Bulbapedia talk:Project SpriteDex

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Revision as of 16:44, 16 March 2009 by Kusanagi87 (talk | contribs)
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Transparency!

It is imperative that any sprites uploaded to the Archives (and subsequently edited into Bulbapedia) are made tarnsparent. Transparency means that there is no white block around the image; the image's background automatically becomes whatever color is behind it. Single-color transparency and Alpha channel transparency are simple functions easily accessed on programs such as GIMP and Jasc Paint Shop. LordArceus 18:07, 26 November 2008 (UTC)

...and people should also remember that when they make the sprites transparent, that does not mean only the outer part. I don't remember if all sprites are OK when it comes to Bulbapedia, but many tend to forget the white background not connected to the image edges. Also, Gen III sprites of Shedinja must have an intact crescent thingie; it is often broken since one of the used colors is white. UltimateSephiroth (user · talk · contrib) 18:15, 26 November 2008 (UTC)
On that note: when setting transparency, find the value for "Tolerance" and set it to 0. This will cause the program to turn colors with exactly the same RGB values as the color you selected transparent. If the tolerance is high, the program may include some of the sprite in its transparency. LordArceus 18:28, 26 November 2008 (UTC)

Help

The only sprites I can't find in a usable resource are Emerald shiny animations. Does anyone know a resource site with these animations? Actually, I can't find the Japanese Red Version sprites either. Anybody? LordArceus 21:45, 27 November 2008 (UTC)

(sorry, not shiny animations! ignore that)
Also, I think I may add myself to this project.. But I have a problem as well. I was trying to reupload a sprite because I fixed the transparency issue.. but It wouldn't let me upload it? A weird error comes up. [[User:Snowrunt|<span style="color:#FF9900">Snowrunt</span>]] [[User talk:Snowrunt|<span style="color:#FFD700">♥</span>]] [[Special:Contributions/Snowrunt|<span style="color:#FF9999">♥</span>]] 19:28, 17 December 2008 (UTC)User:Snowrunt
Your signiture is scary. Please make sure that all the coding is correct and that the raw signiture box is checked in your preferences (I think that's the problem). Anyway, is the error you're talking about "another version of this image exists?" If so, just choose to upload anyway. If that isn't what it is, take a screenshot or something so I can see what you mean. LordArceus 14:22, 19 December 2008 (UTC)

Blurriness Issue

I've worked on 3 sprites for Gligar- the shiny backsprite, which was done completely on my part, and appears perfectly. Then there's the non-shiny front and back sprites- originally uploaded by someone else, I transparified them and resized them to specifications, and while they appear fine on their archive pages, they are stretched and blurry on Gligar's sprite chart. What is the cause of this, and how can I remedy this? I thought that I could help SpriteDex with screen capturing and Photoshop, but it seems to be backfiring with me finding a problem at every corner. -Stephen93 21:24, 22 December 2008 (UTC)

It's either the slow cache at Bulbapedia or it's your own browser cache. If you use Firefox, hold Shift key down and click the refresh button (or press Ctrl-F5) whenever you come across a blurry sprite. I'd remember it was Ctrl + click on the refresh button in IE, but I'm not sure. UltimateSephiroth (about me · chat · edits) 21:48, 22 December 2008 (UTC)

Ranger sprites

Although I know that it's posible to see them from many angles, perhaps we should get the sprites from their Browser entries?--MisterE13 03:31, 27 December 2008 (UTC)

Absolutely. If you find any good resource for Ranger and/or Shadows of Almia, post it under the External Links/Resources. If we have sprites from the Pinball games, we should have sprites from the Ranger games. LordArceus 18:24, 7 January 2009 (UTC)

I have some experience with game image extraction

And I mean directly from the game files. Provided the files aren't encrypted or compressed. I can provide my own illegal copyright infringement. I'm unreliable though (and I mean I will spontaneously forget everything about it, and it would be hard to get me back on track). If you care to annoy me by instant messenger, just try my obvious screen names for A/M/Y (Hotmail, as a hint for the middle one).

It will be infinitely easier than trying to teach myself decompression algorithms using the game's assembly code (which I'm doing for one game right now). --Raijinili 05:53, 14 January 2009 (UTC)

If ever we absolutely have to, then maybe. But the problem with Bulbapedia's sprites is not that we can't find them online, it's just that people upload them the wrong size, w/o transparency, etc. LordArceus 02:23, 25 January 2009 (UTC)

Joining

I've recently been adding sprites, and I forgot to join here. How do I join?--Pokelova 03:43, 24 January 2009 (UTC)

Here... LordArceus 02:29, 25 January 2009 (UTC)

TCG Sprites

I guess I should bring this up here... Uploaded some TCG 1 sprites to the archive. Check them out here and here. It's about half of the booster packs and a few of the missing character portraits. Most are tagged. Don't know if you guys have specifications, but I categorized them anyways. I'll put the other half soon. One last thing... If the bulleted chart thing on the category page disagrees with you, try to keep them on for a while, because it aids with the organization. Thanks. Kusanagi87 16:44, 16 March 2009 (UTC)