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:'''''Black out''' redirects here. If you were looking for TCG theme deck, see [[Blackout (TCG)]].''
:''If you were looking for TCG theme deck, see [[Blackout (TCG)]].''
:''For the glitch screen, see [[Glitch screen#Blackout|Blackout]].''
:''For the glitch screen, see {{DL|Glitch screen|Blackout}}.''
{{incomplete|article|needs=Generation V and Generation VI need to be mentioned, and there need to be pictures for them}}
----
[[File:DP Blackout.gif|thumb|200px|right|Blacking out from a wild battle in {{2v2|Diamond|Pearl}}]]
[[File:Black Out VII.png|300px|thumb|Blacking out from a wild battle in {{pkmn|Sun and Moon}}]]
The {{player}} will '''black out''' when all the Pokémon on the player's team faint; it is effectively the {{wp|game over}} screen of the Pokémon games. This generally occurs in battle, but can possibly occur outside of battle due to the effects of {{status|poison}} in the first three [[generation]]s. It was known as a '''white out''' in [[Generation II|Generations II]] and {{gen|III}} for unknown reasons, but returned to the original name in [[Generation IV]]. There is no known reason as to why the player blacks out and is not mentioned in the {{pkmn|anime}} or {{pkmn|manga}}.
The player will '''black out''' (Japanese: '''{{j|{{tt|目の前が真っ暗になる|めのまえがまっくらになる}}}}''' ''lose hope'', lit. ''plunge into darkness'') when all the {{OBP|Pokémon|species}} on the player's team [[Fainting|faint]]. In the [[Generation]] {{gen|II}} and {{gen|III}} games (in Western release), or the Generation II games and {{game|HeartGold and SoulSilver|s}} (in Japanese releases), the player will instead '''white out''' (Japanese: '''{{j|{{tt|目の前が真っ白になる|めのまえがまっしろになる}}}}''' ''plunge into white''), although there is no difference from blacking out.
 
This is comparable to a {{wp|game over}} screen for the [[Pokémon games]]. It generally occurs in {{pkmn|battle}} but it can also occur in the overworld due to the effects of {{status|poison}} prior to [[Generation V]].


==Effects==
==Effects==
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and the Generation IV games, however, the money lost depends on the level of the player's Pokémon and the number of [[Badge]]s he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation IV, if a Pokémon that would [[evolve]] via [[level up]] achieves this [[level]] in the battle, but the player blacks out, the Pokémon will not be given the opportunity to evolve.
===Core series===
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Before [[Generation IV]], half of the money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and Generation IV onward, however, the money lost depends on the level of the player's {{OBP|Pokémon|species}} and the number of [[Badge]]s he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out.


Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, [[Pokémon Black and White Versions|Black, White]], [[Pokémon battle|Link Battles]], or in facilities of the [[Battle Frontier]]. In FireRed, LeafGreen and Generation IV, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the [[party]] from harm.
Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in [[Pokémon Red and Blue Versions|Red, Blue]], {{v2|Yellow}}, [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]], {{v2|Platinum}}, [[Pokémon Black and White Versions|Black, White]], [[Pokémon Black and White Versions 2|Black 2, White 2]], or in [[Pokémon battle|Link Battles]] and facilities of the [[Battle Frontier]]. In FireRed, LeafGreen, and from Generation IV and on, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the [[party]] from harm. If the player blacks out during a [[Sky Battle]] but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.


If a Pokémon Center has not been used at all before the party has fainted, the player's [[mom|mother]] will revive the party and remark about stocking up on [[Potion]]s.
If a Pokémon Center has not been used at all before the party has fainted, the player's [[mother]] will revive the party and remark about stocking up on [[Potion]]s.


===Formula for money lost===
{{DL|List of glitches in Generation I|Pokémon Storage System healthy party deposit|A glitch}} in [[Generation I]] causes a black out to occur in the overworld and without {{status|poison}}ed Pokémon by storing all party Pokémon in the [[Pokémon Storage System]] except for the ones that have [[Fainting|fainted]].
 
