Bulbapedia talk:Spading: Difference between revisions

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(→‎Turnback Cave: new section)
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::AHA! Thank you--[[User:DCM|<font color="#FF1111">DCM</font>]]<sub>[[User talk:DCM|((<font color="#DAA520">曲奇饼妖怪</font>]]</sub><sub>[[Special:Contributions/DCM|<font color="#C0C0C0">Spy on My Edits</font>))]]</sub> 04:58, 27 December 2008 (UTC)
::AHA! Thank you--[[User:DCM|<font color="#FF1111">DCM</font>]]<sub>[[User talk:DCM|((<font color="#DAA520">曲奇饼妖怪</font>]]</sub><sub>[[Special:Contributions/DCM|<font color="#C0C0C0">Spy on My Edits</font>))]]</sub> 04:58, 27 December 2008 (UTC)
:::I made a note of it [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9_Ball#In_the_games here]. Also remember those time stamps! &mdash; <small>[[User talk:The dark lord trombonator|<font color="#0000C8">THE TROM</font></small>]] &mdash; 04:55, 27 December 2008 (UTC)
:::I made a note of it [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9_Ball#In_the_games here]. Also remember those time stamps! &mdash; <small>[[User talk:The dark lord trombonator|<font color="#0000C8">THE TROM</font></small>]] &mdash; 04:55, 27 December 2008 (UTC)
== Turnback Cave ==
In Diamond/Pearl, I read somewhere that always going through the top exit will guarantee that you get through the cave. It won't get you straight to the next pillar, but it will get you there within 30 rooms. (And yes, I tested it myself - I think it took no more than 2-3 rooms per pillar to get to Giratina.) ←{'''[[User:Berrymaster|<font color="purple">Berr</font><font color="blue">yma</font><font color="green">ster</font>]]|[[User_talk:Berrymaster|<font color="gold">Talk</font>]]|[[Special:Contributions/Berrymaster|<font color="silver">Contrib</font>]]'''}→ 01:42, 28 December 2008 (UTC)

Revision as of 01:42, 28 December 2008

This page seems like it would be more at home in the Appendix: namespace than the Bulbapedia: one. Any thoughts? --((Marton imos)) 04:09, 28 October 2008 (UTC)

Well, it could go either way. Appendix seems like it'd work, too, but stuff in the Appendix namespace usually gets ignored. TTEchidna 05:38, 28 October 2008 (UTC)
I would also like tags for the top of pages that inform users that there's an open question to be solved for that page. See this wiki for an example. Would this be too intrusive?
I'm glad that this is being accepted so far. --Raijinili 12:46, 28 October 2008 (UTC)
I take back what I said about the appendix. You guys seem to be doing good work. --((Marton imos)) 01:41, 2 November 2008 (UTC)

Confusion

Confusion seems to be determined by the attack stats, as seen by the move swagger. Θρtιmαtum♏Talk|Links 07:15, 29 October 2008 (UTC)

Well, I know that, but that's not enough to calculate the damage. Struggle, for example, had a power of 50 in at least one of the games (I think). --Raijinili 21:16, 29 October 2008 (UTC)
If I remember correctly, it's written that it's a 40-power ???-type move. TTEchidna 04:21, 1 November 2008 (UTC)
Talk:Status ailment. But if that's the case, would that therefore be the move in space 000?! TTEchidna 04:23, 1 November 2008 (UTC)

Breeding

I read somewhere that there eggs' counters are only decremented every time 255 steps are taken. Some sort of global step counter. I think it said something like, it goes through the party, and if it is an egg, decrement the counter by one. Using Magma Armor or Flame Body simply decrements the eggs' counters by two instead of one. However, when it goes through the party, if one of the counters reaches zero, the egg hatches, and the counter doesn't visit any of the other eggs. Therefore if more than one egg in the party is just about ready to hatch (counter is 1), when 255 steps are taken, one hatches, but the others' counters are not decremented, so another 255 steps must be taken before the counter goes off again. It also said that picking up an egg from the daycare man resets the global step counter. I'm not sure where I heard all this, but it was probably Smogon again. I haven't thoroughly tested this, but it seems to be how it works in practice. Laoris 05:47, 2 November 2008 (UTC)

Oops, I should have read the Pokémon Breeding page first. This probably should have been there anyway. Guess Raijinili mentioned the Smogon guide already. Laoris 06:06, 2 November 2008 (UTC)
As for why the 255 step thing exists: Happiness increases by 1 for each 255 steps. Eggs hatching are based on their hHappiness value, from what I read. TTEchidna 09:27, 9 December 2008 (UTC)

