Bide (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Bide
がまん ???
[[File:|center]]
Type  Normal
Category  uncategorized
PP  10 (max. 16)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  1
Jam  0  
???
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Bide is a Normal-type move introduced in Generation I that deals a varying amount of damage. Template:Project MoveDex autoarticle notice

Effect

Generation I

After Bide is selected, the user will be unable to select a move for an idling period of 2-3 turns (chosen randomly), though it will still be able to switch out during this time. Afterwards, Bide will do damage equal to twice the damage received during the idling period. Although Bide deals normal damage, type has no effect on the calculated damage inflicted by this attack. Bide is unaffected by accuracy and evasion modifiers, and can hit pokémon during the semi-invulnerable turn of Dig and Fly.

The damage received during the period is counted as equal to the last amount of damage done. The last amount of damage done will include crash damage, an opponent's self-inflicted confusion damage, and the full damage absorbed by a Substitute. Additionally, if the opponent does not use an attack that misses, the last amount of damage done will not be reset, effectively resulting in damage done during the previous turn also being counted as damage done during that turn.

Sleep, freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide.

In Stadium, you get to select a move during each of Bide's idling turns. Bide will miss against pokémon that are in the middle of Dig or Fly.

Learnset

Generation III

By leveling up

By breeding

Template:Project MoveDex notice