Barrier (move): Difference between revisions

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{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Creates a barrier that sharply raises <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Creates a barrier that sharply raises <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws up a sturdy wall that sharply raises its <sc>Defense</sc> stat.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws up a sturdy wall that sharply raises its <sc>Defense</sc> stat.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user throws up a sturdy wall that sharply raises its Defense stat.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user throws up a sturdy wall that sharply raises its Defense stat.}}
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Revision as of 04:40, 22 November 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
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Barrier
バリアー Barrier
[[File:|300px|center]]
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cool
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cool
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Barrier (Japanese: バリアー Barrier) is a non-damaging Psychic-type move introduced in Generation I.

Effect

Generations I to V

Barrier increases the user's Defense by two stages.

Generation VI onwards

Barrier's PP was changed from 30 to 20.

If powered up by a Psychium Z into Z-Barrier, all of the user's lowered stats are reset.

Description

Games Description
Stad Instantly forms a barrier between the user and the opponent. Defense is sharply increased.
Stad2 Instantly forms a barrier between the user and the opponent. Defense is increased.
GSC Sharply increases user's Defense.
RSEColo.XD Creates a barrier that sharply raises Defense.
FRLG The user throws up a sturdy wall that sharply raises its Defense stat.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUM
The user throws up a sturdy wall that sharply raises its Defense stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0072 Tentacool WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3 33 36 36 26 29 29XY
28ORAS
28
0073 Tentacruel WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3 35 38 38 26 29 29XY
28ORAS
28
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like 1 1 1 1 1 1 1
0150 Mewtwo PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 63 11 11 8 1 64 64
0151 Mew PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 40 40 40 40
0439 Mime Jr. PsychicIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1
0462 Magnezone ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 1 1 1 1
0471 Glaceon IceIC Big.png Field Field 78PtHGSS 78BW
29B2W2
29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0063 Abra PsychicIC Big.png Human-Like Human-Like
0090 Shellder WaterIC Big.png Water 3 Water 3
0096 Drowzee PsychicIC Big.png Human-Like Human-Like
0120 Staryu WaterIC Big.png Water 3 Water 3 GS
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3
0239 Elekid ElectricIC Big.png Human-Like Human-Like
0240 Magby FireIC Big.png Human-Like Human-Like
0258 Mudkip WaterIC Big.png Monster Water 1
0345 Lileep RockIC Big.png
GrassIC Big.png
Water 3 Water 3
0366 Clamperl WaterIC Big.png Water 1 Water 1
0517 Munna PsychicIC Big.png Field Field
0605 Elgyem PsychicIC Big.png Human-Like Human-Like
0677 Espurr PsychicIC Big.png Field Field
0698 Amaura RockIC Big.png
IceIC Big.png
Monster Monster
0712 Bergmite IceIC Big.png Monster Monster
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0090 Shellder WaterIC Big.png Water 3 Water 3 Dream World - Sparkling Sea
0605 Elgyem PsychicIC Big.png Human-Like Human-Like Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0137 Porygon NormalIC Big.png Mineral Mineral New York Pokémon Center
0165 Ledyba BugIC Big.png
FlyingIC Big.png
Bug Bug New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0149 Dragonite DragonIC Big.png
FlyingIC Big.png
Water 1 Dragon Lance's Dragonite
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Boosts the user's Defense by two levels.
SMD It sharply boosts your Defense.*
It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.*


In the anime

In the main series

Misty Togepi Metronome Barrier.png
Togepi
Mewtwo Barrier.png
Mewtwo
Mew Barrier.png
Mew
The user throws up a sturdy wall that protects it from attacks.
Pokémon Method
User First Used In Notes
Mr. Mime Mr. Mime waves its arms and a glass square appears in front of it.
Delia's Mimey It's Mr. Mime Time Debut
Stella's Mr. Mime It's Mr. Mime Time None
Mewtwo Mewtwo rises in the air and a blue barrier appears around it.
Mewtwo (original series) Mewtwo Strikes Back None
Mew Mew rises into the air and a pink barrier appears around it.
A wild Mew Mewtwo Strikes Back None
Togepi A blue barrier appears around Togepi and others, shielding it from any attack.
Misty's Togepi In the Pink Used via Metronome


In Pokémon Origins

Red Mewtwo Barrier PO.png
Mewtwo


The user forms an energy barrier to protect itself from the foe's attack.
Pokémon Method
User First Used In Notes
Mewtwo Mewtwo forms a light green energy barrier around its body, protecting it from attacks.
Red's Mewtwo File 4: Charizard Debut


In the manga

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

Trivia

Lance's Dragonite using Barrier

In other languages

Language Title
Chinese Cantonese 屏障 Pìhngjeung *
障礙 Jeungngoih *
Mandarin 屏障 Píngzhàng *
障礙 Zhàng'ài *
防護罩 Fánghùzhào *
Denmark Flag.png Danish Spærre
The Netherlands Flag.png Dutch Barrière
France Flag.png French Bouclier
Germany Flag.png German Barriere
Greece Flag.png Greek Παραπέτασμα
Indonesia Flag.png Indonesian Perisai
Italy Flag.png Italian Barriera
South Korea Flag.png Korean 배리어 Barrier
Portuguese Brazil Flag.png Brazil Barreira
Portugal Flag.png Portugal Barreira
Serbia Flag.png Serbian Barijera
Spain Flag.png Spanish Barrera
Vietnam Flag.png Vietnamese Rào Chắn


Variations of the move Acid Armor
StatusIC HOME.png Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
StatusIC HOME.png Minimize


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.