Calm Mind (move)
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Calm Mind めいそう Meditation | ||||||||||||
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Availability
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Calm Mind (Japanese: めいそう Meditation) is a non-damaging Psychic-type move introduced in Generation III. It has been TM04 since Generation III.
Effect
Calm Mind raises the user's Special Attack and Special Defense stats by one stage each.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
065 | Alakazam | Psychic | 33 | 36 | 42 | 42 41 | ||||||
234 | Stantler | Normal | 49 | 47 | 27 | 27 | 27 | |||||
243 | Raikou | Electric | 81 | 78 | 78 | 78 | ||||||
244 | Entei | Fire | 81 | 78 | 78 | 78 | ||||||
245 | Suicune | Water | 81 | 78 | 78 | 78 | ||||||
249 | Lugia | Psychic | Flying | 93 | 93 | 93 | ||||||
250 | Ho-Oh | Fire | Flying | 93 | 93 | 93 | ||||||
280 | Ralts | Psychic | Fairy | 21 | 23 | 28 | 28 24 | |||||
281 | Kirlia | Psychic | Fairy | 21 | 25 | 31 | 31 26 | |||||
282 | Gardevoir | Psychic | Fairy | 21 | 25 | 33 | 33 26 | |||||
307 | Meditite | Fighting | Psychic | 28 | 25 | 25 | 25 23 | |||||
308 | Medicham | Fighting | Psychic | 28 | 25 | 25 | 25 23 | |||||
382 | Kyogre | Water | 30 | 30 | 60 | 60 | 60 50 | |||||
392 | Infernape | Fire | Fighting | 53 | 58 | 58 | ||||||
448 | Lucario | Fighting | Steel | 47 | 47 | |||||||
517 | Munna | Psychic | 35 | 35 | ||||||||
527 | Woobat | Psychic | Flying | 29 | 29 | |||||||
528 | Swoobat | Psychic | Flying | 29 | 29 | |||||||
605 | Elgyem | Psychic | 43 | 43 | ||||||||
606 | Beheeyem | Psychic | 45 | 45 | ||||||||
619 | Mienfoo | Fighting | 25 | 25 | ||||||||
620 | Mienshao | Fighting | 25 | 25 | ||||||||
682 | Spritzee | Fairy | 17 | |||||||||
683 | Aromatisse | Fairy | 17 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
In other games
Pokkén Tournament
Calm Mind appears as one of Gardevoir's Pokémon moves. Gardevoir charges up energy while meditating, powering up Stored Power depending on how many times Calm Mind was used, at a maximum of four shockwaves. Calm Mind also can be cancelled into Energy Ball, Dazzling Gleam, Psychic, and Teleport.
Description
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In the manga
In the Pokémon Adventures manga
The user's body glows brightly, maxing out its Special Defense. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Solrock closes its eyes and its body glows brightly. Then, it opens its eyes, and they start glowing brightly as well, raising its special attack power to the maximum. | |||
Tate's Solrock | You Can Fight Day or Night With Lunatone & Solrock | Debut | |
Kyogre's body glows brightly, raising and maxing out its Special Defense. | |||
A wild Kyogre | The Beginning of the End with Kyogre & Groudon V | None | |
Claydol raises and maxes out its Special Defense. | |||
Buck's Claydol | Leaping Past Lopunny | None | |
Beheeyem creates a glowing sphere from in between its hands and powers up its attacks. | |||
Colress's Beheeyem | The Tournament Continues | None |
In other generations
Trivia
- Since its introduction in Generation III, Calm Mind has been given away by every known Psychic-type Gym Leader at some point.
In other languages
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Variations of the move Bulk Up | ||
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Generation III TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
Generation VI TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |