Difference between revisions of "Bulbapedia talk:Project SpriteDex"

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:Anyone who steal sprites from X and Y in other websites and trying to upload it that was stolen from other websites in Bulbagarden Archives will be blocked. [[User:Cinday123|<span style="color:pink">Cinday123</span>]] <small>''([[User talk:Cinday123|<span style="color:lightblue">Talk</span>]])''</small> 08:12, 11 January 2014 (UTC)
:Anyone who steal sprites from X and Y in other websites and trying to upload it that was stolen from other websites in Bulbagarden Archives will be blocked. [[User:Cinday123|<span style="color:pink">Cinday123</span>]] <small>''([[User talk:Cinday123|<span style="color:lightblue">Talk</span>]])''</small> 08:12, 11 January 2014 (UTC)
**Would they be allowed to be used if permission was given by the uploader? Because at this rate it doesn't look like anyone is going to get these sprites straight from the games (...and... isn't that stealing in the first place?) as the device that allows you to do so is a good few hundred dollars... [[User:Asiyd|Asiyd]] ([[User talk:Asiyd|talk]]) 23:21, 11 January 2014 (UTC)

Revision as of 23:21, 11 January 2014


It is imperative that any sprites uploaded to the Archives (and subsequently edited into Bulbapedia) are made tarnsparent. Transparency means that there is no white block around the image; the image's background automatically becomes whatever color is behind it. Single-color transparency and Alpha channel transparency are simple functions easily accessed on programs such as GIMP and Jasc Paint Shop. LordArceus 18:07, 26 November 2008 (UTC)

...and people should also remember that when they make the sprites transparent, that does not mean only the outer part. I don't remember if all sprites are OK when it comes to Bulbapedia, but many tend to forget the white background not connected to the image edges. Also, Gen III sprites of Shedinja must have an intact crescent thingie; it is often broken since one of the used colors is white. UltimateSephiroth (user · talk · contrib) 18:15, 26 November 2008 (UTC)
On that note: when setting transparency, find the value for "Tolerance" and set it to 0. This will cause the program to turn colors with exactly the same RGB values as the color you selected transparent. If the tolerance is high, the program may include some of the sprite in its transparency. LordArceus 18:28, 26 November 2008 (UTC)
A bit late, I know, but I was wondering if I should go through the Pokemon pages and remove the white backgrounds from the sprites. If so, what should I do for something like Mankey's sprites, which only take up the least space possible, and are smaller than some of the other sprites? Should I expand them to fill the same area? If so, how should I align them (eg. four pixels from the left and bottom edges, like Vaporeon, or center the sprite)? Goldenpoke111 18:52, 22 March 2009 (UTC)
Never mind, I found the "This page" link in the "Goals" section. Goldenpoke111 23:00, 22 March 2009 (UTC)


The only sprites I can't find in a usable resource are Emerald shiny animations. Does anyone know a resource site with these animations? Actually, I can't find the Japanese Red Version sprites either. Anybody? LordArceus 21:45, 27 November 2008 (UTC)

(sorry, not shiny animations! ignore that)
Also, I think I may add myself to this project.. But I have a problem as well. I was trying to reupload a sprite because I fixed the transparency issue.. but It wouldn't let me upload it? A weird error comes up. [[User:Snowrunt|<span style="color:#FF9900">Snowrunt</span>]] [[User talk:Snowrunt|<span style="color:#FFD700">♥</span>]] [[Special:Contributions/Snowrunt|<span style="color:#FF9999">♥</span>]] 19:28, 17 December 2008 (UTC)User:Snowrunt
Your signiture is scary. Please make sure that all the coding is correct and that the raw signiture box is checked in your preferences (I think that's the problem). Anyway, is the error you're talking about "another version of this image exists?" If so, just choose to upload anyway. If that isn't what it is, take a screenshot or something so I can see what you mean. LordArceus 14:22, 19 December 2008 (UTC)

Blurriness Issue

I've worked on 3 sprites for Gligar- the shiny backsprite, which was done completely on my part, and appears perfectly. Then there's the non-shiny front and back sprites- originally uploaded by someone else, I transparified them and resized them to specifications, and while they appear fine on their archive pages, they are stretched and blurry on Gligar's sprite chart. What is the cause of this, and how can I remedy this? I thought that I could help SpriteDex with screen capturing and Photoshop, but it seems to be backfiring with me finding a problem at every corner. -Stephen93 21:24, 22 December 2008 (UTC)

It's either the slow cache at Bulbapedia or it's your own browser cache. If you use Firefox, hold Shift key down and click the refresh button (or press Ctrl-F5) whenever you come across a blurry sprite. I'd remember it was Ctrl + click on the refresh button in IE, but I'm not sure. UltimateSephiroth (about me · chat · edits) 21:48, 22 December 2008 (UTC)

Ranger sprites

Although I know that it's posible to see them from many angles, perhaps we should get the sprites from their Browser entries?--MisterE13 03:31, 27 December 2008 (UTC)

Absolutely. If you find any good resource for Ranger and/or Shadows of Almia, post it under the External Links/Resources. If we have sprites from the Pinball games, we should have sprites from the Ranger games. LordArceus 18:24, 7 January 2009 (UTC)

I have some experience with game image extraction

And I mean directly from the game files. Provided the files aren't encrypted or compressed. I can provide my own illegal copyright infringement. I'm unreliable though (and I mean I will spontaneously forget everything about it, and it would be hard to get me back on track). If you care to annoy me by instant messenger, just try my obvious screen names for A/M/Y (Hotmail, as a hint for the middle one).

