Bonemerang (move): Difference between revisions
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{{bad picture|2=Should be replaced with Generation | {{bad picture|2=Should be replaced with Generation VII images}} | ||
{{MoveInfobox| | {{MoveInfobox | ||
n=155 | | |n=155 | ||
name=Bonemerang | | |name=Bonemerang | ||
jname=ホネブーメラン | | |jname=ホネブーメラン | ||
jtrans=Bone Boomerang | | |jtrans=Bone Boomerang | ||
jtranslit=Hone Būmeran | | |jtranslit=Hone Būmeran | ||
gameimage=Bonemerang | |gameimage=Bonemerang VI.png | ||
type=Ground | | |gameimagewidth=300 | ||
damagecategory=Physical | | |type=Ground | ||
basepp=10 | | |damagecategory=Physical | ||
maxpp=16 | | |basepp=10 | ||
power=50 | | |maxpp=16 | ||
accuracy=90 | |power=50 | ||
|accuracy=90 | |||
gen=I | | |gen=I | ||
category=Tough | | |category=Tough | ||
appeal=4 | | |appeal=4 | ||
jam=0 | | |jam=0 | ||
cdesc=A highly appealing move. | | |cdesc=A highly appealing move. | ||
appealsc=2 | | |appealsc=2 | ||
scdesc=Allows performance of the same move twice in a row. | | |scdesc=Allows performance of the same move twice in a row. | ||
|appeal6=2 | |||
touches=no | | |jam6=1 | ||
protect=yes | | |cdesc6=Badly startles Pokémon that used a move of the same type. | ||
magiccoat=no | | |touches=no | ||
snatch=no | | |protect=yes | ||
mirrormove=yes | | |magiccoat=no | ||
kingsrock=yes | |snatch=no | ||
|mirrormove=yes | |||
|kingsrock=yes | |||
|sound=no | |||
target=anyadjacent | |target=anyadjacent | ||
}} | |||
'''Bonemerang''' (Japanese: '''ホネブーメラン''' ''Bone Boomerang'') is a damage-dealing {{type|Ground}} [[multi-strike move]] introduced in [[Generation I]]. It is one of {{p|Cubone}} and {{p|Marowak}}'s [[signature move]]s. | '''Bonemerang''' (Japanese: '''ホネブーメラン''' ''Bone Boomerang'') is a damage-dealing {{type|Ground}} [[multi-strike move]] introduced in [[Generation I]]. It is one of {{p|Cubone}} and {{p|Marowak}}'s [[signature move]]s. | ||
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Bonemerang inflicts damage, hitting the target twice per use. Although only the first strike can be a [[critical hit]], the second one will deal the same amount of damage. | Bonemerang inflicts damage, hitting the target twice per use. Although only the first strike can be a [[critical hit]], the second one will deal the same amount of damage. | ||
Bonemerang will end immediately if the first strike breaks a {{m|substitute}}. {{m|Bide | Bonemerang will end immediately if the first strike breaks a {{m|substitute}}. {{m|Bide}} will only acknowledge the second strike of this move. | ||
===Generation II=== | ===Generation II=== | ||
Each strike now does damage independently, consequently enabling either of them to be critical. | Each strike now does damage independently, consequently enabling either of them to be critical. | ||
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to {{status|flinch}}. | |||
===Generations III and IV=== | ===Generations III and IV=== | ||
Bonemerang will now hit again if the first strike breaks a substitute. | Bonemerang will now hit again if the first strike breaks a substitute. | ||
===Generation V | If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}. | ||
===Generation V onward=== | |||
If the first strike activates the target's {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}}, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one. | If the first strike activates the target's {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}}, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one. | ||
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==Description== | ==Description== | ||
