Burn (status condition): Difference between revisions

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{{redirect|Burn|the Field Move|Field Move (Ranger)}}
{{redirect|Burn|the Field Move|Field Move (Ranger)}}
[[File:Ursaring Burn status.png|thumb|250px|[[Paul's Ursaring]] burned]]
[[File:Ursaring Burn status.png|thumb|250px|[[Paul's Ursaring]] burned in the {{pkmn|anime}}]]
'''Burn''' (BRN) (Japanese: '''やけど''' ''Burn'') is one of the five major [[status condition]]s in the Pokémon games. Generally, if a Pokémon is burned, it will lose a set amount of {{stat|HP}} every turn, and its damage dealt by [[physical move]]s will be halved. The burn status is evidently associated closely with the {{t|Fire}} type, since most moves which can burn belong to this type, Pokémon of this type are immune to burns, and the Fire-type Pokémon exclusive Ability {{a|Flame Body}} has a chance to burn on contact.
'''Burn''' (BRN) (Japanese: '''やけど''' ''Burn'') is one of the five major [[status condition]]s in the Pokémon games. Generally, if a Pokémon is burned, it will lose a set amount of {{stat|HP}} every turn, and its damage dealt by [[physical move]]s will be halved. The burn status is evidently associated closely with the {{t|Fire}} type, since most moves which can burn belong to this type, Pokémon of this type are immune to burns, and the Fire-type Pokémon exclusive Ability {{a|Flame Body}} has a chance to burn on contact.


==Effect==
==Effect==
In general, a burned Pokémon will lose HP every turn, and its damage dealt with a [[physical move]] will be halved. The specifics work differently between [[generation]]s.
In general, a burned Pokémon will take damage every turn, and the damage it deals with [[physical move]]s will be halved. The specifics work differently between [[generation]]s.


===Generation I===
===Generation I===
====Red, Blue, and Yellow====
====Pokémon Red, Blue, and Yellow====
In {{3v|Red|Blue|Yellow}}, a Pokémon loses 1/16 of its maximum {{stat|HP}} every turn, after it attacks, or at the end of the turn if it did not attack. Its {{stat|Attack}} stat is also halved. If a burned Pokémon causes an opponent to faint, it will not take damage that turn.
In {{game2|Red|Blue|Yellow}} (and their Japanese counterparts, {{game4|Red|Green|Blue|Yellow}}), a Pokémon takes damage equal to 1/16 of its maximum {{stat|HP}} every turn, after it attacks, or at the end of the turn if it did not attack. Its {{stat|Attack}} stat is also halved, subject to the [[List of glitches in Generation I#Stat modification errors|stat modifications glitch]].


There are also three irregularities:
There are also some other irregularities:
* If a burned Pokémon's Attack stat is modified (either up or down), the game will ignore the attack drop from the burn.
* The decrease in Attack doesn't disappear when the Pokémon is cured of the burn through {{m|Rest}}.
* A Pokémon will not lose HP on a turn it knocked out its opponent.
* A Pokémon will not lose HP on a turn it knocked out its opponent.
* If a Pokémon that had previously been {{status|bad poison|badly poisoned}} by {{m|Toxic}} and cured itself with {{m|Rest}} is burned, burn damage will draw upon (and increase) Toxic's '''N''' value to calculate how many multiples of 1/16 of the Pokémon's HP is taken as damage.
Fire-type Pokémon cannot be burned by Fire-type moves.


====Pokémon Stadium====
====Pokémon Stadium====
{{eng|Pokémon Stadium}} is the same as Red, Blue, and Yellow Versions, but the irregularities from said handheld games are fixed.
In {{eng|Pokémon Stadium}} (and the Japan-exclusive {{jap|Pokémon Stadium}}), burn is the same as the handheld games, but the irregularities from said handheld games (including the stat modifications glitch) are fixed.


Pokémon Stadium also contains two irregularities:
Pokémon Stadium also contains two irregularities:
* If an already-burned Pokémon is switched in, it will not lose HP in that same turn.
* If an already-burned Pokémon is switched in, it will not lose HP in that same turn.
* {{m|Haze}} will remove its user's attack decrease even while still burned.
* {{m|Haze}} will remove its user's Attack decrease even while still burned.


===Generation II===
===Generation II===
Same as Generation I, but a burned Pokémon now loses 1/8 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. All irregularities from Generation I were fixed.
Same as Generation I, but a burned Pokémon now takes damage equal to 1/8 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. All irregularities from Generation I were fixed.


===Generations III to V===
===Generations III to V===
Instead of modifying the {{stat|Attack}} stat, a burn now technically halves the damage a burned Pokémon does with [[physical move]]s; it still does not reduce damage done by {{cat|moves that deal direct damage}}.
Instead of modifying the {{stat|Attack}} stat, a burn now technically halves the damage a burned Pokémon does with [[physical move]]s; it still does not reduce damage done by {{cat|moves that deal direct damage}}.


A burn now depletes a burned Pokémon's health at the end of its turn. If a burned Pokémon knocks out an opponent, it will now take burn damage.
Burn now inflicts damage at the end of its turn. If a burned Pokémon knocks out an opponent, it will now take burn damage.


If a burned Pokémon has the Ability {{a|Guts}}, burn's damage reduction is ignored (and its Attack is boosted by Guts).
If a burned Pokémon has the Ability {{a|Guts}}, burn's damage reduction is ignored (and its Attack is boosted by Guts).
Fire-type Pokémon can no longer be burned by any method.


===Generation VI===
===Generation VI===
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===Generation VII===
===Generation VII===
Same as Generation VI, but a burned Pokémon once again loses 1/16 of its maximum HP each turn at the end of each turn.
Same as Generation VI, but a burned Pokémon once again takes damage equal to 1/16 of its maximum HP each turn at the end of each turn.


