2W2
15XY
22ORAS
22
0352 Kecleon GrassIC Big.png Field Field 30ORAS 30
0414 Mothim GrassIC Big.png Bug Bug 35 35 35 35
0585 Deerling GrassIC Big.png Field Field 1 1 1
0586 Sawsbuck GrassIC Big.png Field Field 1 1 1
0618 Stunfisk GrassIC Big.png Water 1 Amorphous 17 17 17
0690 Skrelp GrassIC Big.png Water 1 Dragon 19 19
0691 Dragalge GrassIC Big.png Water 1 Dragon 19 19
0718 Zygarde GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 59 59
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0183 Marill GrassIC Big.png Water 1 Fairy
0222 Corsola GrassIC Big.png Water 1 Water 3
0298 Azurill GrassIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0352 Kecleon GrassIC Big.png Field Field
0540 Sewaddle GrassIC Big.png Bug Bug
0595 Joltik GrassIC Big.png Bug Bug
0656 Froakie GrassIC Big.png Water 1 Water 1
0669 Flabébé GrassIC Big.png Fairy Fairy
0686 Inkay GrassIC Big.png Water 1 Water 2
0694 Helioptile GrassIC Big.png Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

The effect depends on the dungeon's current terrain.

Red Rescue Team and Blue Rescue Team

Dungeons Type
Tiny Woods, Thunderwave Cave, Sinister Woods, Howling Forest (1-7F), Lightning Field, Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-98F), and Oddity Cave (1-5F)  Grass 
Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Magma Cavern, Howling Forest (8-15F), Silver Trench (70-98F), Meteor Cave, Fiery Field, Northwind Field (20-30F), Western Cave (40-99F), Northern Range (1-16F, 25F), Pitfall Valley, Buried Relic (21-99F), Wish Cave (1-29F, 40-69F), Murky Cave, Southern Cavern (1-23F), Solar Cave (7-20F), Unown Relic, and Remains Island  Rock 
Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F)  Ground 
Lapis Cave, Frosty Grotto 5F, Sky Tower, Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F), Darknight Relic, Waterfall Pond, Joyous Tower, and Far-off Sea (16-32F)  Normal 
Frosty Forest, Frosty Grotto (1-4F), Snow Path, Mt. Freeze, Northwind Field (1-19F), Mt. Faraway, Northern Range (17-24F), and Oddity Cave (6-15F)  Ice 
Stormy Sea, Silver Trench (1-69F, 99F), Grand Sea, Far-off Sea (1-15F, 33-50F), Purity Forest (13-20F), Marvelous Sea, and Fantasy Strait  Water 

Explorers of Time, Darkness, and Sky

Dungeons Type
Beach Cave, Drenched Bluff, Mt. Bristle, Waterfall Cave, Craggy Coast, Side Path, Mt. Horn, Rock Path, Amp Plains, Quicksand Cave*, Chasm Cave, Dark Hill, Sealed Ruin, Brine Cave*, Aegis Cave*, Mt. Travail, Landslide Cave, Labyrinth Cave, Mt. Mistral, Shimmer Hill, Zero Isle North (35-75), Zero Isle East (1-7F), Zero Isle South (4-7F; 13-20F), Zero Isle West (20-29F), Sky Peak Mountain Path 3, 6 and 9, Zero Isle Center (28-30F), Destiny Tower (4-7F; 13-20F), and Inferno Cave  Rock 
Apple Woods, Forest Path, Foggy Forest, Dusk Forest, Deep Dusk Forest, Treeshroud Forest, Hidden Land*, Mystifying Forest*, Marine Resort, Mystery Jungle*, Lush Prairie, Tiny Meadow, Oran Forest, Midnight Forest, Zero Isle North (1-34F), Zero Isle South (44-60F), Zero Isle West (10-19F), Sky Peak Mountain Path 1, 2, 4, 5, and boss, Zero Isle Center (8-13F; 17-27F; 31-32F; 36-42F), Destiny Tower (44-60F), and Oblivion Forest  Grass 
Northern Desert, Quicksand Cave*, Brine Cave*, Temporal Tower*, Mystifying Forest*, Spacial Rift, Dark Crater, Shimmer Desert, Giant Volcano, World Abyss, Mystery Jungle*, Lost Wilderness, Zero Isle Center (33-35F), and Southeastern Islands  Ground 
Crystal Cave, Crystal Crossing, Blizzard Island, Crevice Cave, Mt. Avalanche, Sky Stairway, Zero Isle East (15-40F), Zero Isle South (1-3F), Zero Isle West (20-29F), Sky Peak Mountain Path 7 and 8, Star Cave, Zero Isle Center (1-7F; 14-16F), Destiny Tower (1-3F), and Treacherous Waters (1-15F)  Ice 
Hidden Land*, Temporal Tower*, Aegis Cave*, Concealed Ruins, Happy Outlook, Zero Isle Center (43-45F), and Destiny Tower (96-99F)  Normal 
Surrounded Sea, Miracle Sea, Bottomless Sea, Serenity River, Lake Afar, and Treacherous Waters (16-30F)  Water 


Description

Games Description
MDRB The user's type changes to match the terrain.


In the anime

Cilan Stunfisk Camouflage.png
Stunfisk


The user blends in with its surroundings.
Pokémon Method
User First Used In Notes
Stunfisk Stunfisk lays flat against the ground and closes its eyes. Its body then changes color to match the environment. When it opens its eyes again, its body returns to its usual color.
Cilan's Stunfisk Facing Fear with Eyes Wide Open! Debut


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 保護色 Bǎohù-sè
France Flag.png French Camouflage
Germany Flag.png German Tarnung
Greece Flag.png Greek Παραλλαγή
Italy Flag.png Italian Camuffamento
South Korea Flag.png Korean 보호색 Bohosaek
Portuguese Brazil Flag.png Brazil Camuflagem
Portugal Flag.png Portugal Camuflagem
Serbia Flag.png Serbian Kamuflaža
Spain Flag.png Spanish Camuflaje
Vietnam Flag.png Vietnamese Đòn ngụy trang


Variations of the move Camouflage
StatusIC HOME.png CamouflageReflect Type


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.