{{movedesc|Ground}} | {{movedesc|Ground}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}|A boomerang made of bone is thrown to inflict damage twice -- on the way out and on its return.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|A boomerang made of bone is thrown to inflict damage twice, on the way out and on return.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|An attack that strikes twice.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Throws a bone boomerang that strikes twice.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws a bone that hits the foe once, then once again on return.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user throws a bone that hits the foe once, then once again on return.}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user throws the bone it holds. The bone loops to hit the target twice, coming and going.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev7|SM}}|The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Ground|1}} | ||
{{Moveentry/ | {{Moveentry/7|104|Cubone|type=Ground|1|Monster|Monster|43|25|25|21|21|21|21|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/7|105|Marowak|type=Ground|1|Monster|Monster|48|25|25|21|21|21|21|STAB='''}} | ||
{{ | {{Moveentry/7|105A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|||||||21|form=Alola Form}} | ||
{{Movefoot|Ground|7}} | |||
==In other games== | |||
===Description=== | |||
{{movedesc|Ground}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Strikes the target twice, even at a distance.}} | |||
{{movedescentry|[[Monopoly: Pokémon Kanto Edition|Monopoly: Pokémon Exclusive Kanto Edition]]|The Bonemarangs strike twice! When an opponent lands on one of your properties, they have to pay double the rent due.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
===In the main series=== | ===In the main series=== | ||
{{moveanime|type=ground|exp=yes|gen=The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.|image1=Gavin Marowak Bonemerang.png|image1p=Gavin's Marowak|image2=Luana Marowak Bonemerang.png|image2p=Luana's Marowak|image3=Giselle Cubone Bonemerang.png|image3p=Cubone}} | {{moveanime|type=ground|exp=yes|gen=The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.|image1=Gavin Marowak Bonemerang.png|image1p=Gavin's Marowak|image2=Luana Marowak Bonemerang.png|image2p=Luana's Marowak|image3=Giselle Cubone Bonemerang.png|image3p=Giselle's Cubone|image4=Alvin Cubone Bonemerang.png|image4p=Alvin's Cubone}} | ||
{{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone throws the bone that it is holding. The bone hits the opponent once, then returns to Cubone.}} | {{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone throws the bone that it is holding. The bone hits the opponent once, then returns to Cubone. Sometimes, the bone glows white when the attack is being used.}} | ||
{{movemid|type=ground|user=Giselle|user1=Giselle's Cubone|startcode=EP009|startname=The School of Hard Knocks|notes=Debut}} | {{movemid|type=ground|user=Giselle|user1=Giselle's Cubone|startcode=EP009|startname=The School of Hard Knocks|notes=Debut}} | ||
{{movemid|type=ground|user=Alvin|user1=Alvin's Cubone|startcode=XY137|startname=Battling With a Clean Slate!}} | |||
{{movep|type=ground|ms=105|pkmn=Marowak|method=Marowak throws the bone that it is holding. The bone hits the opponent once, loops around, and then hits the opponent again.}} | {{movep|type=ground|ms=105|pkmn=Marowak|method=Marowak throws the bone that it is holding. The bone hits the opponent once, loops around, and then hits the opponent again.}} | ||
{{movemid|type=ground|user=Otoshi|user1=Otoshi's Marowak|startcode=EP073|startname=Bad to the Bone}} | {{movemid|type=ground|user=Otoshi|user1=Otoshi's Marowak|startcode=EP073|startname=Bad to the Bone}} | ||
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{{moveanime|type=ground|exp=yes|gen=The user throws the bone it holds.|image1=Cubone Bonemerang 1 PO.png|image1p=Cubone|image2=Cubone Bonemerang 2 PO.png|image2p=Bone thrown}} | {{moveanime|type=ground|exp=yes|gen=The user throws the bone it holds.|image1=Cubone Bonemerang 1 PO.png|image1p=Cubone|image2=Cubone Bonemerang 2 PO.png|image2p=Bone thrown}} | ||