===Appearance===
===Appearance===
{{incomplete|section|Gen VI image}}
====Core series games====
{{incomplete|section|Gen VI, VII images}}
{{movegen
{{movegen
|type=fire
|type=fire
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|genV=Burn V
|genV=Burn V
}}
}}
====Side series games====
{{movegen
{{movegen
|type=fire
|type=fire
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|XD=Burn XD
|XD=Burn XD
|PBR=Burn PBR
|PBR=Burn PBR
}}
====Spin-off series games====
{{movegen
|type=fire
|PMDRB=Burn PMD RB
|PMDRB=Burn PMD RB
}}
}}
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==Causes==
==Causes==
===Moves===
===Moves===
A Pokémon can be burned when struck by any of the following moves. There is only one move, {{m|Will-O-Wisp}}, whose primary effect is to burn the opponent; all other moves listed below burn as a secondary effect.
A Pokémon can be burned when struck by any of the following moves.
{| class="roundy" width="100%" style="background:#{{fire color}}; border:5px solid #{{fire color light}}"
{| class="roundy" width="100%" style="background:#{{fire color}}; border:5px solid #{{fire color light}}"
|-
|-
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! [[Accuracy]]
! [[Accuracy]]
! width="40%" | Notes
! width="40%" | Notes
|-
| class="l" | {{m|Beak Blast}}
{{typetable|Flying}}
{{statustable|Physical}}
| 100%
| —
| —
| class="l" | If a Pokémon uses a [[contact]] move on the user before executing Beak Blast.
|-
|-
| class="l" | {{m|Blaze Kick}}
| class="l" | {{m|Blaze Kick}}
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{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 10%
| {{tt|10%|30% in Generation I}}
| {{tt|110|120 in Generations I-V}}
| {{tt|110|120 in Generations I-V}}
| 85%
| 85%
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| 120
| 120
| 100%
| 100%
| class="l" | 1/3 of the damage done is taken as [[recoil]] damage
|  
|-
|-
| class="l" | {{m|Fling}}
| class="l" | {{m|Fling}}
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| 30
| 30
| 100%
| 100%
| class="l" | If {{DL|In-battle effect item|Flame Orb}} is held by user
| class="l" | If [[Flame Orb]] is held by user
|-
|-
| class="l" | {{m|Heat Wave}}
| class="l" | {{m|Heat Wave}}
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| —
| —
| {{tt|100%|90% in Generations IV-V}}
| {{tt|100%|90% in Generations IV-V}}
| If the user is burned
| class="l" | If the user is burned
|-
|-
| class="l" | {{m|Sacred Fire}}
| class="l" | {{m|Sacred Fire}}
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| 70
| 70
| 100%
| 100%
| class="l" | May cause burn only when used on a volcano ([[Generation VI]])
| class="l" | May cause burn only when used on a volcano ([[Generation]]s {{gen|VI}} and {{gen|VII}})
|-
|-
| class="l" | {{m|Shadow Fire}}
| class="l" | {{m|Shadow Fire}}
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===Other causes===
===Other causes===
A Pokémon has a 30% chance of being burned after making [[contact]] with another Pokémon with the {{a|Flame Body}} Ability. If a Pokémon holds the {{DL|In-battle effect item|Flame Orb}}, it will be burned at the end of the turn. It can also be burned if it directly burns a Pokémon with {{a|Synchronize}}.
A Pokémon has a 30% chance of being burned after making [[contact]] with another Pokémon with the {{a|Flame Body}} Ability. If a Pokémon holds the [[Flame Orb]], it will be burned at the end of the turn. It can also be burned if it directly burns a Pokémon with {{a|Synchronize}}.


==Curing==
==Curing==
A burn can be cured with the use of a {{DL|Status condition healing item|Burn Heal}}, [[Yago Berry]] ([[Generation III]] only), or a [[Rawst Berry]] ({{DL|Berry (Generation II)|Ice Berry}} in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Rage Candy Bar}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Status condition healing item|Casteliacone}}, {{DL|Status condition healing item|Lumiose Galette}}, {{DL|Status condition healing item|Shalour Sable}}, {{DL|Status condition healing item|Big Malasada}}, {{DL|Status condition healing item|Full Restore}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]] ({{DL|Berry (Generation II)|Miracle Berry}} in Generation II), and [[Sacred Ash]].
A burn can be cured with the use of a [[Burn Heal]], [[Yago Berry]] ([[Generation III]] only), or a [[Rawst Berry]] ([[Ice Berry]] in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items [[Full Heal]], [[Rage Candy Bar]], [[Lava Cookie]], [[Old Gateau]], [[Casteliacone]], [[Lumiose Galette]], [[Shalour Sable]], [[Big Malasada]], [[Full Restore]], [[Heal Powder]], [[Lum Berry]] ([[MiracleBerry]] in Generation II), and [[Sacred Ash]].


The moves {{m|Refresh}} and {{m|Rest}} remove the burn status condition from the user, while {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} removes it from all Pokémon in the user's party. In addition, the move {{m|Psycho Shift}} shifts the burn onto its target (thereby healing the user). In Generation I only, using {{m|Haze}} cures the opponent from a burn.
The moves {{m|Refresh}} and {{m|Rest}} remove the burn status condition from the user, {{m|Heal Bell}} (unless the Pokémon has {{a|Soundproof}} as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove it from all Pokémon in the user's party, and {{m|Sparkling Aria}} removes it from every Pokémon it hits (unless the Pokémon takes no damage from the move). In addition, the move {{m|Psycho Shift}} shifts the burn onto its target (thereby healing the user). In Generation I only, using {{m|Haze}} cures the opponent from a burn.


Pokémon with {{a|Natural Cure}} will be cured upon switching out, those with the {{a|Hydration}} Ability will be cured whilst it is {{weather|rain}}ing. Pokémon with {{a|Shed Skin}} have a 30% chance of being cured every turn, and Pokémon with {{a|Healer}} have a 30% chance of curing their allies.
Pokémon with {{a|Natural Cure}} will be cured upon switching out, those with the {{a|Hydration}} Ability will be cured whilst it is {{weather|rain}}ing. Pokémon with {{a|Shed Skin}} have a 30% chance of being cured every turn, and Pokémon with {{a|Healer}} have a 1/3 chance of curing their allies.


==Prevention==
==Prevention==
{{type|Fire}} Pokémon are immune to being burned, with the exception of {{m|Tri Attack}} in [[Generation II]]. Fire-type moves will inflict burn before {{a|Color Change}} takes effect. However, if a Pokémon's Fire type is changed through a {{cat|Moves that change a Pokémon's type|type-changing move}} like {{m|Soak}}, it is then burned and switched out (resetting to the {{type|Fire}}), the burn status will remain.  
{{type|Fire}} Pokémon cannot become burned, except in [[Generation II]] by {{m|Tri Attack}}. However, if a Pokémon is burned while not Fire-type (e.g. due to a {{cat|Moves that change a Pokémon's type|type-changing move}} like {{m|Soak}}), it remains burned even if it becomes Fire-type later (e.g. due to switching out and in again after its type is changed). If a Fire-type move has a secondary effect to burn, that move burns the target before its {{a|Color Change}} activates.


Pokémon with the {{a|Water Veil}} or {{a|Comatose}} Ability are completely immune to being burned. Pokémon with the Ability {{a|Heatproof}} will only lose half the HP each turn, Pokémon with {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. Pokémon with {{a|Guts}} are immune to the damage-reducing side effect (in addition to the regular attack increase the Ability grants), while Pokémon with {{a|Magic Guard}} are immune to the HP loss (but still suffer from the attack drop).
Pokémon with the {{a|Water Veil}}, {{a|Water Bubble}}, or {{a|Comatose}} [[Ability|Abilities]] are completely immune to being burned. Pokémon with the Ability {{a|Heatproof}} will only lose half the HP each turn, Pokémon with {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. Pokémon with {{a|Guts}} are immune to the damage-reducing side effect (in addition to the regular attack increase the Ability grants), while Pokémon with {{a|Magic Guard}} are immune to the HP loss (but still suffer from the attack drop).


The moves {{m|Safeguard}} and {{m|Misty Terrain}} (for [[grounded]] Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a {{m|substitute}} cannot be burned, except due to {{a|Synchronize}} or a held {{DL|In-battle effect item|Flame Orb}}.
The moves {{m|Safeguard}} and {{m|Misty Terrain}} (for [[grounded]] Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a {{m|substitute}} cannot be burned, except due to {{a|Synchronize}} or a held [[Flame Orb]].


==Advantages==
==Advantages==
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==Other game effects==
==Other game effects==
If a burnt Pokémon with the Ability {{a|Trace}} or {{m|Role Play}} gains the Ability {{a|Water Veil}} the burn will be removed, but once the Ability is lost, the burn will return.
If a burnt Pokémon with the Ability {{a|Trace}} or {{m|Role Play}} gains the Ability {{a|Water Veil}}, the burn will be removed, but once the Ability is lost, the burn will return.


In {{game|Emerald}}, when the player is inside the {{DL|Battle Frontier (Generation III)|Battle Pyramid}}, the types of Pokémon encountered on each floor follow a set of categories; one of these categories is Pokémon with moves that burn.
In {{game|Emerald}}, when the player is inside the [[Battle Pyramid]], the types of Pokémon encountered on each floor follow a set of categories; one of these categories is Pokémon with moves that burn.


In the [[Generation IV]] games, {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, at the {{DL|Battle Frontier (Generation IV)|Battle Arcade}}, one of the effects caused by the roulette is the burn status (does not affect Fire-type Pokémon and Pokémon with Water Veil). This will last for a single battle.
In the [[Generation IV]] games, {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, at the [[Battle Arcade]], one of the effects caused by the roulette is the burn status (does not affect Fire-type Pokémon and Pokémon with Water Veil). This will last for a single battle.


==In the spin-off games==
==In the spin-off games==
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==In the anime==
==In the anime==
[[File:Skyla Swanna Burn.png|thumb|200px|{{TP|Skyla|Swanna}} is burned]]
[[File:Skyla Swanna Burn.png|thumb|250px|{{TP|Skyla|Swanna}} is burned]]
There have been only a few appearances in the series.
The first instance of a Pokémon being burned in the {{pkmn|anime}} was in ''[[AG056|Going, Going, Yawn]]'', where [[Ash's Treecko]] was burned by [[Flannery]]'s {{p|Slugma}}'s {{m|Flamethrower}} during {{Ash}}'s [[Lavaridge Gym]] {{pkmn|battle}}.


The first appearance was in ''[[AG056|Going, Going, Yawn]]'' where [[Ash's Treecko]] is burned by [[Flannery]]'s {{p|Slugma}}'s {{m|Flamethrower}} during a Gym battle.
In ''[[DP132|Evolving Strategies!]]'', [[Ash's Pikachu]] was burned when his {{m|Quick Attack}} activated [[Paul's Magmortar]]'s {{a|Flame Body}} [[Ability]].


The next occurrence is during ''[[DP132|Evolving Strategies!]]'', during a battle in which [[Ash's Pikachu]] was burned when using {{m|Quick Attack}} against [[Paul's Magmortar]] due to its {{a|Flame Body}} Ability.
In ''[[DP184|Casting a Paul on Barry!]]'', {{an|Barry}}'s {{p|Hitmonlee}} burned [[Paul's Ursaring]] with {{m|Blaze Kick}} during their battle at the [[Lily of the Valley Conference]]. However, this activated Ursaring's {{a|Guts}} Ability, allowing it to swiftly defeat Hitmonlee.


While {{an|Barry}}'s {{p|Hitmonlee}} was fighting [[Paul's Ursaring]] during their battle at the [[Lily of the Valley Conference]] in the episode ''[[DP184|Casting a Paul on Barry!]]'', Hitmonlee managed to hit Ursaring with its {{m|Blaze Kick}} causing a burn; however, this also activated Ursaring's Ability, {{a|Guts}}, causing it to swiftly defeat Hitmonlee.
In ''[[DP186|Familiarity Breeds Strategy!]]'', during the [[Full Battle]] between Ash and [[Paul]] at the Lily of the Valley Conference, [[Ash's Infernape]] managed to burn Paul's {{p|Aggron}} using {{m|Flare Blitz}}.


In ''[[DP186|Familiarity Breeds Strategy!]]'', during the [[Full Battle]] between {{Ash}} and [[Paul]] at the Lily of the Valley Conference, [[Ash's Infernape]] managed to burn Paul's {{p|Aggron}} using {{m|Flare Blitz}}.
In ''[[DP188|Battling a Thaw in Relations!]]'', during the conclusion of Ash and Paul's Full Battle at the Lily of the Valley Conference, [[Ash's Gliscor]] managed to burn Paul's {{p|Drapion}} with its {{m|Fire Fang}}, causing it to faint due to the previous damage it had already sustained.


During the conclusion of the Full Battle between Ash and Paul at the Lily of the Valley Conference in ''[[DP188|Battling a Thaw in Relations!]]'', [[Ash's Gliscor]] managed to burn Paul's {{p|Drapion}} with its {{m|Fire Fang}}, causing it to faint due to the previous damage it had already sustained.
In ''[[BW067|Cilan Takes Flight!]]'', [[Skyla's Swanna]] was burned after being drenched by [[Cilan's Stunfisk]]'s {{m|Scald}}, causing its entire body to glow with a red hue. Its burn subsided when it used {{m|Aqua Ring}}, even though the move doesn't cure burn in the [[core series]] games.
 
In ''[[BW067|Cilan Takes Flight!]]'', [[Skyla's Swanna]] became burned after being drenched by [[Cilan's Stunfisk]]'s {{m|Scald}}, causing its entire body to glow with a red hue. Its burn subsided when it used {{m|Aqua Ring}}.


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
In ''[[PS247|The Beginning of the End with Kyogre & Groudon IX]]'', [[Brawly]]'s {{p|Machoke}} was burned by the illusions created by [[Blaise]]'s {{p|Slugma}} when they were battling.
In ''[[PS247|The Beginning of the End with Kyogre & Groudon IX]]'', [[Brawly]]'s {{p|Machoke}} was burned by the illusions created by [[Blaise]]'s {{p|Slugma}} during their battle in [[Lilycove City]]. Although this allowed Machoke to activate its {{a|Guts}} Ability, it wasn't enough to defeat the {{tc|Magma Admin}}.


In ''[[PS317|Sneaky Like Shedinja]]'', {{FB|Arena Tycoon|Greta}}'s {{p|Umbreon}} was burned by {{adv|Emerald}}'s {{TP|Emerald|Dusclops}}'s {{m|Will-O-Wisp}}.
In ''[[PS317|Sneaky Like Shedinja]]'', {{FB|Arena Tycoon|Greta}}'s {{p|Umbreon}} was burned by [[Emerald's Dusclops]]'s {{m|Will-O-Wisp}}, leading to its defeat soon after.


In ''[[PS321|Cunning Kirlia]]'', Emerald's Dusclops burned {{adv|Ruby}}'s [[Rara]] with {{m|Fire Punch}}. This, however, triggered Rara's {{a|Synchronize}} Ability, causing Dusclops to get burned as well.
In ''[[PS321|Cunning Kirlia]]'', {{adv|Emerald}}'s Dusclops burned {{adv|Ruby}}'s [[Rara]] with {{m|Fire Punch}}. This, however, triggered Rara's {{a|Synchronize}} Ability, causing Dusclops to get burned as well.


In ''[[PS514|The Tournament Continues]]'', the [[Colress|Hood Man]]'s {{p|Beheeyem}} got burned by [[Marlon]]'s {{p|Jellicent}}'s {{m|Scald}}.
In ''[[PS514|The Tournament Continues]]'', the [[Colress|Hood Man]]'s {{p|Beheeyem}} got burned by [[Marlon]]'s {{p|Jellicent}}'s {{m|Scald}}. It managed to overcome the burn damage by using {{m|Recover}}.


===In the Phantom Thief Pokémon 7 manga===
===In the Phantom Thief Pokémon 7 manga===
During a battle between [[Rocco]]'s {{p|Magmortar}} and [[Hiori]]'s {{TP|Hiori|Lucario}} in ''[[P7-03|Challenge From A Rival]]'', Lucario got burned by Magmortar's {{a|Flame Body}} Ability. After several strategies to defeat the difficult opponent, Lucario used the burn it received to its advantage. Using its ability to sense the [[Aura]] to see through Magmortar's {{m|Smokescreen}}, Lucario was able to defeat Magmortar with a powered-up {{m|Facade}}, surprising his opponent.
In ''[[P7-03|Challenge From A Rival]]'', during a battle between [[Rocco]]'s {{p|Magmortar}} and [[Hiori]]'s {{TP|Hiori|Lucario}}, Lucario got burned by Magmortar's {{a|Flame Body}} Ability. After several strategies to defeat the difficult opponent, Lucario used the burn it received to its advantage. Using its ability to sense the [[Aura]] to see through Magmortar's {{m|Smokescreen}}, Lucario was able to defeat Magmortar with a powered-up {{m|Facade}}, surprising his opponent.


===In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga===
===In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga===
In the [[GRT2|second chapter]] of [[Pokémon Mystery Dungeon: Ginji's Rescue Team]], [[Ginji]] and {{OBP|Mudkip|Ginji's Rescue Team}} encountered {{p|Xatu}} at the [[Hill of the Ancients]]. When they first approached him, however, he was in the process of viewing the future, and didn't respond to their calls. In an attempt to get his attention, Ginji launched a {{m|Flamethrower}} at Xatu, burning him. When Xatu's vision soon stopped, he finally felt the burn, yelling in pain.
In ''[[GRT2|I Want to be Human Again!]]'', [[Ginji]] and {{OBP|Mudkip|Ginji's Rescue Team}} encountered {{OBP|Xatu|Red and Blue Rescue Team}} at the [[Hill of the Ancients]]. When they first approached him, however, he was in the process of viewing the future, and didn't respond to their calls. In an attempt to get his attention, Ginji launched a {{m|Flamethrower}} at Xatu, burning him. When Xatu's vision soon stopped, he finally felt the burn, yelling in pain.


===Gallery===
<gallery widths=150px>
<gallery widths=150px>
File:Burn Adventures.png|[[Brawly]]'s {{p|Machoke}}'s burn in [[Pokémon Adventures]]
File:Rara Synchronize.png|[[Rara|Ruby's Kirlia]] and [[Emerald's Dusclops]] burned in [[Pokémon Adventures]]
File:P7 Burn.png|{{TP|Hiori|Lucario}}'s burn in [[Phantom Thief Pokémon 7]]
File:P7 Burn.png|[[Hiori's Lucario]] burned in [[Phantom Thief Pokémon 7]]
File:GRT Burn.png|{{p|Xatu}}'s burn in [[Pokémon Mystery Dungeon: Ginji's Rescue Team]]
File:GRT Burn.png|{{OBP|Xatu|Red and Blue Rescue Team}} burned in [[Pokémon Mystery Dungeon: Ginji's Rescue Team]]
</gallery>
</gallery>


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{{main|Special Conditions (TCG)}}
{{main|Special Conditions (TCG)}}
[[File:Burn Marker.jpg|thumb|200px|A burn marker from the [[Pokémon Trading Card Game|TCG]].]]
[[File:Burn Marker.jpg|thumb|200px|A burn marker from the [[Pokémon Trading Card Game|TCG]].]]
Burning is one of the five special conditions recognized in the {{Trading Card Game}}. It was officially recognized as a status condition during the 2002 release of the {{TCG|Expedition Base Set}}. It can be argued that the burning condition started in the {{TCG|Neo Genesis}} set, where {{TCG ID|Neo Genesis|Quilava|47}}'s Char attack caused exactly the same condition; however, it was not officially recognized as a special condition.
Burning is one of the five special conditions recognized in the {{Trading Card Game}}. It was officially recognized as a status condition during the 2002 release of the {{TCG|Expedition Base Set}}. It can be argued that the burning condition started in the {{TCG|Neo Genesis}} set, where {{TCG ID|Neo Genesis|Quilava|47}}'s Char attack caused exactly the same condition; however, it was not officially recognized as a special condition. A rule change taking effect with the release of {{TCG|Sun & Moon}} altered the procedure for a burn.
 
Prior to Sun & Moon, once burned, a burn marker needs to be placed on the Pokémon and a {{TCG|coin}} must be flipped between turns. If it lands on heads, no damage occurs to the Pokémon, but if tails, two damage counters are placed on the card. Unlike in the games, special conditions are not necessarily mutually exclusive, allowing Pokémon to experience several special conditions all at once. Burning can also prevent {{DL|Appendix:Glossary (TCG)|Poké-Power}}s from working, but leaves most [[Appendix:Glossary (TCG)#Poké-Body|Poké-Bodies]] unaffected.


Once burned, a burn marker needs to be placed on the Pokémon and a {{TCG|coin}} must be flipped between turns. If it lands on heads, no damage occurs to the Pokémon, but if tails, two damage counters are placed on the card. Unlike in the games, special conditions are not necessarily mutually exclusive, allowing Pokémon to experience several special conditions all at once. Burning can also prevent {{DL|Appendix:Glossary (TCG)|Poké-Power}}s from working, but leaves most [[Appendix:Glossary (TCG)#Poké-Body|Poké-Bodies]] unaffected.
With the release of Sun & Moon, if a Pokémon is burned, two damage counters are placed on it between turns. After the damage is added, the player with the burned Pokémon must flip a coin: on a heads, the afflicted Pokémon is cured, while on a tails it remains burned.


In the TCG there are few ways to remove a burn; including [[evolution|evolving]] a Pokémon, returning a Pokémon to the player's {{DL|Appendix:Glossary (TCG)|Bench}}, using specific attacks or using selected {{TCG|Trainer card}}s on the affected Pokémon.
In the TCG there are a few ways to remove a burn. These include [[evolution|evolving]] a Pokémon, returning a Pokémon to the player's {{DL|Appendix:Glossary (TCG)|Bench}}, using specific attacks or using selected {{TCG|Trainer card}}s on the affected Pokémon.


==In the TFG==
==In the TFG==
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==Trivia==
==Trivia==
* In [[Generation I]], the blackboard detailing status conditions in {{ci|Viridian}}'s [[Pokémon academy]] implies that burns cut both power ({{stat|Attack}}) and {{stat|Speed}}, which is false. This was changed in [[Generation II]] (as well as the [[remake]]s), in which the blackboard no longer mentions Speed reduction.
* In [[Generation I]], the blackboard detailing status conditions in {{ci|Viridian}}'s [[Pokémon academy]] implies that burns cut both power ({{stat|Attack}}) and {{stat|Speed}}, which is false. This was changed in [[Generation II]] (as well as the [[remake]]s), in which the blackboard no longer mentions Speed reduction.
* Ember's secondary animation is the same as the {{status|burn}} animation from Generation III onwards.


==In other languages==
==In other languages==
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}
{{langtable|color={{fire color}}|bordercolor={{fire color dark}}
|zh_yue=灼傷 ''{{tt|Jeuksēung|Burn}}''
|zh_cmn=灼傷 / 灼伤 ''{{tt|Zhuóshāng|Burn}}''
|fi=Polte
|fr=Brûlure
|fr=Brûlure
|de=Verbrennung
|de=Verbrennung
Line 388: Line 408:
|ko=화상 ''Hwasang''
|ko=화상 ''Hwasang''
|pt_br=Queimado
|pt_br=Queimado
|ru=Подожжённый ''Podozhzhyonnyy''
|es=Quemado
|es=Quemado
|th=ไหม้ ''Burn''
|vi=Bỏng
|vi=Bỏng
|pt_eu=Queimadura{{tt|*|Blue Rescue Team manual}}
}}
}}
{{-}}
{{-}}
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[[de:Verbrennung]]
[[de:Verbrennung]]
[[es:Quemado]]
[[fr:Brûlure]]
[[fr:Brûlure]]
[[it:Scottatura]]
[[ja:やけど]]
[[ja:やけど]]
[[zh:灼伤(状态)]]
[[zh:灼伤(状态)]]

Revision as of 17:54, 21 May 2019

Burn redirects here. For the Field Move, see Field Move (Ranger).
Paul's Ursaring burned in the anime

Burn (BRN) (Japanese: やけど Burn) is one of the five major status conditions in the Pokémon games. Generally, if a Pokémon is burned, it will lose a set amount of HP every turn, and its damage dealt by physical moves will be halved. The burn status is evidently associated closely with the Fire type, since most moves which can burn belong to this type, Pokémon of this type are immune to burns, and the Fire-type Pokémon exclusive Ability Flame Body has a chance to burn on contact.

Effect

In general, a burned Pokémon will take damage every turn, and the damage it deals with physical moves will be halved. The specifics work differently between generations.

Generation I

Pokémon Red, Blue, and Yellow

In Pokémon Red, Blue, and Yellow (and their Japanese counterparts, Pokémon Red, Green, Blue, and Yellow), a Pokémon takes damage equal to 1/16 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. Its Attack stat is also halved, subject to the stat modifications glitch.

There are also some other irregularities:

  • A Pokémon will not lose HP on a turn it knocked out its opponent.
  • If a Pokémon that had previously been badly poisoned by Toxic and cured itself with Rest is burned, burn damage will draw upon (and increase) Toxic's N value to calculate how many multiples of 1/16 of the Pokémon's HP is taken as damage.

Fire-type Pokémon cannot be burned by Fire-type moves.

Pokémon Stadium

In Pokémon Stadium (and the Japan-exclusive Pokémon Stadium), burn is the same as the handheld games, but the irregularities from said handheld games (including the stat modifications glitch) are fixed.

Pokémon Stadium also contains two irregularities:

  • If an already-burned Pokémon is switched in, it will not lose HP in that same turn.
  • Haze will remove its user's Attack decrease even while still burned.

Generation II

Same as Generation I, but a burned Pokémon now takes damage equal to 1/8 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. All irregularities from Generation I were fixed.

Generations III to V

Instead of modifying the Attack stat, a burn now technically halves the damage a burned Pokémon does with physical moves; it still does not reduce damage done by moves that deal direct damage.

Burn now inflicts damage at the end of its turn. If a burned Pokémon knocks out an opponent, it will now take burn damage.

If a burned Pokémon has the Ability Guts, burn's damage reduction is ignored (and its Attack is boosted by Guts).

Fire-type Pokémon can no longer be burned by any method.

Generation VI

If a burned Pokémon uses Facade, burn's damage reduction is now ignored.

Generation VII

Same as Generation VI, but a burned Pokémon once again takes damage equal to 1/16 of its maximum HP each turn at the end of each turn.

Appearance

Core series games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Gen VI, VII images

Side series games

Spin-off series games

Causes

Moves

A Pokémon can be burned when struck by any of the following moves.

Move Type Category Probability Power Accuracy Notes
Beak Blast Flying Physical 100% If a Pokémon uses a contact move on the user before executing Beak Blast.
Blaze Kick Fire Physical 10% 85 90%
Blue Flare Fire Special 20% 130 85%
Ember Fire Special 10% 40 100%
Fire Blast Fire Special 10% 110 85% Had a 30% chance of burning in Generation I
Fire Fang Fire Physical 10% 65 95% May also cause flinching (10% chance)
Fire Punch Fire Physical 10% 75 100%
Flamethrower Fire Special 10% 90 100%
Flame Wheel Fire Physical 10% 60 100%
Flare Blitz Fire Physical 10% 120 100%
Fling Dark Physical 100% 30 100% If Flame Orb is held by user
Heat Wave Fire Special 10% 95 90%
Ice Burn Ice Special 30% 140 90%
Inferno Fire Special 100% 100 50%
Lava Plume Fire Special 30% 80 100%
Psycho Shift Psychic Status 100% 100% If the user is burned
Sacred Fire Fire Physical 50% 100 95%
Scald Water Special 30% 80 100%
Searing Shot Fire Special 30% 100 100%
Secret Power Normal Physical 30% 70 100% May cause burn only when used on a volcano (Generations VI and VII)
Shadow Fire Shadow Special 10% 75 100%
Steam Eruption Water Special 30% 110 95%
Tri Attack Normal Special 6.67% 80 100% May also freeze or paralyze (6.67% chance of each)*
Will-O-Wisp Fire Status 100% 85%

Other causes

A Pokémon has a 30% chance of being burned after making contact with another Pokémon with the Flame Body Ability. If a Pokémon holds the Flame Orb, it will be burned at the end of the turn. It can also be burned if it directly burns a Pokémon with Synchronize.

