Bone Club (move): Difference between revisions

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Revision as of 16:52, 11 March 2016

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Please feel free to replace it so it conforms to Bulbapedia conventions.
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Bone Club
ホネこんぼう Bone Club
Bone Club V.png
[[File:|center]]
Type  Ground
Category  Physical
PP  20 (max. 32)
Power  65
Accuracy  85%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Bone Club (Japanese: ホネこんぼう Bone Club) is a damage-dealing Ground-type move introduced in Generation I. It is one of Cubone and Marowak's signature moves.

Effect

Bone Club inflicts damage and has a 10% chance of causing the target to flinch. Bone Club cannot cause a target with a substitute to flinch.

Description

Games Description
A physical attack using a bone as a club. If it connects, it may cause the target to flinch.
An attack that may cause flinching.
RSE Clubs the foe with a bone. May cause flinching.
FRLG The foe is clubbed with a bone held in hand. It may make the foe flinch.
Clubs target with a bone. May cause flinching.
PMDRB Inflicts damage on the target. It may also cause the target to cringe, making it incapable of action.
The user clubs the foe with a bone. It may also make the target flinch.
The user clubs the target with a bone. It may also make the target flinch.
The user clubs the target with a bone. This may also make the target flinch.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
104 Cubone Cubone Ground Ground 1 10 9 9 7 7 7
105 Marowak Marowak Ground Ground 1 1, 10 1, 9 1, 9 1, 7 1, 7 1, 7
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Jeffrey Marowak Bone Club.png
Marowak
Giselle Cubone Bone Club.png
Cubone
The user clubs the foe with a bone.
Pokémon Method
User First Used In Notes
Cubone Cubone hits the opponent with the bone it's holding.
Giselle's Cubone The School of Hard Knocks Debut
A wild Cubone Pikachu's Ghost Carnival None
Marowak Marowak grips the bone that it's holding tightly, and then knocks it into the opponent.
Otoshi's Marowak Bad to the Bone None
Gavin's Marowak From Brags to Riches None
Jeffrey's Marowak Gymbaliar! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 骨棒 Gǔbàng
Denmark Flag.png Danish Knoglekølle
The Netherlands Flag.png Dutch Botknuppel
Finland Flag.png Finnish Luunuija
France Flag.png French Massd'os
Germany Flag.png German Knochenkeule
Greece Flag.png Greek Οστέϊνο Ρόπαλο
Italy Flag.png Italian Ossoclava
South Korea Flag.png Korean 뼈다귀치기 Ppyeo Dagwichigi
Norway Flag.png Norwegian Beinklubbe
Poland Flag.png Polish Atak Kości
Portuguese Brazil Flag.png Brazil Bastão de Osso
Portugal Flag.png Portugal Ataque Osso (Indigo League, EP009)
Tacada de Osso (Indigo League, EP073)
Bastão de Osso (Advanced Battle)
Taco de Osso (Diamond and Pearl)
Romania Flag.png Romanian Ciomagul de Os
Serbia Flag.png Serbian Kost-Palica
Spain Flag.png Spanish Hueso Palo


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.