Difference between revisions of "Bite (move)"

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appeal=1 |
appeal=1 |
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jam=3 |
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cdesc=Badly startles those that have made appeals. |
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scdesc=A basic performance using a move known by the Pokémon. |
scdesc=A basic performance using a move known by the Pokémon. |

Revision as of 23:57, 6 October 2007

かみつく Bite
Type  Dark
Category  Physical
PP  25 (max. 40)
Power  60
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  0  
Jamming  0  

Bite (Japanese: かみつく Bite) is a Dark-type move introduced in Generation I that deals a small amount of damage. In Generation I, this move is Normal-type.

In the anime

File:Harrison's Sneasel.PNG
Ash's Totodile biting a Sneasel's hand.
File:Bite Anime.jpg
Mawile using Bite.
Ash's Turtwig using Bite.


Totodile It runs to the foe and bites it.

Mawile. Its huge steel jaw bites the foe.

Turtwig. It jumps on to the opponent and bites it with its sharp mouth.


Generation I

Bite does damage and has a 9.8% chance of causing the opponent to flinch.

Bite can only cause the opponent to flinch if the user attacks before the opponent does. Bite can't make an opponent with a substitute flinch.

Bite is a Normal-type move in Generation I.


Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Portuguese: Mordida, Polish: Kąsanie, Spanish: Mordisco, French: Morsure, German: Biss, Dutch: Beet.

Template:Project MoveDex notice