It will be infinitely easier than trying to teach myself decompression algorithms using the game's assembly code (which I'm doing for one game right now). --Raijinili 05:53, 14 January 2009 (UTC)

If ever we absolutely have to, then maybe. But the problem with Bulbapedia's sprites is not that we can't find them online, it's just that people upload them the wrong size, w/o transparency, etc. LordArceus 02:23, 25 January 2009 (UTC)


I've recently been adding sprites, and I forgot to join here. How do I join?--Pokelova 03:43, 24 January 2009 (UTC)

Here... LordArceus 02:29, 25 January 2009 (UTC)

TCG Sprites

I guess I should bring this up here... Uploaded some TCG 1 sprites to the archive. Check them out here and here. It's about half of the booster packs and a few of the missing character portraits. Most are tagged. Don't know if you guys have specifications, but I categorized them anyways. I'll put the other half soon. One last thing... If the bulleted chart thing on the category page disagrees with you, try to keep them on for a while, because it aids with the organization. Thanks. Kusanagi87 16:44, 16 March 2009 (UTC)

Finished the TCG 1 card sprites.

Uploaded Animated Lucas & Dawn

I don't know if this how accurate it is. I think the head is supposed to be more stationary. File:Lucas Platinum Introduction.gif File:Dawn Platinum Introduction.gif I'll fix that soon. Kusanagi87 00:23, 20 March 2009 (UTC)

New Idea

Can we get the small player image? As in when the regular-sized character transforms to the mini sprite...I have an idea in mind regarding the FAME Checker. ht14 01:27, 15 June 2009 (UTC)

HGSS Lugia Sprite

I got a HGSS lugia sprite that I would like to post here:

Could I maybe add that to Lugias page or could someone else do it?--Mclena45 16:57, 26 July 2009 (UTC)

HGSS Sprites

Hey guys I got a HGSS Kanto + Johto Sprite Sheet here it is:

I don't know where to put it :P ----- YronK9 15:48, 30 December 2009 (UTC)

Overworld Sprites

Should we add Overworld sprites for HG SS?WeavilePwns 22:11, 4 April 2010 (UTC)

...What?...I bet you think I'm an idiot.

How do you guys get the sprites? Do you guys take direct screenshots, use an emulator, hand-draw them, or what?--Valorum27 02:57, 10 May 2010 (UTC)

Well, in an attempt to increase my standing as a Bulbapedia administrator so I can survive the probation I'm on and pass the review involved, I have to confess my biggest sin of my Bulbapedia career. Many of our HeartGold/SoulSilver sprites, I swiped them from Veekun. Yep, there wasn't really that much blood, sweat, and tears involved outside of the work actually done by Veekun.
I really don't know what the methods Veekun uses are, however...--Shiningpikablu252 03:02, 10 May 2010 (UTC)
...really must add myself to that list. same website. we got to thank them at the very least Malake256 04:29, 10 May 2010 (UTC)
...a bit late to this, but at least the animated sprites we currently have are mostly copied frame-by-frame with the help of an emulator, like a lot of other stuff too. UltimateSephiroth (about me · chat · edits) 10:49, 15 May 2010 (UTC)


i am not a participatent of the project, but i want to feedback that not all sprites are DIRECTLY in the center. some of the sprites that are uploaded are directly in the center, which should not be right. if not they will be floating in the game. -Pokeant 03:59, 29 September 2010 (UTC)

New Member

Can I join? I can help with the animated BW sprites, and I can fix other sprites. --- Conanshinichi, A Detective Conan fan 17:07, 30 April 2011 (UTC)

Walking Sprites

This is probably not top priority, but should we compile walking sprites from HeartGold/SoulSilver?- unsigned comment from Tk3141 (talkcontribs)

There is already a category for them here, although there seem to be a lot missing in Gen IV if you want to add there.--Chalkwriter 20:09, 5 February 2012 (UTC)

Wrong Image Format

I'm not a member of the project, but I have no idea where to put this, but I've noticed your supposed animated Black and White are actually ever going to be animated under a png image format. png image format doesn't support animated images, plus I'm not sure why they weren't under a gif image format similar to the Crystal and Emerald sprites to begin with, but regardless, you claim that animated png images don't work under certain browsers, but they don't work under any browser. I'm really sorry for saying this, but honestly, it really needed to be said. Oh, and this should also go for other supposed animated png image files as well. And again, I'm sorry, but something needed to be said. Sinjoh (talk) 19:44, 28 July 2012 (UTC)