Shard

I need solid proof that one cannot transfer the Sun and Moon Shards from XD to R/S/E/FR/LG/E, and then to D/P/Pt. Anyone? ht14 16:49, 4 November 2008 (UTC)

The Sun Shard and the Moon Shard are key items, in the Key Items pocket. Key items can't be held or transferred to other games regardless of generation or platform. I don't know why anyone would even suggest the Sun Shard and Moon Shard are transferrable, since one would know they're clearly not once they know they're key items...--Shiningpikablu252 16:52, 4 November 2008 (UTC)
Yep, Key items. Cannot be held either. Also, it is very hard to not use those items up as every Eevee I've turned Espeon or Umbreon has evolved first chance. Gywall(Talk) 17:07, 4 November 2008 (UTC)
I've always wondered if those were transferable... but I guess not. ~Toastypk - Loom. 15:33, 5 November 2008 (UTC)
No, they are not key items, but they are like the colognes. They are items like others, but lack of the option to be held. hfc2X 18:19, 5 November 2008 (UTC)
Uh, last I checked, both the Sun Shard and the Moon Shard were indeed key items. They go directly into the Key Items pocket, and that's the quality that defines them as key items. They're not like the colognes, which go in a separate case. Trust me, if the Sun Shard and Moon Shard were not key items, then they wouldn't be listed on the list of key items in Pokémon XD: Gale of Darkness, which lists all of the key items in that game.
Additionally, even if the Sun Shard and Moon Shard weren't key items, they could have still been made nontransferrable. The Time Flute from Colosseum and Poké Snack from XD were in the Items pocket and could not be held. --Shiningpikablu252 19:55, 5 November 2008 (UTC)

Platinum forms

When going to Wi-fi, Giratina's Platinum Orb is taken off and Shaymin reverts to Land Forme. It's part of the games coding based from what I read some time ago. *tc26* 01:34, 7 November 2008 (UTC)

Deoxys Problems

After owning Pokémon Sapphire and XD, I decided to buy Pokémon Ruby, so I bought a used copy of the game. Before clearing the save data of the game, I decided to look at the Pokémon the previous owner had, and, surprise, surprise! It had Deoxys! I can easily trade it from Ruby to Sapphire and vice-versa. But, for some reasons, I can't trade it to ANY other Gen III game other than Ruby or Sapphire. I have tried trading it to XD, Colosseum and the Gen I remakes, and it says "NOT ABLE" for some unknown reason. Can anyone give me an explanation (and most importantly, a solution) for this? -Darkangelsv1 23:12, 25 November 2008 (UTC)

Have you tried, um... migrating it?--RexRacer -talk 23:14, 25 November 2008 (UTC)
Because of that Deoxys has been caught by cheating. Giveaway ones (and Birth island ones too) have a flag set that allows Deoxys to become obedient to its trainer and also gives the ability to trade it to other games. Your Deoxys obeys you, because the obedience flag doesn't exist in Ruby/Sapphire (although the Trade one does) and it can be perfectly migrated, but won't obey you whatsoever in D/P. This trading problem also occurs with Mew, Jirachi and Celebi and the obedience problem happens also with Mew. hfc2X 23:35, 25 November 2008 (UTC)
So it was A HACK? Aww, man! Meh, well. Leason learned, never get Event Pokémon from used games, unless used Gen IV games with event legendaries . And I thought it was my first legitimate event legendary. Well, thanks for the help.--Darkangelsv1 01:49, 27 November 2008 (UTC)
My hacked Deoxys from Ruby traded and migrated fine... TTEchidna 06:12, 18 December 2008 (UTC)

Mimic x Sketch

I'll check this on an emulator right away. (Gen II, someone may like to experiment it in other Gens too) UltimateSephiroth (about me · chat · edits) 19:26, 22 December 2008 (UTC)

Luxury Ball

Does the Luxury Ball effect happiness? If so by how much?DCM((曲奇饼妖怪Spy on My Edits)) 04:44, 27 December 2008 (UTC)

It's on the happiness page. The factor changes depending on what you're doing with the Pokemon. — THE TROM — 04:46, 27 December 2008 (UTC)
AHA! Thank you--DCM((曲奇饼妖怪Spy on My Edits)) 04:58, 27 December 2008 (UTC)
I made a note of it here. Also remember those time stamps! — THE TROM — 04:55, 27 December 2008 (UTC)

Turnback Cave

In Diamond/Pearl, I read somewhere that always going through the top exit will guarantee that you get through the cave. It won't get you straight to the next pillar, but it will get you there within 30 rooms. (And yes, I tested it myself - I think it took no more than 2-3 rooms per pillar to get to Giratina.) ←{Berrymaster|Talk|Contrib}→ 01:42, 28 December 2008 (UTC)