{{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone throws the bone that it is holding at the opponent. The bone then returns to Cubone.}} | {{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone throws the bone that it is holding at the opponent. The bone then returns to Cubone.}} | ||
{{movebtm|type=ground|user=Reina|user1=Reina's Cubone|startcode=PO02|startname=File 2 | {{movebtm|type=ground|user=Reina|user1=Reina's Cubone|startcode=PO02|startname=File 2: Cubone|notes=Debut}} | ||
==In the manga== | ==In the manga== | ||
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{{movemid|type=ground|user=Super Nerd (Trainer class)|user1=Miles's Marowak|startcode=PS046|startname=Whacked by Marowak!|notes=Debut}} | {{movemid|type=ground|user=Super Nerd (Trainer class)|user1=Miles's Marowak|startcode=PS046|startname=Whacked by Marowak!|notes=Debut}} | ||
{{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone throws the bone it's holding like a boomerang at the opponent. The bone always comes back to it.}} | {{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone throws the bone it's holding like a boomerang at the opponent. The bone always comes back to it.}} | ||
{{movemid|type=ground|user= | {{movemid|type=ground|user=Bonee|user1=Crystal's Bonee|startcode=PS120|startname=Surrounded by Staryu}} | ||
{{movep|type=ground|ms=448|pkmn=Lucario|method=Lucario waves its arm and it throws a bone at the opponent like a boomerang.}} | {{movep|type=ground|ms=448|pkmn=Lucario|method=Lucario waves its arm and it throws a bone at the opponent like a boomerang.}} | ||
{{movebtmManga|type=ground|user=Riley's Lucario|startcode=PS418|startname=Deprogramming Porygon-Z|notes=Lucario {{color2|{{ground color dark}}|Manga move errors|cannot legally learn}} Bonemerang}} | {{movebtmManga|type=ground|user=Riley's Lucario|startcode=PS418|startname=Deprogramming Porygon-Z|notes=Lucario {{color2|{{ground color dark}}|Manga move errors|cannot legally learn}} Bonemerang}} | ||
{{Movegen | |||
{{Movegen| | |type=Ground | ||
type=Ground| | |genI=Bonemerang I | ||
genI=Bonemerang I| | |genII=Bonemerang II | ||
genII=Bonemerang II| | |genIII=Bonemerang III | ||
genIII=Bonemerang III| | |genIV=Bonemerang IV | ||
genIV=Bonemerang IV| | }} | ||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Ground | |||
|Stad=Bonemerang Stad | |||
|Stad2=Bonemerang Stad2 | |||
|Colo=Bonemerang Colo | |||
|XD=Bonemerang XD | |||
}} | |||
{{Movegen | |||
|type=Ground | |||
|PBR=Bonemerang PBR | |||
}} | }} | ||
{{Movegen| | |||
type=Ground | {{Movegen | ||
|type=Ground | |||
|PMDRB=Bonemerang PMD RB | |||
}} | }} | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{ground color}}|bordercolor={{ground color dark}} | {{Langtable|color={{ground color}}|bordercolor={{ground color dark}} | ||
|zh_cmn=骨頭回力鏢 ''{{tt|Gútou Huílìbiāo|Bone Boomerang}}'' | |zh_yue=骨頭回力鏢 ''{{tt|Gwāttàuh Wùihlihkbīu|Bone Boomerang}}'' | ||
|zh_cmn=骨頭回力鏢 / 骨头回力镖 ''{{tt|Gútou Huílìbiāo|Bone Boomerang}}'' | |||
|da=Benmerang<!--source: Danish version of The Official Pokémon Handbook--><br>Knogleboomerang | |da=Benmerang<!--source: Danish version of The Official Pokémon Handbook--><br>Knogleboomerang | ||
|nl= | |nl=Boemerang | ||
|fi=Luumerangi | |fi=Luumerangi | ||
|fr=Osmerang | |fr=Osmerang | ||
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|it=Ossomerang | |it=Ossomerang | ||
|ko=뼈다귀부메랑 ''Ppyeodagwi Boomerang'' | |ko=뼈다귀부메랑 ''Ppyeodagwi Boomerang'' | ||
|pt_br=Ossomerangue | |pl=Kościorang | ||
|pt_eu=Vaivém do Osso | |pt_br=Ossomerangue (anime, TCG)<br>Osso Bumerangue (The Official Pokémon Handbook) | ||
|sr=Kost | |pt_eu=Vaivém do Osso ([[EP009]])<br>Bomerangue de Osso ([[EP073]]; Orange Islands; Diamond and Pearl)<br>Ossomerangue (Advanced Battle) | ||
|ro=Bumerangul | |||
|sr=Kost bumerang | |||
|es_eu=Huesomerang | |es_eu=Huesomerang | ||