====Formula for money lost====
{{main|Prize money}}
{{main|Prize money}}
Prior to {{2v2|FireRed|LeafGreen}} and in {{game|Emerald}}, the amount of money lost was simply half of the money the player had. In FireRed and LeafGreen and from Generation IV on, the money lost is calculated using the following formula:
In the [[Generation I]] games, [[Generation II]] games, and {{game2|Ruby|Sapphire|Emerald}}, the amount of money lost is simply half of the money the player has. In {{game|FireRed and LeafGreen|s|Pokémon FireRed, LeafGreen}}, and all games from Generation IV onwards, the money lost is calculated using the following formula:
{{-}}
{{-}}
[[File:Money lost formula.png]]
[[File:Money lost formula.png]]


Where ''Level'' is the level of the player's highest-level Pokémon and ''Base Prize money'' is looked up using the following table:
Where ''Level'' is the level of the player's highest-level Pokémon and ''Base payout'' is looked up using the appropriate table below.


{| class="roundy" style="background:#{{white color dark}}; border:3px solid #{{black color}}"
{| class="roundy" style="float:left; margin-left:5px; margin-right:10px; text-align:center; border:3px solid #333333; background:#909090"
! style="{{roundytl|5px}} background:#{{black color dark}}; color:#fff" | Badges
! style="background:#595959; {{roundytl|5px}}" rowspan=2 | {{color2|FFF|Badge|Badges}}
! style="{{roundytr|5px}} background:#{{black color dark}}; color:#fff" | Prize money
! style="background:#595959; color:#FFF; {{roundytr|5px}}" colspan=2 | Base payout
|- style="background:#FFFFFF;"
|- style="background:#FFF"
|0
! style="background:#595959; color:#FFF" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}} & {{color2|FFF|Generation IV|Gen IV}}
|{{pdollar}}8
! style="background:#595959; color:#FFF" | {{color2|FFF|Generation V|Gen V}} & {{color2|FFF|Generation VI|VI}}
|- style="background:#FFFFFF;"
|- style="background:#FFF"
|1
| 0
|{{pdollar}}16
|colspan=2| {{pdollar}}8
|- style="background:#FFFFFF;"
|- style="background:#FFF"
|2
| 1
|{{pdollar}}24
|colspan=2| {{pdollar}}16
|- style="background:#FFFFFF;"
|- style="background:#FFF"
|3
| 2
|{{pdollar}}36
|colspan=2| {{pdollar}}24
|- style="background:#FFFFFF;"
|- style="background:#FFF"
|4
| 3
|{{pdollar}}48
|colspan=2| {{pdollar}}36
|- style="background:#FFFFFF;"
|- style="background:#FFF"
|5
| 4
|{{pdollar}}60
|colspan=2| {{pdollar}}48
|- style="background:#FFFFFF;"
|- style="background:#FFF"
|6
| 5
|{{pdollar}}80
| {{pdollar}}60
|- style="background:#FFFFFF;"
| {{pdollar}}64
|7
|- style="background:#FFF"
|{{pdollar}}100
| 6
|colspan=2| {{pdollar}}80
|- style="background:#FFF"
| 7
|colspan=2| {{pdollar}}100
|-
|-
| style="background:#FFFFFF; {{roundybl|5px}}"| 8
| style="background:#FFF; {{roundybl|5px}}" | 8
| style="background:#FFFFFF; {{roundybr|5px}}"| {{pdollar}}120
| style="background:#FFF" colspan=2 | {{pdollar}}120
|}
|}
{| class="roundy" style="text-align:center; border:3px solid #333333; background:#909090; margin-left:100px"
! style="background:#595959; {{roundytl|5px}}" rowspan=2 | {{color2|FFF|Trainer Card (game)#Stamps|Stamp}}
! style="background:#595959; color:#FFF; {{roundytr|5px}}" | Base payout
|- style="background:#FFF"
! style="background:#595959; color:#FFF" | {{color2|FFF|Generation VII|Gen VII}}
|- style="background:#FFF"
| ''None of the below''
| {{pdollar}}8
|- style="background:#FFF"
| Melemele Trial
| {{pdollar}}16
|- style="background:#FFF"
| Akala Trial
| {{pdollar}}32
|- style="background:#FFF"
| Ula'ula Trial
| {{pdollar}}56
|- style="background:#FFF"
| Poni Trial
| {{pdollar}}88
|- style="background:#FFF"
| Island Challenge
| {{pdollar}}120
|}
{{-}}
For example, if the player has seven Badges and loses a battle with only a Level 96 {{p|Venusaur}} in their party, {{pdollar}}9600 will be lost. The minimum amount of money that the player can lose is {{pdollar}}8 (if the Pokémon with the highest level in the player's party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is {{pdollar}}12000 (if the Pokémon with the highest level in the player's party is level 100 and the player has 8 Badges or the Island Challenge Completion stamp; 100×120=12000).
If the player is currently holding less money than the amount calculated, they will simply lose all their money when they black out.
===Side series===
In [[Pokémon Colosseum]], the amount of money lost when the player whites out is half of the money the player has. The player will respawn at the last visited Pokémon Center, or in the [[Outskirt Stand]] if a Pokémon Center has not been used.
In [[Pokémon XD: Gale of Darkness]], the amount of money lost when the player whites out is {{pdollar}}16 × the level of the player's highest-level Pokémon. The player will respawn in a spot in the current location; for example, the player respawns at the entrance to the grounds if the player whites out at [[Kaminko's House]], while the player respawns in Acri's house if the player whites out in [[Gateon Port]].
==Quotes==
===When running out of usable Pokémon===
[[Generation I]] - {{gen|III}}{{sup/3|RSE}}: ''"[Trainer] is out of usable Pokémon! [Trainer] blacked/whited out!"''


