Bulbapedia talk:Project Pokédex/Archive 2

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Gold Silver Ethan Time Capsule.png This is a talk page archive.

It contains old discussions of topics relating to the article. Please do not add or remove any content from it.

Evo boxes

I think we should standardize the sprites that we put there, perhaps changing all of them to ###.png, since we know the National Dex numbers to them all now. Then, it'd be easier to do, or even to use the images on userpages for the teams, like I do. Plus, I've noticed we need to get images for all 493 of them now. I've set up a template, Template:sp, which sets a sprite at (whatever is linked after the vertical pipe).png. For example, you could do {{sp|001}}, and you'd come up with the sprite for Bulbasaur, .

It'd work well, too, for Pokémon we haven't got numbers for yet, when Generation V comes around... All you'd need to do is input the name instead, then change the sprite to a number-based one when the National numbers were revealed.

Also, are we going to change all of the sprites that we have for RSE to DP ones now for all of the oldies as well as having DP sprites for the new guys? Tom Temprotran 08:49, 7 October 2006 (UTC)

Personally, I don't think there's that much of a graphical difference between the GBA and DS sprites, but if anyone wants to take the time doing it - feel free. A lot of Pokemon are actually missing evo boxes and sprites, actually. That and level-up moves seem to be the things missing from the most pages. --Zeta 08:52, 7 October 2006 (UTC)

I personally would like that entire archive revamped. Every single DS Pokemon sprite, both genders (where applicable, if not, then all the females mostly), all in PNG format. Right now, it's incomplete... I'd be glad to help if we undertake such a little image project. MK 10:34, 7 October 2006 (UTC)

I think we should go for the DS sprites. There is a difference, and you can see it when you compare the sprites of the larger ones - the GBA sprites are 64x64, while the DS sprites are 80x80. The larger sprites means an improved quality. (Changing the evo-chart boxes might be a good idea, though, since they're constructed with the smaller 64x64 sprites in mind.)
Also, standardization and templates are good. The less sloppy Bulbapedia is, the better. --Pie 18:09, 7 October 2006 (UTC)

I put up the Houndour and Houndoom sprites from pearl/ diamond if you want to see how it looks in the boxes. --Link3710 October 8 0:50

Now, the real issue: do we take the animated versions? Do we do the second or first frame? I noticed that for most of the sprites we take the second frame of the Emerald ones.

Also, we'll need to take a roll call of those still in need of the evoboxes, then those still in need of sprites, and some of the Shin'ō natives still don't have their National number, or Shin'ō number (if it's applicable) in their box.

...I also have to wonder, is it possible to introduce past sprites to the articles? Like, for Charizard's article, having all of the sprites so far, including animated ones for Crystal, Emerald, and D/P? That way, when a new version comes out, we can just move the previous sprites to that old sprite section. Tom Temprotran 02:00, 8 October 2006 (UTC)

We've considered having sprite sections before, I think, but never decided on the best way to do it. As for finding out who needs what, there's only one easy way to do it - go through each article one by one... --Pie 02:14, 8 October 2006 (UTC)

For the record, I fully support having a "Sprites and Other Artwork" section on every Pokemon's page near the bottom featuring a collection of Sugimori artwork from every gen they've been in, all the sprites, and line-art or screen-caps from the anime where applicable. --Zeta 05:52, 8 October 2006 (UTC)

Sprite suggestion

I don't know WHY we used the second frame/Emerald's, as some of them look pretty bad intermediate sprites. What we should do is make a sprite archive, separate them into 4 subpages by Generation, and get every single sprite, the GBC versions for the old ones, and name them as follows:

  • The first 2 letters could be the generation and version, the next 3 the number, then a 'b' if a back sprite, if we have those, and an 's' at the end if shiny Example:
    • Japanese Red/Green would be '1g'
    • Japanese Blue/English Red/Blue would be '1b'
    • Yellow version's sprites would be '1y'
    • Gold would be '2g', Silver '2s', Crystal's animations '2c'
      • A Charmander from Japanese Red would be '1g004'
      • A Bulbaaur from Gold would be '2g001'
      • A Shiny Squirtle from Silver would be '2s007s'
      • An Unown from Crystal in the form of B would be '2c201-B'
  • For Gen III:
    • Ruby and Sapphire's 'rs'
    • FireRed and LeafGreen's 'fl'
    • Emerald's animations: 'em'
      • A Shiny Unown from Emerald in the from of a '?' (_ for the ?) would be 'em201-_s'
      • An Attack Deoxys from FireRed would be 'fl386-A'
  • And for Diamond and Pearl:
    • First 2 letters would be 'dp', then the next 3 the number '###', then an 'm', 'f', or 'g' for the gender, a 'b' if a back, and an 's' if it's shiny.
      • Male Venusaur: 'dp003m'
      • Female Shiny Mr. Mime: 'dp122fs'

