Beldum (Pokémon)/Generation V learnset

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← Beldum Beldum

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Take Down Normal Physical 09090 08585% 20
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by TM.
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Beldum in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Beldum in that game.
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Beldum can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Beldum cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Rugged Mountain Zen Headbutt Psychic Physical 80 90% 15
Rugged Mountain Iron Head Steel Physical 80 100% 15
  • A superscript level indicates that Beldum can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum
  • Click on the generation numbers at the top to see event moves from other generations