I'm not sure why you think .apngs don't work on any browser. I just checked on Firefox, which isn't even a browser I normally use, and they work fine, so that part is true. Anyways, .apngs are the standard across the site, so this isn't really the best place to take up this problem. A better place would be the Bulbawiki forum, or by messaging someone who is part of the editorial board. --It's Funktastic~! (talk) 20:12, 28 July 2012 (UTC)

A few questions before I begin the task I've assigned myself

As I've stated when I added myself to the project list, I intend to fix all sprites from the first two generations, by directly ripping from the ROM itself rather than relying on external resources. However, I have some questions before I can proceed.

1. What is the correct orientation of sprites from Generation I? Should they all face the viewer, or should they be in their pose they would be if you encountered them in the wild? While this is usually the same way, certain sprites, like Pinsir and Tauros from Red/Blue, actually face away from the player when found in the wild.

2. What is the correct palette to use? This question covers pretty much every sprite from Generation I. The Japanese Red and Green versions Super Gameboy palettes are nearly identical, except that Red uses a very light pinkish color as it's brightest (neither use pure white), where as Green uses a very light greenish color. Thankfully, Japanese Blue/International Red/Blue all use the same pinkish color. Yellow version (except the Japanese versions), on the other hand, has both a Super Gameboy palette and a Gameboy color palette (which are nearly identical except in brightness). And finally, which of these four palettes should be applied to the back sprites?

3. How does the conversion from 15-bit color to 24-bit color go? For example, the "very light pinkish" color I talked about before is defined as "R 31/31, G 29/31, B 31/31". Should we:

  • 1. Directly shift on 3 empty bits (or multiply each by 8 for people who don't understand bitshifts). That would result in "R 248/255, G 232/255, B 248/255".
  • 2. Add one, do the shifting (or multiplying), then subtract one. This has the added advantage of preserving percentage correctly (15/31 would turn into 127/255 instead of 120/255, where 15/31 and 127/255 are usually considered 50%). That would result in "R 255/255, G 239/255, B 255/255".

4. How do I determine the arbitrary transparency requirement with any sort of degree of consistency? Most of these are fairly easy. Others, like Diglett and Gastly (R/B) are fairly straightforward but extremely time consuming (although the neither of them here now actually make all the pixels transparent that I would have thought). But some, like Moltres (R/G), don't have any sort of standardization rules that I could think of to follow. I could probably argue for an eternity whether the pixels at 42, 25 and 42, 26 should or shouldn't be transparent or not, and anyone who gets the concept could easily argue the opposite. What am I to do in this situation?

For now, because of the amount of questions I have on just Generation I, I'm going to only focus on that before I start work on Generation II. Hopefully, if someone can shed some light on these, I can begin the process of ripping and properly converting these.

Thanks. Stag019 (talk) 08:12, 8 October 2012 (UTC)

Let me get this straight....

So I'm pretty sure that one of the main goals of Project SpriteDex is to replace all of the stationary Pokémon sprites in Gen V. with animated ones, which includes Pokémon from Gen. I-V. Am I correct in my assumption? Pikachu9000 20:53, 28 December 2012 (UTC)

Yes, you are correct. G50 23:41, 28 December 2012 (UTC)

Someone ripped some sprites from X/Y

I have no earthly clue how to add these to the site, but a couple sources have ripped the sprites of pokemon from the X/Y games when you view them in your roster. It's been bugging me that Pokemon have question marks instead of their images.

I'm linking just one source...Yes, it's deviantart, however these are the official sprites. Serebii has a few of the sprites themselves... can someone either upload them to their respective spots themselves, or tell me how to do it?


    • The only section that really matters for what I'm talking about starts at Chespin. - unsigned comment from Asiyd (talkcontribs)
However, you are not allowed to steal images from other sites, if you want to upload them, you need a Nintendo 3DS Capture Card. And don't forgot to sign with four tildes while posting on a talk page! Cinday123 (Talk) 00:35, 8 January 2014 (UTC)
    • Okay... how would I go about uploading these things though? And curious... I'm new to this, but if they are official sprites and found on a free to use site, why are we not allowed to use them? Not suggesting my link was, I was just simply showing an example of what I was talking about Asiyd (talk) 07:03, 11 January 2014 (UTC)
Anyone who steal sprites from X and Y in other websites and trying to upload it that was stolen from other websites in Bulbagarden Archives will be blocked. Cinday123 (Talk) 08:12, 11 January 2014 (UTC)
    • Would they be allowed to be used if permission was given by the uploader? Because at this rate it doesn't look like anyone is going to get these sprites straight from the games (...and... isn't that stealing in the first place?) as the device that allows you to do so is a good few hundred dollars... Asiyd (talk) 23:21, 11 January 2014 (UTC)