If this sounds too complicated, or just stupid, please comment XP. Note that I will help this project if it's decided we do it, I'm good at wiki-formatting, and can really help with the sprites. Oh, and by the way, the animated sprites are going to be ripped soon. Cheers. MK 07:51, 8 October 2006 (UTC)

It is a complex code, but a comprehendable one, assuming we type up a guide for it and add it to some sub-page of the Project Pokédex page - even I had a bit of trouble following it as a list. ^^o Also, I think perhaps "sprite" or even just "spr" should be added to the front of the names, just in case someone looking over the filenames such as in the Recent Changes doesn't look over the list and just think "Bzuh?" Descriptive filenames are usually good. --Pie 18:57, 8 October 2006 (UTC)

What about all the pokemon that don't get new sprites in Fire Red/Leaf Green? Also Gold and Silver backs are the same so you only need to have one. --Link3710 22:53, 8 October 2006 (UTC)

I agree with 'spr', Pie. Link3710: The Gold and Silver sprites were indeed different, and we wouldn't add duplicates for the sprites that are the same in FireRed/LeafGreen. Only the first 151 and Teddiursa (for some reason) were changed from R/S/E. MK 23:59, 8 October 2006 (UTC)
The fronts were different for Gold and silver sprites but not the backs just check it out if you have both. So is the code going to be sprgg###esb-x where g=game #=national dex number e=gender s=shiny b=back and x=anything else?
Yes, and I believe Crystal used the same back sprites as well.
  • spr(gg)(###)[e][-x][b][s].png
MK 16:19, 9 October 2006 (UTC)
so for gsc back sprites should we use gsc instead of 2g 2s and 2c? Anyhow if noone disagrees with this I already have bulbasaur through blastoise ready and named according to this.--Link3710 16:46, 9 October 2006 (UTC)
I realized all generations have the same back sprites so we might as well just use the generation number for back sprites. Anyhow if anyone has any suggestions please make them now.--Link 20:16, 12 October 2006 (UTC)
We need underscores, as I just renamed the bulk of my sprites to this formula and they look better. How's this?
Game/Gen Sprite Status
Red/Green (J) spr_1g_### Complete
Blue (J) & Red/Blue (E) spr_1b_### Complete
Yellow spr_1y_### Complete
Gen I back spr_b_g1_### Complete

Gold spr_2g_###[_s] Complete with Shiny
Silver spr_2s_###[_s] Complete with Shiny
Crystal (anim) spr_2c_###[_s] ?
Gen II back spr_b_g2_###[_s] ?

Ruby/Sapphire spr_3r_###[_s] ?
Fire/Red (1-151 + 216) spr_3f_###[_s] ?
Emerald (anim) spr_3e_###[_s] Missing 28 / Shiny not
Gen III back spr_b_g3_###[_s] Missing 3

Diamond/Pearl spr_4d_###[_g][_s] ?
Gen IV back spr_b_g4_###[_g][_s] ?

[_g] is gender for 4th gen sprites
[_s] is shiny for 2nd+ gen sprites

-a at the end (but before _s) for Unown's letter
-# at the end (but before _s) for Spinda's variant
Scrath that, too many variants
-[weather] (sun/rain/hail) at the end (but before _s) for Castform's forms
-[form] at the end (but before _s) for Deoxys's form
-[type] at the end (but before _s) for Minomutchi/madam's 2nd type
-[region] at the end (but before _s) for Karanakushi/Toritodon's region
-[type] at the end (but before _s) for Arseus's type
MK 07:49, 13 October 2006 (UTC)

Now here's the thing: do we animate the sprites as they are in the game, or do we just use the second frame? It'd be weird just to have them flash between the two frames, since most of them do something else as well... Should we just use the second frame?

I do like the system for naming the images, though. And they are all going to be .png, right? Except for the animated ones, if we do that. Would we have to make a .swf if we were to animate the Emerald ones? COULD we imbed a .swf into the page? I know the Crystal ones don't do much besides frame changes, but Emerald ones rotate, bounce... all sorts of things.

Also, for Unown's letter, for ? and !, can we use those in the filename? Maybe for ? it could be qm and ! it can be em, so it doesn't interfere with the letters. Then if there's any more in future generations, they can be at things like pe for a period, co for a comma... and so on.

Of course, to make things easier for the sprite boxes, should we keep them as ###.png, for the latest-generation sprites, and have those as well be at the other thing for when they're replaced with whatever comes next? I think it'd make things a lot easier, and we'd not have to change the evo boxes every generation. Because, really, when Gen V comes along, we'll have 493 to change, and then at least 100 more to add. Tom Temprotran 19:03, 13 October 2006 (UTC)

I THINK we could do the animations as gif, and that could work. Also the full Crystal sprites have more than two frames, Venasaur has 27 frames if captured fully. About the evo boxes they take about two seconds if all we have to change is the number so we don't neccessarily need double images. --Link 19:39, 13 October 2006 (UTC)

Still images would be PNG, animated images would be GIF. For Unown's ! form, '!' can be used in a file name, but ? cannot, so 'em' is fine. For Gen V, they might end up using the same sprites. If so, we'll just add the new ones. As for Emerald's animations, they have been ripped in .gif format perfectly. Example: Spr 3e 001.png MK 21:07, 13 October 2006 (UTC)
For backs do we even need the _b since the generation part is different.--Link 19:20, 14 October 2006 (UTC)
You're right, we should use a different thing for backs, like spr_b_g#_###[_s]. That way, all the backs are near eachother on the list. Oh, and with the emerald animations, the Ruby/Sapphire sprites are unecessary. MK 10:26, 15 October 2006 (UTC)
Even if its just spr_g#_###[_s] they'll be together because the others will be #g instead of g#. Where should we put the sprite section under evolution?--Link 21:17, 15 October 2006 (UTC)
Just wanna make sure you can tell it's a back sprite from it's name. I started the Emerald ones, got many up so far here. MK 02:47, 16 October 2006 (UTC)
Less confusing the better though. I'll do green sprites. --Link 19:50, 16 October 2006 (UTC)
Emerald sprites done. Gonna work on the FireRed/LeafGreen ones soon. I'll volunteer for all the Gen III and Gen IV animated ones as well. MK 10:16, 17 October 2006 (UTC)
Please do NOT put the animated Emerald sprites in the evolution boxes. The animation in that part looks tacky, and the DP sprites are preferred anyway. --Pie 13:26, 17 October 2006 (UTC)
I only put them there temporarily waiting for the D/P sprites to be uploaded (since we obviously don't don't have Emerald sprites for the D/P's) Also finished the Gen 3 back sprites. MK 15:17, 17 October 2006 (UTC)
Ah, okay. I'd avoid doing things like that in the future, however - animated sprites have their uses, but they're not particularly good placeholders. --Pie 16:51, 17 October 2006 (UTC)
Yup, I wasn't sure if they were going to upload the D/P sprites anyway...the ones now don't follow the pattern above, but we can simply use ###.png for the static images of the most recent generation. Also: Does anyone have the animated Emerald sprites for Unown and Castform's alts? As well as the back sprites for Deoxys in Emerald, FireRed, and LeafGreen? Those are the only ones missing for the 3rd gen so far... MK 19:48, 17 October 2006 (UTC)
Update: Yellow sprites done. Check the chart above for updates. MK 15:37, 19 October 2006 (UTC)
Red/Green done MK 19:36, 23 October 2006 (UTC)
All generation I sprites done (Blue and back since last time). I think by now I know all the first 151 numbers and positions by heart. My fingers hurt. MK 23:08, 26 October 2006 (UTC)
As I've seen them needed, I've put the D/P sprites at ###.png, for easier access in Pokédex pages and such. Any luck finding the alternate versions of the Unowns? And how about the mini, Party-screen sprites of them all? Should they be here, too? They don't seem to have ANY difference between gen III and IV, so we have that going for us if we do them, at least... Tom Temprotran 12:38, 6 November 2006 (UTC)
You guys are all lucky. I can't even see the sprites on my computer screen. Wherever they are supposed to be on the page, nothing is there. Does anyone know why? I know it's not my browser, because I can see images perfectly on Wikipedia, and the Bulbapedia logo even shows up. Can someone help me? Pokéball 15:59, 10 July 2007 (UTC)