For example, if the player loses to another Trainer with only a Level 96 {{p|Venusaur}} in his or her party when he or she has seven Badges, {{pdollar}}9600 will be lost. The minimum amount of money that the player can lose is {{pdollar}}8 (if the player's Pokémon at the highest level is at level 1 and the player has 0 Badges; 1×8=8), while the maximum is {{pdollar}}12000 (if the player's Pokémon at the highest level is at level 100 and the player has 8 Badges; 100×120=12000).
[[Generation III]]{{sup/3|FRLG}} - {{gen|V}}: ''"[Trainer] is out of usable Pokémon! [Trainer] panicked and lost {{pdollar}}XX,XXX...'' or ''Player lost against XXX XXXX! [Trainer] paid out {{pdollar}}XX,XXX to the winner... ... ... ... ... [Trainer] blacked/whited out!"''


If the Trainer is currently holding less money than the amount calculated, (s)he will simply lose all his or her money and black out.
[[Generation VI]]: ''"[Trainer] has no more Pokémon that can fight! [Trainer] panicked and dropped {{pdollar}}XX,XXX...'' or ''Player lost against XXX XXXX! [Trainer] gave {{pdollar}}XX,XXX to the winner... [Trainer] blacked out!"''


== In other generations ==
[[Generation VII]]: ''"You have no more Pokémon that can fight! You panicked and dropped {{pdollar}}XX,XXX...'' or ''You lost against XXX XXXX! You gave {{pdollar}}XX,XXX to the winner... You blacked out!"''
 
===When rushing back and protecting the party from any further harm===
[[Generation III]]{{sup/3|FRLG}} - {{gen|V}}: ''"[Trainer] scurried to a Pokémon Center/scurried back home, protecting the exhausted and fainted Pokémon from further harm..."''
 
[[Generation VI]]: ''"[Trainer] scurried to a Pokémon Center/back home, protecting the exhausted Pokémon from any further harm..."''
 
[[Generation VII]]: ''"You scurry back to a Pokémon Center/back home, protecting your exhausted Pokémon from any further harm..."''
 
==Appearance==
{{incomplete|section|Image from Generation VI-VII}}
{{movegen
{{movegen
|genI=RBY Blackout
|type=Black
|genII=GSC Whiteout
|genI=Black Out I
|genII=White Out II
|genIII=White Out RSE
|genIII=White Out RSE
|FRLG=White Out - FRLG
|FRLG=White Out FRLG
<!--|genIV=DP Blackout-->
}}
{{movegen
|type=Black
|genIV=Black Out DPPt
|HGSS=Black Out HGSS
|genV=Black Out V
}}
}}
</gallery>


==Trivia==
==In other languages==
* When using a [[GameShark]] to enter a battle with no Pokémon, the {{?|10}} that is sent out is incapable of attack and blacks the player out once the fight button is clicked. In {{2v2|Diamond|Pearl}}, the game will simply freeze.
{{langtable|color=595959|bordercolor=909090
* [[List of glitches in Generation I#Deposit glitch|A glitch]] in [[Generation I]] causes a black out to occur out of battle and without poisoned Pokémon by using a [[PC]] to store all Pokémon except ones that have [[fainting|fainted]].
|zh_cmn=眼前一片漆黑 ''Yǎnqián yīpiàn qīhēi''{{tt|*|Traditional}}<br>眼前变得一片漆黑 ''Yǎnqián biàndé yīpiàn qīhēi''{{tt|*|Simplified}}
|zh_yue=眼前一片漆黑 ''Ngáahnchìhn yātpin chāthāk''
|fr=Être hors-jeu<sup>[[Generation I|Gen. I]]-{{gen|V}}, </sup>{{sup/6|XY}}<br>Être hors jeu{{sup/6|ORAS}}{{sup/7|SM}}
|de=In Ohnmacht fallen{{sup/1|RBY}}{{sup/3|FRLG}}{{sup/4|DPPtHGSS}}<br>Ohnmächtig werden{{sup/2|GSC}}{{sup/3|RSE}}{{sup/ss|Colo}}<br>Besiegt werden{{sup/ss|Colo}}{{sup/ss|XD}}<br>Schwarz vor Augen werden<sup>[[Generation V|Gen. V]]+</sup>
|it=Essere fuori gioco{{sup/1|RBY}}<br>Essere fuori combattimento{{sup/2|GSC}}{{sup/3|RSEFRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}{{sup/4|DPPt}}<br>Non vedere più niente{{sup/4|HGSS}}<br>Non vederci più{{sup/5|BW}}<br>Trovarsi alle strette{{sup/5|B2W2}}<br>Essere alle strette<sup>[[Generation VI|Gen. VI]]+</sup>
|ko=눈앞이 깜깜해지다 ''Nun-api kkamkkamhaejida''{{sup/2|GS}}<br>눈앞이 캄캄해지다 ''Nun-api kamkamhaejida''{{sup/4|DPPt}}<sup>, [[Generation V|Gen. V]]+</sup><br>눈앞이 하얘지다 ''Nun-api hayaejida''{{sup/4|HGSS}}
|es=Desmayarse{{sup/1|RBY}}<br>Perder el conocimiento{{sup/2|GSC}}{{sup/3|RSE}}<br>Estar fuera de combate{{sup/3|FRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}<sup>, [[Generation IV|Gen. IV]]-{{gen|VI}}</sup><br>Quedarse fuera de combate{{sup/7|SM}}
}}
{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}



Revision as of 16:28, 8 September 2017

If you were looking for TCG theme deck, see Blackout (TCG).
For the glitch screen, see Blackout.

Blacking out from a wild battle in Sun and Moon

The player will black out (Japanese: 目の前が真っ暗になる lose hope, lit. plunge into darkness) when all the Pokémon on the player's team faint. In the Generation II and III games (in Western release), or the Generation II games and Pokémon HeartGold and SoulSilver (in Japanese releases), the player will instead white out (Japanese: 目の前が真っ白になる plunge into white), although there is no difference from blacking out.

This is comparable to a game over screen for the Pokémon games. It generally occurs in battle but it can also occur in the overworld due to the effects of poison prior to Generation V.

Effects

Core series

The player will lose a sum of money. In Trainer battles, the money will be paid to the winner, but in battles with wild Pokémon, the money will be dropped in panic. Before Generation IV, half of the money on hand was lost and this loss was not explicitly stated to the player. In FireRed and LeafGreen and Generation IV onward, however, the money lost depends on the level of the player's Pokémon and the number of Badges he/she has earned. In these games, the player receives a message about how much was lost. Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out.

Furthermore, the player will rush back to the last visited Pokémon Center to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in Red, Blue, Yellow, FireRed, LeafGreen, Platinum, Black, White, Black 2, White 2, or in Link Battles and facilities of the Battle Frontier. In FireRed, LeafGreen, and from Generation IV and on, a cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the party from harm. If the player blacks out during a Sky Battle but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.

If a Pokémon Center has not been used at all before the party has fainted, the player's mother will revive the party and remark about stocking up on Potions.

A glitch in Generation I causes a black out to occur in the overworld and without poisoned Pokémon by storing all party Pokémon in the Pokémon Storage System except for the ones that have fainted.