|es_la=Huesorang | |es_la=Boomerang ([[EP009]], [[AG176]])<br>Hueso Boomerang ([[EP073]], [[AG127]])<br>Huesomerang ([[EP108]])<br>Huesorang ([[DP008]]) | ||
| | |sv=Bonemerang | ||
|vi=Bumêrăng Xưong | |||
}} | |||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
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[[Category:Signature moves]] | [[Category:Signature moves]] | ||
[[Category:Multi-strike moves]] | [[Category:Multi-strike moves]] | ||
[[Category:Moves that can jam]] | |||
[[de:Knochmerang]] | [[de:Knochmerang]] | ||
[[fr:Osmerang]] | [[fr:Osmerang]] | ||
[[it:Ossomerang (mossa)]] | [[it:Ossomerang (mossa)]] | ||
[[ja:ホネブーメラン]] | [[ja:ホネブーメラン]] | ||
[[pl:Bonemerang]] | [[pl:Bonemerang]] | ||
[[zh:骨头回力镖(招式)]] | |||
[[zh: |
Revision as of 16:27, 16 May 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
Bonemerang ホネブーメラン Bone Boomerang | ||||||||||||
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Target
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Availability
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Bonemerang (Japanese: ホネブーメラン Bone Boomerang) is a damage-dealing Ground-type multi-strike move introduced in Generation I. It is one of Cubone and Marowak's signature moves.
Effect
Generation I
Bonemerang inflicts damage, hitting the target twice per use. Although only the first strike can be a critical hit, the second one will deal the same amount of damage.
Bonemerang will end immediately if the first strike breaks a substitute. Bide will only acknowledge the second strike of this move.
Generation II
Each strike now does damage independently, consequently enabling either of them to be critical.
If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.
Generations III and IV
Bonemerang will now hit again if the first strike breaks a substitute.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Generation V onward
If the first strike activates the target's Focus Sash, Focus Band, or Sturdy, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0104 | Monster | 43 | 25 | 25 | 21 | 21 | 21 | 21 | ||||||
0105 | Monster | 48 | 25 | 25 | 21 | 21 | 21 | 21 | ||||||
105A | Marowak
Alola Form |
|
Monster | 21 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
In the main series
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Cubone throws the bone that it is holding. The bone hits the opponent once, then returns to Cubone. Sometimes, the bone glows white when the attack is being used. | |||
Giselle's Cubone | The School of Hard Knocks | Debut | |
Alvin's Cubone | Battling With a Clean Slate! | None | |
Marowak throws the bone that it is holding. The bone hits the opponent once, loops around, and then hits the opponent again. | |||
Otoshi's Marowak | Bad to the Bone | None | |
Luana's Marowak | Pokémon Double Trouble | None | |
Gavin's Marowak | From Brags to Riches | None | |
Oriba's Marowak | The Ole' Berate and Switch! | None | |
Jeffrey's Marowak | Gymbaliar! | None |
In Pokémon Origins
The user throws the bone it holds. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Cubone throws the bone that it is holding at the opponent. The bone then returns to Cubone. | |||
Reina's Cubone | File 2: Cubone | Debut |
In the manga
In the Pokémon Adventures manga
The user throws a bone like a boomerang at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Marowak throws its bone like a boomerang at the opponent. The bone always comes back to it. | |||
Miles's Marowak | Whacked by Marowak! | Debut | |
Cubone throws the bone it's holding like a boomerang at the opponent. The bone always comes back to it. | |||
Crystal's Bonee | Surrounded by Staryu | None | |
Lucario waves its arm and it throws a bone at the opponent like a boomerang. | |||
Riley's Lucario | Deprogramming Porygon-Z | Lucario cannot legally learn Bonemerang |
Spin-off series games
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |