Bullet Punch (move)

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Bullet Punch
バレットパンチ Bullet Punch
Bullet Punch.png
[[File:|300px|center]]
Type  Steel
Category  Physical
PP  30 (max. 48)
Power  40
Accuracy  100%
Priority  +1
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Smart
Appeal  0  
Jam  0  
Condition  Smart
Appeal  2 ♥♥
Enables the user to perform first in the next turn.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Bullet Punch (Japanese: バレットパンチ Bullet Punch) is a damage-dealing Steel-type move introduced in Generation IV.

Effect

Bullet Punch does damage, and is an increased priority move. If the target does not use an increased priority move during the round that it is used, Bullet Punch will go first regardless of the user's or target's speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Bullet Punch, the attack order of the users will be determined normally. If the user is put to sleep or frozen during the round that Bullet Punch is (or attempts to be) used, Bullet Punch's increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.

Description

Games Description
DPPtHGSS The user strikes with a tough punch as fast as a bullet. This move always goes first.
BWB2W2
XYORAS
The user strikes the target with tough punches as fast as bullets. This move always goes first.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107 Hitmonchan Hitmonchan Fighting Fighting 16 16 16
212 Scizor Scizor Bug Steel   1 1 1
375 Metang Metang Steel Psychic 32 32 32
26
376 Metagross Metagross Steel Psychic 32 32 32
26
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
066 Machop Machop Fighting Fighting Hitmonchan Hitmonchan Hitmonchan
236 Tyrogue Tyrogue Fighting Fighting Hitmonchan Hitmonchan Hitmonchan
296 Makuhita Makuhita Fighting Fighting Hitmonchan Hitmonchan Hitmonchan
307 Meditite Meditite Fighting Psychic Hitmonchan Hitmonchan Hitmonchan
447 Riolu Riolu Fighting Fighting Hitmonchan Hitmonchan Hitmonchan
453 Croagunk Croagunk Poison Fighting Hitmonchan Hitmonchan Hitmonchan
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

#   Pokémon Type Obtained with
0066 066 Machop Fighting Pokéwalker - Scary Cave
0447 447 Riolu Fighting Pokémon Ranger: Shadows of Almia - Rescue Kidnapped Riolu!
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0066 066 Machop Fighting Dream World - Rugged Mountain
0447 447 Riolu Fighting Dream World - Rugged Mountain
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation V

#   Pokémon Type Obtained with
0448 448 Lucario Fighting Steel Global Link
Powerful Tag Pokémon
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Conquest

 
>
 
Stars: ★★
Power: 26
Accuracy: 100%
Effect: None
Users: Metang
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Description

Games Description
Conq. The user strikes the target with tough punches as fast as bullets.


In the anime

Psychic Metagross Bullet Punch glowing.png
Arms glowing
Psychic Metagross Bullet Punch.png
Metagross
The user's arms glow and it punches the opponent.
Pokémon Method
User First Used In Notes
Metagross Metagross's arms glow red and it spins on its side, hitting the opponent repeatedly with its arms.
A Psychic's Metagross Glory Blaze! Debut
A wild Metagross Regaining the Home Advantage! None
Scizor One of Scizor's claws glows light-blue, then Scizor uses the claw to attack with a series of punches.
A Trainer's Scizor XY119 None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 飛彈拳 Fēidàn Quán
The Netherlands Flag.png Dutch Kogel Slag
France Flag.png French Pisto-Poing
Germany Flag.png German Patronenhieb
Greece Flag.png Greek Γροθιά Σφαίρα
Italy Flag.png Italian Pugnoscarica
South Korea Flag.png Korean 불릿펀치 Bullet Punch
Poland Flag.png Polish Kulocios
Portuguese Brazil Flag.png Brazil Soco Bala
Soco Projétil (TCG)
Portugal Flag.png Portugal Soco Bala
Spain Flag.png Spanish Puño Bala


Variations of the move Quick Attack
PhysicalIC HOME.png Quick AttackMach PunchBullet Punch
Ice ShardShadow Sneak
SpecialIC HOME.png Vacuum Wave


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.