Curing

A burn can be cured with the use of a Burn Heal, Yago Berry (Generation III only), or a Rawst Berry (Ice Berry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (MiracleBerry in Generation II), and Sacred Ash.

The moves Refresh and Rest remove the burn status condition from the user, Heal Bell (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and Aromatherapy remove it from all Pokémon in the user's party, and Sparkling Aria removes it from every Pokémon it hits (unless the Pokémon takes no damage from the move). In addition, the move Psycho Shift shifts the burn onto its target (thereby healing the user). In Generation I only, using Haze cures the opponent from a burn.

Pokémon with Natural Cure will be cured upon switching out, those with the Hydration Ability will be cured whilst it is raining. Pokémon with Shed Skin have a 30% chance of being cured every turn, and Pokémon with Healer have a 1/3 chance of curing their allies.

Prevention

Fire-type Pokémon cannot become burned, except in Generation II by Tri Attack. However, if a Pokémon is burned while not Fire-type (e.g. due to a type-changing move like Soak), it remains burned even if it becomes Fire-type later (e.g. due to switching out and in again after its type is changed). If a Fire-type move has a secondary effect to burn, that move burns the target before its Color Change activates.

Pokémon with the Water Veil, Water Bubble, or Comatose Abilities are completely immune to being burned. Pokémon with the Ability Heatproof will only lose half the HP each turn, Pokémon with Leaf Guard will be protected from status conditions in harsh sunlight. Pokémon with Guts are immune to the damage-reducing side effect (in addition to the regular attack increase the Ability grants), while Pokémon with Magic Guard are immune to the HP loss (but still suffer from the attack drop).

The moves Safeguard and Misty Terrain (for grounded Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a substitute cannot be burned, except due to Synchronize or a held Flame Orb.

Advantages

While a burn, like all major status conditions, has primarily negative effects, it can be advantageous to have it in certain conditions. Pokémon with Guts, Marvel Scale, Quick Feet, and Flare Boost will have their Attack, Defense, Speed, and Special Attack increased, respectively, when burned (or poisoned or paralyzed for the former three). In addition, the base power of Facade is doubled (from 70 to 140) when inflicted with any of these three status conditions, and the Attack drop caused by burn is ignored.

The burn status also adds a 1.5× multiplier to the catch rate of any given Pokémon.

Other game effects

If a burnt Pokémon with the Ability Trace or Role Play gains the Ability Water Veil, the burn will be removed, but once the Ability is lost, the burn will return.

In Pokémon Emerald, when the player is inside the Battle Pyramid, the types of Pokémon encountered on each floor follow a set of categories; one of these categories is Pokémon with moves that burn.

In the Generation IV games, Pokémon Platinum, HeartGold and SoulSilver, at the Battle Arcade, one of the effects caused by the roulette is the burn status (does not affect Fire-type Pokémon and Pokémon with Water Veil). This will last for a single battle.

In the spin-off games

Mystery Dungeon series

The Mystery Dungeon series introduces a new way for Pokémon to be burned, as well as a new way for it to be avoided. The Pokémon will lose 5 HP at the end of its next turn, and every 20 turns after that. Pokémon on water tiles cannot be burned. Burns can be healed by stepping on water tiles (even by Pokémon for which this would normally cause a warp). Conversely, lava tiles will cause a burn if the Pokémon stepping on them is not Fire-type.

The effect of Guts also differs slightly, giving a 100% bonus to physical attack, provided that the Pokémon has a major status affliction. Pokémon with Natural Cure or Shed Skin will suffer the effects of a burn for up to five turns before being cured.

In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Pokémon Mystery Dungeon: Explorers of Sky, certain trade items can also cause the burn status to be passed onto an attacking Pokémon, this includes the Fire Collar when held by a Flareon, and the Ember Cap when held by any member of the Chimchar evolution line.

In the Pokémon Mystery Dungeon: Explorers of Sky special mission Today's "Oh My Gosh", Sunflora is tasked with the capture of a Haunter who has the Ability to get back up after fainting. The mission is close to the Hot Spring, so there are many Fire-type Pokémon who could burn Sunflora around. During the mission, Sunflora does get burned by two Slugma, as well as by some fire and magma in the cave. Despite this, she beats the three Haunter and is given a Sun Scarf by Officer Magnezone to help with her Fire weakness.

My Pokémon Ranch

In My Pokémon Ranch, one of the toys the player can place in their Ranch is called the Bonfire. Pokémon, as well as Miis, that get too close to it are at risk of being burned. Fire-type Pokémon cannot be burned.

Rumble series

Burn (Burned when inflicted in-game) is a negative status in the Rumble series. When a Pokémon is affected by a burn, its HP will gradually drain at a rate determined by the Power of the Pokémon that inflicted it for ten seconds. However, if the affected Pokémon is controlled by a player, moving around will make the condition wear off faster, with the minimum duration depending roughly on the Pokémon's Speed. Additionally, while burned, most of the Pokémon's attacks will have their damage reduced to about 60% of their normal values. While Burned, red smoke emanates from the affected Pokémon's head.

No types are immune to burn, but Pokémon with the Fire Boost or Steady Special Traits cannot be burned, and those with the Reflector Trait will cause the user of the burn-inflicting move to become burned instead if hit by one.

Pokémon Conquest

As in the main series, burned Pokémon in Pokémon Conquest suffer a penalty to their Attack, and take damage equal to 1/8 of their maximum HP at the end of their army's turn, rounded down. This occurs even if the Pokémon took no action that turn. Pokémon can be burned by attacks, abilities, or the Pyro Nodes in Dragnor. Enemy Warriors who have their Pokémon defeated by burn damage are not treated as being defeated by the player and so cannot be recruited. Burned Pokémon can be cured through certain Warrior Skills, items, or by ending a Pokémon's turn in a hot spring or a water bucket.