Should we make it a project to try to acquire all of the missing sprites, because if so, where can we get some. Canopydouble 17:38, 7 November 2007 (EST)

Nah, it'd really just be part of this one. And as for where, well, Pokémon Elite 2000 has a bunch, the problem is really the uploading. TTEchidna 05:45, 8 November 2007 (UTC)
I'm working on it. My fingers still hurt. Gold sprites uploaded, I may do the shiny ones later today. MK 17:03, 9 November 2007 (UTC)
Okay. Looking at the Sprite template, I refresh the page on Umbreon (Since the Gold sprite is uploaded.) and it's not showing up. The filename is correct. What the heck could be wrong? :S Tina 17:09, 9 November 2007 (UTC)
I think it's a cache issue. Try closing your browser, erasing your cache, and going back to the page. If that doesn't work, then the server is just catching up. I just finished all the normal Silver ones; I'll work on the shinies for G/S tomorrow. MK 01:34, 12 November 2007 (UTC)
Yup, it is. Just finished Gold shiny. Also, the Unown sprites I have are not sized correctly, so I'll have to do those by hand; it may take a while. I'll do Silver shiny later today or tomorrow. MK 16:37, 12 November 2007 (UTC)
Bam. That was easier than I thought. All the Gold and Silver Unown sprites, including shiny, are up. Crystal may be more of a challenge. MK 19:57, 12 November 2007 (UTC)


Recently, I've been categorizing some Pokémon's pages like nuts, organizing them by how they evolve, and stuff like that. What does everytone think of it? I know it's kinda overloaded on Eevee's and some others' pages, like Poliwhirl, but can't we remedy that somehow?

Also, should we categorize Pokémon that don't evolve at all, legendaries, and Pokémon that evolve only by level? Or just leave off the level-evolvers, since that's pretty much everyone? Also, should the Pokémon be categorized under Pokémon that don't evolve, and bring all of the final forms in, or under Pokémon that are not part of an evolution chain, to prevent that? Tom Temprotran 02:15, 26 October 2006 (UTC)

Wobbuffet and Wynaut: Other appearances

See here for Mystery Dungeon appearance. It should be noted when you watch this that Wobbuffet's Japanese name means something like "That's the way it is" in Japanese, and the joke was lost in translation, but Wynaut is so cute! --Raijinili 16:19, 22 January 2007 (UTC)


How do I join this project? I would like to. Carnivine

I would also like to join. I would like to help in any way possible. Djensen1992

I also am interested in joining the project.--Durgle 21:07, 11 June 2007 (UTC)

I, also, would very much like to join this project. - C.Olimar788 00:34, 20 June 2007 (UTC)

Funny how people ask if they could join in this section, but they are never answered. I would also like to help. Pokéball 16:35, 10 July 2007 (UTC)

I would like to join the project. -DarkMazer 20:12, 13 August 2007 (UTC)

Can i Join? --Bearfan121 17:26, 17 August 2007 (UTC)

Everyone, sign your name on the project page to join. And only do so if you're prepared to get your grammar scrutinized, all according to the good ol' manual of style. TTEchidna 02:52, 18 August 2007 (UTC)

I want to help, what should I do? - Canopydouble - 18:10, 11 November 2007 (EST)

Whatever you want to help with. The to-do list covers what specifically needs to be added. --FabuVinny T-C-S 23:17, 11 November 2007 (UTC)

I would like to join --Darth Cookie Monster 08:46, 30 December 2007 (UTC)

I would also like to join. I watch Animal Planet all the time, so I could fing real-life animals that are very much like some Pokemon.GizmoGuy 09:19, 30 December 2007 (UTC)

Screenshots from the anime

I've noticed in a few articles, there are pictures of the Pokémon under the In the anime heading. Should there be screenshots of all Pokémon in the anime? I'd be more than happy to help with that if it's needed. --PAK Man 16:00, 30 March 2007 (UTC)

Basic Stats Radar Graph

Yeah, I'm kinda posting this topic to vent some of my ideas on how to display information. In this one I'll focus on displaying the basic stats. The current system is the values, along with the horizontal bars. I personally thought of replacing it with a slightly more graphic way of displaying it: namely using radar-graphs. I've prepared some samples: Bulbasaur, Ivysaur, Venusaur, Charizard and Weedle