Formula for money lost

Main article: Prize money

In the Generation I games, Generation II games, and Pokémon Ruby, Sapphire, and Emerald, the amount of money lost is simply half of the money the player has. In Pokémon FireRed, LeafGreen, and all games from Generation IV onwards, the money lost is calculated using the following formula:
File:Money lost formula.png

Where Level is the level of the player's highest-level Pokémon and Base payout is looked up using the appropriate table below.

Badges Base payout
FRLG & Gen IV Gen V & VI
0 $8
1 $16
2 $24
3 $36
4 $48
5 $60 $64
6 $80
7 $100
8 $120
Stamp Base payout
Gen VII
None of the below $8
Melemele Trial $16
Akala Trial $32
Ula'ula Trial $56
Poni Trial $88
Island Challenge $120


For example, if the player has seven Badges and loses a battle with only a Level 96 Venusaur in their party, $9600 will be lost. The minimum amount of money that the player can lose is $8 (if the Pokémon with the highest level in the player's party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is $12000 (if the Pokémon with the highest level in the player's party is level 100 and the player has 8 Badges or the Island Challenge Completion stamp; 100×120=12000).

If the player is currently holding less money than the amount calculated, they will simply lose all their money when they black out.

Side series

In Pokémon Colosseum, the amount of money lost when the player whites out is half of the money the player has. The player will respawn at the last visited Pokémon Center, or in the Outskirt Stand if a Pokémon Center has not been used.

In Pokémon XD: Gale of Darkness, the amount of money lost when the player whites out is $16 × the level of the player's highest-level Pokémon. The player will respawn in a spot in the current location; for example, the player respawns at the entrance to the grounds if the player whites out at Kaminko's House, while the player respawns in Acri's house if the player whites out in Gateon Port.

Quotes

When running out of usable Pokémon

Generation I - IIIRSE: "[Trainer] is out of usable Pokémon! [Trainer] blacked/whited out!"

Generation IIIFRLG - V: "[Trainer] is out of usable Pokémon! [Trainer] panicked and lost $XX,XXX... or Player lost against XXX XXXX! [Trainer] paid out $XX,XXX to the winner... ... ... ... ... [Trainer] blacked/whited out!"

Generation VI: "[Trainer] has no more Pokémon that can fight! [Trainer] panicked and dropped $XX,XXX... or Player lost against XXX XXXX! [Trainer] gave $XX,XXX to the winner... [Trainer] blacked out!"

Generation VII: "You have no more Pokémon that can fight! You panicked and dropped $XX,XXX... or You lost against XXX XXXX! You gave $XX,XXX to the winner... You blacked out!"

When rushing back and protecting the party from any further harm

Generation IIIFRLG - V: "[Trainer] scurried to a Pokémon Center/scurried back home, protecting the exhausted and fainted Pokémon from further harm..."

Generation VI: "[Trainer] scurried to a Pokémon Center/back home, protecting the exhausted Pokémon from any further harm..."

Generation VII: "You scurry back to a Pokémon Center/back home, protecting your exhausted Pokémon from any further harm..."

Appearance

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Image from Generation VI-VII

In other languages

Language Title
Chinese Cantonese 眼前一片漆黑 Ngáahnchìhn yātpin chāthāk
Mandarin 眼前一片漆黑 Yǎnqián yīpiàn qīhēi*
眼前变得一片漆黑 Yǎnqián biàndé yīpiàn qīhēi*
France Flag.png French Être hors-jeuGen. I-V, XY
Être hors jeuORASSM
Germany Flag.png German In Ohnmacht fallenRBYFRLGDPPtHGSS
Ohnmächtig werdenGSCRSEColo
Besiegt werdenColoXD
Schwarz vor Augen werdenGen. V+
Italy Flag.png Italian Essere fuori giocoRBY
Essere fuori combattimentoGSCRSEFRLGColoXDDPPt
Non vedere più nienteHGSS
Non vederci piùBW
Trovarsi alle stretteB2W2
Essere alle stretteGen. VI+
South Korea Flag.png Korean 눈앞이 깜깜해지다 Nun-api kkamkkamhaejidaGS
눈앞이 캄캄해지다 Nun-api kamkamhaejidaDPPt, Gen. V+
눈앞이 하얘지다 Nun-api hayaejidaHGSS
Spain Flag.png Spanish DesmayarseRBY
Perder el conocimientoGSCRSE
Estar fuera de combateFRLGColoXD, Gen. IV-VI
Quedarse fuera de combateSM


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.