Pokémon Shuffle

In Pokémon Shuffle, a burned Pokémon takes 50% more damage from Fire-type Pokémon.

A burn can be inflicted by Pokémon with the Burn Skill.

Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.

In the anime

Swanna is burned

The first instance of a Pokémon being burned in the anime was in Going, Going, Yawn, where Ash's Treecko was burned by Flannery's Slugma's Flamethrower during Ash's Lavaridge Gym battle.

In Evolving Strategies!, Ash's Pikachu was burned when his Quick Attack activated Paul's Magmortar's Flame Body Ability.

In Casting a Paul on Barry!, Barry's Hitmonlee burned Paul's Ursaring with Blaze Kick during their battle at the Lily of the Valley Conference. However, this activated Ursaring's Guts Ability, allowing it to swiftly defeat Hitmonlee.

In Familiarity Breeds Strategy!, during the Full Battle between Ash and Paul at the Lily of the Valley Conference, Ash's Infernape managed to burn Paul's Aggron using Flare Blitz.

In Battling a Thaw in Relations!, during the conclusion of Ash and Paul's Full Battle at the Lily of the Valley Conference, Ash's Gliscor managed to burn Paul's Drapion with its Fire Fang, causing it to faint due to the previous damage it had already sustained.

In Cilan Takes Flight!, Skyla's Swanna was burned after being drenched by Cilan's Stunfisk's Scald, causing its entire body to glow with a red hue. Its burn subsided when it used Aqua Ring, even though the move doesn't cure burn in the core series games.

In the manga

In the Pokémon Adventures manga

In The Beginning of the End with Kyogre & Groudon IX, Brawly's Machoke was burned by the illusions created by Blaise's Slugma during their battle in Lilycove City. Although this allowed Machoke to activate its Guts Ability, it wasn't enough to defeat the Magma Admin.

In Sneaky Like Shedinja, Greta's Umbreon was burned by Emerald's Dusclops's Will-O-Wisp, leading to its defeat soon after.

In Cunning Kirlia, Emerald's Dusclops burned Ruby's Rara with Fire Punch. This, however, triggered Rara's Synchronize Ability, causing Dusclops to get burned as well.

In The Tournament Continues, the Hood Man's Beheeyem got burned by Marlon's Jellicent's Scald. It managed to overcome the burn damage by using Recover.

In the Phantom Thief Pokémon 7 manga

In Challenge From A Rival, during a battle between Rocco's Magmortar and Hiori's Lucario, Lucario got burned by Magmortar's Flame Body Ability. After several strategies to defeat the difficult opponent, Lucario used the burn it received to its advantage. Using its ability to sense the Aura to see through Magmortar's Smokescreen, Lucario was able to defeat Magmortar with a powered-up Facade, surprising his opponent.

In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga

In I Want to be Human Again!, Ginji and Mudkip encountered Xatu at the Hill of the Ancients. When they first approached him, however, he was in the process of viewing the future, and didn't respond to their calls. In an attempt to get his attention, Ginji launched a Flamethrower at Xatu, burning him. When Xatu's vision soon stopped, he finally felt the burn, yelling in pain.

Gallery

In the TCG

Main article: Special Conditions (TCG)
A burn marker from the TCG.

Burning is one of the five special conditions recognized in the TCG. It was officially recognized as a status condition during the 2002 release of the Expedition Base Set. It can be argued that the burning condition started in the Neo Genesis set, where Quilava's Char attack caused exactly the same condition; however, it was not officially recognized as a special condition. A rule change taking effect with the release of Sun & Moon altered the procedure for a burn.

Prior to Sun & Moon, once burned, a burn marker needs to be placed on the Pokémon and a coin must be flipped between turns. If it lands on heads, no damage occurs to the Pokémon, but if tails, two damage counters are placed on the card. Unlike in the games, special conditions are not necessarily mutually exclusive, allowing Pokémon to experience several special conditions all at once. Burning can also prevent Poké-Powers from working, but leaves most Poké-Bodies unaffected.

With the release of Sun & Moon, if a Pokémon is burned, two damage counters are placed on it between turns. After the damage is added, the player with the burned Pokémon must flip a coin: on a heads, the afflicted Pokémon is cured, while on a tails it remains burned.

In the TCG there are a few ways to remove a burn. These include evolving a Pokémon, returning a Pokémon to the player's Bench, using specific attacks or using selected Trainer cards on the affected Pokémon.

In the TFG

Burning was never officially introduced in the Trading Figure Game as a status condition due to the cancellation of the project. However, there are references to its future introduction in the Corsola figure and the X Accuracy card from the Riptide Starter Set. The card implies that burn would have had something to do with the miss value.

In information discovered after the cancellation of the Unnamed Third Set, it was heavily implied that the burn status was planned for an official release in this set, as evidenced by three of the unreleased figurines.

Trivia

In other languages

Language Title
Chinese Cantonese 灼傷 Jeuksēung
Mandarin 灼傷 / 灼伤 Zhuóshāng
Finland Flag.png Finnish Polte
France Flag.png French Brûlure
Germany Flag.png German Verbrennung
Italy Flag.png Italian Scottato
South Korea Flag.png Korean 화상 Hwasang
Portuguese Brazil Flag.png Brazil Queimado
Portugal Flag.png Portugal Queimadura*
Russia Flag.png Russian Подожжённый Podozhzhyonnyy
Spain Flag.png Spanish Quemado
Thailand Flag.png Thai ไหม้ Burn
Vietnam Flag.png Vietnamese Bỏng


Status conditions
BURNED FROZEN PARALYSIS POISONED
ASLEEP CONFUSION FLINCHING FAINTED


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.