I personally am willing to create all the needed graphs, it's quite a quick process so I can get them all done on reasonably short term. Next to these would be a small table stating the exact values. The shapes of these, along with the size give a more visual indication of what kind of pokemon it is, status-wise. I've sorted them so, that the top half is defence/health, the bottom is speed and offensive power, left is special and the right is physical. Along with these graphs I suggest adding a bar, similar to those currently displayed on the pages, displaying the total of basic stats (i.e. all values added up); again along with the numeric value. The latter gives a good indication of the overall strength of that specific pokemon. I'm still working on how to properly format that one though; the maximum total can run up to 720 (Arceus); a width or height of 720px is a bit too much. ^^;

As for the base-stats of the Red, Blue and Yellow games (where Sp.Atk and Sp. Def haven't been seperated yet); since it's only 151 extra graphs, I wouldn't mind creating and adding a secondary graph for those pokemon.

As for the format of the images; The ones I made are just proto-types, but I reckoned this size and colour would make a nice, neat and neutral-looking graph. This is, however, open to discussion. =3

On a final, slightly unrelated note, I personally feel the type advantage thing could just as well be taken away. Since the special/physical deviations of the types have been taken out, the current information is pretty much stating the obvious. A quick glance at a type-chart can give you the exact same information. Clearing them out will remove the in my humble opinion rather annoying page-stretching.

So... Yeah ^^ I'd like to become a part of this Pokedex project and would like to hear how you all feel about this and whether or not you want me to start implementing the graphs.

--Democalypse 23:11, 10 April 2007 (UTC)

...I dunno, we already have them in bar form... And just looking at the type chart might cause someone to miss a double weakness or a double resistance, or a neutralization effect. --TTEchidna 00:09, 11 April 2007 (UTC)

Yeah, but the bars don't really show how the values relate to eachother on the whole. Plus, the bars tend to take up a lot of space and stretch the page (which really damages the neatness of the page as a whole). The solution to the latter you addressed is simple: creating a third type chart along with the two we already have, in which we'll also include all presently existing dual-types. Basically what we have now is just stating the obvious, taking up space and stretching the page. X__x --Democalypse 22:56, 11 April 2007 (UTC)

Please keep the weaknesses/resistances on the individual Pokémon's pages. When deciding what to use against a particular opposing Pokémon, I go to that Pokémon's page and check the type effectiveness there. That's a lot easier than checking a type chart, and maybe forgetting 1 of the Pokémon's 2 types. Zurqoxn 23:05, 25 April 2007 (UTC)

Game data structure

Since we have headings for the other formats, I suggest that the sections of game data we have go under a broad "games" heading. I'm particularly proposing that "NPC appearances" is a subheading of this and not locations, since an appearance isn't the same as a location.

See this version of Bulbasaur's page: [1] --FabuVinny T-C-S 15:10, 19 April 2007 (UTC)

Sounds reasonable to me. Go right ahead. --Pie ~ 16:08, 19 April 2007 (UTC)

Wild levels

I got this request on my talk page:

Can you make a new template for Pokédex. It involves the use of telling users levels of which Pokémon are caught at e.g. Dialga. --Zywxn

I'm bringing it up here because, while it's an interesting idea, I'm not sure how it would work. It would certainly be easy to add to the Pokédex template for Dialga but some of the common wild Pokémon have levels all over the place. And even in the case of the legendaries, levels aren't consistent. For example, Ho-Oh is level 40 in Gold and level 70 in Silver.

More importantly, is this a worthwhile venture? --FabuVinny T-C-S 23:41, 29 April 2007 (UTC)

I could see it as a possible extra column on the Game locations table. It can already be found on location articles, which the tables link to, but I suppose there's no good reason to keep it off the species articles. --Pie ~ 00:58, 30 April 2007 (UTC)

Hoenn numbers?

I know they're in the data, but honestly, should we have the Hoenn Dex numbers for Pokémon like Bulbasaur, who aren't in the Hoenn Dex proper? After all, we don't have Bulbasaur's Sinnoh Dex number as 152... --TTEchidna 23:57, 18 May 2007 (UTC)

The Sinnoh Dex numbers for Bulbasaur etc. do not exist, whereas the Hoenn Dex numbers do. - 振霖T 06:00, 19 May 2007 (UTC)
I know, but still. Bulbasaur may be 203 technically, but you can't see them, except when you cheat to catch them in-game. --TTEchidna 06:03, 19 May 2007 (UTC)